https://bugs.winehq.org/show_bug.cgi?id=44214
Bug ID: 44214
Summary: Overwatch: Invisible golden weapons
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matty(a)posteo.net
Distribution: ---
Golden variants of weapons (unlocked through competitive play) are completely
invisible both in game and in the menu.
Weapons with the normal skin render correctly, just the golden variant is
invisible.
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https://bugs.winehq.org/show_bug.cgi?id=43781
Bug ID: 43781
Summary: (Overwatch) d3d_shader error caused FPS drop
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59293
--> https://bugs.winehq.org/attachment.cgi?id=59293
log with WINEDEBUG=-d3d,-dxgi,-d3d11
Hello,
Overwatch have lot of FPS drop with wine and when I have FPS drop wine write
d3d_shader error on the terminal (I have attach the log)
On the log it's the lines start with fixme:d3d_shader:print_glsl_info_log
(I can't test wih non-staging version because I can't run battlenet without
staging version)
I have used WINEDEBUG=-d3d,-dxgi,-d3d11 flags because the error flood the
terminal
If you want more log I can test with differents WINEDEBUG flags
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https://bugs.winehq.org/show_bug.cgi?id=48882
Bug ID: 48882
Summary: ImpersonateNamedPipeClient Unhandled exception: page
fault on read access to 0x00000001 in 32-bit code
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
Created attachment 66823
--> https://bugs.winehq.org/attachment.cgi?id=66823
ImpersonateNamedPipeClient Unhandled exception: page fault on read access to
0x00000001 in 32-bit code
I'm trying to install and use msys2. Getting "Unhandled exception: page fault
on read access to 0x00000001 in 32-bit code" when running the installer(not
fatal) and even trying to run any of the installed utilities(fatal). So I can't
use any of those msys2 utilities, even if I ignore those 2 installer errors.
Download link: http://repo.msys2.org/distrib/i686/msys2-i686-20190524.exe
My current wine installation is done into a 32-bit Xubuntu18.04 chroot, where
the latest wine-staging is built and used. So I can update/rebuild any time
required. Doing "~/.wine", build and installation directories deletion every
rebuild. The host system - is Opensuse Thumbleweed x86_64. Choot allows X11 and
OpenGL throughput, e.g. - I can run glxgears.
See the crashlog in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=48875
Bug ID: 48875
Summary: Segfault when calling InitializeCriticalSection
(Kernel32.dll) during static initialization
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)twig.hk
Distribution: ---
Created attachment 66810
--> https://bugs.winehq.org/attachment.cgi?id=66810
Example Code that causes segfault
When InitializeCriticalSection is called during static initialization, the
program segfaults. When it's removed, or moved into WinMain, it does not.
Code Snippet:
#include <windows.h>
CRITICAL_SECTION crit;
struct Critical{
Critical(){
InitializeCriticalSection(&crit);
}
};
static Critical critical;
...Snip...
The code was compiled and run with:
wineg++ simple.cpp && wine a.out.so
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https://bugs.winehq.org/show_bug.cgi?id=48839
Bug ID: 48839
Summary: StarCraft II crash on custom map (HLSL shader parsing
failed)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Start a custom game one one of the "Wings Of Liberty" coop maps.
Custom > Arcade > search "Wings Of Liberty" > Zero Hour
The game will crash when the map is about 80 % loaded.
010e:fixme:dwrite:dwritefontface5_HasVariations 0x8037c0: stub
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c574.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0154:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
01b7:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
005e:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x32c91c.
0183:fixme:ver:GetCurrentPackageId (0x32fe84 (nil)): stub
System
OS: openSUSE-15.1 (Mesa updated to 20.0.2)
GPU: Radeon RX-550 (opensource driver)
Wine: wine-5.4 (also tested wine-staging-5.4)
Workaround (wine 64 prefix):
Copy the following files from
C:\Program Files*\StarCraft II\Support64\
to
C:\windows\system32\
Files:
D3DCompiler_42.dll (rename to lower case d3dcompiler_42.dll)
d3dx9_42.dll
d3dx11_42.dll (maybe unneeded)
Maybe related:
https://bugs.winehq.org/show_bug.cgi?id=40979
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https://bugs.winehq.org/show_bug.cgi?id=43249
Bug ID: 43249
Summary: no instala office 2013
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan_001_2(a)hotmail.com
Distribution: ---
Created attachment 58559
--> https://bugs.winehq.org/attachment.cgi?id=58559
no instala office 2013
no instala office 2013
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https://bugs.winehq.org/show_bug.cgi?id=48841
Bug ID: 48841
Summary: Still doesn't work.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schneideroscar2(a)gmail.com
Distribution: ---
Created attachment 66759
--> https://bugs.winehq.org/attachment.cgi?id=66759
I can't tell.
I was told to update my wine, I did well I think I did but it is still giving
me this problem.
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https://bugs.winehq.org/show_bug.cgi?id=8332
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick(a)piezo-forte.be
--- Comment #26 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
Hello,
The staged patchset is reported to be not sufficient for the anti-cheat of
Battlefield 4:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31145
Someone proposes to add cap_net_raw to the Wine binaries in the Debian WineHQ
packages. See bug 48889.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=35106
Bug #: 35106
Summary: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=00319a68
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lastvnm(a)gmail.com
Classification: Unclassified
Created attachment 46827
--> http://bugs.winehq.org/attachment.cgi?id=46827
backtrace de el error
error al correr cms h.264 dvr
err:listview:LISTVIEW_WindowProc unknown msg 1044 wp=00000000 lp=00319a68
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https://bugs.winehq.org/show_bug.cgi?id=48885
Bug ID: 48885
Summary: Having problems with TodoList Abstractspoon
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cotfas(a)gmail.com
Created attachment 66830
--> https://bugs.winehq.org/attachment.cgi?id=66830
logs+video
Hello All,
I`m writing about the issue that I have with the Todolist Abstractspoon
application that no longer works as a daily use from the Catalina update.
Currently I have:
Mac OS X Catalina 10.15.4
Crossover 19.0.1
Todolist Abstractspoon 7.2
The problem arise with the Catalina update, when I tried to open and work with
bigger TDL files it crashes and the app can not be used. Also resizing the
screen takes more time to process (it has a big flickering).
I have attached:
- A video on how the crash is reproduced on my end;
- Logs from the Todolist app from Crossover/wine and VirtualBox/WinXP (running
it with ToDoList.exe -g generates that logs);
- Logs from the Crossover run command (without extra logging channel);
- The TDL file that I use, the one that the crash can be reproduced (the actual
text is randomised);
The Todolist app version 7.2 can be downloaded from:
https://www.abstractspoon.comhttp://abstractspoon.pbwiki.com/f/todolist_exe.zip
I`ve tested with Todolist version 6 and 8(beta) and the same issue.
The Todolist app worked great on Mojave with:
http://winebottler.kronenberg.org
WineBottlerCombo_1.8.6.dmg (not 100% sure which wine version were).
I think I tested it with WineBottlerCombo_4.0.1.1.dmg as well back then when I
had Mojave and it was not worked (but for this I`m not 100% sure).
Tried with Windows 8 (32bit), and WinXP 64bit bottle under Crossover, the same
issue.
The Todolist app worked great also on the linux machine (ubuntu18) with wine
version ~3 I think (but I no longer have the linux machine).
I have used also the Crossover archive from Linux, and the actual windows
xp/virtualbox files as crossover bottle, but does not work.
I might think that it is a problem in wine version rather than crossover, but
when I tested it with Crossover 19 on ubuntu it worked, and I guess the
Crossover 19 uses wine version 4. Maybe is there a way I can switch between
wine versions for a particular bottle or for the Crossover app?
Also look at the crash from the Crossover logs:
wine: Unhandled page fault on read access to 0x03ecb970 at address
0x1007:0x6e971c33 (thread 0025), starting debugger...
0025:err:seh:start_debugger Couldn't start debugger ("winedbg --auto 36 188")
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
How can I setup the debugger to see what it is happening?
Thank you,
Best regards!
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