https://bugs.winehq.org/show_bug.cgi?id=48927
Bug ID: 48927
Summary: Heap buffer underflow in TiffFrameDecode_ReadTile when
decoding 1x1 4bpp RGBA image
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas.faber(a)reactos.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66887
--> https://bugs.winehq.org/attachment.cgi?id=66887
Debugger info from ReactOS
ReactOS bug for reference: https://jira.reactos.org/browse/CORE-16796
Apologies for not reproducing this on Wine; the bug & fix are pretty simple
though.
The gdiplus:image test tries to decode a 1x1 TIFF image, and
TiffFrameDecode_ReadTile assumes that the cached_tile is large enough for an
even number of output pixels (i.e. a full number of input bytes).
The issue appears to be with this Staging patch:
https://github.com/wine-staging/wine-staging/blob/master/patches/windowscod…
The attachment has a backtrace and relevant variables. The line numbers may not
match but the underflow got caught at:
dst[0] = (b & 0x20) ? 0xff : 0; /* B */
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https://bugs.winehq.org/show_bug.cgi?id=40311
Bug ID: 40311
Summary: Processing of 'DeviceIoControl' calls doesn't
corresponds to specification
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: ugnenko(a)mail.ru
Distribution: ---
As described in specification 'Buffer Descriptions for I/O Control Codes' for
'METHOD_IN_DIRECT' or 'METHOD_OUT_DIRECT' transfer types the data buffer, to
which points the pointer passed as 'lpOutputBuffer' argument into
'DeviceIoControl', must be accessible from driver. In other words, when in
control code is specified 'METHOD_IN_DIRECT' tranfer type, the 'lpOutputBuffer'
buffer may be used as the additional buffer of data that driver may transfer to
device. This feature is used in software and drivers for Hantek Oscilloscopes.
The pointer 'lpOutputBuffer' and argument 'nOutBufferSize', which are passed to
'DeviceIoControl' function, must are used as corresponding values for fields
'StartVa', 'ByteOffset' and 'ByteCount' in 'irp->MdlAddress' structure.
But Wine allocates new output buffer that are passed to
'IoBuildDeviceIoControlRequest' (see function 'dispatch_ioctl' in source file
'dlls/ntoskrnl.exe/ntoskrnl.c'). Thus data stored in output buffer aren't
available for driver.
Specification:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff540663(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40894
Bug ID: 40894
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54985
--> https://bugs.winehq.org/attachment.cgi?id=54985
Terminal output
A few days before I was still able to start Warcraft 3 (not sure if it was with
Wine 1.9.12 or already Wine 1.9.13) and now after using a clean profile
Warcraft 3 crashes on starting it. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=46377
Bug ID: 46377
Summary: The Bat!: weird behaviour of program icon on the KDE
taskbar
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 63123
--> https://bugs.winehq.org/attachment.cgi?id=63123
Weird icon changes
The program icon shown on the taskbar changes during the program is active und
also when it closes.
Also the label on taskbar is changing.
This is Debian buster with Plasma (KDE) desktop.
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https://bugs.winehq.org/show_bug.cgi?id=42313
Bug ID: 42313
Summary: Process Hacker 2.39.124 crashes when attempting to
inspect any process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hakusdream(a)gmail.com
Distribution: ---
Created attachment 57053
--> https://bugs.winehq.org/attachment.cgi?id=57053
Relevant backtrace
Release version of Process Hacker faults when attempting to inspect a process
through its GUI.
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https://bugs.winehq.org/show_bug.cgi?id=48920
Bug ID: 48920
Summary: Can't quit Legends of Runeterra by closing virtual
desktop window (stack overflow) (5.6 regression)
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
In wine-staging-5.5, when running Legends of Runeterra in a virtual desktop,
you could close the game by clicking the X button on the virtual desktop's
window. The game would close, and then shortly afterwards the virtual desktop
would close.
In wine-staging-5.6, when you click the X button on the virtual desktop, the
game does not close, the virtual desktop does not close, and the following line
is printed in terminal output:
0052:err:seh:setup_exception stack overflow 1600 bytes in thread 0052 eip
000000007bce1e27 esp 0000000000120fd0 stack 0x120000-0x121000-0x220000
(The thread number changes, but all other values seem to be consistent between
attempts.)
Quitting the game using the in-game menu works fine.
Gentoo, x86_64
I'll work on getting a regression range
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https://bugs.winehq.org/show_bug.cgi?id=44216
Bug ID: 44216
Summary: Game crach
Product: Wine
Version: 2.21
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otisdave(a)protonmail.com
Created attachment 60000
--> https://bugs.winehq.org/attachment.cgi?id=60000
Trace log
the game crash when loading the game The 4Th coming. I remember that I was able
to run this game with an older version of wine, (around 1.3 and 1.5 if I
remember correcly) Back in the day
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https://bugs.winehq.org/show_bug.cgi?id=38495
Bug ID: 38495
Summary: Origin crashes when launching a game
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51342
--> https://bugs.winehq.org/attachment.cgi?id=51342
Origin backtrace - Slackware 14.1 - wine 1.7.41
Hello everyone,
I compiled "wine 1.7.41" from source and bought the "Humble Bundle Origin 2"
today. Registering games works fine but when I tried to launch the "Syndicate"
game I ran into a crash. Backtrace is attached.
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