https://bugs.winehq.org/show_bug.cgi?id=49169
Bug ID: 49169
Summary: Free looking with mouse don't work
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
At Steam version of Pathologic 2 mouse don't work while free looking if virtual
desktop mode was enabled. At menu mouse works as usual. At Wine-devel there is
no such problem. At usual graphics mode there is no such problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42066
Bug ID: 42066
Summary: ROBLOX Player: Game boots player from server returning
"This game has shutdown."
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: KrystianoXPL(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Debian
Created attachment 56558
--> https://bugs.winehq.org/attachment.cgi?id=56558
Log from RobloxPlayerBeta.exe ran with default debug options. It looks like it
doesn't say much about why the client is being booted from server.
ROBLOX Player boots the client with message "This game has shutdown." Probably
since September 2015. And is probably effect of anti-cheat system that ROBLOX
Player detects when ran through Wine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49171
Bug ID: 49171
Summary: MobileShell crashes
Product: Wine
Version: 5.8
Hardware: x86
URL: https://github.com/ADeltaX/MobileShell
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: Ubuntu
Created attachment 67192
--> https://bugs.winehq.org/attachment.cgi?id=67192
crash log
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not
load file or assembly 'Windows, Version=255.255.255.255, Culture=neutral,
PublicKeyToken=null' or one of its dependencies.
sha1sum MobileShell_Alpha_r709.exe
3478f505a2af944b71d08ff86832dc3951d837fb MobileShell_Alpha_r709.exe
du -sh MobileShell_Alpha_r709.exe
112K MobileShell_Alpha_r709.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45405
Bug ID: 45405
Summary: ClassicStartMenu Settings from Classic Shell 4.3.1
crashes (Win10)
Product: Wine
Version: 3.11
Hardware: x86
URL: http://www.classicshell.net/downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Further Classic Shell testing, all other supported Windows versions crash with
the unimplemented function dwmapi.dll.127 (DwmpGetColorizationParameters). Ref
bug 43177.
winecfg # Windows 10.
ClassicStartMenu.exe -Settings
005b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7f5f55e067a0,(nil): stub
005b:fixme:heap:RtlSetHeapInformation 0x370000 0 0x22e830 4 stub
005b:fixme:heap:RtlSetHeapInformation 0x590000 0 0x22fd30 4 stub
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:shell:DllGetClassObject failed for
CLSID={26ee0668-a00a-44d7-9371-beb064c98683} (unknown)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f844 0x57f870 0x57f840)
returning a dummy value (current locale)
005c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x57f214 0x57f220 0x57f210)
returning a dummy value (current locale)
sha1sum ClassicShellSetup_4_3_1.exe
3c02ad8db1b5ee6bc085588b89e8845c53387b15 ClassicShellSetup_4_3_1.exe
du -sh ClassicShellSetup_4_3_1.exe
6.9M ClassicShellSetup_4_3_1.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49163
Bug ID: 49163
Summary: rawinput_mouse_experimental mishandles
xf86_input_joystick axis handling
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Case scenario where the issue occurs:
1. Playing a game like Guild Wars 2, enabling "action camera" (in which the
cursor vanishes and moving the mouse causes the camera to move around).
2. Using xf86_input_joystick to use a gamepad axis to handle the pointer.
Results: The camera becomes "stuck" at a specific angle/direction, and no
matter the movement of the joystick, the view angle isn't changed. When "action
camera" is disabled, the mouse moves appropriately, but whenever reenabled, the
view becomes stuck at the same vector.
This doesn't occur on wine-vanilla-5.8, or wine-staging-4.21, it's present in
all wine-staging-5.x versions, and I've traced the origin to the patchset
"user32_rawinput_mouse_experimental", specifically the patch
"user32-rawinput-mouse-experimental/0001-winex11.drv-Add-support-for-absolute-RawMotion-event.patch"
The bug doesn't occur when using the touchpad, only when using a gamepad. The
touchpad registers its axes as Relative (checking the runtime code in
process_rawinput_message()), however the gamepad does them as Absolute.
Checking the code of xf86_input_joystick I see these two calls that stand out:
1. In jstk.c, function jstkDeviceControlProc, joystick axes are initialized
with InitValuatorAxisStruct() with mode Absolute, probably because the joystick
itself reports axis data in absolute mode.
2. However, axis handling and parsing of data is done in jstk_axis.c, and when
it's time to invoke a movement event, it calls xf86PostMotionEvent (from either
the jstkAxisTimer() or jstkHandleAbsoluteAxis()) with the argument
"is_absolute=0" in all cases.
If I modify process_rawinput_message() to set the input as MOUSE_MOVE_RELATIVE
regardless of msg_data->flags, it works (though the camera is super-sensitive
to movement), obviously that isn't the right solution, but confirms the issue
is related to the device's mode handling.
I am not completely certain the bug belongs in wine rather than xorg, but
considering that it's the first time I have an issue with the gamepad driver,
and it's caused by a wine-experimental-patchset, I decided to report here
first.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49149
Bug ID: 49149
Summary: ergoplanet: Unhandled exception: page fault on read
access to 0x00000010 in 32-bit code (0x00000010).
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.heiserer(a)gmail.com
Distribution: ---
Created attachment 67154
--> https://bugs.winehq.org/attachment.cgi?id=67154
Backtrace log
Application "ergoplanet" crashes when trying to show/encapsulate "googlemaps"
data.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49156
Bug ID: 49156
Summary: Guitar Pro 6 crashes when saving a file
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baloo7gs(a)gmail.com
Distribution: ---
Created attachment 67164
--> https://bugs.winehq.org/attachment.cgi?id=67164
screenshot
Hello,
Having an issue very similar to Bug 32025
(https://bugs.winehq.org/show_bug.cgi?id=32025)
- Run Guitar pro 6
- Create a new file
- Save as, select a name for the file and save
- App (and wine) crashes. On restart it presents crash log (attached).
Ubuntu 18.04.4 LTS
64bit
wine 5.0
GP 6.2.0 r11686
Please lmk if you need more info. Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43945
Bug ID: 43945
Summary: d3dx9_36/mesh tests fail on armv7l
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: Debian
Created attachment 59584
--> https://bugs.winehq.org/attachment.cgi?id=59584
backtrace
Matteo looked at this a bit at wineconf, but it wasn't immediately obvious:
Unhandled exception: illegal instruction in 32-bit code (0xb1e0d010).
Backtrace:
=>0 0xb1e0d010 check_generated_effects_+0x210(line=0x9e8, materials=0xb1e61890,
num_materials=0, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1761] in d3dx9_36_test
(0xb1e60bfc)
1 0xb1e0cfa8 check_generated_effects_+0x1a7(line=0xb1e5f800, materials=0x1,
num_materials=0xb234fd50, effects=<is not available>)
[/home/austin/wine-git/dlls/d3dx9_36/tests/mesh.c:1754] in d3dx9_36_test
(0xb1e60394)
2 0xb1e1d710 test_LoadMeshFromX_.constprop+0x21f() in d3dx9_36_test
(0xc0400000)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41165
Bug ID: 41165
Summary: unimplemented function wlanapi.dll.WlanCloseHandle
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
1.) http://www.mitec.cz/msi.html
2.) Download 32bit version.
3.) Launch wine MSIX.exe
Console is spammed with unimplemented wlanapi.dll.WlanCloseHandle
https://msdn.microsoft.com/en-us/library/windows/desktop/ms706610(v=vs.85).…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.