https://bugs.winehq.org/show_bug.cgi?id=45326
Bug ID: 45326
Summary: unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
wine: Call from 0x7bc5b99c to unimplemented function
ntoskrnl.exe.__C_specific_handler, aborting
The entry point method could not be loaded due to Could not load file or
assembly 'PresentationFramework, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=47823
Bug ID: 47823
Summary: HWiNFO/HWiNFO64 support
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I wonder if it's possible to make HWiNFO/HWiNFO64 work under Wine.
The rationale is that it supports various hardware sensors a lot better than
Linux and of course it loads a Windows driver to enable sensors polling.
If it's not feasible/doable, this bug report may be safely closed.
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https://bugs.winehq.org/show_bug.cgi?id=41472
Bug ID: 41472
Summary: errors data base
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
URL: https://yadi.sk/d/UEjUzLAkuYJdq
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agus.susanto558(a)yahoo.co.id
Regression SHA1: errors data base
Distribution: Ubuntu
Created attachment 55857
--> https://bugs.winehq.org/attachment.cgi?id=55857
errors data base
kolotibablo worker application can not be opened, because there are errors in
the data base
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https://bugs.winehq.org/show_bug.cgi?id=49085
Bug ID: 49085
Summary: Can't join any server on Rust
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: babsfsyaoeoxrxrikn(a)awdrt.com
Distribution: ---
Created attachment 67054
--> https://bugs.winehq.org/attachment.cgi?id=67054
Opening the game though Steam and joining a server
It's not possible to join any server on Rust.
I can open the game through Steam, change the configurations but I can't join
any server.
The server list loads but when I try to join a server it takes a while and
displays the retry connection "popup".
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https://bugs.winehq.org/show_bug.cgi?id=49036
Bug ID: 49036
Summary: Recent updates to Staging break compatibility with VST
instruments in LMMS
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.lumberg(a)gmail.com
Distribution: ---
System is Debian 10 with Staging 5.7.
Recent updates to WINE through Debian repos have rendered virtual instrument
plugins unable to load in LMMS 1.2.1 audio workstation.
LMMS is an Appimage so I don't have terminal output to show.
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https://bugs.winehq.org/show_bug.cgi?id=49073
Bug ID: 49073
Summary: app crahses
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rdustv11(a)gmail.com
Distribution: ---
Created attachment 67047
--> https://bugs.winehq.org/attachment.cgi?id=67047
x32-edit app from behringer.com
x32-eidt is a digital mixer editing software and it has an error at launch and
won't work
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https://bugs.winehq.org/show_bug.cgi?id=49050
Bug ID: 49050
Summary: Legends of Runeterra hangs at startup with wine 5.7
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Regression SHA1: c4dab9b76eb7397f6e5325ff4bdf792cf500e571
Distribution: ---
With wine-staging 5.7, Legends of Runeterra hangs at startup.
The relevant terminal output is:
0066:err:ntdll:RtlpWaitForCriticalSection section 0x7bd48960
"/var/tmp/portage/app-emulation/wine-staging-5.7/work/wine-5.7/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0066, blocked by 0068, retrying (60
sec)
0067:err:ntdll:RtlpWaitForCriticalSection section 0x7bd48960
"/var/tmp/portage/app-emulation/wine-staging-5.7/work/wine-5.7/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0067, blocked by 0068, retrying (60
sec)
0069:err:ntdll:RtlpWaitForCriticalSection section 0x7bd48960
"/var/tmp/portage/app-emulation/wine-staging-5.7/work/wine-5.7/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0069, blocked by 0068, retrying (60
sec)
...which repeats every 60 seconds.
Bisecting gives
Works: wine 80ceafc2a1 / staging 2c2eabb5
Hangs: wine c4dab9b76e / staging abc772e2
There are 4 commits in that range, but they're all related.
Note that the patch from bug 48665 comment 3 is required to run Runeterra.
Gentoo, x86_64
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https://bugs.winehq.org/show_bug.cgi?id=48835
Bug ID: 48835
Summary: Steam broken after March 26 '20 update to CEF 79.0
(64bit; blank window; spamming gl errors)
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 66752
--> https://bugs.winehq.org/attachment.cgi?id=66752
Steam terminal output; wine 5.5; 64bit
Hello,
Steam is broken in 64bit wineprefixes after March 26 '20 update.
(1) Content area in popups and main window remain blank.
Steam spams the terminal output with various GL errors.
Those errors didn't exists before the update.
(2) Steam also uses nearly 2GB of RAM with 8 steamwebhelper process (100MB ~
250 MB). One of the steamwebhelper process is stuck at 100% cpu usage.
This causes problems in a game (World of Warships).
Game fails when all RAM memory is used and disk swapping begins.
RAM consumption is 1GB idle, 3GB Steam running, and rise to 7.9GB + 500MB disk
swap when game is failing. (System has 8GB RAM).
Issue (1) doesn't affect Steam in 32bit wineprefixes.
Issue (2) is common to Steam in both 32 and 64bit wineprefixes.
The two issues may be related, but this bug is about Issue (1).
--- Steam release patch notes ---
(...)
Updated embedded Chromium build in Steam to 79.0.3945.117
(...)
--- end Steam release patch notes ---
First seen on wine 5.3, update to 5.5 doesn't fix the issue.
wine-staging doesn't fix the issue either.
Regards.
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49069
Bug ID: 49069
Summary: Segmentation fault in req_get_thread_context
(Starcraft 2)
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevenschlansker(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67045
--> https://bugs.winehq.org/attachment.cgi?id=67045
GDB session with backtrace
I play Starcraft 2 on Fedora Linux. In F31 (Wine 5.5), it played nearly
perfectly. Since upgrading to F32 (Wine 5.7-1.fc32), Starcraft is nearly
unplayable. It will within minutes crash due to a SEGV in
req_get_thread_context.
I attached a debugger to the wineserver and captured a backtrace at the crash,
attached.
There is a downstream Fedora issue at
https://bugzilla.redhat.com/show_bug.cgi?id=1829956
Thank you for making Linux Gaming a reality :)
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