http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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https://bugs.winehq.org/show_bug.cgi?id=49092
Bug ID: 49092
Summary: Blindwrite 7 crashes with a stack overflow
Product: Wine
Version: 5.7
Hardware: x86
URL: https://web.archive.org/web/20131210151026/http://down
load2.vso-software.fr/Blindwrite7_setup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
0024:err:seh:setup_exception_record stack overflow 1696 bytes in thread 0024
eip f7c0b6cb esp 00220c90 stack 0x220000-0x221000-0x320000
A stack trace from winedbg yields:
Wine-gdb> bt
#0 0xf7dc8fff in pthread_sigmask () from /usr/lib32/libpthread.so.0
#1 0x7bcb47fb in wine_server_call (req_ptr=0x222220) at
../../../wine/dlls/ntdll/server.c:387
#2 0x7bc95d7c in close_handle (handle=0x124) at
../../../wine/dlls/ntdll/om.c:393
#3 0x7bc95e88 in NtClose (Handle=0x124) at ../../../wine/dlls/ntdll/om.c:433
#4 0x7b043a04 in RegCloseKey@4 (hkey=0x124) at
../../../wine/dlls/kernelbase/registry.c:968
#5 0x0069ab55 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#6 0x00699e14 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#7 0x0069a89b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#8 0x0069a84f in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#9 0x0073bb4b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#10 0x007354d2 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#11 0x00736cc5 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#12 0x00736f53 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#13 0x00737f77 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#14 0x007384a9 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#15 0x00a9a1a7 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#16 0x00a99388 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#17 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#18 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#19 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
the last frame repeating ad nauseam.
I haven't figured out what's causing the bug.
I have to presume it's a regression, though, given bug 38235 and the comments
there.
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https://bugs.winehq.org/show_bug.cgi?id=45701
Bug ID: 45701
Summary: Warframe: Launcher.exe does not update, keeps
relaunching itself
Product: Wine
Version: 3.12
Hardware: x86
URL: http://content.warframe.com/dl/Warframe.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: Debian
Created attachment 62127
--> https://bugs.winehq.org/attachment.cgi?id=62127
Warframe Launcher loop log
When a new version of Warframe Launcher is released, the Launcher downloads a
tmp file and moves it to Launcher.exe.cpy .
Then, a new process is called "Launcher.exe -relaunched", but as the Launcher
is not updated (keeps the old version), this process is repeated infinitely
until I manually move Launcher.exe.cpy and replace Launcher.exe.
sha1sum / size / name:
fa13c8d7e41d2d3db1b3c3ce4a1de67c70e9b992 1319104 Launcher.exe.cpy (new)
6b7b651df12daa68538c13bf6ddf4bae421e7efd 1307328 Launcher.exe (old)
Log attached +relay, loop done 3 times.
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http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
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https://bugs.winehq.org/show_bug.cgi?id=49489
Bug ID: 49489
Summary: Regression - b86dc3926bfe5cd92400aa96c89b0255eba1d447
causes incorrect rendering in Warframe with nvidia
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67611
--> https://bugs.winehq.org/attachment.cgi?id=67611
warframe incorrect rendering
On a clean prefix with a new Warframe installation, incorrect rendering occurs
(see image) with Nvidia gpus.
This has been bisected to wine commit:
https://github.com/wine-mirror/wine/commit/b86dc3926bfe5cd92400aa96c89b0255…
This works on AMD with both wined3d and vkd3d, but renders incorrectly on
Nvidia
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https://bugs.winehq.org/show_bug.cgi?id=49438
Bug ID: 49438
Summary: Wine on ARM64 fails with "could not exec the wine
loader" unless --enable-win64 is used
Product: Wine
Version: 5.11
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
I've been building Wine on ARM64 (Ubuntu 19.10 64-bit on Raspberry Pi 4).
Since 67bc4a6d765941d830477f749ab7b0697f1488b2 ("ntdll: Don't use libwine
during the Unix library initialization."), Wine fails with "could not exec the
wine loader" unless '--enable-win64' is passed to configure. Before that
commit, I was using configure without any options.
The problem looks to be that in dlls/ntdll/unix/server.c, 'loader/wine64' or
'loader/wine' is chosen based on the size of a pointer (is_win64). And unless
'--enable-win64' is used, 'loader/wine' is built, but it tries to exec
'loader/wine64'.
I'm not sure what the best fix for this is. Require a win64 build when 64-bit
code is being built? The 'configure' help text should also be updated.
Configure options now needed:
'./configure --enable-win64 CC=clang'
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https://bugs.winehq.org/show_bug.cgi?id=49422
Bug ID: 49422
Summary: Dungeon Siege 1 & 2 weapon misplacement
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: loentar(a)gmail.com
Distribution: ---
Created attachment 67502
--> https://bugs.winehq.org/attachment.cgi?id=67502
ds1 screenshot with bow
Any weapon equipped to the character is placed wrongly. It appear on the ground
instead of character hands. That wasn't reproducible in wine 4.
Reproducible for:
original Dungeon Siege 1 CD,
original Dungeon Siege 1 Steam Version,
Dungeon Siege 1 Demo,
Dungeon Siege 1 Legends of Arrana,
Dungeon Siege 2 (DVD),
Dungeon Siege 2 Broken World.
Wine versions: 5.10, 5.11 (I didn't tested other 5.x versions)
Ubuntu 20.04, 16.04
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http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
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http://bugs.winehq.org/show_bug.cgi?id=36546
Bug ID: 36546
Summary: Please remove `tmpfs` special treatment in ntdll
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I do love running Wine in /tmp which is mounted as `tmpfs` in my Linux.
However every other application installer whines that disk C: is not local so I
have to use tricks to force applications to install in a WINEPREFIX which is
located in RAM.
Please, remove the special treatment of tmpfs mount points.
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https://bugs.winehq.org/show_bug.cgi?id=47409
Bug ID: 47409
Summary: odd behavior in several apps changing resolution after
a crash
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
To make a thing clear: this isn't a GPU driver problem, over the years, I've
seen this happen with a few different graphic cards using different drivers;
also, while I'm opening this only now, the problem might be already over a
decade old, just hard to trigger/notice, unless you're looking for it.
If an app that changes resolution crashes during resolution change, *some* of
the time it leaves xserver in an inconsistent state, where despite running
'xrandr -s <foo>', the app that crashed can't be started again until xserver
restart (as simply shutting down whole wine doesn't work).
If I start a second instance of the server, the app will start there without a
problem there (that is, if no other problem occurs), but that leads to a
different problem: if there are other wine apps running on the first display,
another xerror triggered crash might happen.
Due to excessive randomness involved (and the need to trigger a crash in the
first place), this is hard to reproduce *exactly*, yet in the past years I've
seen it quite a few times. Also, to make it clear, I've seen this in many
unrelated apps, their only common theme was changing resolution (and perhaps
using directdraw, but I'm not sure about this part).
Also, while not sure about it, IIRC, all of those apps didn't change the res
back upon Alt-Tab - for some reason, I think this might be important.
xerror in the first case:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 139 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 438
Current serial number in output stream: 439
xerror in the second case:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4c00003
Serial number of failed request: 322
Current serial number in output stream: 325
In the second case, it might simply be that wine caches DISPLAY value somewhere
in the driver and tries to access first display with the resolution change, but
no idea what's the first case, if xrandr is insufficient for a reset.
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