https://bugs.winehq.org/show_bug.cgi?id=49521
Bug ID: 49521
Summary: World of Warcraft (WoW) crashing with lots of seh
nested exceptions
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67653
--> https://bugs.winehq.org/attachment.cgi?id=67653
Log
Since 5.12-staging WoW doesn't want to start and fills the log with lots of
0148:fixme:seh:call_stack_handlers nested exception
This happens on PTR&Retail, d3d12 and d3d11 legacy options.
D3D11 modern renderer crashes before that due to a bufferoverflow in the
deferred rendering
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https://bugs.winehq.org/show_bug.cgi?id=6847
Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
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https://bugs.winehq.org/show_bug.cgi?id=49566
Bug ID: 49566
Summary: cant0t install docear4word
Product: Wine
Version: 5.0
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuentregasegura(a)gmail.com
Wine does not install docear4word. Almost finishing progress bar, an unhandled
exception trhows SIGSEGV signal.
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https://bugs.winehq.org/show_bug.cgi?id=49547
Bug ID: 49547
Summary: Debian Buster/Bullseye & amdgpu : can't run any
software
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iangullo(a)gmail.com
Distribution: ---
Created attachment 67686
--> https://bugs.winehq.org/attachment.cgi?id=67686
Crash log from Basketball Playbook
I am struggling with wine-staging-5.12 on debian amd64 after last update.
I cannot run any of the installed software in my prefixes - 32 or 64 bit - and
starting with a fresh prefix has the same result: installers run fine, but
software once installed fails to run. Not even the embedded windows media
player.
(staging tab in winecfg does not allow me to select VAAPI)
GPU: AMD RX470
Suspect something is wrong here, sinece I get continuous messages:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
Complaints about vulkan and typical mesage on crash - debugger output of one
software attached, Blizzard games provide no debug on crash:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
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https://bugs.winehq.org/show_bug.cgi?id=5162
caryyu.tg(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |caryyu.tg(a)gmail.com
--- Comment #51 from caryyu.tg(a)gmail.com ---
Any new progress for this bug? WeChat is really important for daily working,
thanks...
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https://bugs.winehq.org/show_bug.cgi?id=49558
Bug ID: 49558
Summary: Program error due to deficiency in wine
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: campbellrs29(a)gmail.com
Created attachment 67697
--> https://bugs.winehq.org/attachment.cgi?id=67697
details of bug
Through steam and crossover we have been successfully playing age of empires on
my Mac for the past 2 months until yesterday, when a message appears blocking
the program
see attached: please help/fix
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https://bugs.winehq.org/show_bug.cgi?id=49553
Bug ID: 49553
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
More info on Vape's website: vape.gg
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https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
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https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
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