https://bugs.winehq.org/show_bug.cgi?id=48931
Bug ID: 48931
Summary: Any binary from 64bit Cygwin crashes on launch
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Any binary from 64bit Cygwin crashes on launch with:
002b:err:seh:setup_exception stack overflow 8464 bytes in thread 002b eip
00007f77fc7784a1 esp 00000000ffff5500 stack 0xffe00000-0xffff7000-0x100000000
It happens only with 64bit Cygwin binaries. I can't reproduce it with
32bit binaries.
It does not happen with the distribution Wine 5.0. But if I compile it from
source, it also crashes. It is always reproducible with Wine 5.6.
I was unsuccessful obtaining an useful backtrace so far but will continue
trying.
This bug is NOT about bash.exe terminating (see bug 48891) or binaries
crashing/terminating with FAST_CWD (see bug 40528).
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http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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https://bugs.winehq.org/show_bug.cgi?id=49725
Bug ID: 49725
Summary: 5.15: Pokemon TCG Online: hang on login in
028c:err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoe(a)disroot.org
Distribution: ---
After updating from 5.14 to 5.15, Pokemon TCG Online stops working. It hangs on
the login screen after clicking the Log In button. The logs then start filling
up with messages like:
028c:err:ntdll:RtlpWaitForCriticalSection section 0295FA90 "?" wait timed out
in thread 028c, blocked by 0000, retrying (60 sec)
Reproduced on another machine running 5.15. A workaround is to downgrade back
to 5.14. The game servers were running all the time since I was able to connect
to them from an Android version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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http://bugs.winehq.org/show_bug.cgi?id=35103
Bug #: 35103
Summary: Baofeng5-5.31.1128's Welcome window crash on start
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zturnxin(a)gmail.com
Classification: Unclassified
Created attachment 46822
--> http://bugs.winehq.org/attachment.cgi?id=46822
Log: terminal log and backtrace
Reproduce:
1. Download Baofeng5-5.31.1128 from url:
http://dl.baofeng.com/baofeng5/Baofeng5-5.31.1128.exe
$ sha1sum Baofeng5-5.31.1128.exe
e4dca110432999bcfd0c264fdfaf5d3d5c8da15b Baofeng5-5.31.1128.exe
2. Install Baofeng5-5.31.1128
wine Baofeng5-5.31.1128.exe
3. Click "立即体验" on the setup diaglog window.
4. Click "立即体验" on the "Welcome window"
Crash happens.
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https://bugs.winehq.org/show_bug.cgi?id=48419
Bug ID: 48419
Summary: user32-rawinput-keyboard: can't use other programs
normally while a DirectX11 game is running (virtual
desktop mode)
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When user32-rawinput-keyboard is being used, it's problematic to send keys to
other X11 windows while a game is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start a game in Wine
3. alt-tab to another X11 window (e.g. Firefox)
4. type something (e.g. enter a url in Firefox)
When typing in Firefox, the keys also get send into the game. E.g. if "g" is
being pressed in Firefox, the action which is configured for "g" in the game
will also be triggered.
So when looking up something in Firefox, it will probably trigger some stupid
actions in the game and your spaceship will explode or whatever...
Workaround:
Use wine-staging without applying user32-rawinput-keyboard and without
winex11-key_translation (which is depending on user32-rawinput-keyboard).
./patches/patchinstall.sh DESTDIR=../wine-5.0-rc4 --all -W
user32-rawinput-keyboard -W winex11-key_translation
Tested Wine version: staging-5.0-rc4
Didn't test it, but this should also apply to wine-staging-5.0-rc3.
Tested game: Elite Dangerous (Fullscreen mode) on DXVK-1.5
(probably only affecting DirectX11 applications)
I know, this isn't a lot of technical information.
If the problem isn't immediately clear, don't hesitate to ask me for more
details!
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https://bugs.winehq.org/show_bug.cgi?id=44697
Bug ID: 44697
Summary: Dark Souls: Prepare to Die Edition 2.0 - Cinematics
Audio Drops Intermittently
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60707
--> https://bugs.winehq.org/attachment.cgi?id=60707
Terminal Output (+tid)
While playing a video, such as the opening cinematics, the audio drops now and
then, but keeps in sync just fine.
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https://bugs.winehq.org/show_bug.cgi?id=49745
Bug ID: 49745
Summary: SHRunControlPanel implementation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
SHRunControlPanel is currently only a stub.
I propose an implementation based on ShellExecuteW :
[Shellord.c]
BOOL WINAPI SHRunControlPanel (LPCWSTR commandLine, HWND parent)
{
HINSTANCE hr;
TRACE("SHRunControlPanel(%s, %p)n", debugstr_w(commandLine), parent);
hr = ShellExecuteW(parent, NULL, commandLine, NULL, NULL, SW_NORMAL);
return ((int)hr > 32);
}
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https://bugs.winehq.org/show_bug.cgi?id=38227
Bug ID: 38227
Summary: wine crashes when running quotetracker
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rockman6112(a)yahoo.com
CC: rockman6112(a)yahoo.com
Distribution: ---
Created attachment 51029
--> https://bugs.winehq.org/attachment.cgi?id=51029
crash info given by wine
1. the crash is reproducible for both wine 1.7 and 1.6 on ubuntu 14.04.
2. the exact same quotetracker setup ran with wine 1.4 on unbuntu 10.04 for
several years without any issues.
3. this bug is timing related in multi-processes(threads):
a. if the application has two open windows, no crash is observed. if the
application has more than 10 windows openned, it usually will crash within 60
minutes.
b. with using +relay, no crash was observered even after more than 100GB
debugging data was logged from the command line output. In this case, the
application takes more cpu load due to the logging process.
4. no err from the debug logging(class ERR).
5. There is an overhead in the setup to reproduce the bug, especially it needs
to get real time stock quote streaming. But I can be a big helper on this: such
as turning on a given set of debug parameters, even things like getting
instrumented code from the developer and compile/install wine on my system. So
please feel free to contact me in the bug fixing process.
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