https://bugs.winehq.org/show_bug.cgi?id=49604
Bug ID: 49604
Summary: TES4:Oblivion hang on filter_graph.cs on Wine 5.13
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 99851ca4c2edd4b921c91327540d69dec77c5df7
Distribution: ArchLinux
Running Oblivion under wine 5.13 cause the game to hang indefinetly on
filter_graph.cs critical section with the following message.
01dc:err:ntdll:RtlpWaitForCriticalSection section 012E4E54 "filtergraph.c:
filter_graph.cs" wait timed out in thread 01dc, blocked by 0188, retrying (60
sec)
The game was running fine with 5.12
Bisecting gave the first bad commit:
99851ca4c2edd4b921c91327540d69dec77c5df7 is the first bad commit
commit 99851ca4c2edd4b921c91327540d69dec77c5df7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 15 10:23:00 2020 +0200
ntdll: Initialize the thread signal stack in the common code.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
the commit isn't cleanly reverted.
the previous commit ( quartz: Run the graph asynchronously if necessary.) run
pefectly fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47501
Bug ID: 47501
Summary: Toontown Rewritten on Wine 4.12: Unhandled page fault
on read access to 0x00000000 at address 0x1fea2b7
(thread 0064)
Product: Wine
Version: 4.12
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 64889
--> https://bugs.winehq.org/attachment.cgi?id=64889
Backtrace from TTREngine.exe on Wine
While the TTR launcher works and I am able to log in, after logging in when TTR
attempts to launch the game, I get this error:
Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread
0064).
My computer is a HP Slimline 290-p0014 with an Intel Core i7-8700, 24GB RAM, an
nVidia GT 1030 (Zotac), and 64-bit FreeBSD 12.0. I had this issue on other
version of Wine on FreeBSD and Linux, both with nVidia and Intel graphics.
I am running a 32-bit version of Wine I compiled with the instructions here:
https://wiki.winehq.org/FreeBSD
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49474
Bug ID: 49474
Summary: Chaos Legion does not work with wine quartz.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion does not work with wine quartz.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48856
Bug ID: 48856
Summary: Renegade Ops needs D3DX10GetImageInfoFromMemory
implementation
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stucks with:
fixme:d3dx:D3DX10GetImageInfoFromMemory src_data 6BDE19B8, src_data_size 16512,
pump 00000000, img_info 0032F624, hresult 00000000.
err:seh:setup_exception_record stack overflow 676 bytes in thread 015c eip
00000000 esp 0023108c stack 0x230000-0x231000-0x330000
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43949
Bug ID: 43949
Summary: WINEDEBUG=+relay does not work on armv7l (and/or when
CWD is a symlink)
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
While getting logs for bug 43945, I Noticed that WINEDEBUG=relay does not work
(+tid,+seh were fine):
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so mesh && touch mesh.ok
0047:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlTryEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0047:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;winemac.drv;user32;gdi32;advapi32;kernel32"
0047:Call KERNEL32.__wine_kernel_init() ret=af0ff758
Warning: could not find DOS drive for current working directory
'/var/host/media/removable/SD Card/wine-git/dlls/d3dx9_36/tests', starting in
the Windows directory.
wine client error:47: write: Invalid argument
Makefile:369: recipe for target 'mesh.ok' failed
make: *** [mesh.ok] Error 1
If I remove +relay, it's fine.
Possibly relevant, CWD is $HOME/wine-git/dlls/d3dx9_36/tests, while
$HOME/wine-git is a symlink to /var/host/media/removable/SD Card/.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49581
Bug ID: 49581
Summary: wine's KERNEL32.DLL missing code
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rne1(a)protonmail.com
Distribution: ---
when attempting to run hard drive duplication software 'disk
genius'(https://www.diskgenius.com/)
the error shown in this forum link is displayed:
https://forum.winehq.org/viewtopic.php?f=8&t=34144
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49418
Bug ID: 49418
Summary: Wargaming.net -> Game Center -> starts with the
message: Unable to connect to the content service.
Please check you internet connection and try again.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 67499
--> https://bugs.winehq.org/attachment.cgi?id=67499
Game Center Message
The launch of the Wargaming.net game center runs into the following error
message:
Unable to connect to the content service. Please check you internet connection
and try again.
If the play button is pressed, World of Tanks starts, but is closed again after
a few seconds.
With wine 5.10 every thing works!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44129
Bug ID: 44129
Summary: Bayonetta: much slower than Windows
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59870
--> https://bugs.winehq.org/attachment.cgi?id=59870
brief fixme
I got a chance to test Bayonetta in Window 7 and realized it's much slower in
Wine (about half the fps) than Windows, whereas I previously was
underestimating my hardware. I recall reading that such a high discrepancy
should probably be reported.
The game is already difficult to play under Wine because it it requires one of
the async read/write patches in bug 42982 to make headway. Also note the game
requires CSMT for coherent visuals.
Can this fixme cause a major performance problem?
fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
The game seems unusual in that it ties all actions to vblank/vsync, if that
makes any sense. In Wine terms I guess that means it relies on this function,
though as I'm not a developer I'm likely wrong:
fixme:d3d9:d3d9_device_SetMaximumFrameLatency iface 0x1574b0, max_latency 1
stub!
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471334(v=vs.85).…
Anyway, the game already requires a native d3dcompiler_43 to avoid HLSL parsing
failure, but any tips/patches/suggestions to improve performance would be much
welcomed. I tested a recent Mesa git version that has a GLSL cache but it
didn't really help. I understand that I'm already running an Intel potato, but
based on my recent Windows experience I think we could get the game to native
speed one day.
Also, I bet that all of Platinum Games' ports suffer the same engine (for
example Nier Automata), though I'm not sure.
Full fixmes attached for completeness, also tried a native xinput and d3dx9_43
with no change.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.