https://bugs.winehq.org/show_bug.cgi?id=49680
Bug ID: 49680
Summary: GoBe Productive cannot be run, with previous releases
of Wine, Windows XP compatibility, it was working,
error issued: "The program GoBeProductive.exe
encountered a serious problem... check the Application
Database...
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saftoiu(a)gmail.com
Distribution: ---
Created attachment 67919
--> https://bugs.winehq.org/attachment.cgi?id=67919
a complete report created after the application crash
GoBe Productive cannot be run, with previous releases of Wine, Windows XP
compatibility, it was working.
Error issued: "The program GoBeProductive.exe encountered a serious problem...
check the Application Database...
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https://bugs.winehq.org/show_bug.cgi?id=49681
Bug ID: 49681
Summary: League of Legends doesn't launch in Garena Client
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
The instalation of Garena is done with no issues (using lutris), same to the
download of League
But when I try to launch the game it says "Failed to launch the game!"
On the terminal this fixme "0039:fixme:wtsapi:WTSQueryUserToken 1 0192F834
semi-stub!" shows everytime I try to launch
Reinstalling the client didn't fix
Manually locating the game folder also didn't fix
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http://bugs.winehq.org/show_bug.cgi?id=19751
Summary: VB6 format function
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hub_hotmail(a)hotmail.com
THIS IS A VB6 PROGRAM
WINDOWS
---------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 1,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
*****************************************************************************
wine LINUX
----------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 100,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
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http://bugs.winehq.org/show_bug.cgi?id=23726
Summary: Microsoft visual Basic 6.0: Crashes when adding
certain characters to a programming statement
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano.ray(a)live.com
While putting together a basic program, I came across an error when typing in
the following character "(" in the statement "label1.caption = Int(". After I
begin to type the "Int" followed by a "(" the program gives me an error and
closes. I'm not sure if this is because the command isn't available in the
library or wine is just not setup for using this program.
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https://bugs.winehq.org/show_bug.cgi?id=49435
Bug ID: 49435
Summary: cyrrillic text are broken in winbox64.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssh911(a)gmail.com
Created attachment 67523
--> https://bugs.winehq.org/attachment.cgi?id=67523
wine64.exe application screenshot
In winbox64.exe[1] application all cyrrilic text is not shown properly. It is a
latest emulators/wine-devel from ports. This works fine with emulators/wine
(wine-5.0.1).
My locale is LANG=uk_UA.UTF-8, but I also tried to set it to LANG=ru_RU.UTF-8,
no progress.
1. https://download.mikrotik.com/winbox/3.24/winbox.exe
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #35 from Christoph Korn <christoph.korn(a)posteo.de> ---
Yes, the bug still occurs in wine-5.14
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https://bugs.winehq.org/show_bug.cgi?id=49670
Bug ID: 49670
Summary: Garbled text when resizing columns in NeoMule (eMule
mod)
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
Created attachment 67911
--> https://bugs.winehq.org/attachment.cgi?id=67911
screenshot
When resizing columns in NeoMule v4.55a (based on eMule 0.49b), for example in
the Search tab or in the Transfers tab, the text becomes garbled, as if it's
not being refreshed. See attachment for screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49660
Bug ID: 49660
Summary: Doom 2 over dosbox doesn't start
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ahiler(a)codeweavers.com
Distribution: ---
Doom II from Steam runs via dosbox.exe. It comes with SDL.dll that seems to
have one of the relocation/fixup entries broken.
> 00f4:trace:module:perform_relocations relocating from 68100000-6815F000 to 00220000-0027F000
> 00f4:warn:module:perform_relocations invalid address 00288000 in relocation 0027E4A0
> 00f4:warn:module:load_dll Failed to load module L"SDL.dll"; status=c0000005
DLL's preferred base: 0x68100000
DLL's virtual size: 0x0005f000
On my system libwine gets mapped in that range
> 6803b000-681a0000 r--p 0000d000 00:1a 1144057/home/l1/src/wine/libs/wine/libwine.so.1.0
which forces the loader to handle relocations and fixups the addreses which
leads to the failure presented above.
Browsing support forums for the game seems like this is never an issue on
Windows, so I've written a small program that VirutalAlloc(MEM_RESERVE) over
SDL.dll's base range and then LoadLIbraryA("SDL.dll") to force relocation.
> Exception thrown at 0x77CFEFA6 (ntdll.dll) in sdl_reloc_test.exe: 0xC0000005: Access violation writing location 0x017F8D58.
Conclusion: this range seem to be always available on Windows and we should
extend preloader's low memory area over it.
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https://bugs.winehq.org/show_bug.cgi?id=45131
Bug ID: 45131
Summary: error compiling shader.c:6668:1: internal compiler
error : Segmentation Error
Product: Wine
Version: 3.0-rc6
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sav(a)importweb.fr
Distribution: ---
Created attachment 61317
--> https://bugs.winehq.org/attachment.cgi?id=61317
final output of make
hello,
i'm trying to compile wine on my arm archlinux chromebook exynos Chromebook
XE303C12
i'm getting stuck while compiling on shader.c (d3dx9_36),
i've attached the final output of compiling
can you help me ?
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https://bugs.winehq.org/show_bug.cgi?id=48593
Bug ID: 48593
Summary: Fable: The Lost Chapters cutscenes only play one frame
of video
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48570
Distribution: ---
Split off from bug 48570:
(In reply to andy from comment #9)
> Hi. I've try your patch. Now cutscene is played, but just sound.
> Video seem locked to first frame.
>
> But, since you supposed a regression, I try to start a regression test and
> test with wine-5.0-rc1-35-g863da013a2 and behavior is same as patch applied,
> vmw reproduced but just sound, video seem locked to first frame.
(In reply to Zebediah Figura from comment #10)
> But obviously there is something else going wrong here. The log from comment
> 9 shows, as the symptoms would suggest, our filter successfully connecting
> to the default audio renderer and a custom video renderer, sending plenty of
> audio samples, and only one video sample. We seem to return from
> got_data_sink() without difficulty, but GStreamer never gives us another
> frame. What gives?
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