https://bugs.winehq.org/show_bug.cgi?id=48158
Bug ID: 48158
Summary: Starfighter 77 doesn't run properly in fullscreen mode
Product: Wine
Version: 4.20
Hardware: x86-64
URL: https://papptimus.itch.io/starfighter-77
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
The game defaults to fullscreen but it doesn't work properly and instead
displays two instances of the game running simultaneously. Pressing F4 switches
to windowed mode and it then works OK. Pressing F4 again makes the display
disappear off the screen.
This happens with both Nvidia and AMD.
Can't see any obvious errors.
Sorry, can't run regression test.
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https://bugs.winehq.org/show_bug.cgi?id=49874
Bug ID: 49874
Summary: audio devices not showing up in windows application
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: endzone102(a)gmail.com
Distribution: ---
Created attachment 68215
--> https://bugs.winehq.org/attachment.cgi?id=68215
foobar2000 debug output
I am trying to set up the foobar2000 audio player in Wine. Everything looks
more or less OK, *except* that no audio devices are being found. The only thing
I'm getting in the option box is "Null" which tells me that it's not finding
the audio devices.
winecfg shows that I'm using pulse, and I've tried using "(system default)",
"pulseaudio", AND "built-in audio" devices, all to no avail. I have also tried
setting the application to use Windows 7, Windows 10, and Windows XP, all also
to no avail. Test sound does work.
I'm running Fedora 32 on an Asus Q524U laptop.
$ uname -a
Linux localhost.localdomain 5.8.9-200.fc32.x86_64 #1 SMP Mon Sep 14 18:28:45
UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
Attached is the log file that results from:
$
WINDEBUG=+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
wine ./foobar2000.exe >> /tmp/foobar_wine_debug.txt 2>&1
I'm doing this with foobar2000 1.6 Beta 10.
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https://bugs.winehq.org/show_bug.cgi?id=46647
Bug ID: 46647
Summary: Igor Bantyuk
Product: Wine
Version: 4.1
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gta13278(a)gmail.com
In Wine, internal and external memories are not detected and it is impossible
to open any applications, although permission for the Memory Access application
is granted. Tell me what's the problem? Also do not load web pages in the Wine
Internet Explorer
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https://bugs.winehq.org/show_bug.cgi?id=43091
Bug ID: 43091
Summary: Can no longer run "The Sims 3" with networking turned
off
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
CC: jacek(a)codeweavers.com
Regression SHA1: 28f865b134279c1bcbe9fbd1f5eaaf0a4129a765
Distribution: ---
I start the Sims 3 with networking turned off with "unshare". I use this
command:
"sudo unshare -n sudo -u kjs bash -c "WINEPREFIX=/home/kjs/.wine-sims3 wine
/home/kjs/.wine-sims3/drive_c/Program\ Files/Electronic\ Arts/The\ Sims\
3/Game/Bin/Sims3Launcher.exe""
This worked fine until 2.9; now it crashes on startup. If I did the regression
tests correctly, it seems to have broken on
28f865b134279c1bcbe9fbd1f5eaaf0a4129a765.
Let me know if you need any further information.
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https://bugs.winehq.org/show_bug.cgi?id=40671
Bug ID: 40671
Summary: Crashes when encoding on Datawindow, PowerBuilder
Application Unhandled exception: page fault on read
access to 0x00000080 in 32-bit code (0x7e8982d0)
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmcasilang(a)hondapang.com.ph
Distribution: ---
Created attachment 54543
--> https://bugs.winehq.org/attachment.cgi?id=54543
backtrace
Error While encoding on Datawindow of a powerbuilder based application.
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https://bugs.winehq.org/show_bug.cgi?id=49865
Bug ID: 49865
Summary: Don't install Gecko by default
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
https://wiki.winehq.org/Gecko alone isn't adequate as Browser replacement.
I suggest to use xdg-open instead.
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https://bugs.winehq.org/show_bug.cgi?id=49486
Bug ID: 49486
Summary: Hide Wine version from applications doesn't work
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm using the 'Hide Wine version from applications' option to hide version from
Final Fantasy XIV. Game treats Wine as a game launched on Mac and requires
license for proper platform.
Version hiding worked great until Wine 5.11. However on 5.11 option seems have
no effect and this leads to license issue. Wine 5.10 is free from this issue.
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https://bugs.winehq.org/show_bug.cgi?id=49414
Bug ID: 49414
Summary: DefWindowProcW doesn't handle WIN_GetPtr properly when
handling WM_GETTEXTLENGTH
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gabravier(a)gmail.com
Distribution: ---
case WM_GETTEXTLENGTH:
{
WND *wndPtr = WIN_GetPtr( hwnd );
if (wndPtr && wndPtr->text) result =
(LRESULT)strlenW(wndPtr->text);
WIN_ReleasePtr( wndPtr );
}
break;
(from dlls/user32/defwnd.c:998)
WIN_GetPtr can return WND_OTHER_PROCESS, which this code does not check for
(for example, dlls/user32/defwnd.c:550 checks for it properly). A lot of other
code in defwnd.c doesn't check for it, so it looks like having a window be
valid for another process could cause problems.
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https://bugs.winehq.org/show_bug.cgi?id=40674
Bug ID: 40674
Summary: Wine's RenderFile don't support WMV file
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 54546
--> https://bugs.winehq.org/attachment.cgi?id=54546
demo.cpp
Wine's RenderFile don't support "Windows Media Video 9 (WMV3)" videos
I wrote a sample for it
fixme:quartz:Parser_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
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https://bugs.winehq.org/show_bug.cgi?id=48146
Bug ID: 48146
Summary: Call of Duty: Modern Warfare Remastered Battle.net
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odhinn(a)odhinnsrunes.com
Distribution: ---
Created attachment 65755
--> https://bugs.winehq.org/attachment.cgi?id=65755
CoD:MW backtrace
Push the play button on Battle.Net and it crashes. Ran the install from Windows
which was on an external hard drive. It actually downloaded and installed
battle.net for me in wine and that worked well, but playing gave the attached
backtrace.
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