https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #183 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
(In reply to Alexandr Oleynikov from comment #182)
> As previously mentioned, the feature this bug is referncing is already
> resolved in Wine-Staging and the game works fine if you use that version of
> Wine, though it's far from perfect (it does work perfectly with DXVK though!)
That was about vanilla Wine. I can't see my stupid ideas as fix,it is looks
like workaround. About how to workaround Wine's limitations.
About Staging. Looks like Staging patches are "dirty" patches,and they need
some refactoring,to merge with upstream in proper way. But if I'm wrong,we have
question:"Why Wine devs can't merge it?"
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #182 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
As previously mentioned, the feature this bug is referncing is already resolved
in Wine-Staging and the game works fine if you use that version of Wine, though
it's far from perfect (it does work perfectly with DXVK though!)
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #181 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
My ideas about The Sims 2. Looks like it will be stupid ideas,but still...
>From Wine logs:
00e0:trace:d3d9:d3d9_device_SetVertexShaderConstantF iface 010E8870, reg_idx 0,
data 011111D0, count 1024.
00e0:warn:d3d9:d3d9_device_SetVertexShaderConstantF Trying to access 1024
constants, but d3d9 only supports 256
The Sims 2 needs 1024 constants,but we have only 256.
Maths tells that 256*4=1024.
And so,in theory,we can make 4 array data structures with 256 constants. And it
will be 1024 constants. But in that case,Wine must cooperate with array
structures in proper way,if program will ask some constants,which is in 2 or
more arrays,it have to switch between arrays,Wine will extract data and game
will be happy.
That's stupid idea #1.
Stupid idea #2. We still can make 4 array data structures (256*4),but we need
to make Wine's interpretation of this,as ONE big array with 1024 constants.
That's All Folks! :)
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https://bugs.winehq.org/show_bug.cgi?id=37280
Bug ID: 37280
Summary: extension ARB_framebuffer_object not supported
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: the_q123(a)hotmail.com
Discovered this while trying to load shaders for the Aali's FF7/8 OGL driver:
http://forums.qhimm.com/index.php?topic=14922.0
The shader I used in particular is Asmodean's ComplexMultiShader:
http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post
This message (with shader model < 140, it's a warning; with 140+ it's an error)
comes up in FF7's APP.LOG:
0(21) : warning C7508: extension ARB_framebuffer_object not supported
I do not believe this is a problem with either the Aali's driver or Asmodean's
shader because they appear to be working for windows users. This must be a
problem in wine, probably in OpenGL.
I am building wine from git on 64-bit Archlinux and my GPU is a GeForce GT 630
with nvidia drivers 343.13.
ARB_framebuffer_object is listed explicitly as a supported extension by
nvidia-config.
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https://bugs.winehq.org/show_bug.cgi?id=44244
Bug ID: 44244
Summary: d2d1 dwrite factory crash
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
Created attachment 60037
--> https://bugs.winehq.org/attachment.cgi?id=60037
d2d1 dwrite trace
When trying to load windows vst's that depend on d2d1 there are crashes.
3 different video cards/drivers were tried (intel, radeon, nvidia) all with the
same result.
The traces seem to indicate that it's occuring with d2d1 and dwrite and maybe
factory creation and the wine debugger seems to indicate that opengl loading is
involved with it as well.
If d2d1 is disabled using winecfg, then the window's vst's do load but suffer
from display corruption.
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https://bugs.winehq.org/show_bug.cgi?id=44440
Bug ID: 44440
Summary: Some of the graphics elements aren't rendered in
Subnautica
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r3pek(a)r3pek.org
Distribution: ---
While trying out Subnautica using the dx11 renderer, some of the elements of
the game, namely fishes and the escape pod aren't rendered at all.
Using the opengl renderer (-force-glcore) displays those elements.
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http://bugs.winehq.org/show_bug.cgi?id=35770
Bug ID: 35770
Summary: Contacam Surveillance Software Crashing at Random
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: isaacemch(a)gmail.com
Created attachment 47763
--> http://bugs.winehq.org/attachment.cgi?id=47763
Contacam surveillance software crashing (msvfw32)
I'm running Contacam (video surveillance software -from contaware.com) with
WINE 1.4.1, and the application is crashing at random intervals. Sometimes 6
minutes, sometimes 6 hours, and everything in between.
The error log seems to be pointing to msvfw32 as the culprit, but I'm not
absolutely sure.
I think this only happens when I run the application to record upon detection.
When I have all camera detections set to off (monitor only) the system does not
crash. It seems that when (maybe) contacam detects motion and then starts
recording to disc, the crash occurs.
This doesn't happen on every detection though. ContaCam will detect some
movements, and record them to disk just fine, but after a (seemingly) random
amount of time later, the application crashes, showing the attached log.
I am not completely sure what is going on here and why.
My clues are that msvfw32 (seems) to be a 16bit video compression DLL. My
question to this finding would be: "What would make the video compression
fail?"
I wonder if I do not have my WINE environment setup properly.
I have made sure to install the 32bit configuration of WINE (I am running
Ubuntu 13.10 x64)
I am also not sure if it is a result of what folder I am having Contacam
storing its images to. I am telling Contacam to store images to /var/www
directory, but have allowed all permissions to this /var/www directory.
Contacam is able to store videos to this location fine (most of the time at
least). I wonder if permissions are being overridden to denied sometimes
maybe. Maybe this has nothing to do with it though.
I'm hoping to get this app to not crash soon, because I need my surveillance
system to be reliable.
Thanks,
Isaac
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https://bugs.winehq.org/show_bug.cgi?id=39393
Bug ID: 39393
Summary: d-link dwp-157 installed with wine 1.6.2 but opens
with error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hrwt20(a)gmail.com
Distribution: ---
Created attachment 52507
--> https://bugs.winehq.org/attachment.cgi?id=52507
bug report
d-link dwp-157 installed with wine 1.6.2 but opens with error. Bug report
attached.
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https://bugs.winehq.org/show_bug.cgi?id=40922
Bug ID: 40922
Summary: Crashed when load & starting PES 2016 Steam on Wine
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krisananto(a)gmail.com
Crashed when starting game Pro Evolution Soccer 2016 over the Steam apps in
wine. Used all engine start from WS9Wine1.7.52 to WS9Wine1.9.11.
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