https://bugs.winehq.org/show_bug.cgi?id=49883
Bug ID: 49883
Summary: file system browse does not work with Watchguard
System Manager (WSM)
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 32, x64
wine-5.16-1.fc32.x86_64
https://cdn.watchguard.com/SoftwareCenter/Files/WSM/12_6_2_U1/wsm_12_6_2_U1…
The file system browse function for importing key files does not work. You can
not see directories to browse to other directories:
"Policy Manager -> Setup -> Feature Keys -- > Import --> Browse"
It is verified working in Windows 10 and 8.1
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https://bugs.winehq.org/show_bug.cgi?id=49867
Bug ID: 49867
Summary: Support /var/log
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
Store logs in /var/log as primary option
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https://bugs.winehq.org/show_bug.cgi?id=49866
Bug ID: 49866
Summary: More WINEPREFIX out of box
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
provide 2 wineprefix variants:
fat - to run 99,9% applications without winecfg
and
reasonably thin - with few dependencies
provide 32-bit and 64-bit versions
4 variants in total.
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https://bugs.winehq.org/show_bug.cgi?id=49870
Bug ID: 49870
Summary: Black ops 3 Dedicated server will crash if a mod is
loaded and a player joins
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: partridge420x(a)gmail.com
Distribution: ---
Something to mention. Wine is running inside a docker container, on debian 10
If there are no mods loaded on the server. Players can join and play.
If there is a mod active. The server will start with the same errors. But when
the player joins. The server will skyrocket to 500% CPU Usage from 50%, Spam
this error 5 times: 0010:fixme:ntdll:EtwEventUnregister (deadbeef) stub
and then it will crash.
The game server was downloaded via SteamCMD and wine is running the dedicated
server. The game is located outside of the .wine directory
The console of the server when fully loaded: https://hastebin.com/uyefozezeh.rb
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https://bugs.winehq.org/show_bug.cgi?id=49859
Bug ID: 49859
Summary: Nodejs fails to install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to install nodejs, the installer crashes.
Attached is the log.
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https://bugs.winehq.org/show_bug.cgi?id=49864
Bug ID: 49864
Summary: Zuken CADSTAR Design Viewer 2020.0 :Loading .cpa file
fails
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68207
--> https://bugs.winehq.org/attachment.cgi?id=68207
console messages from wine
Steps to make this program fail:
0) Download this file:
https://forum.kicad.info/uploads/short-url/nx1WymQt4QdMJXh0fczLd6sDjOr.cpa
1) Go to this URL, give your e-mail address, and receive an e-mail with the
download link:
https://www.zuken.com/en/resource/cadstar-viewer/
2) Download and unzip this file: CADSTARDesignViewer2020.0.zip
3) Install the program: wine CADSTARDesignViewer2020.0.exe
4) Run the program: wine ~/.wine/drive_c/Program\ Files/Zuken/CADSTAR\ Design\
Viewer\ 2020.0/Programs/csview.exe
5) Choose File-open-Files of type: Archive files, and choose CC112xEM.cpa (from
step 0)
6) Now the programs gives a pop up, with 9 identical lines "tsts". Click close.
7) Now the program gives an error popup with the text "ts". Click OK.
8) Now the program does not show a PCB. In windows 7 the programs shows a pcb,
see the left side of this screenshot:
https://kicad-info.s3.dualstack.us-west-2.amazonaws.com/original/3X/a/6/a68…
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49861
Bug ID: 49861
Summary: Attempting to destroy an ImageList which has already
been destroyed
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cryptui
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Attempting to destroy an ImageList which has already been destroyed
When closing CertUI, (or sub dialogs) attempts are made to Destroy ImageList
that have already been destroyed. This is due to explicit call
ImageList_Destroy while these ImageList are also linked to a listview object
which also tries to delete these ImageList in LISTVIEW_NCDestroy.
Documented in ReactOS here and Wine is affected the same way :
Ticket : https://jira.reactos.org/browse/CORE-17290
Pull Request : https://github.com/reactos/reactos/pull/3211
Affected lines, to be removed from code (
https://source.winehq.org/git/wine.git/blob_plain/HEAD:/dlls/cryptui/main.c )
- L792 : ImageList_Destroy((HIMAGELIST)GetWindowLongPtrW(hwnd, DWLP_USER));
- L796 : ImageList_Destroy((HIMAGELIST)GetWindowLongPtrW(hwnd, DWLP_USER));
- L1284 : ImageList_Destroy(data->imageList);
- L7379 : ImageList_Destroy(data->imageList);
- L7387 : ImageList_Destroy(data->imageList);
Meanwhile, some memory freeing is located in WM_COMMAND while it should be in
WM_DESTROY at L1224 & L7359
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https://bugs.winehq.org/show_bug.cgi?id=49855
Bug ID: 49855
Summary: Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x0246e67b).
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: younkee(a)163.com
Distribution: ---
Created attachment 68196
--> https://bugs.winehq.org/attachment.cgi?id=68196
bugreport
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x0246e67b).
System information:
Wine build: wine-5.0.2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 4.15.0-30deepin-generic
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https://bugs.winehq.org/show_bug.cgi?id=49799
Bug ID: 49799
Summary: Old bug with sound
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxim.k.elasnce(a)gmail.com
Distribution: ---
I've installed Oblivion on my Ubuntu 19.10 eoan and it seems that most of sound
is not working. Speech not working. I 've googled and find that is well known
bug since the early version of wine.
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https://bugs.winehq.org/show_bug.cgi?id=41210
Bug ID: 41210
Summary: Game "The Guild 2 - Pirates of the European Seas" does
not start after winetricks library install
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
Distribution: ---
Created attachment 55465
--> https://bugs.winehq.org/attachment.cgi?id=55465
GuildII.exe Console Log
I run a 32bit Wine Version 1.7.21 on a CentOS7 64bit system.
Initially I installed and played the game "The Guild 2 - Pirates of the
European Seas" on this system.
Now after I installed several winetricks libraries with winetricks for another
game I can't run the already installed and former working game "The Guild 2 -
Pirates of the European Seas" anymore.
The Screen turns black and stays that way until I terminate the process from
another session.
I captured the console log with "wine GuildII.exe"
I installed these libraries with winetricks:
$ winetricks list-installed
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
d3dx9
directx9
dotnet20sp1
dotnet20
dotnet30sp1
imvu
mdx
vcrun2003
vcrun2005
xact_jun2010
xact
xinput
Please, do you have any idea what could be the issue or how I could provide
more information about this issue?
Please have also a look at my console log that I upload with this issue.
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