https://bugs.winehq.org/show_bug.cgi?id=47642
Bug ID: 47642
Summary: Risk II freezes when going into a battle
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trymeout(a)tutanota.com
Distribution: ---
When the player goes into a battle or when an computer player goes to battle
with an human player the game will not load the battle screen of the soldiers
fighting on the land and instead the game will freeze.
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https://bugs.winehq.org/show_bug.cgi?id=49749
Bug ID: 49749
Summary: Visual Studio 2019 installer crashes after unpacking
content
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 68053
--> https://bugs.winehq.org/attachment.cgi?id=68053
backtrace
I wanted to test current status of bug 48733 after some time but Visual Studio
2019 installer crashes just after unpacking its content. This is a regression
introduced by commit 2c3719c7a9b370461d18c4422dd965dda80cb859.
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https://bugs.winehq.org/show_bug.cgi?id=41005
Bug ID: 41005
Summary: Deadlight: Director's Cut (UE4, 64-bit) loads to a
black screen
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55170
--> https://bugs.winehq.org/attachment.cgi?id=55170
Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game.
It uses Direct X 9
It is 64-bits only
It is an enhanced version of the game featured in this
bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows
XP and 7 and the game continues to simply load to a black screen that I must
manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change
anything at all.
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https://bugs.winehq.org/show_bug.cgi?id=47048
Bug ID: 47048
Summary: Logitech webcam does not show picture, only grey
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beniwtv(a)relamp.tk
Distribution: ---
Created attachment 64216
--> https://bugs.winehq.org/attachment.cgi?id=64216
Log when running webcam application with qcap debugging enabled
I have a Logitech C920 HD Pro Webcam that works flawlessly on v4l2 in any Linux
application. However, under Wine as long as I can remember this never worked in
the 4.x series or 3.21 (didn't test older) - only showing a grey picture (even
though the applications detect it).
Right now I am testing with Star Citizen's FOIP and "Portable Webcam"
application, both which seem to use qcap/DirectShow for this.
I saw qcap being updated to v4l2 in 4.6 (even tried 4.7), but I still get a
grey picture only.
Portable Webcam can be obtained from SourceForge:
https://sourceforge.net/projects/portablewebcam/
I have attached a log with qcap debugging made with today's wine GIT version
(let me know if I can/should further increase wine debugging channels)
What's also to note (but probably not related to the error) is that Wine seems
to prefer the video1 device (a metadata/advanced settings device related to the
other one) and not video0, so I have to rm that device node.
Cheers :)
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https://bugs.winehq.org/show_bug.cgi?id=48130
Bug ID: 48130
Summary: Not runs worldoftanks from shortcut
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soft-sonic(a)yandex.ru
Distribution: ---
Created attachment 65721
--> https://bugs.winehq.org/attachment.cgi?id=65721
logs_wine4.20
Sorry for my english.
Worldoftanks does not start through the shortcut. The client window simply
closes without any errors. On version 4.18, everything worked well. I believe
this is due to this fix https://bugs.winehq.org/show_bug.cgi?id=47967
Below is a link to the video showing the problem.
https://yadi.sk/i/4gTPl6KWYRwV_A
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https://bugs.winehq.org/show_bug.cgi?id=45643
Bug ID: 45643
Summary: chrome x64 sandbox >=win8 needs
SetProcessMitigationPolicy
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45642
Distribution: ---
Created attachment 62073
--> https://bugs.winehq.org/attachment.cgi?id=62073
0002-kernel32-Implement-stub-for-SetProcessMitigationPoli
Follow up to bug 45642.
With the previous patch, chrome x64 works in win7 mode. But it crashes in
>=win8 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49807
Bug ID: 49807
Summary: WIDL doesn't tolerate float default value attribute
for method arguments.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
WIDL doesn't tolerate float default value attribute for method arguments.
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https://bugs.winehq.org/show_bug.cgi?id=49730
Bug ID: 49730
Summary: Number formatting broken with "nl_NL.UTF-8" (for
msmoney)
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudy.metzger(a)xs4all.nl
Distribution: ---
Created attachment 68013
--> https://bugs.winehq.org/attachment.cgi?id=68013
Broken 1 - nl_NL.UTF-8
After version 5.10 the number formatting is broken (for MSMoney). See attached
screenshots.
version 5.10 -> Works as expected
version 5.10+ -> Numbers broken with LANG="nl_NL.UTF-8"
If I set LANG="en_US.UTF-8" number show up correct again (but with different
decimal punctuation)
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https://bugs.winehq.org/show_bug.cgi?id=47081
Bug ID: 47081
Summary: The Sims Complete Collection doesn't start after
failing to play the intro
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64272
--> https://bugs.winehq.org/attachment.cgi?id=64272
+quartz,+amstream
This only affects Complete Collection of the game. It can be workarounded by
launching it with -skip_intro but if you don't, it will fail to start.
Attaching a log with +quartz,+amstream debug channels.
The log ends with:
0009:fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x207126c)->(0x33f3a8,(nil),(nil),0x33f3ac) stub!
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