https://bugs.winehq.org/show_bug.cgi?id=41210
Bug ID: 41210
Summary: Game "The Guild 2 - Pirates of the European Seas" does
not start after winetricks library install
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
Distribution: ---
Created attachment 55465
--> https://bugs.winehq.org/attachment.cgi?id=55465
GuildII.exe Console Log
I run a 32bit Wine Version 1.7.21 on a CentOS7 64bit system.
Initially I installed and played the game "The Guild 2 - Pirates of the
European Seas" on this system.
Now after I installed several winetricks libraries with winetricks for another
game I can't run the already installed and former working game "The Guild 2 -
Pirates of the European Seas" anymore.
The Screen turns black and stays that way until I terminate the process from
another session.
I captured the console log with "wine GuildII.exe"
I installed these libraries with winetricks:
$ winetricks list-installed
d3dcompiler_43
d3dx10
d3dx11_42
d3dx11_43
d3dx9_26
d3dx9_28
d3dx9_31
d3dx9_35
d3dx9_36
d3dx9_39
d3dx9_42
d3dx9_43
d3dx9
directx9
dotnet20sp1
dotnet20
dotnet30sp1
imvu
mdx
vcrun2003
vcrun2005
xact_jun2010
xact
xinput
Please, do you have any idea what could be the issue or how I could provide
more information about this issue?
Please have also a look at my console log that I upload with this issue.
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https://bugs.winehq.org/show_bug.cgi?id=49842
Bug ID: 49842
Summary: TheBrain 11: Fail to run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imlilii(a)gmail.com
Distribution: ---
Created attachment 68181
--> https://bugs.winehq.org/attachment.cgi?id=68181
the Terminal output of "wine TheBrain.exe"
TheBrain 11 installed successfully, but failed to run, it just exit silently,
no UI showed.
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https://bugs.winehq.org/show_bug.cgi?id=49836
Bug ID: 49836
Summary: Can't install Visual Studio Community 2019
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: transtrike(a)gmail.com
Distribution: ---
Created attachment 68174
--> https://bugs.winehq.org/attachment.cgi?id=68174
Visual Studio Console Log after attempt to install
Can't even start the installer. Crashes with this log, provided in the
attachment.
Wine is latest in the current time: 5.17
- Dotnet info:
.NET Core SDK (reflecting any global.json):
Version: 3.1.108
Commit: c423b556b5
Runtime Environment:
OS Name: manjaro
Platform: Linux
RID: arch-x64
Base Path: /usr/share/dotnet/sdk/3.1.108/
.NET Core SDKs installed:
3.1.108 [/usr/share/dotnet/sdk]
.NET Core runtimes installed:
Microsoft.NETCore.App 3.1.8 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
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https://bugs.winehq.org/show_bug.cgi?id=49784
Bug ID: 49784
Summary: Resident Evil 2 crashes after first cut scene
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 68099
--> https://bugs.winehq.org/attachment.cgi?id=68099
Output log
Resident Evil 2 crashes after first cut scene
Operations with mfplat.dll does not effect.
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https://bugs.winehq.org/show_bug.cgi?id=49015
Bug ID: 49015
Summary: waned to install a game "Raid"
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandruotgon(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66996
--> https://bugs.winehq.org/attachment.cgi?id=66996
here are the code of bug report
waned to install this game
https://plarium.com/en/download-games/raid-shadow-legends/ , but installing
winth wine hq it gives me an error and it's interumpting the installation.
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http://bugs.winehq.org/show_bug.cgi?id=18732
Summary: Installer fails with the message: "You can install
this programm only on a computer running Windows XP
Tablet PC Edition 2005"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.jakobs(a)web.de
I've tried to install the "Microsoft Experience Pack for Tablet PC 1" that you
can download here:
http://download.cnet.com/Microsoft-Experience-Pack-for-Tablet-PC/3000-10250…
But it fails with the message:
"You can install this programm only on a computer running Windows XP Tablet PC
Edition 2005"
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https://bugs.winehq.org/show_bug.cgi?id=49853
Bug ID: 49853
Summary: Netlauncher DOS Fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audioprof2002(a)hotmail.com
Hi,
the MultiPlayer version of EDuke32 that contains the old Network Code,
has a NetLauncher.exe
its a DOS type software, just text.
fails with Wine...
the Game works...
but the NetLauncher fails...
Latest PlayOnMac 4
OSX High Sierra
NetLauncher works in W8.1x64, latest windows update that has Edge Browser works
flawless, previous older builds sometimes gives errors, but works.
https://gitlab.com/mossj32/EDuke32-OldMP_Maintenance/-/releases#eduke32-old…
there are many Duke Nukem 3D versions available,
the original Atomic edition from 1996,
the Metraton,
the 20th Anniversary (2016),
and many others..
.
EDuke3D has 2 forks,
with & without old Network code.
old Network code works in LAN W8.1x64.
https://wiki.eduke32.com/wiki/Multiplayer
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http://bugs.winehq.org/show_bug.cgi?id=34266
Bug #: 34266
Summary: Division by zero in shader results in NaNs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45619
--> http://bugs.winehq.org/attachment.cgi?id=45619
Proof-of-concept patch
As reported in the AppDB, if the HDR rendering option is enabled in Final
Fantasy XIV, some scenes have large black squares covering the screen. This
appears to stem from NaNs getting stored in floating-point framebuffers as the
result of division by zero in a fragment shader.
Granted there's a whole bunch of wild guessing involved, but changing the
translation of the HLSL rcp instruction to explicitly check for zero and return
a huge value instead of performing the division seems to fix the problem
without causing any side effects (see attached patch).
I do note that HLSL defines the rcp instruction to return infinity for a zero
operand (*1), while the GLSL spec says that division by zero "result[s] in an
unspecified value" (*2).
(*1)
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447205%28v=vs.85%…
(*2) http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf (section
5.9 "Expressions") -- bizarrely, the GLSL 4.4 spec keeps that language but adds
section 4.7.1 "Range and Precision" which says that "dividing a non-zero by 0
results in the appropriately signed IEEE Inf", so the spec is internally
inconsistent and who knows what you'll get.
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https://bugs.winehq.org/show_bug.cgi?id=49187
Bug ID: 49187
Summary: Surviving The Aftermath refuse to quit
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ski_ller(a)protonmail.ch
Distribution: ---
Hi,
When quitting Surviving The Aftermath (doesn't matter if a game was started or
just quit the game directly while in the main menu), lead to nothing but a lock
up of the game, without error windows or message in the stout.
That's not a big problem since it's always possible to end up the process, but
it's not appear on Windows so i assume it's a problem with wine.
I know it's an unity game, which version i don't know. The problem is present
with all version of the game. The game is launched from Epic Launcher.
OS : Debian sid
Kernel : 5.6.0.2
GPU : 5700 XT
Drivers : amdgpu (mesa 20.0.6) with navi10 firmware
Wine-version : wine-staging 5.8 (and wine-development
Dll override : no one
Tested with dotnet : no
Let me know the debug info you need if necessary. I don't know if they are old
version of wine where the bug is not present, i will test if i have time.
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https://bugs.winehq.org/show_bug.cgi?id=49848
Bug ID: 49848
Summary: Input device numbered higher than 63 is not detected
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
e.g. input device /dev/input/event258 won't show up in "wine control", but if I
rename it to event32 it does.
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