https://bugs.winehq.org/show_bug.cgi?id=51902
Bug ID: 51902
Summary: Project CARS 2 keyboard keys aren't responsive
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 71ecc179aab7ad103e06b52ea76ae1f1e25b3d3b
Distribution: ---
Reverting helps.
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https://bugs.winehq.org/show_bug.cgi?id=51846
Bug ID: 51846
Summary: Standard library call fopen(..., "wx") not recognized
- causes destruction of data
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: ted(a)lyncon.se
Distribution: ---
Created attachment 70740
--> https://bugs.winehq.org/attachment.cgi?id=70740
open_excl.cpp
wine-6.16 (Staging)
When running a program that uses the standard (since C11 and C++17) fopen()
mode "wx" to guarantee that opening a file for writing fails if it already
exists, I noticed that wine can't handle that mode. Instead, it prints
"0104:err:msvcrt:msvcrt_get_flags incorrect mode flag: x" and successfully
opens the file - even if it already exists - which destroys the content of the
existing file.
I'm attaching the source code to a small C++17 program that works as expected
when compiled with Visual Studio 2019 (/std:c++17) and running it on Windows 10
natively.
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https://bugs.winehq.org/show_bug.cgi?id=51707
Bug ID: 51707
Summary: Rise of the Tomb Raider stops the process before
entering the main menu
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 126f0e6ed3119fdeb71b87ac7e3ab22a589dbd0e
Distribution: ---
Reverting helps.
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https://bugs.winehq.org/show_bug.cgi?id=51385
Bug ID: 51385
Summary: DTS Encoder Suite won't start in Wine 6.0.1
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Upon running DTS encoder the following message is returned:
Unable to access jarfile DTSEncoder.jar
Some further investigation involving starting other pieces of the program first
produced this message when attempting to start DTSEncoder.jar:
Error: 3 - socket server failed to start
Jobqueue exit runCtrlThread
I am using the Timebomb fix (where the program just fails after 1/1/21 or
thereabouts) using a new/modified DtsJobQueue.exe file and has been working
perfectly all this year under wine version 5 stable.
I am using Java jre-6u45-windows-i586.exe
Host system is Kubuntu 21.04.
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https://bugs.winehq.org/show_bug.cgi?id=41317
Bug ID: 41317
Summary: WOLF RPG Editor (Game.exe): Arrow keys don't work
properly when gamepad is connected
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Regression SHA1: c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b
Distribution: ---
Created attachment 55651
--> https://bugs.winehq.org/attachment.cgi?id=55651
Input test program which uses DX Library (source)
When gamepad is connected, the cursor or character moves automatically and
arrow keys doesn't work properly.
Workaround: Disable all gamepads using joy.cpl, or use native dinput.dll
Note: WOLF RPG Editor uses a DirectX wrapper library called "DX Library" (open
source).
Downloads (Japanese):
* WOLF RPG Editor: http://www.silversecond.com/WolfRPGEditor/Download.html
* DX Library: http://dxlib.o.oo7.jp/
----- Result of regression testing -----
c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b is the first bad commit
commit c126b21a34be008534e4fbd2a0f8bb8ea08c6c2b
Author: Andrew Nguyen <anguyen(a)codeweavers.com>
Date: Tue Jul 5 07:19:17 2011 -0500
dinput: Extract the DirectInput instance creation and initialization in
DirectInputCreateEx to separate functions.
:040000 040000 f904caf8d290195557d1c2733d12288d8b4f9cf4
02e3e0e5a1ad1ee2fbb02e91bb09f093766c0e0e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51797
Bug ID: 51797
Summary: Input lag with controller in Wine 6.18
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I am noticing quiet noticeable controller input lag with Wine 6.18
I have tried many games (Foregone/Dead Cells/Shantae Half Genie Hero/Mighty
Switch Force Collection/Tales of Zestiria) and they all behave the same.
Analog controls are responsive but face buttons and directional pad are lagged
or missed, I'm talking like 1-2 seconds!
I have tried wine control joy.cpl and the tests are fine, analog fast and
buttons/dpad are instant, it is only in games where I am experiencing this
lagged input.
I am using a PDP Afterglow Wired Xbox One Controller and prior to this was fast
and responsive (tho was a hiccup with Wine 6.17)
Thank you for your help
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https://bugs.winehq.org/show_bug.cgi?id=49887
Bug ID: 49887
Summary: "EA Desktop" installer fails.
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dereklesho52(a)Gmail.com
Distribution: ---
I spent some time looking into why this fails, and there's a couple of
problems.
1) The installer text fails to display, so you can't see what it's telling you
during installation, for instance how windows 7 (at-least SP1) is unsupported.
2) After a few seconds of installing the installer silently exits, this is due
to a custom action with the function name "InitializeSession" fails, with a
different return code every time. Maybe it relies on stack memory being zeroed
out, I'm not sure.
3) Treating the action failure as a success gets us a bit further, they start
their service, which seems to crash during initialization. I'm looking at this
now.
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https://bugs.winehq.org/show_bug.cgi?id=47387
Bug ID: 47387
Summary: Victor Vran has no sound
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Hiya
I have the GOG version of Victor Vran, I installed the windows version in both
Wine and Wine Staging versions 4.9/4.10 on Fedora 30 amd64 in both 32bit and
64bit prefixes and none have sound of any kind, I get the following in the logs
for that game
XAudio2Create failed: 800401f0
Any other logs needed just ask.
Many thanks
Lemonzest
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https://bugs.winehq.org/show_bug.cgi?id=51105
Bug ID: 51105
Summary: Diablo 2: Resurrected (D2R) stays black
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 69969
--> https://bugs.winehq.org/attachment.cgi?id=69969
Log Without Proton
The modernised Diablo2 Resurrected version does not show any graphics apart
from a small rendered mouse cursor.
You hear the sound and music being played in the background though.
It also doesn't immediately hang up and crash but you don't see either the menu
nor the game world.
I tried with 6.7-staging , once without and once with the proton 2.2 d3d12 dll
installed to figure out where the problem is.
The only difference is in the logoutput on the terminal, but they both fail to
show the game.
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