http://bugs.winehq.org/show_bug.cgi?id=33118
Bug #: 33118
Summary: Adding bin.base64 attribute causes duplicate datatype
attribute
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
The following psedocode is causing duplicate xmlns to appear on a node.
node->Create Attribute (_T("xmlns:dt"),
_T("urn:schemas-microsoft-com:datatypes"));
node->Put Data Type(_T("bin.base64"));
node->Put Node TypedValue("DATA");
Do you get a node that looks like the following.
<UML:TaggedValue xmlns:dt="urn:schemas-microsoft-com:datatypes"
xmlns:dt="urn:schemas-microsoft-com:datatypes" dt:dt="bin.base64" >...
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https://bugs.winehq.org/show_bug.cgi?id=51908
Bug ID: 51908
Summary: Make evdev joystick axis mapping customizable.
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
The legacy dinput joystick backends previously supported some custom mapping
from the registry, and it's now gone.
SDL supports axis mapping customization through its game controller mapping
(although it then exposes an abstracted game controller device), and hidraw and
iokit are just raw pass-through backends, but Wine evdev axis to HID usage
mapping could be made customizable to better support exotic or bogus joysticks.
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https://bugs.winehq.org/show_bug.cgi?id=51907
Bug ID: 51907
Summary: ddraw games don't work in xwayland
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewtoombs(a)uwaterloo.ca
Distribution: ---
So far, I've tested Age of Empires II: The Conquerors 1.0c and Starcraft
Broodwar 1161. They both fail with the same error message:
```
0024:err:ddraw:ddraw_surface_create Failed to reset device.
```
Both games work fine in the standalone Xorg server. Neither works, whether I
use weston or sway.
Experimentally, I've determined that the games work in 5.13 and break in 5.14,
so I guess the bug was introduced in version 5.14.
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http://bugs.winehq.org/show_bug.cgi?id=16666
Summary: wine segfaults on launch
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=18290)
--> (http://bugs.winehq.org/attachment.cgi?id=18290)
core dump
Now for the biggest bug :-)
Wine segfaults on launch of any program. Even 'wine --version' crashes.
I've got this patch in place (from openbsd's port):
diff --git a/loader/pthread.c b/loader/pthread.c
index 4c0c892..e7f6479 100644
--- a/loader/pthread.c
+++ b/loader/pthread.c
@@ -96,6 +96,12 @@ static void init_thread( struct wine_pthread_thread_info
*info )
/* if base is too large assume it's the top of the stack instead */
if ((char *)info->stack_base > &dummy)
info->stack_base = (char *)info->stack_base - info->stack_size;
+#elif defined(__OpenBSD__)
+ stack_t stack;
+ if (pthread_stackseg_np(pthread_self(), &stack) != 0)
+ abort ();
+ info->stack_base = (char *)stack.ss_sp - stack.ss_size;
+ info->stack_size = stack.ss_size;
#else
/* assume that the stack allocation is page aligned */
char dummy;
@@ -163,6 +169,8 @@ static void init_current_teb( struct
wine_pthread_thread_info *info )
info->pid = getpid();
#ifdef __sun
info->tid = pthread_self(); /* this should return the lwp id on solaris
*/
+#elif defined(__OpenBSD__)
+ info->tid = pthread_self();
#elif defined(__APPLE__)
info->tid = mach_thread_self();
#elif defined(__FreeBSD__)
Though, it still segfaults without it.
wine-pthread.core attached
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https://bugs.winehq.org/show_bug.cgi?id=42269
Bug ID: 42269
Summary: There is no fonts in the menu S.T.A.L.K.E.R.: Shadow
of Chernobyl
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: negry.mischa(a)yandex.ru
Distribution: ---
Created attachment 56970
--> https://bugs.winehq.org/attachment.cgi?id=56970
A screenshot of the problem
When you start the game there is no fonts in the menu, same problem in Tropico
5, but in STALKER are the wine versions 1.9.17-1.9.23. And the workspace of
STALKER, as seen in the screenshot is limited
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https://bugs.winehq.org/show_bug.cgi?id=50758
Bug ID: 50758
Summary: Vbscript does not handle recursive calls
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Test with postgresql-9.3 installer from [1]. It runs a script during
installation that reports non-critical error to main install, script itself
terminates.
Reduced test case for this looks like this:
---
function recursingfunction(x)
if (x) then exit function
call recursingfunction(True)
end function
call recursingfunction(False)
---
That leads to the following fixme, exactly that happens with the installer:
---
0024:fixme:vbscript:variant_call unsupported on 006BF6F0 {VT_EMPTY}
---
[1] https://www.enterprisedb.com/postgresql-tutorial-resources-training?cid=340
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http://bugs.winehq.org/show_bug.cgi?id=30600
Bug #: 30600
Summary: Emergency 3 crash with page fault on read access to
0x00000000 in 32-bit code (0x100ac010)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxcobra(a)gmx.de
Classification: Unclassified
Created attachment 40041
--> http://bugs.winehq.org/attachment.cgi?id=40041
Backtrace-output
when i install this Game under wine, the install works, but when i will start
the game, will not work.
via original Windows XP / ME ( both tested) : no problems
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https://bugs.winehq.org/show_bug.cgi?id=51871
Bug ID: 51871
Summary: PSScript fails with 0x80041002 (WBEM_E_NOT_FOUND) (
system property L"__Derivation" not implemented)
Product: Wine
Version: 6.19
Hardware: x86-64
URL: https://www.powershellgallery.com/packages/Traverse/0.
6/Content/Private%5CGet-WMICustom.ps1
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
I`d like to make powershell script from the URL to work in wine in Powershell
7.
(Background: Powershell 7 doesn`t have Get-WMIObject and GetCIMInstance doesn`t
work; if the above script works it`s simple to just write an own simple
Get-WMIObject which is for example used by chocolatey to retrieve some
properties from win32_operatingsystem)
Output from running script in psconsole:
Out-Default: The following exception occurred while retrieving the type name
hierarchy: "Error code: 0x80041002".
In the console:
07f0:fixme:wbemprox:get_system_propval system property L"__Derivation" not
implemented
Actually it turns out that returning complete stub for "__Derivation" is
enough to make the script enough work for my purpose
I now use hack below, and that`s enough to fix this bug for me, but I guess
it`s not ok enough for inclusion in wine. So if someone could write proper stub
or advise howto improve patch that would be great
diff --git a/dlls/wbemprox/query.c b/dlls/wbemprox/query.c
index 77ed27e105d..b253f19a6ed 100644
--- a/dlls/wbemprox/query.c
+++ b/dlls/wbemprox/query.c
@@ -1006,6 +1006,13 @@ static HRESULT get_system_propval( const struct view
*view, UINT table_index, UI
if (type) *type = CIM_STRING;
return S_OK;
}
+ if (!wcsicmp( name, L"__DERIVATION" ))
+ {
+ if (ret)
+ V_VT( ret ) = VT_BSTR | VT_ARRAY;
+ if (type) *type = CIM_STRING | VT_ARRAY;
+ return S_OK;
+ }
FIXME("system property %s not implemented\n", debugstr_w(name));
return WBEM_E_NOT_FOUND;
}
diff --git a/dlls/wbemprox/tests/query.c b/dlls/wbemprox/tests/query.c
index 69bb8e7977e..9bb8d559b06 100644
--- a/dlls/wbemprox/tests/query.c
+++ b/dlls/wbemprox/tests/query.c
@@ -1642,6 +1642,7 @@ static void test_Win32_VideoController( IWbemServices
*services )
if (hr != S_OK) break;
check_property( obj, L"__CLASS", VT_BSTR, CIM_STRING );
+ check_property( obj, L"__DERIVATION", VT_BSTR | VT_ARRAY, CIM_STRING |
CIM_FLAG_ARRAY);
check_property( obj, L"__GENUS", VT_I4, CIM_SINT32 );
check_property( obj, L"__NAMESPACE", VT_BSTR, CIM_STRING );
check_property( obj, L"__PATH", VT_BSTR, CIM_STRING );
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https://bugs.winehq.org/show_bug.cgi?id=42137
Bug ID: 42137
Summary: DirectInput needs to join both Xbox shoulder triggers
into a single axis (aka half-axis problem)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: hardware
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: aric(a)codeweavers.com
Distribution: ---
When MS introduced the Xbox controller into dinput it had the idea of joining
both Xbox controller shoulder triggers into a single axis. So the left trigger
ranges to the negative side while the right trigger to the positive side of the
same axis.
Wine currently exposes the triggers are separate axes Z and rZ, this affects
some games negatively because the not-pressed default values for the triggers
is the lowest possible, for example if the axis ranges from -100 to +100 Wine
exposes -100 to the application. The effect is that the application thinks the
axis is always pressed and weird things happen, eg auto selecting Z/rZ as every
button when configuring a joystick or wrongly selecting Z/rZ as rX/rY making
FPS players always look up or down.
I don't know if this happens only for Xbox controllers but I believe so. I'll
have the chance to test with a real PS3 controller soon.
If that is MS only, we need to find a way to distinguish the joysticks
(VID/PID?) and merge the axes to mimic MS behavior.
At the same time and in opposite direction the XInput API does not employ this
hack, since XInput was made for Xbox only controllers it will properly report
the values for the axes separately.
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https://bugs.winehq.org/show_bug.cgi?id=41700
Bug ID: 41700
Summary: "Install Now" and "Customize installation" buttons are
invisible in Python 3.5 installer
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The "Install Now" and "Customize installation" buttons do not appear on either
the regular Python 3.5 installer or the Python 3.5 web installer, not even if
you hover the mouse over the buttons or press the tab key repeatedly. However,
the installation continues if you click where the button should be, and the tab
key appears to move focus onto and off of the buttons even though there is no
visual feedback.
Note that you must set the Windows version to Windows Vista or later in winecfg
or the installer will only show you an error message.
$ sha1sum python-3.5.2.exe
3873deb137833a724be8932e3ce659f93741c20b python-3.5.2.exe
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