https://bugs.winehq.org/show_bug.cgi?id=51461
Bug ID: 51461
Summary: Please someone suggest Gmail IMAP settings for
incoming mail.
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smith8395john(a)gmail.com
Distribution: ---
Here you go, you can follow the setting that I adapted for my Gmail account.
Gmail Incoming Mail IMAP Settings:
imap.gmail.com is the Gmail IMAP server address.
Your complete Gmail address (example(a)gmail.com) is your Gmail IMAP username.
IMAP password for Gmail: Use your Gmail password
IMAP port for Gmail is 993.
TLS/SSL is necessary for Gmail IMAP.
https://www.emailsupport.us/blog/imap-settings-in-gmail-account/
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https://bugs.winehq.org/show_bug.cgi?id=51441
Bug ID: 51441
Summary: Error Installing XM MT5
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: id.vandka(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70292
--> https://bugs.winehq.org/attachment.cgi?id=70292
Console Log
i wan't to install MetaTrader 5 (MT5) on manjaro but i can't install using wine
i always got an error
Meta Trader 5 Download Link
https://www.xm.com/download/xmbz-mt5
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https://bugs.winehq.org/show_bug.cgi?id=51323
Bug ID: 51323
Summary: FFXIV: XIVLauncher fails to inject plugins as of
wine-5.19.
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: HereInPlainSight+wine(a)gmail.com
Distribution: ---
XIVLauncher (a third party launcher [that can be found at
https://github.com/goatcorp/FFXIVQuickLauncher/ ] for Final Fantasy XIV) allows
for the injection of plugins into the game. There's even a Lutris installer
script that automatically sets it up ('XIVLauncher version', from
https://lutris.net/games/final-fantasy-xiv-online/ ), and it works just fine
unless you try to update to a more recent WINE version.
I ran a bisect, and found it to be commit
0c631ebb2354334eaf309bc0765d3283654cf902 preventing the plugin injection. If I
revert that commit from the 5.19 tag in git (and compile in staging's Hide Wine
Exports for XIV), the plugin system works in-game without issue.
I don't see anything that looks relevant from any log -- not even from
XIVLauncher's.
I'm far too caveman to be able to do anything further on my own, but that's
what I've been able to figure out so far. If there's anything else I can do to
further the issue, please let me know.
As always, thank you guys for all your hard work!
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https://bugs.winehq.org/show_bug.cgi?id=44681
Bug ID: 44681
Summary: Outcast Second Contact: Black screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 60690
--> https://bugs.winehq.org/attachment.cgi?id=60690
debug log in dx11
The game Outcast: Second Contact (from GOG) starts and runs but only shows a
black screen.
>From the logs
0033:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample
resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format
WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM.
0032:err:d3d:wined3d_debug_callback 0x77f1480: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
I'm guessing this is bug #39754 but filing a new one just to be sure.
I also tried forcing the game to start in d3d9 mode by disabling the d3d11 dll.
I have no idea if it works for this title, but is supported in some other Unity
games. The behavior is similar, but the game shows a pink screen and logs:
0032:err:d3d:wined3d_debug_callback 0xd8810: "GL_INVALID_ENUM in
glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
Attaching logs from dx11 and dx9 runs.
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https://bugs.winehq.org/show_bug.cgi?id=51806
Bug ID: 51806
Summary: Missing textures on Star citizen
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malicorne(a)chez.com
Distribution: ---
Since I swapped GPU from nvidia to amd, I have missing textures.
GPU is 6900XT
Ubuntu 20.04 with amdgpu driver :
- kernel 5.11.0-36
- mesa 21.2.2 (from kisak1 ppa)
Some missing textures are simply transparent, others are replaced by purple
surface.
See attachments for example of missing textures
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https://bugs.winehq.org/show_bug.cgi?id=51467
Bug ID: 51467
Summary: My HP Office jet 3830 is telling to update driver even
after updating it from 123.hp.com/setup3830.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: andrewjimmy813(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Well like I haven’t said this enough for any issue about a printer you just
have to visit 123.hp.com since it is a Hp Officejet 3830 you can directly go
to 123.hp.com/setup3830 and download the latest device driver for your printer
as the driver keeps getting updated now and then, and I assure you will always
get the latest device driver at their site.
https://l-123hp.com/officejet-models/oj3830
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https://bugs.winehq.org/show_bug.cgi?id=51245
Bug ID: 51245
Summary: for a secure local disk drive device interlocking
network
Product: Wine-Testbot
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adon.nes.21(a)gmail.com
for a secure local disk drive device interlocking network
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https://bugs.winehq.org/show_bug.cgi?id=51867
Bug ID: 51867
Summary: CBD
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kadenfrank126(a)outlook.com
Distribution: ---
CFAH CBD Review Websites - Do They Help You Make a Wise Choice?
Would it surprise you to find out that not all CFAH CBD reviews are as
objective as they should be? It shouldn't. But unfortunately, that's just the
sad truth. It seems that some websites have their own agenda - which is to sell
CFAH CBD pills. Let's take a closer look at some of these sites.
For example, one of the websites that reviews CFAH CBD supplements regularly is
CFAH Expert Review, which is run by CFAH itself. Their reviews are typically
unbiased, but their focus has been on CFAH stock recommendations over the
years. If you want unbiased reviews of CFAH stock, this is definitely the place
to go. They are also an independent resource used by researchers and other
interested parties to find out more about CFAH supplements.
Other than CFAH Expert Review, there are also CFAH CBD Research Report
websites. Again, these are run independently by CFAH itself, but are in
conjunction with other research centers. While it isn't "biased" per say, their
focus is clearly on the stock aspect of CFAH supplements - which is fine. And
again, if you're looking for unbiased reviews, then these two websites should
be enough to sway you away from the "he says, she says" scenario. However, you
may be better off sticking with the "she says" variety - where the review is
entirely praising the efficacy of CFAH supplements.
Of course, the best way to find out about CFAH products is to read the reviews
from unbiased sources. Many of the independent CFAH expert reviewers have
nothing but good things to say about CFAH supplements, so it's a good bet that
most of them have nothing but good things to say about CFAH products. And these
days, it's not difficult to find unbiased CFAH review websites (although I'd
recommend reading only the reviews on CFAH supplement websites).
CFAH websites are filled with unbiased CFAH review websites that discuss not
just the benefits of CFAH products, but also the side effects that may be
caused by taking them. And as we've discussed before, not all supplements cause
CFAH, and not all effects are necessarily negative. Some of them, such as
melatonin, can actually help people sleep better at night - so it's not just a
case of helping people sleep! And many of the studies done on the health
benefits of CFAH products show improvements over placebo medications, even in
some of the more serious health conditions.
CFAH supplement companies do a lot of research into their products, and they
use real-world, double-blind clinical trials conducted by the pharmaceutical
companies that make up CFAH. Because of this, you're almost guaranteed to find
honest, neutral CFAH review websites that discuss the pros and cons of
different products without having any personal ties to any of them. And if
there are any links or advertisements on these websites it's always a click
away from a CFAH review website that mentions the brand name of each product in
question. So if you want to know what the best CFAH products are, simply type
the product name into any of the review websites and you'll find out what other
people have to say about it! You can go to https://www.cfah.org if you want to
check them out.
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https://bugs.winehq.org/show_bug.cgi?id=51065
Bug ID: 51065
Summary: Star CItizen needs mountmgr.sys support for
StorageDeviceSeekPenaltyProperty as an argument for
query_property()
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
Created attachment 69927
--> https://bugs.winehq.org/attachment.cgi?id=69927
Implements StorageDeviceSeekPenaltyProperty as an argument for query_property()
New version of Star Citizen needs to know if it's operating on a drive with a
seek penalty.
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https://bugs.winehq.org/show_bug.cgi?id=50932
Bug ID: 50932
Summary: Warlords Battlecry II crashes on create hero
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 69748
--> https://bugs.winehq.org/attachment.cgi?id=69748
crash log
Start, select skirmish or campaign, create a race, put a hero name, confirm =>
crash (see full attached)
Unhandled exception: page fault on read access to 0x305b0a77 in 32-bit code
(0x005dd183
This seems to be an regression from wine 4.0 (have not tried both on the same
hardware though). Will provide more info as soon as I find the time.
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https://bugs.winehq.org/show_bug.cgi?id=46402
Bug ID: 46402
Summary: DnsQuery_W fails for DNS_TYPE_ANY
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Fluenz calls DnsQuery_W with DNS_TYPE_ANY, and this fails - then it assumes
there is no internet.
The underlying problem is that res_query fails for T_ANY - not sure why, but
it's like that.
Forcing res_query to use T_A works around the problem and makes Fluenz work.
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http://bugs.winehq.org/show_bug.cgi?id=35815
Bug ID: 35815
Summary: Allow remapping of joystick buttons
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Some Windows games only accept a limited number of joystick button inputs,
presumably based on the set of joystick devices against which the game was
tested. If the native driver for a device returns different button numbers
than the Windows driver, this can prevent some common controller devices from
being used with such games. For example, the PlayStation 3 controller reports
its face buttons as button numbers 12-15, but apparently the commonly used
Windows driver "MotioninJoy" remaps these to lower button numbers; due to that,
some games (such as Astebreed: http://edelweiss.skr.jp/works/astebreed/) only
accept up to 12 button inputs, preventing PS3 controllers from working
properly.
The attached patch (against Wine 1.7.14) adds a "ButtonMap" configuration value
to the DirectInput registry key, allowing the first 16 joystick button inputs
reported by Wine to be remapped to arbitrary native joystick buttons. The
format of the value is a comma-separated list of numbers, with the first number
giving the (zero-based) physical button index for DirectInput button 0, the
second number giving the physical button index for DirectInput button 1, and so
on for up to 16 buttons.
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https://bugs.winehq.org/show_bug.cgi?id=51947
Bug ID: 51947
Summary: Simplify debmirror config: Create directories
main/binary-all in bionic and xenial
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: mk+winehq1803(a)pimpmybyte.de
CC: dimesio(a)earthlink.net
Distribution: ---
Hi! I'm trying to fix my debmirror. If I want to support Ubuntu focal,
I need to add "all" to the architectures in order to mirror
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/main/binary-all/ .
But if I do so, bionic and xenial fail becuase they don't have a
main/binary-all directory.
Could you please create those and put a dummy placeholder file in?
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https://bugs.winehq.org/show_bug.cgi?id=51229
Bug ID: 51229
Summary: StarCrraft Remastered locks up when navigating
multiplayer menus
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70096
--> https://bugs.winehq.org/attachment.cgi?id=70096
Debug output of SCRM wine 6.10 Multiplayer crash
Attempting to create multiplayer games in Starcraft Remaster causes random
lockups. Sometimes navigation to the LAN games creation menu is successful and
lockup occurs when attempting to add players. Other times, locks up occur
immediately when Mutliplayer option is selected.
Running from the terminal, I see these errors/warnings:
03dc:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0).
016c:err:seh:dispatch_exception unknown exception (code=c0000420) raised
038c:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
0680:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0178:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY0
05a0:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x70e8f4.
See attached for output for "tail -n 1000" of the debug report generated using
the following command (full report is too big for upload):
WINEDEBUG=+winsock,+seh,+loaddll /opt/wine-staging/bin/wine ./Battle.net.exe
&>/tmp/debug_pipe
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https://bugs.winehq.org/show_bug.cgi?id=49884
Bug ID: 49884
Summary: When transitioning from Useful Registry Keys to Wine
Man Page - 404 Page Not Found Error
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: commissaris.mike(a)gmail.com
Distribution: ---
Clicked on Wine Man Page at bottom of Useful Registry Keys page and the result
was page not found. Broken link?
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https://bugs.winehq.org/show_bug.cgi?id=49754
Bug ID: 49754
Summary: Invalid write of size 4 - while clearing thread stack
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 68058
--> https://bugs.winehq.org/attachment.cgi?id=68058
Valgrind output
Occurs as of 5bb27d1edb2.
Steps to reproduce:
* Build 'int main() { return 0; }' using i686-w64-mingw32-gcc.
* Run wine under valgrind (valgrind output attached).
Valgrind output snippet:
==9636== Invalid write of size 4
==9636== at 0x7BC7AA17: ??? (signal_i386.c:470)
==9636== Address 0x61bab0 is on thread 1's stack
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https://bugs.winehq.org/show_bug.cgi?id=49914
Bug ID: 49914
Summary: Windows CLI has error with text highlighting
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 68285
--> https://bugs.winehq.org/attachment.cgi?id=68285
example
The latest version of wine extends the highlight colour of a windows terminal
command to far. In the attached example the green highlight should only cover
the word "Done" or that line only. What happens though is that the highlight
extends through to the following command prompt.
Although not shown in the example but also occurring is the intervening blank
line between "Done" and the following command prompt is also green highlighted.
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http://bugs.winehq.org/show_bug.cgi?id=11112
Summary: Does the fatal error if the config directory isn't owned
by the user make sense?
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
Created an attachment (id=10147)
--> (http://bugs.winehq.org/attachment.cgi?id=10147)
Proposed fix
Recent wine versions abort on startup if the config directory isn't owned by
the user running wine.
This breaks setups where several users share a common wine prefix (e.g. to make
applications that make heavy use of the registry available to several users
without installing them several times) and they have the right access to the
configs through group permissions.
Unless I'm overlooking a better way to do this, it would make more sense to
check proper permissions than to check ownership. I'm attaching a patch that
does that.
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https://bugs.winehq.org/show_bug.cgi?id=52110
Bug ID: 52110
Summary: Can't open the Restoro app
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juwaeny21(a)gmail.com
Distribution: ---
Created attachment 71134
--> https://bugs.winehq.org/attachment.cgi?id=71134
Log Bug
when opening the Restoro application, but after this it displays a Program
Error, the message "thi can be caused by a problem in the program or a
deficiency in wine. you may to check the Application Database for tips about
running this application"
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http://bugs.winehq.org/show_bug.cgi?id=25773
Summary: Majesty 2: certain keyboard keys are not recognized
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32841)
--> (http://bugs.winehq.org/attachment.cgi?id=32841)
terminal output
I noticed the problem when trying to start a multiplayer game. Logging in to
Gamespy requires an email address but the period '.' sign used in the address
was not accepted in the input field.
It turned out that several other keys are not recognized by the game, e.g.:
~,[]/;'\=-+.
By default '~' is used to bring up the chat window.
The issue can be tested by creating a new profile in the game: the input field,
containing the name, should accept all of the above mentioned characters but
they're not recognized (only the letters and numbers work and some of the
special characters by using <Shift>: @!$%).
Installing native dinput8.dll (via winetricks) doesn't help in Majesty 2.
Fedora 14 / Gnome 2.32.0 / xorg-x11-server 1.9.3-3.fc14
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https://bugs.winehq.org/show_bug.cgi?id=50710
Bug ID: 50710
Summary: relative paths in WINEDLLPATH (as created from $0) no
longer work in wine-5.11+
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: PuetzKevinA(a)JohnDeere.com
Distribution: ---
Winegcc's app_loader_template deriveds $appdir from $0,
and then adds this directory into WINEDLLPATH:
https://source.winehq.org/git/wine.git/blob/wine-6.0:/tools/winegcc/winegcc…
appdir=`dirname \"$0\"`
WINEDLLPATH=\"$appdir:$WINEDLLPATH\"
Presumably the intent here is to match LOAD_LIBRARY_SEARCH_APPLICATION_DIR;
windows also searches for dlls immediately beside the main executable.
However, it is not unusual in interactive use for $0 to be a relative path,
e.g. if an executable is invoked as ./hello.exe, and dirname preserves this.
This results in WINEDLLPATH containing relative-path entries; this seems
a bit inadvisable, but it worked through wine-5.10. Since then it does not.
0024:err:module:import_dll Loading library test_shared.dll (which is needed
by L"Z:\\home\\test\\\bin\\test_executable_shared.exe") failed (error
c000003b).
Bisecting first pointed at df5e4764870e8ad1d8b206cb3475a073bc034e48, but
this is just https://bugs.winehq.org/show_bug.cgi?id=49545; after the unix
cwd is lost, a relative-path entry no longer resolves to the right place.
cherry-picking that fix from cdaa72c728df3c80499c8a4f59e731f353347db0
restores functionality, but then it breaks again (for the reason that
is actually breaking it in 6.0) at 9ec262ebcc7f14d7373841d4ca082b855ed8090f
https://source.winehq.org/git/wine.git/blobdiff/a2e77268f2007f2819c2e3e8bd7…
Previously ntdll/unix/loader.c:open_builtin_file used unix_to_nt_file_name,
which looks like it would have just flipped the slashes to translate a
a relative unix path to a relative NT path, which would then use NT's cwd
(hence susceptibility to https://bugs.winehq.org/show_bug.cgi?id=49545),
But now it uses open_unix_file, which calls SERVER_START_REQ( create_file ),
which just refuses relative paths STATUS_OBJECT_PATH_SYNTAX_BAD
https://source.winehq.org/git/wine.git/blob/wine-6.0:/server/file.c#l214
This is an error other than STATUS_OBJECT_{PATH,NAME}_NOT_FOUND, so it stops
https://source.winehq.org/git/wine.git/blob/wine-6.0:/dlls/ntdll/unix/loade…
I'm not sure what the best fix here really is... relative paths in WINEDLLPATH
seem like a pretty bad idea (since the cwd may change as the process runs,
environment variables leak down into child processe, etc), but the launcher
script's been like this for a long time.
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https://bugs.winehq.org/show_bug.cgi?id=50718
Bug ID: 50718
Summary: Cyberpunk 2077 - No radio music on vehicles with pulse
audio.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.checa.grande(a)posteo.org
Distribution: ---
On fedora 33, with latest wine, and running Cyberpunk 2077 under waylaid,
there's no sound in radios whilst driving a vehicle. However, this is solved by
installing pipewire. The steps I followed where:
sudo dnf install --allowerasing pipewire pipewire-pulseaudio pipewire-alsa
pipewire-gstreamer
Then perform a reboot, and if required upon next logon:
sudo systemctl --user restart pipewire-pulseaudio.service
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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