https://bugs.winehq.org/show_bug.cgi?id=49278
Bug ID: 49278
Summary: No videos in "Lula: The Sexy Empire" (GOG Version)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 67284
--> https://bugs.winehq.org/attachment.cgi?id=67284
Backtrace
There is an error when the game starts and a choice to close the application or
not. If not, then the main menu shows up. You can start a new game and it works
fine (i think - i didn't test it much). If choose to "See intro" or "See intro
help video" same error happens. After several repetitions game crashes.
Closing after the first error gave me attached backtrace.
I've tried staging too with similar result. Backtraces slightly different.
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https://bugs.winehq.org/show_bug.cgi?id=40341
Bug ID: 40341
Summary: Nosgoth installer fails: err:rpc:I_RpcReceive we got
fault packet with status 0x3e6
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthiaspeterw(a)aol.com
Distribution: ---
Created attachment 54023
--> https://bugs.winehq.org/attachment.cgi?id=54023
Graphical error message and wine stack trace
Hello,
this is my first bugreport here, so please don't be too judgemental.
I tried to install the standalone version of the free to play game “Nosgoth”,
which fails. The game is downloadable at nosgoth.com after registration. The
page doesn't accept Linux user agents, so switch it to something with windows.
The new version is standalone from Steam. So it might be easier to make it
runnable.
The installation fails with an error message. I attached it together with the
stack trace from wine.
Please help me how to find the reason of the fail, probably my bug report is
way too general.
Regards,
Matthias
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https://bugs.winehq.org/show_bug.cgi?id=38881
Bug ID: 38881
Summary: listview control sends messages before updating items
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Wine's listview control sends LVN_ITEMCHANGED notifications as items are
updated. For example, when changing the selected item, it sends a notification
that the old item was deselected, and then sends a notification that the new
item has been selected. If an application queries the current selection during
the first notification, it will appear that no items are selected. This is
different from how Windows behaves, which appears to send notifications only
after updating all item states.
This breaks the Ancestral Quest program's Changelog feature, though this
requires the program to be purchased. It shouldn't be too hard to write tests
demonstrating this, either.
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https://bugs.winehq.org/show_bug.cgi?id=39921
Bug ID: 39921
Summary: [REGRESSION] in Nanocad 5.0 icons in menu panel have
black background
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrej.skvortzov(a)gmail.com
Regression SHA1: b81a7d976e3c3de36a01401d125871d3014e6c67
Distribution: ---
Created attachment 53315
--> https://bugs.winehq.org/attachment.cgi?id=53315
good looking icons in wine-1.4.1
Nanocad 5.0 works ok with wine 1.4.1, but in wine 1.9.0.37 icons on toolbars
have black background. Screenshots are attached.
I bisected the problem. The first bad commit is:
[ b81a7d976e3c3de36a01401d125871d3014e6c67 ]
gdi32: Always use the DIB engine for monochrome bitmap rendering.
Nanocad 5.0 is free and can be downloaded here:
ftp://ftp.nanocad.com/nanocad/nanoCAD50(2000).ZIP
or here
http://nanocad.com/page/DownloadNanoCAD
It can be used without registration/activation in Demo mode. This is enough to
reproduce the bug.
Steps to reproduce the problem:
1. Unpack zip archive into ~/nanocad5
2. Install prerequirements
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine
~/nanocad5/PreReq/vcredist_x86.exe
3. Install nanoCad
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine msiexec /i
~/nanocad5/nanoCAD.msi
4. Install nanoCad
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine msiexec /i
~/nanocad5/nanoCAD.msi
5. Run nanoCad. Select Demo mode.
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine
~/.wine/wine-test/drive_c/Program\ Files/Nanosoft/nanoCAD\ en\ 5.0/nCad.exe
6. See icons with black background on toolbars
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https://bugs.winehq.org/show_bug.cgi?id=39604
Bug ID: 39604
Summary: GTA2 Crashing bug during gameplay reappeared
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jaka(a)imago.si
Distribution: ---
Created attachment 52769
--> https://bugs.winehq.org/attachment.cgi?id=52769
Game freezes and needs to be terminated by kill command
Not entirely sure if this bug resurfaced due to regression or not.
I installed the game using installer provided on http://gtamp.com/gta2/ .
Based on a few observations and comparison to playing the same game in wine
1.6., it seems that bug is somewhat less frequent, but still occurring,
probably when changes are made to player's inventory (power-up, mission
status...).
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http://bugs.winehq.org/show_bug.cgi?id=23724
Summary: Entropia Universe: Most textures are missing from
ingame, and game crashes very often while playing
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 13964791(a)student.curtin.edu.au
When running Entropia
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=20449), we have
got to the stage where Entropia can start up and run, but most of the textures
are missing from avatars/objects
(http://img710.imageshack.us/img710/7278/gameplaytwo.png)
Also, if you move the camera, or move around at all really, then the game
crashes.
in Wine1.1.42, entropia starts. i was not able to get entropia to start in
wine1.2
!!!i am using winetricks d3dx9_36.dll override!!!, without this overridded,
entropia does not run.
a crash log (with d3dx9_36.dll override) is here: http://pastebin.com/8svCEFdB
the crash log without the override, is here: http://pastebin.com/6ugDu0VF
thank you =)
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http://bugs.winehq.org/show_bug.cgi?id=17368
Summary: windows zip management
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testzip.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Windows zip management don't work with wine.
I think it's important, especially for windows apps that manage OpenDocument
files.
My little test program (with delphi source) try to extract content.xml file
from newods.zip file (in fact a OpenOffice file renamed).
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http://bugs.winehq.org/show_bug.cgi?id=36954
Bug ID: 36954
Summary: DVDFab 9.x fails to convert video files
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.dvdfab.cn/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: d48314c8a50a69538985a8ce273fba1611585fbe
Created attachment 49066
--> http://bugs.winehq.org/attachment.cgi?id=49066
terminal output
To reproduce the problem you'll need a video file to convert, here's a small
sample video file:
http://techslides.com/demos/sample-videos/small.flv
To reproduce the problem:
1. install and start DVDFab.exe
2. switch to the Converter tab, if you see garbage in the main window switch to
another tab then switch back to Converter
3. add 'small.flv' and click on the green Start button in the lower right
corner
4. DVDFab informs you that the conversion process failed
The application comoes with native msvcr90/msvcp90, the problem doesn't exist
when you override msvcr90 to native.
Conversion used to work with the built-in msvcr90 up to this commit:
d48314c8a50a69538985a8ce273fba1611585fbe is the first bad commit
commit d48314c8a50a69538985a8ce273fba1611585fbe
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Apr 22 14:38:47 2014 +0200
msvcrt: Don't use default process heap.
:040000 040000 de514deebdd931222a2ac6135cf6187057138825
a967aeb9bad7eba0029e1b53c436a47bf39affa2 M dlls
wine-1.7.22-88-g1f6073c
DVDFab9157.exe
md5sum: 78409d2bef283d4f2136e7a2daa90a80
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https://bugs.winehq.org/show_bug.cgi?id=42595
Bug ID: 42595
Summary: Overcooked: Pink screen on startup
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Distribution: ---
Created attachment 57531
--> https://bugs.winehq.org/attachment.cgi?id=57531
Output of glxinfo
When launching the game Overcooked, the screen is completely pink but sound is
playing, so the game probably loads fine.
According to https://is.gd/fZDr0Y and https://is.gd/u0fAGt it works out of the
box with wine 2.2 staging, but not for me.
My guess is it depends on the graphics stack but they didn't mention theirs.
The appended logs are from a wine 2.2 staging install on Lubuntu 16.04 32bit.
Clean wine prefix with no settings changed.
I tested on a different machine with another Intel card, I tested on 1.9.11, on
2.2 (without staging) and probably some more versions. I also tested with
native DirectX 9. Same pink screen every time.
I can gladly provide more logs and I can compile and test patches.
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https://bugs.winehq.org/show_bug.cgi?id=48103
Bug ID: 48103
Summary: Lego Stunt Rally: Unhandled page fault when entering
chanpionship (winegstreamer)
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65675
--> https://bugs.winehq.org/attachment.cgi?id=65675
warn+all,+quartz log of vanilla 4.19
Game installed from original CD. Start with a clean wine prefix.
winetricks quartz amstream
Windows 98-mode
Override "winegstreamer (native)", will not show intro otherwise
I have the following gstreamer-stuff installed:
$ pamac search gstreamer | grep Installed
gstreamer [Installed] 1.16.1-1 extra
lib32-gstreamer [Installed] 1.16.1-1 multilib
clutter-gst [Installed] 3.0.27-2 extra
gnome-video-effects [Installed] 0.5.0+4+g9554041-1 extra
gst-libav [Installed] 1.16.1-1 extra
gst-plugins-bad [Installed] 1.16.1-3 extra
gst-plugins-base [Installed] 1.16.1-1 extra
gst-plugins-base-libs [Installed] 1.16.1-1 extra
gst-plugins-good [Installed] 1.16.1-1 extra
gst-plugins-ugly [Installed] 1.16.1-2 extra
lib32-gst-plugins-bad [Installed] 1.16.1-1
lib32-gst-plugins-base [Installed] 1.16.1-1 multilib
lib32-gst-plugins-base-libs [Installed] 1.16.1-1 multilib
lib32-gst-plugins-good [Installed] 1.16.1-1 multilib
lib32-gst-plugins-ugly [Installed] 1.14.4-2
totem [Installed] 3.34.1-1 extra
Using the following graphics card:
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
Manjaro Linux 18.1.2
Kernel 4.19.81-1
Issue:
The game installs without issues.
When starting the game it crashes if winegstreamer is not set to Native only.
If the override is set, the intro plays nicely and you get to the start menu of
the game. There you select "Racing"->"Championship". Now a map is present on
which you click on the flashing dot at the start of the map in order to select
a car and a driver. On this page there is some small videos running which may
be the cause of the crash.
I have also tested the game using Wine Staging with all patches applied but to
no avail.
Attached is a warn+all,+quartz log, containing the crash.
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https://bugs.winehq.org/show_bug.cgi?id=48863
Bug ID: 48863
Summary: Panzer Corps 2 has rendering issues
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66789
--> https://bugs.winehq.org/attachment.cgi?id=66789
screenshot
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53
samplers, but only 32 are supported.
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error
generated. State(s) are invalid: program texture usage.".
err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
wine-5.5-54-g9bcb1f5195
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https://bugs.winehq.org/show_bug.cgi?id=40610
Bug ID: 40610
Summary: Nota Bene crashed when I closed it.
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucypick(a)uchicago.edu
Created attachment 54466
--> https://bugs.winehq.org/attachment.cgi?id=54466
Backtrace of error
I don't know my hardware or my version of Wine, but it is probably recent since
it was installed for the first time on April 28, 2016. I got an error message
while I was trying to close the program. Right before I closed it, I was trying
to open a new blank file.
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http://bugs.winehq.org/show_bug.cgi?id=15220
Summary: fails to run PeachTree Accounting 8.0 fails with
timezone error
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cjc(a)CosmosEng.com
Created an attachment (id=15975)
--> (http://bugs.winehq.org/attachment.cgi?id=15975)
WINEDEBUG=+relay .wine/drive_c/Peachw/peachw.exe &>wine-pt.out
Error message on failure to load:
> cjc@Home:~$ .wine/drive_c/Peachw/peachw.exe
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
> fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 480, std (d/m/y): 2/11/2008, dlt (d/m/y): 9/03/2008
Other info:
wine v 1.0
Ubuntu 8.04 LTS
gcc version 4.2.3 (Ubuntu 4.2.3-2ubuntu7)
peachtree accounting 8.0
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http://bugs.winehq.org/show_bug.cgi?id=34340
Bug #: 34340
Summary: Mingw gdb hangs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Running gdb 7.6 hangs on all commands.
A workaround i found out is to run gdb in wineconsole e.g.
wineconsole --backend=curses gdb ...
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http://bugs.winehq.org/show_bug.cgi?id=27368
Summary: IDriver.exe crahses during installation of Peachtree
Complete Accounting 2004
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_almazan(a)yahoo.com
"The program IDriver.exe has encountered a serious problem and needs to close."
Problem message: 1628 Failed to complete installation
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http://bugs.winehq.org/show_bug.cgi?id=18935
Summary: Peachtree First Accounting 2010 install fails because
it can't find AVManagerUnified.dll
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.peachtree.com/productsServices/tryPeachtree
/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer aborts with the error
Error Number: 0x80040702
Description: Failed to load DLL: SASLib
Setup will now terminate.
SASLib.dll and its dependency AVManagerUnified.dll
are located in c:\windows\temp\{*}\
SASLib.dll fails to load because it can't find AVManagerUnified.dll.
Is Wine supposed to search the directory containing a DLL
for things that DLL depends on?
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http://bugs.winehq.org/show_bug.cgi?id=27385
Summary: Peachtree First Accounting 2012 install fails because
USER32.DLL GetListBoxInfo not found
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Installation aborts due to (popup) error stating that "The procedure
GetListBoxInfo could not be located in the DLL USER32.dll"
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https://bugs.winehq.org/show_bug.cgi?id=46304
Bug ID: 46304
Summary: Fog handling seems to be off in Prince of Persia
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gw.fossdev(a)gmail.com
Distribution: ---
Created attachment 63028
--> https://bugs.winehq.org/attachment.cgi?id=63028
apitrace dump of frame that contains shader:
Hello, I came across this by trying out Prince of Persia with virgl ad a driver
and comparing it to the host. Initially I thought it was a virgl bug, but it
seems to be proper wine where things go wrong:
Here are my findings:
When I run "wine PrinceOfPersia.exe" on the host (r600) the game is playable
but when run with the virgl driver there is not contrast in the images.
However, a apitrace created with virgl as driver and replayed on host also
renders wrong, where a apitrace recorded on the host and run via virgl renders
correctly (only op-side down, because virgl doesn't support
GL_ARB_clip_control, but disabling this extension when recording the apitrace
makes it possible to get exactly the same output like when run on the r600
host.
The difference between the two runs in the apitrace is that when run on r600 I
get a vertex shader that does:
R6.w = (R6.w * vs_c[20].z);
R6.w = (vs_c[20].z + -R6.w);
vs_out[11].x = (vs_c[16].y + -R6.w);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
The same shader created via virgl does:
R6.w = (vs_c[16].y + -R6.w);
vs_out[11].x = (R6.w * vs_c[20].z);
vs_out[10].xyzw = (R8.xyzw);
setup_vs_output(vs_out);
ffp_varying_fogcoord = gl_Position.z;
gl_Position.y = gl_Position.y * pos_fixup.y;
The value ffp_varying_fogcoord is not assigned a value with the r600 version.
However, the following fragment shader uses this value in both cases:
float fog = (ffp_fog.end - ffp_varying_fogcoord) * ffp_fog.scale;
ps_out[0].xyz = mix(ffp_fog.color.xyz, ps_out[0].xyz, clamp(fog, 0.0, 1.0));
In the r600 version ffp_fog.end=0 and ffp_fog.scale=-1, and I assume that this
results in clamp(fog, 0.0, 1.0) returning 1.0, and in the scene the fog effect
seems to be generated differently. In the virgl version the values are
ffp_fog.end=1 and ffp_fog.scale=1, and I can only assume that gl_Position too
large so that clamp(fog, 0.0, 1.0) returns very small values (or even 0) and
the scene gets rendered in the fog colour overlayed by some post processing
effects.
I have not yet investigated why wine creates different code path for the two
drivers, I guess that it depends on some extension(s) that may or may not be
available.
The initial but report for virglrenderer can be found here:
https://gitlab.freedesktop.org/virgl/virglrenderer/issues/62
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http://bugs.winehq.org/show_bug.cgi?id=30173
Bug #: 30173
Summary: Adobe Lightroom 4 fails to start: Unimplemented
function KERNEL32.dll.SleepConditionVariableCS
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f8e8, 0x33fb64 0x33f8f0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f6d4, 0x33f950 0x33f6dc
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will
fail
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f734, 0x33f9b0 0x33f73c
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 0 0x33fa74 4
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f494, 0x33f710 0x33f49c
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:shell:IShellLinkW_fnGetPath (0x14ad48): WIN32_FIND_DATA is not yet
filled.
fixme:process:InitializeConditionVariable stub: 0x4e77cd8
fixme:process:InitializeConditionVariable stub: 0x4e77d68
fixme:process:InitializeConditionVariable stub: 0x4e78708
wine: Call from 0x7bc4e1a0 to unimplemented function
KERNEL32.dll.SleepConditionVariableCS, aborting
wine: Unimplemented function KERNEL32.dll.SleepConditionVariableCS called at
address 0x7bc4e1a0 (thread 004a), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44274
Bug ID: 44274
Summary: Windows Media Audio and Video 8 codecs installer needs
sfc.dll.8
Product: Wine
Version: 3.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 60091
--> https://bugs.winehq.org/attachment.cgi?id=60091
Wine log with builtin sfc.dll
Windows Media Audio and Video 8 codecs installer aborts because function
sfc.dll.8 is missing. Installing native sfc.dll (Win2K) corrects the problem.
With the native dll the installer wants sfcfiles.dll but seems to complete
installation without it. Using a native sfcfiles.dll results in a page fault.
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https://bugs.winehq.org/show_bug.cgi?id=51412
Bug ID: 51412
Summary: mouse click map unresponsive after switch away
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jschmames(a)gmail.com
Distribution: ---
Created attachment 70267
--> https://bugs.winehq.org/attachment.cgi?id=70267
terminal output
When playing Warlock - Master of the Arcane, the game appears to play fine
until the user switches away and then back again. Mouse is still visible on the
screen and you can click on the interface items without issue, but clicking on
the map items such as selecting a unit or selecting a tile to move to is no
longer possible.
No local workaround found, though I have experienced where full control was
restored after connecting via Steam remote play once the problem was triggered
locally.
Warlock - Master of the Arcane installed from steam using Proton
version 1.4.1.1
https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/
DXVK 1.8.1-1 installed for DX9 support
Wine - 6.12 (Staging)
Arch Linux (vanilla and Manjaro)
x86_64
GTX 760 running 465.31-1
Vega 10 running Mesa 21.1.2-1
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http://bugs.winehq.org/show_bug.cgi?id=35374
Bug ID: 35374
Summary: unimplemented function mscoree.dll.CLRCreateInstance
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: denis.bonnenfant(a)diderot.org
Classification: Unclassified
Created attachment 47177
--> http://bugs.winehq.org/attachment.cgi?id=47177
backtrace
SolidWorks 2013 32bits crashes with :
Unimplemented function mscoree.dll.CLRCreateInstance called at address
0x7bc54010
vcrun2008, vcrun2010, dotnet35 and dotnet40 are installed with winetricks, as
they are normal prerequisites even in windows.
mscoree is configured as native
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https://bugs.winehq.org/show_bug.cgi?id=44014
Bug ID: 44014
Summary: Unhandled exception: page fault on execute access to
0x00209520 in 32-bit code (0x00209520).
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cadunn(a)vt2000.com
Distribution: ---
Created attachment 59676
--> https://bugs.winehq.org/attachment.cgi?id=59676
Unhandled exception
This occurred in Poker Stars running in Wine, Linux Mint 18.2.
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