https://bugs.winehq.org/show_bug.cgi?id=45937
Bug ID: 45937
Summary: Magic The Gathering Arena stops accepting any input
after losing and regaining focus
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
if you move focus to a different window and then return application stops
accepting any input
No fixmes in the output, not sure how to debug
Application is a Unity application, d3d11, available for download for free
(freemium)
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https://bugs.winehq.org/show_bug.cgi?id=51758
Bug ID: 51758
Summary: Wine's time zone information has gaps in "Dynamic DST"
causing InvalidTimeZoneException
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Hi, since commit 3e370f761a24878ae4047fd7803673d108bea430 wine-mono's test
suite fails in
MonoTests.System.TimeZoneInfoTest+IsDaylightSavingTimeTests:Bug_9664
commit 3e370f761a24878ae4047fd7803673d108bea430
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Date: Mon Sep 6 17:36:27 2021 +0200
tzres: Regenerate TZ data from de facto standard sources.
The test failure:
1) Bug_9664
(MonoTests.System.TimeZoneInfoTest+IsDaylightSavingTimeTests.Bug_9664)
System.InvalidTimeZoneException : The time zone ID 'Iran Standard Time' was
found on the local computer, but the registry information was corrupt.
at System.TimeZoneInfo.FindSystemTimeZoneById (System.String id) [0x0009c] in
<2b59a54be42b4db59a5b1855eee0c040>:0
at MonoTests.System.TimeZoneInfoTest+IsDaylightSavingTimeTests.Bug_9664 ()
[0x00170] in <f77f913a6a434c5597e82a9098fa240c>:0
at (wrapper managed-to-native)
System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj,
System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder,
System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a]
in <2b59a54be42b4db59a5b1855eee0c040>:0
The code Mono uses to read registry timezones looks for a Dynamic DST entry for
every year between FirstEntry and LastEntry:
https://github.com/mono/corefx/blob/main/src/Common/src/CoreLib/System/Time…
If one of the entries doesn't exist, it raises that exception.
This was a problem with some timezones before that commit, it just happened to
reveal the problem because it changed "Iran Standard Time" which is used in the
Mono test suite.
To test this, download wine-mono-6.3.0-tests.zip and run
$ wine run-tests.exe
MonoTests.System.TimeZoneInfoTest+IsDaylightSavingTimeTests:Bug_9664
I'd like to create a new testcase that checks all timezones.
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http://bugs.winehq.org/show_bug.cgi?id=37016
Bug ID: 37016
Summary: Evernote 5.5.x - unable to annotate images
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49184
--> http://bugs.winehq.org/attachment.cgi?id=49184
wine output when hovering image and clicking the annotate button
Evernote has a nice image annotation feature, see [1]. When hovering an image,
the annotate button appears, but does nothing when pressed.
[1]: https://evernote.com/contact/support/kb/#!/article/28944986
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http://bugs.winehq.org/show_bug.cgi?id=37015
Bug ID: 37015
Summary: Evernote 5.5.x empty trash confirmation dialog was
incorrect layout
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49183
--> http://bugs.winehq.org/attachment.cgi?id=49183
Confirmation dialog with incorrect layout
The buttons are placed lower that expected and two white rectangles appear in
the expected location.
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http://bugs.winehq.org/show_bug.cgi?id=19651
Summary: iTunes "Add folder"-window doesn't reappear after
switching to other programs
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
This bug considers iTunes 8
When you choose File -> "Add folder to library..." a diractory-chooser opens.
When giving focus to an other program and afterwards switching back this window
doesn't reappears. This renders iTunes unusable and to continue using it you
have to restart it manually.
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https://bugs.winehq.org/show_bug.cgi?id=50743
Bug ID: 50743
Summary: .NET Core WPF applications with layered windows do not
initially render
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Found while working on WPF in Wine Mono. I've committed a work-around to Wine
Mono (not yet in a release), but the bug is present in .NET Core as well.
For any application using a WPF window with AllowsTransparency set to true
(which makes it a layered window), the window's contents are initially an
opaque black fill. Fully transparent areas are still transparent. If part of
the window redraws (such as from a hover effect), the refreshed area draws
correctly.
I'm working on uploading a self-contained test case. Unfortunately, the archive
exceeds the file size limit.
The work-around in Wine Mono is to redraw the entire window in response to
WM_WINDOWPOSCHANGED messages.
The code that controls this can be found here:
https://github.com/dotnet/wpf/blob/release/3.1/src/Microsoft.DotNet.Wpf/src…
There are a lot of cases where they redraw, but the relevant ones here are
probably WM_SIZE and WM_SHOWWINDOW.
I tried the test program in CrossOver Mac 20, and it rendered correctly. This
makes me think it's an X11-specific issue, but it could also be related to
version difference.
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https://bugs.winehq.org/show_bug.cgi?id=51551
Bug ID: 51551
Summary: Medibang Paint Pro: Pen pressure and opacity on Wine
6.14 not working
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: crxtrtupgm(a)gmail.com
Distribution: ---
Created attachment 70394
--> https://bugs.winehq.org/attachment.cgi?id=70394
Log.txt - Log for wintab32.
OS: Pop!_OS 21.04 x86-64
App in question: Medibang Paint Pro 26.2
Wine ver: 6.14
Machine: Acer Nitro 5
Tablet used: XP-PEN Star 03 (Old version)
Driver for tablet: Pentablet 1.2.14.1 (Old driver provided by XP-PEN Support)
The application works just as well, can connect to the Medibang Cloud and all
that.
Drawing in the tablet does work, you can draw with it and it registers
properly. The right click of the tablet also works. Issue is the pen pressure
and opacity not working.
This is not the case in native applications such as Krita. Pressure and opacity
works on those applications.
Before you say it, I tried the newer driver from the XP-PEN website and I have
not made it to work on the OS. In fact the driver I used for windows is also in
the older side. Apparently the tablet is old enough that modern support for it
is now unavailable.
I have already replied in the issue Bug 40199 but reported this new bug ID
anyway for investigation for newer Wine versions.
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https://bugs.winehq.org/show_bug.cgi?id=49885
Bug ID: 49885
Summary: Missing platform in games category
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matteobin(a)protonmail.com
Distribution: ---
When submitting a new app, there is no platform category under the games one.
I think it should be added.
I submitted an app that is a platform game:
Yooka-Laylee and the Impossible Lair [1].
[1] https://appdb.winehq.org/objectManager.php?sClass=application&iId=20024
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https://bugs.winehq.org/show_bug.cgi?id=47600
Bug ID: 47600
Summary: DeaDBeeF doesn't show icons
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 65017
--> https://bugs.winehq.org/attachment.cgi?id=65017
Screenshot
DeaDBeeF for Windows
(https://github.com/DeaDBeeF-for-Windows/deadbeef/releases/download/2019-06-…)
doesn't show icons and outputs these strings when opening the menu:
002b:err:module:import_dll Library librsvg-2-2.dll (which is needed by
L"C:\\Program
Files\\DeaDBeeF\\lib\\gdk-pixbuf-2.0\\2.10.0\\loaders\\libpixbufloader-svg.dll")
not found
002b:err:module:import_dll Library libxml2-2.dll (which is needed by
L"C:\\Program
Files\\DeaDBeeF\\lib\\gdk-pixbuf-2.0\\2.10.0\\loaders\\libpixbufloader-svg.dll")
not found
Lubuntu 18.04.2, Wine 4.13 from official PPA.
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https://bugs.winehq.org/show_bug.cgi?id=45447
Bug ID: 45447
Summary: [World of Tanks] Borderless window broken since 1.0.2
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 61779
--> https://bugs.winehq.org/attachment.cgi?id=61779
Screenshot
After update to WoT 1.0.2 borderless window mode of World of Tanks is broken.
It shows header of window and panel instead of fullscreen (see screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=48523
Bug ID: 48523
Summary: dlls/toolhelp16.dll16 LocalFirst and LocalNext only
return LMEM_FIXED handles
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dirk.niggemann(a)gmail.com
Distribution: ---
I have a program (HP Chemstation G1701BA) which ha two 16-bit components
(MSTOP.EXE and MSCONFIG.EXE) which inspect their own allocated local heaps to
find their menus.
They use TOOLHELP.DLL to do this(LocalFirst() and LocalNext()) .
However, the Wine implementation of toolhelp.dll does not return any of the
moveable local heap handles, only the fixed ones. This causes both programs to
error during menu building with an internal 'CP Object not found' error.
I have an unfinished test implementation of toolhelp.dll that handles moveable
handles which seems to resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=51868
Bug ID: 51868
Summary: Wine Staging - RPG Maker Game Fails To Load Script(s)
in Wine
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 70783
--> https://bugs.winehq.org/attachment.cgi?id=70783
Terminal output log
Bug is about this game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=40186
(Also, the game does not run properly in testing with 6.16 Staging; it ran but
restarting the game afterwards landed me in a white screen [I had closed the
window manually])
With 6.14 Staging, the issue is that the game doesn't proceed to the main menu
due to failing to initialize because it can't run the game's ruby scripting
system.
In Wine forks, though unrelated to this bug but still important to keep in
mind, I had been able to reach the main menu and start the game but fonts,
arrows, and other graphics failed to render and I wouldn't be surprised if this
continues to take place once the current issue is resolved.
Until both are resolved, the game is essentially unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=51706
Bug ID: 51706
Summary: Msi HANDLE_CustomType1 fails to load dll [patch]
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 70581
--> https://bugs.winehq.org/attachment.cgi?id=70581
Patch for correctly determine the bitness for CustomAction dll
do_msidbCustomActionTypeDll incorrectly assume dlls have the same "bitness" as
the calling application. The Windows GetBinaryTypeW function used actually
always fails for dll-types. From the documentation:
"If the file is a DLL, the last error code is ERROR_BAD_EXE_FORMAT."
If GetBinaryTypeW fails the fall back is incorrectly using the same bitness as
the application it self.
As far as I know there is no windows api to determine the bitness of DLLs. In
my attached patch I have written a new function to determine the DLL type.
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https://bugs.winehq.org/show_bug.cgi?id=45597
Bug ID: 45597
Summary: Flicker in GTAIV
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 62031
--> https://bugs.winehq.org/attachment.cgi?id=62031
APNG animation of the flicker
After a Wine upgrade, objects in GTAIV started flicker (see the animation in
attachment, namely its top-center part where a lamp is located). Bisection
gives the following result:
dd0ea0a61463db83c647a9367ca61e2b69a98eb3 is the first bad commit
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
Nothing unusual appears in the terminal, frame rate doesn't noticeably change,
only the visual artifacts appear. If you go outdoors (in game :) ), then
there'll be more objects which flicker, like here:
https://i.imgur.com/tvtU94I.png (ignore the motion of cars and humans, it's
normal).
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http://bugs.winehq.org/show_bug.cgi?id=27679
Summary: Arx Fatalis does not play intro movie
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35412)
--> (http://bugs.winehq.org/attachment.cgi?id=35412)
console log from wine-1.3.23-160-g38c13e5
Intro movie is not played in game "Arx Fatalis". Screen is black and sound is
choppy during playback.
Maybe my fault, because console says:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
But i have libgstreamer-plugins-base0.10-0 and
libgstreamer-plugins-base0.10-dev installed.
Native Quartz.dll does not help and wine crashes when native is used.
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https://bugs.winehq.org/show_bug.cgi?id=48606
Bug ID: 48606
Summary: HexChat: Check for update fails
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://hexchat.github.io/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 HexChat\ 2.14.3\ x64.exe
SHA256(HexChat 2.14.3 x64.exe)=
f9afe97fceb91685b0f4b1812663eff8460a7d16d6f626ce733193cd56993f23
Steps to reproduce:
1. Install and start HexChat.
2. Click About > Check for updates
Expected results:
Update check works fine.
Current results:
Update check fails due to errors in secur32 and bcrypt.
I don't know whether this belongs with bcrypt or secur32 since both components
are affected.
In my console window I can see the following:
0054:fixme:secur32:schan_get_cipher_algid Don't know CALG for encryption
algorithm 2, returning 0
0054:fixme:secur32:schan_imp_get_max_message_size Returning 1 << 14.
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
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http://bugs.winehq.org/show_bug.cgi?id=20415
Summary: eRightSoft SUPER: Window unviewable and
non-responsive.
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24224)
--> (http://bugs.winehq.org/attachment.cgi?id=24224)
A SUPER Log of buggies
This is a bug report for bld.35 of the free SUPER encoder by eRightSoft.
Attached is the log of what it does, I had to keep using the exit command to
even close the non-responsive application. Basically the window is scrambled,
you can't click anything and it freezes up.
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https://bugs.winehq.org/show_bug.cgi?id=50539
Bug ID: 50539
Summary: SetWindowRgn doesn't work correctly
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: hjkl(a)quantentunnel.de
Distribution: ---
Created attachment 69208
--> https://bugs.winehq.org/attachment.cgi?id=69208
Example images and source code
The SetWindowRgn function doesn't work correctly. It applies a shape to a
window. In the attachment is an example source code which just creates 2
windows and calls SetWindowRgn on both. It uses an elliptic region on the left
window and a triangle region on the right one.
The image "CorrectOnWindows.png" shows how Windows 10 draws it.
The image "IncorrectOnLinuxWithWine.png" shows how Wine on Debian draws it
(also tested on Zorin OS with the same result).
The elliptic window has a black "shadow" above the window. This might be the
same issue as described in "Bug 48636", but I'm not sure.
The other window has no shape at all. It's just drawn like SetWindowRgn was
never called.
The folder "source" of the attached ZIP file contains the Visual Studio 2019
source project and also the compiled EXEs for 32-bit and 64-bit. It's very
simple.
The interesting part is this for the 1st window:
//example 1 with an elliptic region
HRGN hRgn=CreateEllipticRgn(0, 0, 250, 200);
SetWindowRgn(g_hWnd1, hRgn, TRUE);
And this for the 2nd window:
//example 2 with a triangle region
POINT points[8];
points[0].x=50;
points[0].y=0;
points[1].x=100;
points[1].y=100;
points[2].x=0;
points[2].y=100;
points[3].x=50;
points[3].y=0;
points[4].x=50;
points[4].y=20;
points[5].x=80;
points[5].y=90;
points[6].x=20;
points[6].y=90;
points[7].x=50;
points[7].y=20;
hRgn=CreatePolygonRgn(points, 8, ALTERNATE);
SetWindowRgn(g_hWnd2, hRgn, TRUE);
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https://bugs.winehq.org/show_bug.cgi?id=39795
Bug ID: 39795
Summary: when working jriver mediacenter suddenly crash.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noay(a)outlook.com
Distribution: ---
Created attachment 53097
--> https://bugs.winehq.org/attachment.cgi?id=53097
when working jriver mediacenter suddenly crash.
when working jriver mediacenter suddenly crash, many times, not clear why.
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http://bugs.winehq.org/show_bug.cgi?id=34753
Bug #: 34753
Summary: Rising Kingdoms: no intros
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46338
--> http://bugs.winehq.org/attachment.cgi?id=46338
RK Log
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=47975
Bug ID: 47975
Summary: X3 Albion Prelude - Unhandled page fault on read
access
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65476
--> https://bugs.winehq.org/attachment.cgi?id=65476
x3ap console log
Ubuntu 19.10 - wine-mono-4.9.3.msi
X3 Albion Prelude crashes on splashscreen. The launcher before that works.
Console log, backtrace and the games's own crashlog are attached.
I am happy to provide more details and do tests when asked to.
minor question:
fixme:dbghelp:elf_search_auxv can't find symbol in module
Does that error mean I am missing some debug symbols to make the log more
useful?
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https://bugs.winehq.org/show_bug.cgi?id=51491
Bug ID: 51491
Summary: Project CARS 2 periodically crashes during a race
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0560:err:d3d11:d3d_rasterizer_state_init Failed to insert rasterizer state
entry.
Assertion failed: iface->lpVtbl == &d3d11_rasterizer_state_vtbl, file
../wine/dlls/d3d11/state.c, line 1226
wine-6.12-249-gd60c450c7be
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https://bugs.winehq.org/show_bug.cgi?id=50901
Bug ID: 50901
Summary: Google Chrome 89.0.4389.114 exits at startup
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 69712
--> https://bugs.winehq.org/attachment.cgi?id=69712
WINEDEBUG=+relay,+tid wine chrome.exe
Using a standalone Chrome Installer
$ sha1sum ChromeStandaloneSetup64.exe
3b2c9b4005a84a1fe5475e4a472167667c381d29 ChromeStandaloneSetup64.exe
1. wine ChromeStandaloneSetup64.exe
2. cd ~/.wine/drive_c/Program Files/Google/Chrome/Application
3. wine chrome.exe
4. a black window appears. A second later, it exists quietly
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http://bugs.winehq.org/show_bug.cgi?id=21935
Summary: AceMegaCodecsPack gives error message on install
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.free-codecs.com/download/ace_mega_codecs_pa
ck.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26626)
--> (http://bugs.winehq.org/attachment.cgi?id=26626)
Terminal log of process
Download pack.
Open installer, select 'Professional Edition', do not associate with media
player, untick create quicklaunch icon, untick virus scan.
Installer gets half way then gives message:
Access violation at address 3CB16DAF in module 'quartz.dll'. Read of address
00000000
Refreshes desktop and appears to have created an icon for quicktime in the
systray.
Installer then hangs.
Ending 'Dashboard.exe' process allows it to progress to the finish screen.
Then clicked a few things on the Quicktime icon which I think accounts for the
last bit of the log. No actual 'err' occurs during the installation process
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