https://bugs.winehq.org/show_bug.cgi?id=42338
Bug ID: 42338
Summary: Crysis 1 renderiing somehow broken
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 57098
--> https://bugs.winehq.org/attachment.cgi?id=57098
broken rendering
Rx 480, closed source drivers.
Also it looked like that the whole screen was rendered 1 pixel too much left,
drawing white border on right (didnt focus on this while tested staging, but
pure wine had it).
The broblem that can be seen at the picture happens both wine 2.0-git and
staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=51935
Bug ID: 51935
Summary: Hitman: Sniper Challenge has bad performance
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 769e2be52ff7893b0dd97a3eaf6bb4582b327080
Distribution: ---
Something around 1-3 fps.
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https://bugs.winehq.org/show_bug.cgi?id=40535
Bug ID: 40535
Summary: Max Payne 3 : Crash at start when winecfg is set to
WinVista and >
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
As you can see in my bug report #40531, Max Payne 3 runs on Wine with the
Staging Patches.
Unfortunatly, the game does not work if Wine is set to Vista and >. I know that
d3d10 and d3d11 are not implemented completly but the game support :
- d3d9
- d3d10
- d3d10_1
- d3d11
So, when these APIs will be implemented, it will be easier to see the graphical
glitch present with d3d9 can be fixed by d3d1*
Thanks,
Maxime
PS : Ask me which debug channel i must to use to give the best log to find the
issue.
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http://bugs.winehq.org/show_bug.cgi?id=33758
Bug #: 33758
Summary: Mouse sensibility quick in-game
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
For Assassin's Creed games series, there is a "small" problem with the mouse
sensibility in-game when we must to turn the character.
On Windows, the mouse sensibility is set to 5/10 for the X/Y Axis. This is the
"normal" value.
On Wine, if the mouse sensibility is 5/10, it's equal to one 10/10 on Windows.
I must to set the sensibility to 1/10. And even with this value, the
sensibility is quick in-game more than the Windows's value by default (5/10).
I open this bug report to know if it's possible to adjust something even if the
game is playable.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=12563
Summary: Autocad 2008 installer crashes when trying to configure
install
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12142)
--> (http://bugs.winehq.org/attachment.cgi?id=12142)
git wine Setup.exe &> winelog6.txt
Note: this is a different crash than Bug 12562 and Bug 8319 and Bug 9809.
Reproducible: always.
GIT version of WINE from a few moments ago.
Autocad 2008 (Polish, full) installation crashes. Full log attached.
Ubuntu 8.04.
Wiped .wine directory.
"sudo sysctl -w vm.mmap_min_addr=0" applied to get around bug 12516.
When I try to configure the installation (after accepting the license and such)
a screen appears that asks if NOTEPAD.exe is the notepad app, if a shortcut
should be put, I just hit Next, then there's type of license (single user,
multi user), I leave everything as it is (default), hit Next and the installer
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=51721
Bug ID: 51721
Summary: [Control]Crash after the first loading in DX11 mode
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
With vkd3d-git, the game launches correctly (the bug 47713 seems resolved).
I can navigate into the menu and begin a new game.
The crash occurs at the end of the loading bar :
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_unordered_access_view_vk_clear Not implemented for
WINED3D_RTYPE_TEXTURE_2D resources.
01a4:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view
format WINED3DFMT_R8G8B8A8_UNORM_SRGB.
mes\Control\Control_DX11.exe: ../dlls/wined3d/wined3d_private.h :4126 :
wined3d_resource_release: assertion « refcount >= 0 » failed.
wine: Assertion failed at address 00007EFDDAE32CE1 (thread 01a4), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00007efddae32ce1).
Full +d3d log here :
https://www.mediafire.com/file/xp7vq2kg9rgzlzu/Control_DX11.7z/file
System :
- Debian Sid 64Bits
- Wine 6.16
- Mesa 21.2.1
- vkd3d-1.2-477-g1c8b0d1
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https://bugs.winehq.org/show_bug.cgi?id=47363
Bug ID: 47363
Summary: Gas Guzzlers: Extreme needs IDXGISwapChain3 interface
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 64702
--> https://bugs.winehq.org/attachment.cgi?id=64702
log
Crashes at launch in DX11 mode
warn:dxgi:d3d11_swapchain_QueryInterface {94d99bdb-f1f8-4ab0-b236-7da0170edab1}
not implemented, returning E_NOINTERFACE
wine-4.10-115-gc13351c05a
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https://bugs.winehq.org/show_bug.cgi?id=39345
Bug ID: 39345
Summary: Ubisoft Uplay crash when Win version is set to Vista
and > (libcef problem)
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 52436
--> https://bugs.winehq.org/attachment.cgi?id=52436
UPlay Crash
Hi,
Since few Uplay's version, the application crash if i set Winecfg to WinVista
or Superior. But fortunatly, there isn't problem when it's to WinXP.
But why i create this bug report ?
Because on the Wine-Staging bugzilla
(https://bugs.wine-staging.com/show_bug.cgi?id=197), a Wine's user said me that
the Cloud Save works with WinVista and actually, it's not possible to try and
confirm his solution.
A .dmp file is created when the application crash. See the attachment to see
the file.
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https://bugs.winehq.org/show_bug.cgi?id=44934
Bug ID: 44934
Summary: [ACOrigins]Process start and close after launch - DRM
Fault ? (log included)
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hi,
I tried to launch AC Origins with wine 3.5. I use Wine-Staging because Uplay
does not work without it.
When i launch it, the process ACOrigins.exe exist in htop but it close ~5s
later alone. There aren't error/fixme message which explains that.
The game uses 2 protections, Denuvo 4.9 and VMProtect so maybe this issue is
the same than Bug 44438.
I did a +seh,+relay log if you want to check something and / or confirm that
it's a f**king DRM issue.
Link for the log :
http://www.mediafire.com/file/301zyt2bll01cbe/ACO_relay_seh.txt.xz
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=50157
Bug ID: 50157
Summary: Videos are not played until the end in X3 Reunion
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 68672
--> https://bugs.winehq.org/attachment.cgi?id=68672
log with +amstream,+quartz,+gstreamer
The 3 intro videos suffer from this problem. Here is the log with
+amstream,+quartz,+gstreamer that covers the 2 first videos.
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https://bugs.winehq.org/show_bug.cgi?id=49649
Bug ID: 49649
Summary: Regression: X11 crash on resolution change
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 67858
--> https://bugs.winehq.org/attachment.cgi?id=67858
x-error-of-failed-request.log
Since commit 0cb79db12ac7c48477518dcff269ccc5d6b745e0, resolution change in
some games lead to a X11 crash similar to the one pasted in the attachment
"x-error-of-failed-request.log".
I assigned this bug to WINE 4.6 as this is the first version triggering it, but
it is still there with current master (5.14). A revert of the faulty commit
still applies cleanly on top of WINE 5.14.
The regression test has been done using Age of Empires to trigger the crash, as
it happens reliably when trying to change the game resolution (640x480,
800x600, 1024x768) through the game options.
If the change is done without crashing, using a patched WINE build, the game
will start in the new resolution next time and work fine with it even when
going back to an unpatched WINE build. But trying to change the resolution
again in unpatched WINE, including to go back to the previous resolution in
use, would trigger the crash again.
I think this might be the same bug that got experienced in #47677, I’m going to
run some tests with Age of Empires 2 to get a confirmation.
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http://bugs.winehq.org/show_bug.cgi?id=30752
Bug #: 30752
Summary: Open/save file dialog "New Folder" button doesn't show
new folder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeikum(a)codeweavers.com
Classification: Unclassified
See the description from Bug 18606, which was fixed by
0a55ec2c9e1dc5fd0b99ad1202fd7849b0187808. The bug is back again, but no test
failures show in <dlls/shell32/tests>.
Regression testing reveals:
cde4993d625decec31d25485c7a588a3b772ef8b is the first bad commit
commit cde4993d625decec31d25485c7a588a3b772ef8b
Author: Jay Yang <jkelleyy(a)gmail.com>
Date: Mon Jul 11 17:35:35 2011 -0400
shell32: Have the default shell view call SHChangeNotifyRegister with
unixfs pidls.
:040000 040000 833232977eb625754bef7c0d2f09c065574df0d9
cccb55d925c166ba3838b0179cbdd655a44ba26a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=27419
Summary: Mouse problem in Heroes of Might and Magic 3
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdar07(a)gmail.com
When I go into the castle, then fort and click on a unit picture, new window
appear in which I can decide how many of those I want to buy. I click on the
maximum button and nothing is happening. From that moment, mouse click is not
working. Moving cursor is just fine, only click makes problems.
Everything is ok on wine 1.3.5 from
http://wine.budgetdedicated.com/archive/binary/.
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http://bugs.winehq.org/show_bug.cgi?id=25486
Summary: Lego Stunt Rally: 3d scene is black
Product: Wine
Version: 1.3.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support.intranet(a)libero.it
In Lego Stunt Rally 1.0, both in racing and costruction mode, the 3d scene is
black, as if no textures were present. Only a few lights are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=52024
Bug ID: 52024
Summary: App Never Receives Winsock FD_* Messages After
FD_ACCEPT
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: jbrown(a)statslog.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 71023
--> https://bugs.winehq.org/attachment.cgi?id=71023
Broken +server,+winsock Trace from 6.x
I'm using a 32-bit Wine 6.21devel prefix on Ubuntu 20.04.3. I have a custom
application written in VB6 that uses the winsock (ws2_32.dll) API to listen for
network connections and respond to requests.
I use the following winetricks:
DISPLAY=:99 winetricks -q vcrun2008
DISPLAY=:99 winetricks -q vcrun2010
DISPLAY=:99 winetricks -q msxml6
DISPLAY=:99 winetricks -q corefonts
DISPLAY=:99 winetricks -q vb6run
I run the application with the following command line:
WINEARCH="win32" WINEDLLOVERRIDES="oleaut32=n" wine RCWebServerTest.exe &
NOTE: I've tried both with and without the oleaut32 native override.
The application is able to bind OK to 127.0.0.1:8080, but when try to curl to
it with the following command:
curl http://127.0.0.1:8080
curl is able to connect to the application, but the application does not
subsequently respond to the request.
Some debugging shows that the I'm receiving an FD_ACCEPT message in my app's
socket windowproc, but unexpectedly I receive no other FD_ messages (notably,
no FD_READ message).
After dumping +server,+winsock debug channels (attached), I see the server's
"get_message" and "select" calls are apparently "stuck" in a PENDING state,
with many repeated log messages along these lines:
0024: get_message( flags=00000000, get_win=00000000, get_first=00000000,
get_last=ffffffff, hw_id=00000000, wake_mask=00000000, changed_mask=00000000 )
0024: get_message() = PENDING { win=00000000, msg=00000000, wparam=00000000,
lparam=00000000, type=0, x=0, y=0, time=00000000, active_hooks=80000001,
total=0, data={} }
0024: select( flags=2, cookie=0031ef4c, timeout=infinite, size=8,
prev_apc=0000, result={}, data={WAIT,handles={007c}}, context={} )
0024: select() = PENDING { call={APC_NONE}, apc_handle=0000, context={} }
I've tried the exact same app on 5.x versions of Wine and it works as expected
- curl connects and receives data from my application. I performed a similar
+server,+winsock dump under the working 5.x version, and 2 things that stand
out are that the 5.x series performs periodic "flush" calls, and the
"get_message" and "select" calls never have a "PENDING" status. For example:
0009: flush(
async={handle=0004,event=0000,iosb=0032ee10,user=006414b8,apc=00000000,apc_context=00000000}
)
0009: flush() = 0 { event=00d8 }
0009: select( flags=2, cookie=0032eadc, timeout=infinite, prev_apc=0000,
result={}, data={WAIT_ALL,handles={00d8}} )
0009: select() = 0 { timeout=infinite, call={APC_NONE}, apc_handle=0000 }
0009: get_message( flags=00000001, get_win=00000000, get_first=00000000,
get_last=ffffffff, hw_id=00000000, wake_mask=00000000, changed_mask=00000000 )
0009: get_message() = 0 { win=0001006c, msg=00000804, wparam=000000d4,
lparam=00000001, type=6, x=0, y=0, time=a00af81e, active_hooks=80000001,
total=0, data={} }
The attached working & broken logs are quite large, but if you search for
FD_ACCEPT, that's where the curl connection gets accepted, and then the
subsequent lines are where the problem is evident in the broken log (or
expected behaviour is evident in the working log).
At this point I am stumped and not sure what else I can do to get the app
working under Wine 6.x, as I believe that there is a bug that is beyond my
capabilities to diagnose & fix.
Thank you in advance for any help, and If there's any additional information
needed from me, I will provide it.
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https://bugs.winehq.org/show_bug.cgi?id=51263
Bug ID: 51263
Summary: [Regression] Frostpunk crash after updating to Wine
wine-6.10 on Fedora
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Created attachment 70141
--> https://bugs.winehq.org/attachment.cgi?id=70141
STDOUT and STDERR
After updating to wine-6.10 frostpunk is crashing before able to create a
window.
STDOUT is attached.
Iam on Fedora 34 with an AMD-GPU.
Maybe it is related to Bug https://bugs.winehq.org/show_bug.cgi?id=51244
Let me know if you need more details.
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https://bugs.winehq.org/show_bug.cgi?id=51063
Bug ID: 51063
Summary: Version changes in Wine 6.7 break Spitfire Audio
plugins
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Regression SHA1: 04a8213ba9e3b8aa1f980d19b240929948da5abe
Distribution: ---
The LABS and BBC Symphony Orchestra Discover plugins can no longer find their
sample libraries as of Wine 6.7, and they'll show a generic 'Error #1:
Something went wrong' error message instead. After bisecting, it seems like
commit 04a8213 caused this regression. That commit changes WINE_FILEVERSION and
WINE_PRODUCTVERSION to match Windows 10 instead of Windows 7. There aren't any
new or different warnings or fixmes printed between Wine 6.6 (where those
plugins did work correctly) and Wine 6.7 (where they don't), but I've only
tested that with WINEDEBUG's defaults. Reverting the commit on the master
branch makes the plugins work again as expected. I tested this with the 64-bit
VST3 versions of BBCSOD 1.1.9 and LABS 1.3.7 under yabridge 3.1.1 (or, well,
the version that's to become 3.1.1).
https://source.winehq.org/git/wine.git/commit/04a8213ba9e3b8aa1f980d19b2409…
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https://bugs.winehq.org/show_bug.cgi?id=49401
Bug ID: 49401
Summary: Desperados 3 suffering from wrong colors
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67474
--> https://bugs.winehq.org/attachment.cgi?id=67474
Log Output on High Details
No matter if you play on high details or low details,
The Desperados 3 Release has a purple roads and other graphic curiosities
during the tutorial level
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https://bugs.winehq.org/show_bug.cgi?id=45505
Bug ID: 45505
Summary: Trying to open PEsS2017 settings.exe
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnisnoni.tid3(a)gmail.com
Distribution: ---
Created attachment 61881
--> https://bugs.winehq.org/attachment.cgi?id=61881
some bug when i try to open pes2017 settings.exe
I already install directx
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http://bugs.winehq.org/show_bug.cgi?id=25462
Summary: Unable to break while remote debugging with VS2008
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdluzen(a)gmail.com
I've got the Visual Studio Remote Debugger working with breakpoints,
but not with forcing the process to pause. It immediately exits with
"Trace/breakpoint trap."
http://bugs.winehq.org/show_bug.cgi?id=20534 might be related.
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http://bugs.winehq.org/show_bug.cgi?id=13515
Summary: Outcast demo: tooltips are drawn behind the window
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nowic(a)wenner.ch
Created an attachment (id=13436)
--> (http://bugs.winehq.org/attachment.cgi?id=13436)
tooltip bug screenshot
When I start the demo in the 'virtual desktop' the tooltips of the
configuration menu are drawn behind the actual window. If I run the demo in
full screen mode the tooltips are drawn correctly.
Download: http://www.jeuxvideopc.com/demo/82-outcast.php
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https://bugs.winehq.org/show_bug.cgi?id=38611
Bug ID: 38611
Summary: Samsung Smart View 2.0 text does not render
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
With recent Wine versions (at least current GIT), Samsung Smart View 2.0 starts
up. No text is rendered however. See here for the relevant logging:
http://pastebin.ru/EfgAeaGT
nsivov has more information about this problem:
[17:46:57] <nsivov> Z_God, today git has a stub for dwrite thing you got in
your logs, could you show me updated logs when you get time?
[23:01:34] <Z_God> nsivov: yep, I just compiled a new build (I'll try it now &
then sleep :)
[23:02:44] <Z_God> nsivov: visually it still looks the same (text is not
rendered)
[23:03:13] <nsivov> sure, it wasn't supposed to help with that
[23:03:32] <nsivov> log should be different though
[23:04:05] <Z_God> nsivov: http://pastebin.ru/EfgAeaGT
[23:04:48] <Z_God> is that the info you needede?
[23:05:14] <Z_God> on windows 7 the font is solid white non-serif btw
[23:05:17] <Z_God> needed*
[23:06:05] <nsivov> needededed -> and ran away on a motorbike
[23:06:58] <nsivov> Z_God, yes, thanks, I expected that, now it needs texture
bounds, and then bitmap itself
[23:07:41] <nsivov> if you fill a buffer you'll probably get solid white
rectangle, or something like that
[23:10:17] <Z_God> hehe
[23:10:35] <Z_God> alright
[23:10:54] <nsivov> do you know if it's a wpf that's using dwrite?
[23:11:06] <Z_God> no idea
[23:11:36] <Z_God> is there a trick to quickly figure out if there's such a
dependency?
[23:12:31] <Z_God> the application is a free download btw if you'd like to try
it locally
[23:13:35] <nsivov> could you please open a bug for that, we'll want this part
implement at some point, if not for .net libs then for others
[23:14:31] <Z_God> yes
[23:14:43] <Z_God> it seems it uses presentationframework btw
[23:14:57] <nsivov> that's what wpf means, yes
[23:15:14] <Z_God> not sure if that's what drawing this, but a grep of that
string results in some hits in the binaries
[23:15:33] <Z_God> what should the title of the bug be?
[23:15:43] <Z_God> it's about the fonts not being rendered?
[23:18:26] <nsivov> sure, also please mention that it needs to be in win7
version to reproduce that problem
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https://bugs.winehq.org/show_bug.cgi?id=36847
Bug ID: 36847
Summary: Multiple games need XAudio2
'{4c5e637a-16c7-4de3-9c46-5ed22181962d}' XAudio2_3.dll
(Prototype)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug for this XAudio2 component.
The game 'Prototype' needs this.
--- snip ---
$ WINEDEBUG=+tid,+msgbox wine ./prototypef.exe
...
0009:err:ole:CoGetClassObject class {4c5e637a-16c7-4de3-9c46-5ed22181962d} not
registered
0009:err:ole:CoGetClassObject no class object
{4c5e637a-16c7-4de3-9c46-5ed22181962d} could be created for context 0x1
0009:trace:msgbox:MSGBOX_OnInit L"ERROR Could not find XAudio2.\n Please
re-install the game and install the required DirectX 9.0c provided or obtain
the latest version from Microsoft.\n Game will now continue with out
sound.\n "
--- snip ---
CLSID '{4c5e637a-16c7-4de3-9c46-5ed22181962d}' -> 'xaudio2_3.dll'
The dll is located in 'directx_Jun2010_redist.exe.zip' ->
'Nov2008_XAudio_x86.cab' (32-bit).
$ wine --version
wine-1.7.21-50-g10e6a66
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34393
Bug #: 34393
Summary: F.E.A.R. 2: Project Origin demo crashes at launch
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.fileplanet.com/196225/190000/fileinfo/FEAR-
2-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45785
--> http://bugs.winehq.org/attachment.cgi?id=45785
log
Crashes on a clean wineprefix. Also has manually put X3DAudio1_5.dll to
system32.
Even with native d3dx9_36 not working.
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