https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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https://bugs.winehq.org/show_bug.cgi?id=50527
Bug ID: 50527
Summary: Dying Light shows a black screen after starting a new
game
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 8b3cc57df0b791ca6c33f383f9358e1613206b84
Distribution: ---
Reverting the commit helps.
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https://bugs.winehq.org/show_bug.cgi?id=50100
Bug ID: 50100
Summary: Unable to log in to the Bentley CONNECTION client
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mira.rielynd(a)yandex.ru
Distribution: ---
Created attachment 68582
--> https://bugs.winehq.org/attachment.cgi?id=68582
Console output of running the CONNECT Client
As I'm trying to log into the Bentley CONNECTION Client it does absolutely
nothing after entering username and password.
However, after looking at the terminal output, there is one specific
fixme/error which comes up every time I'm interacting with buttons (which comes
up twice):
0024:fixme:mshtml:ActiveScriptSite_OnScriptError ([xxx])->([xxx])
(See the full log of it. Every single time I'm moving my mouse above the screen
I get bombarded with 'fixme:msctf:InputProcessorProfileMgr_GetActiveProfile'
and 'TSFStaticSink::EnsureInitActiveLanguageProfile(), FAILED to get active TIP
keyboard' messages)
I tried it with the native mshtml as well, and there's the exact same message
(somehow).
Is there something I can try out myself for an fixing attempt/ Do you need any
other info?
I'm running Gentoo with the default/linux/amd64/17.1/desktop/plasma/systemd
profile, and wine-vanilla-5.20.
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https://bugs.winehq.org/show_bug.cgi?id=52074
Bug ID: 52074
Summary: crash in open source flight simulator Rowan's Battle
of Britain
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
Created attachment 71086
--> https://bugs.winehq.org/attachment.cgi?id=71086
text from crash dialog box
In the open source combat flight simulation,
The open source combat flight simulation Rowan's Battle of Britain crashes when
entering the 3D view from the 2D map view.
The text from the crash dialog box is attached as the file
"textFromErrorDialog.txt"
Rowan's Battle of Britain is open source. The source code is here:
https://github.com/gondur/BOB_Src
To install and run Rowan's Battle of Britain, download this tar file:
https://www.mediafire.com/file/kx3kmpmnesl959y/esports-for-engineers-43b.ta…
unpack it, cd to THU/BattleOfBritain and then execute the bash script
./battleOfBritain.sh
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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https://bugs.winehq.org/show_bug.cgi?id=52071
Bug ID: 52071
Summary: mshtml:script fails in externalDisp_InvokeEx() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mshtml:script fails in externalDisp_InvokeEx() on all Windows versions from 7
to 10/21H1.
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
script.c:3417: Running documentmode.js script in edge;123 mode...
script.c:640: L"/index.html?11:doc_mode: Testing compatibility mode 11"
script.c:624: Test failed: L"/index.html?11:elem_attr: removed ondblclick
string = function ondblclick(event)\n{\nstring\n}"
https://test.winehq.org/data/patterns.html#mshtml:script
A bisect shows that this failure appeared with the commit below:
commit 6b2c20c6a1aa046c5f0317221b52609bcaa11295
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Tue Nov 16 19:58:16 2021 +0200
mshtml: Clear the string dprop associated with the builtin attribute when
removing it.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note that this failure was reported by the TestBot:
https://www.winehq.org/pipermail/wine-devel/2021-November/200830.htmlhttps://source.winehq.org/patches/data/219693.testbot
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https://bugs.winehq.org/show_bug.cgi?id=49174
Bug ID: 49174
Summary: Duplicate checking iter->parent in mshtml/htmlwindow.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Should be probably `iter && iter->parent`
https://github.com/wine-mirror/wine/blob/59987bc9ecdd0dbafd768a95c21a14884b…
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https://bugs.winehq.org/show_bug.cgi?id=49099
Bug ID: 49099
Summary: MIDI events sent to all devices at once
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jpm(a)it-he.org
Distribution: ---
I am using an old version of Cakewalk SONAR to control a large number of
synthesizers. These are connected via an ESI M8Uex MIDI interface, which
appears to ALSA as 16 MIDI outputs and outputs over a single USB connection
("ESI M8U eX - ESI M8U eX MIDI 1", "ESI M8U eX - ESI M8U eX MIDI 2").
In WINE 4.x this has been working fine, but a recent Ubuntu upgrade has bumped
WINE to 5.5, and now SONAR is sending the same MIDI commands to all 16 ports on
the ESI device instead of just e.g. port 2.
For example, if you play the organ part in isolation, it should be sending
these notes to the Hammond XM-1 module on port 4 of the ESI device. But it is
also sending these to the drum machine on port 6, the Triton on port 1 and so
on.
It does not appear to be sending the MIDI data to the Roland UM-ONE interface
also attached the system, however.
As a workaround I have reverted to an old version of winealsa.drv.so from 2017
which I happened to have lying around from some earlier experiment. This has
made the problem go away.
I can try building WINE myself to find the point at which the bug was
introduced, but looking at the recent changes in git I'd be inclined to suspect
this commit:
https://github.com/wine-mirror/wine/commit/3d57cc2863f2f9a5ace40d29317b3ff4…
...since it appears to be using a much less fine-grained approach to sending
MIDI data to the devices.
It is quite likely that it works fine for the case of a USB synthesizer where
one instrument is on one port, but for something like a 4x4 MIDI interface
there appears to be a regression.
Thanks,
Joseph P Morris
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https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=52042
Bug ID: 52042
Summary: Ketarin crash in WINE 6.21 THREAD transition from
RUNNING to DONE_BLOCKING
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jim_henderson(a)sil.org
Distribution: ---
Created attachment 71052
--> https://bugs.winehq.org/attachment.cgi?id=71052
log of output from the shell that ran Ketarin over WINE.
Ketarin app (latest vn, 1.8.11) over WINE crashed with logging output as in the
attachment.
Running on Lubuntu 20.04.3, 64-bit.
This windows program runs on Windows without crashing, but I'm having trouble
getting it to work properly on WINE 6.21.
Hoping some generous person has time to look at this and make a suggestion.
Jim
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https://bugs.winehq.org/show_bug.cgi?id=51872
Bug ID: 51872
Summary: Logos Bible Software 9 (.Net 4.8 app)
System.AccessViolationException regression
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 70791
--> https://bugs.winehq.org/attachment.cgi?id=70791
terminal output from crash after long execution period
>From 6.18 onwards I noticed that at seemingly random moments Logos will crash.
It has occasionally happened within a few moments of starting but also when
idle for a day or 2. In the past I had the app running for a month with no
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=51805
Bug ID: 51805
Summary: Tropico 2: mouse cursor is black
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://archive.org/details/tropico2betademo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: d171d1116764260f4ae272c69b54e5dfd13c6835
Distribution: ---
The mouse pointer is showing up black instead of the animated cursor used by
the game. Can be observed right off the main menu in the demo.
Regression testing resulted
d171d1116764260f4ae272c69b54e5dfd13c6835 is the first bad commit
commit d171d1116764260f4ae272c69b54e5dfd13c6835
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon May 31 16:12:44 2021 +0800
gdi32: Return correct color depth for display DCs in GetDeviceCaps().
I could revert the patch on 6.17 and that fixed the issue.
Wine-6.18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.74
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=51829
Bug ID: 51829
Summary: Roblox Player: Long freeze during loading
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: a0939712328(a)gmail.com
Regression SHA1: 7ef35b33936682c01f1c825b7d1b07567a691c12
Distribution: ---
Since a update, Roblox Player has been constantly freezing for more than 10
seconds before loading the game.
With help from git bisect, the faulty commit should be 7ef35b3 (ntdll:
Reimplement file system redirection using NT pathname comparisons.)
Steps to reproduce:
1. Install and set up Roblox using Grapejuice
(https://gitlab.com/brinkervii/grapejuice/-/wikis/home)
2. Open any experience through Roblox website
3. Look for long graphical freeze during game loading
Expected behavior:
The game freezes briefly and loads the game.
Actual behavior:
The game freezes for more than 10 seconds before loading the game, the graphics
are not updated in the process.
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https://bugs.winehq.org/show_bug.cgi?id=41239
Bug ID: 41239
Summary: FUEL Aborts on Start Due to Shader Validation Failing
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55531
--> https://bugs.winehq.org/attachment.cgi?id=55531
Basic Terminal Output
FUEL seems to start fine and then spends a while (the first time it's opened)
generating shaders, but then just before it completes, it errors out claiming
that it couldn't validate the shaders and quits. Any time you open the game, it
jumps straight to the validation (and failure point) as it's already generated
the shaders.
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https://bugs.winehq.org/show_bug.cgi?id=48906
Bug ID: 48906
Summary: The Complex doesn't work
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, I didn't managed to run this game properly. The game starts with a black
screen with no further progress. I installed mfplat and quartz to no avail.
When I install mfplat the game instantly crashes. The whole game is made up of
different videos like Late Shift:
https://bugs.winehq.org/show_bug.cgi?id=48766
Thanks to Mr. Figura Late Shift is fixed but even with the new changes The
Complex doesn't run.
After a few minutes I'll provide a
WINEDEBUG=+timestamp,+seh,+mfplat,+strmbase,+quartz,+gstreamer,+qcap,+qedit,+amstream
log.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=51850
Bug ID: 51850
Summary: does not start MediaCreationTool21H1.exe
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Created attachment 70744
--> https://bugs.winehq.org/attachment.cgi?id=70744
backtrace
Hello. Does not start MediaCreationTool21H1.exe
Operating System: ROSA Fresh Desktop 2021.1
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.86.0
Qt Version: 5.15.2
Kernel Version: 5.10.70-generic-2rosa2021.1-x86_64 (64-bit)
Graphics Platform: X11
Processors: 6 × AMD FX(tm)-6300 Six-Core Processor
Memory: 7.7 ГиБ of RAM
Graphics Processor: NVC1
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https://bugs.winehq.org/show_bug.cgi?id=43737
Bug ID: 43737
Summary: "MegaTagmension Blanc + Neptune VS Zombies" - Freezes
on Intro
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59218
--> https://bugs.winehq.org/attachment.cgi?id=59218
Wine log in clean wineprefix
The game does freeze on the intro, log attached.
Tested with wine-2.17 and a fresh 32bit wineprefix.
Native quartz helps a bit, it now displays a bit sound, but still doesn't make
the game load.
After also running "winetricks -q wmp9" it works. It still doesn't display the
videos, but you can click through the blackscreen until the mainscreen shows
up.
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http://bugs.winehq.org/show_bug.cgi?id=13042
Summary: CodeGear RAD Studio 2007 does not install
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lehmannd(a)in.tum.de
The installer of CodeGear RAD Studio 2007 (the successor to Borland Delphi and
C++ Builder) immediately fails after starting with the error message:
Runtime error in install: Cannot open AVI
The console error is:
err:msvidc32:CRAM_DecompressBegin Bad output format
After that some access violations and the installer quits without having
installed anything.
The installer used is any msi-based installer named "InstallAware" that adds a
lot of things to msi, like 7zip compression (and apparently avi playback).
A trial can be downloaded here: http://www.codegear.com/products/radstudio. It
is NOT necessary to register on the site to see the installation bug.
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https://bugs.winehq.org/show_bug.cgi?id=48329
Bug ID: 48329
Summary: msvidc32 and msrle32 are missing version info
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
VideoInspector is a codec information analyzer program.
https://www.videohelp.com/software/VideoInspector
VideoInspector can report the version info of codecs.
However WineHQ's msvidc32 and msrle32 are lacking version info.
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http://bugs.winehq.org/show_bug.cgi?id=17963
Summary: ASD's "Lifeforce" demo crashes when missing
'msvidc32.dll' is overridden with native version
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/parties/2007/assembly07/demo/lifeforce_by_andromeda
_software_development.zip&id=380705
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathanbusby(a)gmail.com
Created an attachment (id=20311)
--> (http://bugs.winehq.org/attachment.cgi?id=20311)
Text output to STDERR/STDOUT during run, and resulting crash of application
When attempting to run ASD's "Lifeforce" demo the program complains about the
absence of the "Microsoft Video 1" codec. The demo does run, flawlessly I might
add, without the above codec with the only "problem" being that the demo
voluntarily disabled the small amount of in-demo video and notifies the user of
this before running with an 'OK' dialog box. However, if one attempts to supply
the missing codec by overriding 'msvidc32.dll' with the native Microsoft
version, the demo crashes. The crash is always reproducible, stemming from a
null reference at one specific location/instruction in the program text. This
behavior does not, of course, manifest itself if the program is run natively
under, say, Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=14695
Summary: Lifeforce demo misses codecs
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Lifeforce demoscene production (download here:
http://pouet.net/prod.php?which=31571) displays an error message (at startup)
that some video codec (Microsoft Video 1) is missing. Then, it runs but do not
display some videos. Otherwise it runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=22344
Summary: Die Völker: upside down Cinepak intro video with
greenish colors
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: iccvid
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=27338)
--> (http://bugs.winehq.org/attachment.cgi?id=27338)
+iccvid,+msvideo log (with wine-1.1.18)
Wine with a native amstream and quartz renders the first intro video
(intro.avi) of "Die Völker / The Alien Nations" upside down and in wrong
colours, with a strong green stain. Bug #17893 explains why WINEDLLOVERRIDE is
needed. Actually, there are two issues with the Cinepak codec:
A) The iccvid codec refuses a BITMAPINFOHEADER with negative height.
B) Native amstream tries hard to find a suitable transform. Alas, the codec
does not refuse to convert into YUY2 or similar uncompressed formats, which I
believe explains the greenish colour.
This log snippet about A) shows the use of a negative height in the header of
the uncompressed format, which indicates a top-down DIB according to MSDN
http://msdn.microsoft.com/en-us/library/dd183376.aspx
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 24
height = -360
width = 640
compr = "\x00\x00\x00\x00"
This log snippet about B) shows how native amstream queries about decompressing
into YUY2 and other similar fcc formats like UYVY (see log).
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 16
height = 360
width = 640
compr = "YUY2"
This video displays fine using Wine's built-in mciavi.
What's obscure to me is why is this video rendered upside down with native
amstream and quartz? Negative heights are returned by the iccvid codec with
BADFORMAT, so it is a priori not responsible for the inversion.
a) Is this a bug in native amstream, forgetting that it did not obtain
a top-down decompressor?
b) Is Wine's understanding of top-down the opposite of what native uses?
c) Is the codec's understanding of bottom-up wrong?
What made me curious is the need to change the FFmpeg msvideo1 code for Wine:
the original code would render videos upside down. And iccvid similarly
contains #ifdef ORIGINAL code to invert the orientation.
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http://bugs.winehq.org/show_bug.cgi?id=29852
Bug #: 29852
Summary: Star Trek Birth of the Federation - No Videos
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Although it doesn't affect gameplay, when you load game, create game and
complete game you are supposed to get a video to watch. The game doesn't play
them.
Now it could be a missing codec? The videos play in mplayer fine (the intro is
bizzare where its a mute video and a wav plays at same time).
Attachment is mplayer output for the new game as Romulans video.
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http://bugs.winehq.org/show_bug.cgi?id=25180
Summary: Clonk Endeavour's intro video is not rendered
correctly
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.clonk.de/ce.php?lng=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The intro has several problems.
For example it should be rendered in mostly color just like when playing with
Totem.
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