https://bugs.winehq.org/show_bug.cgi?id=48981
Bug ID: 48981
Summary: Riot Vanguard (Riot Games) needs Microsoft Kernel Mode
Cryptographic Primitives Library 'cng.sys'
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. There are some fixes required prior to come to this place. I'll
create/reference more bug reports later for them.
There is a public document which describes the module and the API:
https://csrc.nist.gov/csrc/media/projects/cryptographic-module-validation-p…
--- quote ---
Microsoft Windows7 Kernel Mode Cryptographic Primitives Library (cng.sys)
Microsoft Windows 7 Operating System
FIPS 140-2 Security Policy Document
This document specifies the security policy for the Microsoft Kernel Mode
Cryptographic Primitives Library (CNG.SYS) as described in FIPS PUB 140-2.
January 16, 2013
Document Version: 2.2
--- quote ---
--- snip ---
...
The vgk service is starting.
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\winedevice.exe" at 0x140000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at
0x7f39a2c80000: builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at
0x7f39a2aa0000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\ntoskrnl.exe" at 0x180000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\ucrtbase.dll" at
0x7f39a2970000: builtin
002d:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll"
at 0x9b0000: PE builtin
002f:trace:ntoskrnl:ZwLoadDriver
(L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk")
002f:trace:ntoskrnl:open_driver opened service for driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk"
002f:trace:ntoskrnl:IoCreateDriver (L"\\Driver\\vgk", 00000001800132F0)
002f:trace:ntoskrnl:load_driver loading driver L"C:\\Program Files\\Riot
Vanguard\\vgk.sys"
002f:err:module:import_dll Library cng.sys (which is needed by L"C:\\Program
Files\\Riot Vanguard\\vgk.sys") not found
002f:trace:ntoskrnl:IoDeleteDriver (0000000000723070)
002f:trace:ntoskrnl:ObDereferenceObject (0000000000723070) ref=0
002f:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk": c0000142
DLL initialization failed.
--- snip ---
Only two 'cng.sys' functions are currently imported:
--- snip ---
$ winedump -j import vgk.sys
Contents of vgk.sys: 3196560 bytes
Import Table size: 00000050
offset 0001e090 cng.sys
Hint/Name Table: 00022108
TimeDateStamp: 00000000 (Thu Jan 1 01:00:00 1970)
ForwarderChain: 00000000
First thunk RVA: 0001B028
Thunk Ordn Name
0001b028 8 BCryptDestroyHash
0001b030 1 BCryptCloseAlgorithmProvider
...
Done dumping vgk.sys
--- snip ---
$ wine --version
wine-5.6-258-gf31a29b8d1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51684
Bug ID: 51684
Summary: quartz:systemclock gets out of order timestamps on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:systemclock fails almost systematically on Windows because it gets out
of order timestamps:
systemclock.c:191: Test failed: Got timestamps 7810060000, 7810000000,
7810060000.
https://test.winehq.org/data/patterns.html#quartz:systemclock
This happens on Windows 7 to Windows 10 21H1, on real hardware as well as in
the VMs.
This test was introduced by the following commit:
commit ff231dad75dd9e9dccba52ec41e1a5eb879b9cdc
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Mon Jul 19 22:25:26 2021 -0500
quartz/tests: Check that system clock measurements are in sequence instead
of comparing absolute time.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The issue was also reported by the TestBot at the time:
https://www.winehq.org/pipermail/wine-devel/2021-July/190951.html
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https://bugs.winehq.org/show_bug.cgi?id=51677
Bug ID: 51677
Summary: Resident Evil 4 HD crashes when gameplay starts
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 79c102d6bec81b79e10290f23e9ac3816da6b58f
Distribution: ---
wine: Unhandled page fault on execute access to 7D25CD50 at address 7D25CD50
(thread 0024), starting debugger...
Last good commit is 6b277dc89d5532b83dc4116d7eba70e88d508fa0
Next 308a5e7c4d01525184b057058949c68c0ee77dba makes the game unable to launch.
308a5e7c4d01525184b057058949c68c0ee77dba +
79c102d6bec81b79e10290f23e9ac3816da6b58f cause this issue.
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https://bugs.winehq.org/show_bug.cgi?id=46472
Bug ID: 46472
Summary: Linux kernel 4.19 breaks startup of BO2 due to change
in PTRACE_POKEUSER hw breakpoint behavior
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
Created attachment 63297
--> https://bugs.winehq.org/attachment.cgi?id=63297
linux 4.19 commit bd14406b78e6daa1ea3c1673bda1ffc9efdeead0
I bisected Linux 4.18 to 4.19 to find this commit which stops BO2 from
launching under any version of wine from 3.12 to 4.0-rc6, attachment below.
For convenience I hand-reverted the file kernel/events/hw_breakpoint.c as
follows :
/**
* modify_user_hw_breakpoint - modify a user-space hardware breakpoint
* @bp: the breakpoint structure to modify
* @attr: new breakpoint attributes
*/
int modify_user_hw_breakpoint(struct perf_event *bp, struct perf_event_attr
*attr)
{
int err;
/*
* modify_user_hw_breakpoint can be invoked with IRQs disabled and
hence it
* will not be possible to raise IPIs that invoke __perf_event_disable.
* So call the function directly after making sure we are targeting the
* current task.
*/
if (irqs_disabled() && bp->ctx && bp->ctx->task == current)
perf_event_disable_local(bp);
else
perf_event_disable(bp);
#if 0
/* new logic : >= kernel 4.19 */
err = modify_user_hw_breakpoint_check(bp, attr, false);
if (!bp->attr.disabled)
perf_event_enable(bp);
return err;
#else
/* old logic : <kernel 4.19 */
if (!attr->disabled) {
err = modify_user_hw_breakpoint_check(bp, attr, false);
if (err)
return err;
perf_event_enable(bp);
bp->attr.disabled=0;
}
return 0;
#endif
}
I examined some wine source code and found many instance of use of
PTRACE_POKUSER. I don't know enough about this function to know if this kernel
commit directly breaks the wine code, or some other fault in wine code is
indirectly triggering the problem. Using "old logic" in the file
hw_breakpoints above enables kernel 4.19 to start BO2 with 4.0-rc6 (and most
likely others).
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https://bugs.winehq.org/show_bug.cgi?id=51919
Bug ID: 51919
Summary: New sal.h macros break libstdc++ includes in wineg++
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Distribution: ---
https://github.com/wine-mirror/wine/commit/dfdf56fbe47f8ff50ebe533e6d73f2de…
added a bunch of new (empty) macros. These macros include definitions for __in
and __out. These names are used often for function arguments in libstdc++,
whose
headers now no longer compile under Wine 6.20's wineg++ after including
windows.h. A minimal example of the problem is this:
#include <windows.h>
#include <algorithm>
int main(int argc, char *argv[]) { return 0; }
Compiling the above with `wineg++ --std=c++20 <filename>.cpp` with GCC 11.1 now
results in 977 lines of compiler errors.
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https://bugs.winehq.org/show_bug.cgi?id=51856
Bug ID: 51856
Summary: access violation at emfdc_delete_object+0x17
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: savelov(a)gmail.com
Distribution: ---
Created attachment 70763
--> https://bugs.winehq.org/attachment.cgi?id=70763
backtrace
starting with wine 6.16 riched20.dll crashes when calling gdi32.DeleteObject in
emfdc_delete_object+0x17 [Z:\usr\src\packages\BUILD\dlls\gdi32\emfdc.c:224]
application: samo-tour 5.3
wine config - winetricks riched20
use case - launch fastreport module, render rich text report
result - shows an error - Access violation at address 6C9CE4D7 in module
'gdi32.dll'. Read of address 000000A8
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https://bugs.winehq.org/show_bug.cgi?id=50088
Bug ID: 50088
Summary: Memento Mori needs WMReaderAdvanced2_OpenStream
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Error: "Cannot initialize windows media video playback."
fixme:wmvcore:WMReaderAdvanced2_OpenStream (0855A508)->(0844E1A0 0844E668
0844E668)
Works after installing WMP10.
wine-5.20-141-g03eaa2cc93e
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https://bugs.winehq.org/show_bug.cgi?id=48791
Bug ID: 48791
Summary: Multiple games have sound stuttering when using FAudio
(Sniper Elite series, Resident Evil 0 HD Remaster,
Homesick)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
For Sniper Elite V2 and 3 after starting a new game sound in an intro gets
stuttering after a while.
Resident Evil has stuttering during dialogs only. (starts after
d98fda29bbd60053885a63706e268edb8fe536ed)
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https://bugs.winehq.org/show_bug.cgi?id=46801
Bug ID: 46801
Summary: Hitman: Sniper Challenge crashes on startup when using
FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63822
--> https://bugs.winehq.org/attachment.cgi?id=63822
backtrace
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 2770054660
Ignoring received block reference with non-registered memfd ID = 2770054660
wine-4.3-188-gab7756619c
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https://bugs.winehq.org/show_bug.cgi?id=51719
Bug ID: 51719
Summary: _pclose() does not cause child stdin to report EOF
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andres(a)winehq.anarazel.de
Distribution: ---
Created attachment 70602
--> https://bugs.winehq.org/attachment.cgi?id=70602
regression test showing the bug
Hi,
Normally when the write end of a pipe is closed, the read end should see that
upon further reads. However wine's _popen()/_pclose() do not work that way - a
child's read from stdin blocks after the parent's _pclose().
I've attached a patch to the tests to show the problem. The tests hang, but
should succeed.
I reproduced this on git commit 8b9f1e12841298591387e2b7590191610a37986e
Regards,
Andres
PS: I encountered this because I was trying to fix a bug in the windows port of
postgres without having to use windows...
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https://bugs.winehq.org/show_bug.cgi?id=51937
Bug ID: 51937
Summary: Resident Evil 6 stops to a black screen instead of
playing videos (needs WMSyncReader_GetOutputProps)
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0600:fixme:wmvcore:WMSyncReader_GetOutputProps (01D0A4E0)->(0 2C0FFED0): stub!
wine-6.20-159-g80a30625a70
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https://bugs.winehq.org/show_bug.cgi?id=51921
Bug ID: 51921
Summary: Audio problems and crashes with Unreal Engine 4 due to
error in F3DAudio.c:349
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 70879
--> https://bugs.winehq.org/attachment.cgi?id=70879
The error message.
When one runs the games Obduction or RiME , which are both based on Unreal
Engine 4, with Wine commit d8be85863fedf6982944d06ebd1ce5904cb3d4e1 or later,
noise is output instead of audio, and an error occurs in F3DAudio.c, line 349,
and the error message "pDspSettings->DstChannelCount == ChannelCount &&
"Invalid channel count, DSP settings and speaker configuration must agree"" is
shown. Screenshots are attached. The game will then exit or eventually crash.
This commit and the previous one makes use of new code to process audio, so the
error seems directly related to that.
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https://bugs.winehq.org/show_bug.cgi?id=51851
Bug ID: 51851
Summary: Resident Evil 6 fails to play videos
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0710:fixme:wmvcore:WMSyncReader_OpenStream (01D01CE8)->(0C137D50): stub!
0710:fixme:wmvcore:WMSyncReader_GetOutputCount (01D01CE8)->(2C75FED8): stub!
Workaround 1: Installing WMP 10
Workaround 2: Rename 're6title.wmv' to something else in
'GameFolder/nativePC/movie' and create an empty file with the same name.
wine-6.18-479-g56360888717
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https://bugs.winehq.org/show_bug.cgi?id=46000
Bug ID: 46000
Summary: Crash in _FindAndUnlinkFrame+0x72() in ucrtbase
(0x0033f128) with SuperTux 0.6.0 nightly build
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62568
--> https://bugs.winehq.org/attachment.cgi?id=62568
backtrace
When trying to start a SuperTux Nightly build using wine 3.18, it crashes
immediately at launch.
$ openssl sha256 SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
SHA256(SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi)=
b1619d9b964ec6fa858e0310f62728b978a3bf5b00cdc1689398b5c8ae3188a8
$ wine --version
wine-3.18
Download:
https://ci.appveyor.com/project/supertux/supertux-9ml4d/builds/19503980/art…
Alternative Download:
http://tobbi.bplaced.net/krams/SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
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https://bugs.winehq.org/show_bug.cgi?id=43546
Bug ID: 43546
Summary: Image manipulation in astrotoaster causes repeatable
crash
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jh.xsnrg(a)gmail.com
Distribution: ---
Created attachment 58949
--> https://bugs.winehq.org/attachment.cgi?id=58949
astrotoaster crash backtrace
Astrotoaster runs with default settings, but trying to manipulate and convert
images, the attached backtrace is created every time.
Works fine in native windows and windows VMs.
To reproduce, download (free) astrotoaster application:
http://www.astrotoaster.com/download/SetupAstroToaster_205a.msi?attredirect…
put a couple fits files in a folder from a set for image stacking, and
configure the image directory in the application to point to the folder with
the fits files in it.
Click on the buttons labeled "monitor", "refresh" and "stack"
A viewer window will pop up with a dark image that needs adjusting. Click the
color adj button and move the "expand" slider to any value, then click the
"apply E/G" button to reproduce the crash. It may have already crashed before
this.
convert.exe is the module with the crash.
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https://bugs.winehq.org/show_bug.cgi?id=44055
Bug ID: 44055
Summary: Affinity Designer Crashing on launch
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: buliinwhite(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59755
--> https://bugs.winehq.org/attachment.cgi?id=59755
Crash Report
After Successful Installation of affinity-designer-1.6.1.93.exe see bugreport:
https://bugs.winehq.org/show_bug.cgi?id=44048
i try to launch Designer.exe but its Crash.
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https://bugs.winehq.org/show_bug.cgi?id=51951
Bug ID: 51951
Summary: configure says that libsane development files are not
found even though they are present
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.drew(a)yahoo.com
Distribution: ---
Created attachment 70930
--> https://bugs.winehq.org/attachment.cgi?id=70930
Config log at cf5bad0ecc8976c66ecf73d987b870d917e625ba
Commit cf5bad0ecc8976c66ecf73d987b870d917e625ba added the following warning to
the configure process.
configure: libsane 64-bit development files not found, scanners won't be
supported.
This warning wasn't shown before this commit. My system is Ubuntu 20.04.
dpkg -l | grep libsane-dev shows
ii libsane-dev:amd64 1.0.29-0ubuntu5.2
amd64 API development library for scanners [development files]
ii libsane-dev:i386 1.0.29-0ubuntu5.2
i386 API development library for scanners [development files]
A gziped config.log for running configure at
cf5bad0ecc8976c66ecf73d987b870d917e625ba is attached.
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https://bugs.winehq.org/show_bug.cgi?id=51914
Bug ID: 51914
Summary: Color picker doesn't render with custom themes
Product: Wine
Version: 6.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70865
--> https://bugs.winehq.org/attachment.cgi?id=70865
The dialog
Steps to reproduce:
1) Install and configure Wine to use any Windows XP theme - I'm using Zune
Style
2) Run any application which uses the Win32 color picker, e.g. MS Paint from
Windows XP (Menu -> Colors -> Edit colors) or IrfanView -> F12.
3) Call the color picker
Actual results: colors and boxes are not rendered
Expected results: everything on the screen
Additional info: moving the dialog out of the screen and back in fixes the
issue
This is probably a dupe of bug 6682 but I'm not sure since theming is involved.
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https://bugs.winehq.org/show_bug.cgi?id=51815
Bug ID: 51815
Summary: DocumentProperties broken by last update
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: incubusrk(a)gmail.com
Distribution: ---
Last update cause DocumentProperties return -1 for existing printer.
GetLastError return 193
For wine 6.17 and lower it's work correct
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https://bugs.winehq.org/show_bug.cgi?id=48377
Bug ID: 48377
Summary: Home Designer Suite 21.3.1.1x64 hangs on mouse button
release when drawing wall
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66130
--> https://bugs.winehq.org/attachment.cgi?id=66130
Wine terminal output
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied.
After starting home designer and opening a new plan, I am trying to draw my
first wall.
Left mouse button down sets the starting location of the wall, and as I move
the mouse the display is continuously updated with the new wall length. When I
release the left mouse button to set the end location, the wine window stops
being updated, the mouse cursor disappears while the mouse position is inside
the wine window, and my system is otherwise idle. I have to ctrl-C in the
terminal window where I started wine to kill it.
I've attached the terminal output from Wine. At the end of the output I added
some text that appeared after I used ctrl-C to kill wine.
I'll also attach the output that Home Designer logged as it ran.
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https://bugs.winehq.org/show_bug.cgi?id=51979
Bug ID: 51979
Summary: Sending of Midi SysEx Events not working
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
The sending of midi SysEx events to an external device like a keyboard fails.
SysEx events are very common like all the midi reset events.
Component: dlls\winecoreaudio.drv
File: midi.c
This is related to coreaudio, alsa is OK.´
The issue is that SysEx events are encapsulated by 0xF0, 0xF7. These
encapsulated bytes are stripped before the routine MIDIOut_LongData is called.
In MIDIOut_LongData the following happens:
Warning
"The allegedly system exclusive buffer is not correct. Please report with MIDI
file"
Errors
"Add missing 0xF0 marker at the beginning of system exclusive byte stream"
"Add missing 0xF7 marker at the end of system exclusive byte stream"
But the event is being sent to the external port as if the encapsulated bytes
would exist.
I use a Yamaha keyboard. This macOS driver has been recently upgraded for macOS
Big Sur, Monterey. This driver now fails.
================================
Comparing the same situation for the alsa driver
Component: dlls\winealsa.drv
File: midi.c
The equivalent to MIDIOut_LongData of coreaudio here is modLongData.
In modLongData the encapsulated bytes are added in case they are missing.
I recommend to add the same tolerant step to MIDIOut_LongData as well.
Unfortunately, tracing of a midi file was not possible because both routines
crash when trace is active for dwBufferLength=2 which is a regular case even
for long midi data.
Further, there is a comment in both files "but it seems to be used only for
midi input". This is not the case. LongData are used for midi out, too.
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https://bugs.winehq.org/show_bug.cgi?id=51977
Bug ID: 51977
Summary: winefile: Add/Remove Programs rundll32.exe is windowed
but not properly controllable by the window manager
(missing from Task Manager)
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grahamperrin(a)gmail.com
Created attachment 70966
--> https://bugs.winehq.org/attachment.cgi?id=70966
Screenshot: Add/Remove Programs missing from Task Manager
If Wine File Manager is used to open Add/Remove Programs, then there is:
* a window for Add/Remove Programs
– but no separate listing for the window in (for example)
Task Manager of KDE Plasma.
After Wine File Manager closes:
* there remains a window that's not in Task Manager
– screenshot attached.
% pkg info -x wine
wine-6.0.1_5,1
wine-proton-6.3.2_3
winetricks-20210825
% uname -aKU
FreeBSD mowa219-gjp4-8570p-freebsd 14.0-CURRENT FreeBSD 14.0-CURRENT #113
main-n250242-eab5358b908: Mon Oct 25 05:40:35 BST 2021
root@mowa219-gjp4-8570p-freebsd:/usr/obj/usr/src/amd64.amd64/sys/GENERIC-NODEBUG
amd64 1400039 1400039
%
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https://bugs.winehq.org/show_bug.cgi?id=9027
--- Comment #64 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 70957
--> https://bugs.winehq.org/attachment.cgi?id=70957
console output with wine-6.20
Bug still occurs with wine-6.20.
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https://bugs.winehq.org/show_bug.cgi?id=40667
Bug ID: 40667
Summary: Cossacks - European Wars: Intro videos cropped and not
full screen
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Other
Created attachment 54537
--> https://bugs.winehq.org/attachment.cgi?id=54537
Screenshot
When I launch the GOG version of Cossacks - European Wars, the intro videos
begin to play but they are cropped to a small square in the corner of the
screen.
I am attaching a screenshot that should be much more helpful than my
description.
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Some additional info about my system (just in case):
Distro: Linux Mint 17.3 (64 bit)
Kernel: 4.4.0-21-generic
Graphics: Proprietary NVIDIA 364.19
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