https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
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https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
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https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
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https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
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http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
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https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
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https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
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http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
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https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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