http://bugs.winehq.org/show_bug.cgi?id=28659
Bug #: 28659
Summary: rpcrt4/server test crashes on 32-bit FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36831
--> http://bugs.winehq.org/attachment.cgi?id=36831
backtrace
The rpcrt4/rpc test fails as well, but that may be related to missing ntlm_auth
(which I haven't found how to satisfy on FreeBSD). The server test shows that
same error, but also crashes, so something nastier is going on.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=22904
Summary: Register URL protocol handlers under Linux
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
winemenubuilder is able to automatically register file type associations and
build menus under Linux, when triggered by an application under wine.
It would be great if the same thing were true for protocol handlers, so that
these would become registered in much the same way as when using gconftool in
gnome:
gconftool -s /desktop/gnome/url-handlers/spotify/command 'wine
c:\\spotify\\spotify.exe %s' --type String
gconftool-2 -s /desktop/gnome/url-handlers/spotify/enabled --type Boolean true
Would this be possible, hard, or maybe not a good idea?
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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http://bugs.winehq.org/show_bug.cgi?id=20474
Summary: Wine can't be built with GCC in C99 mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
For multiple reason, wine can't be built by GCC in C99 mode ( --std=c99 ).
In particular, wine rely on GCC behavor regarding to extern inline.
It produces errors regarding asm construct conflicting with extern
inline symbols.
It produces errors with multiple defination of inline function in object files.
According to this, it seems that wine is not compatible with C99, but rely a
lot on GCC specific behavor.
See also bug #20306
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https://bugs.winehq.org/show_bug.cgi?id=48247
Bug ID: 48247
Summary: Darksiders 2 (GOG) crashes after intro
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzielcke(a)z-51.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65912
--> https://bugs.winehq.org/attachment.cgi?id=65912
log + crash dump with wine-4.20 (staging)
Darksiders 2 directly crashes after the intro.
This is on Debian unstable with the official winehq-staging 4.20 packages for
bullseye
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http://bugs.winehq.org/show_bug.cgi?id=16552
Summary: CreateIoCompletionPort fails in Chromium unit tests
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://src.chromium.org/viewvc/chrome/trunk/src/base/message_pump_win.cc
contains the code
port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
DCHECK(port_.IsValid());
...
HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
DCHECK(port == port_.Get());
The DCHECK fires when running one of the Chromium unit tests:
wine Debug/ui_tests.exe
...
001b:Call KERNEL32.CreateFileW(00ed7208
L"\\\\.\\pipe\\chrome.ChromeTestingInterface:8.1",c0000000,00000000,00000000,00000003,40110000,00000000)
ret=010e0220
001b:Ret KERNEL32.CreateFileW() retval=000000c0 ret=010e0220
...
0021:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=01a304b3
0021:Ret KERNEL32.CreateIoCompletionPort() retval=000000c8 ret=01a304b3
0021:Call KERNEL32.CreateIoCompletionPort(000000c0,000000c8,00ed5aa0,00000001)
ret=01a30760
trace:ntdll:NtSetInformationFile
(0xc0,0x7cdee318,0x7cdee320,0x00000008,0x0000001e)
0021:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=01a30760
0021:Call KERNEL32.OutputDebugStringA(00ed95a8
"[26:33:1249:FATAL:message_pump_win.cc(428)] Check failed: port == port_.Get().
\r\n") ret=019a7af3
I think it's failing in wineserver for some reason during NtSetInformationFile
in set_completion_info.
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https://bugs.winehq.org/show_bug.cgi?id=48004
Bug ID: 48004
Summary: winserver memory overflow
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: heiko(a)stark-jena.de
Distribution: ---
with default and 'wineserver -d2 -f -p10' settings
I run simulations with the software Opensim (https://opensim.stanford.edu/) and
restart the Opensim one after the other with a script. This seems to cause a
memory overflow (> 64 GB).
Kill wineserver helps to fix the memory overflow.
Is there a way to debug this?
Best regards,
Heiko
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https://bugs.winehq.org/show_bug.cgi?id=49988
Bug ID: 49988
Summary: NosTale (and probably some other games) doesn't handle
mouse clicks correctly
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 68390
--> https://bugs.winehq.org/attachment.cgi?id=68390
Wine-staging 5.19 log
Releated issues:
https://bugs.winehq.org/show_bug.cgi?id=42999https://bugs.winehq.org/show_bug.cgi?id=21739
Some info:
Tested the issue with wine and wine-staging.
Bug persists in 5.17, 5.18, 5.19 versions of wine.
I have installed Arch Linux on r5 3600/rx5700 XT.
I use D9VK (newest) for improvements of performance.
Installing dinput8 is not fixing anything.
I use Sway/wlroots on wayland, also I own newest kernel.
Game works as should on steam proton with same version of D9VK.
OpenGL backend works fine.
Wine log in attachement.
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https://bugs.winehq.org/show_bug.cgi?id=47848
Bug ID: 47848
Summary: Graphical glitches in "The suffering" game
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 65353
--> https://bugs.winehq.org/attachment.cgi?id=65353
wine 1.5.17, good
My system is Ubuntu 18.04.2
RX560 on Mesa 19.08
Last good wine version for this game is 1.5.17. Starting from 1.5.18 3D not
shown, just HUD over black screen. But in some of later versions (somewhere
between 1.7 and 2.0) bug was kind of half-fixed, at least starting from 2.0 3D
is not all black, bus only some planes - floor, for example. Unfortunately I
can't test versions between 1.7 and 2.0 because it this versions game just not
fails to start with "X Error of failed request: BadWindow (invalid Window
parameter)".
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http://bugs.winehq.org/show_bug.cgi?id=19534
Summary: Office 2007 menu button loses focus
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22740)
--> (http://bugs.winehq.org/attachment.cgi?id=22740)
wine-1.1.26-231-gfe9d360 console output
I can't take a screenshot because it also loses focus, so I hope this makes
sense.
The Office 2007 apps have had their sensible menus replaced with a button in
the top left of the window.
The problem occurs when hovering over one option (say Send) so that it's
sub-menu opens, then moving the cursor over to another menu option (say Print).
The menu closes. This doesn't happen under Windows.
Tested Excel and Word. Can't really test the other apps as they have their own
problems preventing them from starting.
Nothing new is printed in the console when this happens, but log attached.
Went back to Wine 1.1.11 to check for a recent regression but problem occurs
there too. Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=32206
Bug #: 32206
Summary: Primer Premier 6.12 doesn't draw its UI
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.premierbiosoft.com/DATAFILES/PP612Installer
Win32.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42481
--> http://bugs.winehq.org/attachment.cgi?id=42481
Screenshot: primer premier 6.12 doesn't draw its UI
1. install Primer Premier
$ wine PP612InstallerWin32.exe
2. start
$ cd ~/.wine/drive_c/Program\ Files/Primer\ Premier\ 6.12
$ wine Primer\ Premier\ 6.exe
Expect result:
The UI should be draw completed as Screenshot:
primer-premier-6-with-workaround.png
Actual result:
The UI doesn't draw at first, if you move the mouse onto Primer Premier, then
some parts of the UI draws but still not complete.
See screenshot primer-premier-doesnt-draw.png
Workaround:
Setting a virtual desktop, start Primer Premier, carefully move the mouse onto
the title bar of Primer Premier.
fixme:win:EnumDisplayDevicesW ((null),0,0x30e850,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x30e850,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31f444,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x31f6b4,0x00000000), stub!
fixme:font:freetype_SelectFont Untranslated charset 255
fixme:imm:ImmGetOpenStatus (0x4452438): semi-stub
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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http://bugs.winehq.org/show_bug.cgi?id=23008
Summary: winhelp: Popups disappear immediately and are the
wrong size
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28516)
--> (http://bugs.winehq.org/attachment.cgi?id=28516)
ONLCFG.HLP compressed with bzip2
Links in help files which open pop-ups are broken in Wine winhlp32. (These
links typically appear in green with a dotted underline.)
What should happen: the popup appears when the link is clicked, and remains
present when the user releases the mouse button.
What actually happens: the popup appears, but vanishes when the user releases
the mouse button. The popup is the wrong size, and has scrollbars on the right
and bottom edges. (It's impossible to use the scrollbars since the popup
disappears when the button is released.) Some popups have text missing.
Example:
Open the attached ONLCFG.HLP file in Wine winhlp32. Click "How do I?". Click
"Letting your Intuit software ...". Click each of the underlined links: dial
type, dialing prefix and disable call waiting. Notice there is no text other
than the heading in the dialing prefix and disable call waiting popups. Click
Tell me more. The popup which appears contains links to other pages in the help
file, but it's impossible to select them due to the popup vanishing on mouse
release.
Compare with using winhlp32.exe from Windows under Wine to view that file.
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https://bugs.winehq.org/show_bug.cgi?id=41345
Bug ID: 41345
Summary: One Way Heroics: music does not play while in the game
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55694
--> https://bugs.winehq.org/attachment.cgi?id=55694
Terminal output Wine 1.9.18 launching and playing the game
One Way Heroics does not play any music while actually playing the game. The
game's music is played while in the main menu or any other screen except for
the actual game.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48687
Bug ID: 48687
Summary: Wont run Acwebbrowser.exe has encountered a serious
problem and needs to be closed
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmiller45383(a)gmail.com
Distribution: ---
Created attachment 66552
--> https://bugs.winehq.org/attachment.cgi?id=66552
Error text
It will not run Autodesk app
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https://bugs.winehq.org/show_bug.cgi?id=45670
Bug ID: 45670
Summary: WeChat requires explicitly setting locale for Chinese
to be displayed.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lockywolf(a)gmail.com
Distribution: ---
So I'm trying to run WeChat on Wine.
If all required configuration steps are performed (such as installing the
native riched), I can run it almost flawlessly with the following command-line:
LC_ALL=zh_CN.utf8 wine WeChat.exe
If the locale is not set, then WeChat displays Chinese characters as tofu.
On Windows, however, there is not need to run WeChat through AppLocale, or,
basically, set the locale in any way, WeChat still runs fine, displaying all
Chinese needed.
There should be some way to avoid explicitly setting locale when running
WeChat.
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https://bugs.winehq.org/show_bug.cgi?id=46374
Bug ID: 46374
Summary: GUI Crash when starting Positive Grid BIAS FX -
CefSubprocess.exe
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: other(a)jan-feld.de
Distribution: ---
Created attachment 63116
--> https://bugs.winehq.org/attachment.cgi?id=63116
Crash-Log from Positive Grid BIAS FX GUI-Crash.
When starting Positive Grids BIAS FX wine/the GUI crashes in
"CefSubprocess.exe".
I can get sounds out of it even after the crash. When i start it with Carlas
Bridge-Mode i can even modify some of its parameters but i still can't get no
GUI to modify it like it should be. It seems to have some problems with some
GUI components when using libcef.
System:
Arch Linux 4.19.12
Wine 4.0-rc3
Crash-Log attached below.
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https://bugs.winehq.org/show_bug.cgi?id=42334
Bug ID: 42334
Summary: Worms World Party from Steam shows black square for a
few seconds and does not start
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amarel(a)amarel.info
Distribution: ---
Created attachment 57096
--> https://bugs.winehq.org/attachment.cgi?id=57096
winedbg log
Worms World Party from Steam shows black square for a few seconds and does not
start. Tested on wine 1.6 and wine staging 2.0. Debug log included.
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http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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https://bugs.winehq.org/show_bug.cgi?id=47748
Bug ID: 47748
Summary: Phobos 1953 crashes at launch
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 65230
--> https://bugs.winehq.org/attachment.cgi?id=65230
backtrace
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032DB9C 1 C) semi-stub
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Installing native VC++ 2005 helps.
It may also be necessary to create an empty full.fx file in
'GameFolder\Data\effect'
wine-4.15-104-g765815729f
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https://bugs.winehq.org/show_bug.cgi?id=43878
Bug ID: 43878
Summary: KERNEL32.dll.GetQueuedCompletionStatusEx not
implemented
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Distribution: ---
Created attachment 59488
--> https://bugs.winehq.org/attachment.cgi?id=59488
full error message
Unhandled exception: unimplemented function
KERNEL32.dll.GetQueuedCompletionStatusEx called in 32-bit code (0x7bc79259).
This prevents testing Linux->Windows-cross-compiled programs in Rust that use
Mio/Tokio.
The program works a bit, but when it's waiting time, there is the crash.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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