https://bugs.winehq.org/show_bug.cgi?id=50206
Bug ID: 50206
Summary: Cinebench R23 fails to start (needs dcomp.dll
implementation?)
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: ---
Created attachment 68717
--> https://bugs.winehq.org/attachment.cgi?id=68717
Cinebench R23 Windows 10 Wine log
As I've said in the title, CInebench R23 fails to start probably because of
missing dcomp.dll which is needed by one of the app's important libraries and
thus the app spits out a bunch of warnings and then closes (with both Windows 7
and Windows 10 versions set in Wine)
I've tried to copy a 64-bit dcomp.dll from a Windows 10 installation, but there
are even more errors of libraries missing (and I can't locate them all)
I'm also using wine-staging. but I doubt that's going to affect anything in
this case
Log with Windows 10 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=50459
Bug ID: 50459
Summary: Unimplemented function
dcomp.dll.DCompositionCreateDevice called in 64-bit
code (Studio One 5)
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69083
--> https://bugs.winehq.org/attachment.cgi?id=69083
Winedbg log file
I'm running Ubuntu 20.10, Wine-6.0-rc5 and have installed Studio One 5
Professional (music production program) into it's own prefix. The program does
not open at all and crashes when I run it with the following error:
wine: Call from 000000007B01135E to unimplemented function
dcomp.dll.DCompositionCreateDevice, aborting
wine: Unimplemented function dcomp.dll.DCompositionCreateDevice called at
address 000000007B01135E (thread 0244), starting debugger...
I have installed the following libraries: corefonts, atmlib, d3dcompiler43,
d3dx9, d9vk/dxvk, fontsmooth-rgb, gdiplus_winxp, msxml3, msxml6, vcrun2008,
vcrun2010, vcrun2012
I have tried it on wine-stable as well (5.0) but it still won't load. Any help
would be appreciated. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=50357
Bug ID: 50357
Summary: Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vojtech.dockal(a)gmail.com
Distribution: ---
Created attachment 68955
--> https://bugs.winehq.org/attachment.cgi?id=68955
Backtrace
Star Stable Online crashes with unimplemented function
dcomp.dll.DCompositionCreateDevice2 called in 32-bit code (0x7b010bf6).
Steps to reproduce:
1) Download installer from
https://launcher-data.starstable.com/Star+Stable+Online+Setup+2.6.0.exe and
install it
- Run launcher
- Launcher crashes
Backtrace is included in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=30550
Bug #: 30550
Summary: Invisibles sprites in Rayman Origins
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.luraine(a)gmail.com
Classification: Unclassified
Created attachment 39961
--> http://bugs.winehq.org/attachment.cgi?id=39961
Screenshot that shows the bug.
They are missing sprites on rayman origins. For exemple ropes and other things
that rayman catch are invisible. I'm using an up to date archlinux with nvidia
295.40. The game run smoothly.
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https://bugs.winehq.org/show_bug.cgi?id=37355
Bug ID: 37355
Summary: Tages Protection v5.x needs ntoskrnl
'MmMapLockedPagesSpecifyCache' implementation
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
reported here: https://github.com/compholio/wine-compholio/issues/80
Michael Müller from FDS team:
--- quote ---
Sadly this is not enough to make the Tages copy protection happy. The issue you
are now running into is:
fixme:ntoskrnl:MmMapLockedPagesSpecifyCache (0x111988, 0, 1, (nil), 0, 32):
stub
The MmMapLockedPagesSpecifyCache command is used to map memory of a process
into the kernel, so that a kernel driver can write / read it. This is necessary
since the kernel does not share the same address space as the process. The
problem is that this command is a stub and always returns 0 as mapped address.
The Tages protection does not check for NULL pointers and tries to write to the
address resulting in:
wine: Unhandled page fault on write access to 0x00000000 at address 0x57fe27
(thread 0018), starting debugger...
The problem is that there is no way to properly implement this on Linux since
there is no way to simply map the memory of a different process if you are not
inside the kernel. Since wine is no kernel module it can only use memory of
different processes, when they explicitly create it as shared memory block.
Sadly you can not declare a memory block as shared after it was allocated, so
this does not help implementing this command.
Anyway in the case of the Tages protection we have some luck since it seems
like the process is paused (I think it was waiting for the response of the
DeviceIoControl function) while the memory is changed by the windows kernel
driver. This allows us to emulate the mapping of the memory by using
ReadProcessMemory and WriteProcessMemory. I wrote some hack to implement this,
but this only prevented the crash and made the application to exit silently. I
either made a mistake in my hack or there is still something else which
prevents it from working.
--- quote ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47996
Bug ID: 47996
Summary: Battlefield 2 - d3d:debug_d3dformat Unrecognized
0x4642564e - Unhandled exception
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65519
--> https://bugs.winehq.org/attachment.cgi?id=65519
console log with WINEDEBUG=+loaddll
Ubuntu 19.10 - wine-mono-4.9.3.msi
Battlefield 2 crashes during startup.
Console log is attached.
I am happy to provide more details and do tests when asked to.
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https://bugs.winehq.org/show_bug.cgi?id=44051
Bug ID: 44051
Summary: Rendering compressed .avi outputs error on program or
crashes it
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvidc32
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
Distribution: Ubuntu
Created attachment 59727
--> https://bugs.winehq.org/attachment.cgi?id=59727
msvidc32 compressed avi render bug log.
If you use any codec, it will make an error on the program (E.G. Flash 8), or
the program will crash (E.G. SidWiz 2).
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http://bugs.winehq.org/show_bug.cgi?id=12428
Summary: win16 test suite: profile test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11967)
--> (http://bugs.winehq.org/attachment.cgi?id=11967)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The profile test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=12427
Summary: win16 test suite: printdlg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11966)
--> (http://bugs.winehq.org/attachment.cgi?id=11966)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The printdlg test crashes in current git. Attached is the backtrace in current
git.
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https://bugs.winehq.org/show_bug.cgi?id=51122
Bug ID: 51122
Summary: 5.0.3 vs 6.x - slow performance in graphics
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mondane.woodworker(a)gmail.com
Distribution: ---
When I use 6.x, even 'winecfg' starts like a slideshow. This doesn't happen
with 5.0.3 . No application can be ran like this.
Using:
* Wine 6.0 - 6.7
* Ubuntu Unity 20.04.1 ( https://ubuntuunity.org/ )
* Laptop: Dell Precision 7550
* Graphics: NVIDIA TU117GLM [Quadro T2000 Mobile / Max-Q]
** Using nvidia-driver-460
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=32900
Bug #: 32900
Summary: The Bat 5.2.2 - keyboard keys stick
Product: Wine
Version: 1.1.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprog(a)online.ru
Classification: Unclassified
It happens rarely and may be related to RU keyboard layout.
You press Cntr-N a new message form is created but pressing letters on a
keyboard won't work as expected. If fact it's like you're constantly holding
right CTL key. You press right CTL again and the bug disappears....
The same happens happens with ALT key too. The probles was in Wine versions
starting from 1.4.1
Unfortunately I can't give you the conditions how to reproduce the bug. This
report is more like "think about what could go wrong". If you can advise how to
trace this problem - I'll do it.
The Bat all so has problems with ole32. From to time the Connection Center
causes OLE32 error. The conditions are unkown. It happens once if 2-3 days.
After that the connection center works but the status bar is showing OLE32
error...
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https://bugs.winehq.org/show_bug.cgi?id=49845
Bug ID: 49845
Summary: Sacred Gold: very bad performance (low fps) when
zoomed out
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Sacred 1 Gold provides 3 zoom levels: Very close, middle and zoomed out. I
guess most people really only use the zoomed out setting, the other two show
such a small portion of the world that i don't know how anybody could enjoy the
experience.
Unfortunately the zoomed out setting gives very bad performance, around 20fps
on a Ryzen 2700X @ 3.7GHz. Using the middle zoom setting fps go up to about
30-35fps and the very close zoom setting gives 55-60fps.
I don't really understand what's going on, I think this is a very old game and
a 8-core 3.7GHz CPU should have no problem whatsoever to run it. The 20fps i'm
getting make the game really unenjoyable to the extent where i would rather
boot windows to play it (where i'm getting 60fps at all zoom levels).
I tried with and without CSMT, fixing the process to a single CPU core etc.
Unfortunately no luck. It is really strange that the game would run at almost
60fps when zoomed in and then take such a massive performance hit when zooming
out.
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https://bugs.winehq.org/show_bug.cgi?id=39236
Bug ID: 39236
Summary: shell32:shlfileop fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If the user cannot write to the root of the c: drive the test fails with the
following errors:
shlfileop.c:2497: Test failed: The file does not exist
shlfileop.c:2499: Test failed: File is not removed, ErrorCode: 1026
shlfileop.c:94: Test failed: Failure to open file
shlfileop.c:2505: Test failed: The file does not exist
shlfileop.c:2507: Test failed: File is not removed, ErrorCode: 1026
In particular one can notice this bug on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
The test should try to write its Unicode file in the temporary directory.
The test regression was introduced by this commit:
commit 1fc0cb75eebeb011a1f620fb96f32245d886916c
Author: Nigel Liang <ncliang(a)gmail.com>
Date: Fri Jun 8 14:25:24 2007 -0700
shell32: Conformance tests for unicode filenames and fix a bug for file
deletion.
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https://bugs.winehq.org/show_bug.cgi?id=43859
Bug ID: 43859
Summary: Snake Pass: In-game textures appear Black, White or
Fuchsia and are extremely bright.
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jason.bagavatsingham(a)gmail.com
Distribution: ---
Created attachment 59430
--> https://bugs.winehq.org/attachment.cgi?id=59430
Terminal Log
Found:
Upon reaching in-game, the worlds geometry is rendered correctly, but all
assets are extremely bright and appear Black, White or Fuchsia. Some colours
are visible, but overshadowed by the bloominess of the aforementioned colours.
Steps to reproduce:
# Launch Steam.
# Launch Snake Pass.
# Select New Game / Continue and select a level.
Actual Results:
In-game rendering is extremely bright and many of the textures appear
completely White, Black or colours ranging around Fuchsia.
Expected Results:
Texture appears correctly on all assets while in-game.
*Reproduction Rate:*
5/5.
Notes:
Menus / 2D assets appear correctly.
See link below for video of the issues:
https://www.youtube.com/watch?v=f5KtPyHnJyI
Environment:
Wine-Staging 2.18
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https://bugs.winehq.org/show_bug.cgi?id=42424
Bug ID: 42424
Summary: Error occurs while installing
Renesas_Flash_Programmer_Package_V30201_free.exe.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiwamu(a)debian.or.jp
Distribution: ---
Created attachment 57250
--> https://bugs.winehq.org/attachment.cgi?id=57250
Screen shot when the error occurs
The issue is reproduced by following:
1. Download Renesas_Flash_Programmer_Package_V30201_free.exe from following:
https://www.renesas.com/ja-jp/software/D4000308.html
2. Run the Renesas_Flash_Programmer_Package_V30201_free.exe with following:
$ wine Renesas_Flash_Programmer_Package_V30201_free.exe
3. You should see attached screen shot named "shot.png".
Could you support this issue?
Best regards,
--
Kiwamu Okabe
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https://bugs.winehq.org/show_bug.cgi?id=47588
Bug ID: 47588
Summary: AmiKitXE crashes on PlayOnLinux 4.3 with Wine
3.21-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mortenweb43(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64993
--> https://bugs.winehq.org/attachment.cgi?id=64993
AmiKitXE crashes on PlayOnLinux 4.3 with Wine 3.21-staging
AmiKitXE crashes on PlayOnLinux 4.3 with Wine 3.21-staging
Please help make it work again :-)
Error log is attached.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41395
Bug ID: 41395
Summary: CreateFile returns a wrong LastError Code when you
pass an invalid path
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
CreateFile returns a wrong LastError Code when you pass an invalid path.
Testcase:
CreateFileA("C:C:\\Windows", GENERIC_READ, FILE_SHARE_READ,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
todo_wine ok( GetLastError() == ERROR_INVALID_NAME, "Wrong LastError %d,
expected ERROR_INVALID_NAME\n", GetLastError() );
Which also means the code in cryptnet_main:1025 to line 1048 must be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=34529
Bug #: 34529
Summary: Game attempts to create and read from root Z:\ drive
instead of C:\ (c_drive) directory.
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemstar(a)zoho.com
Classification: Unclassified
When running the PC version of the game Shadowgun: Deadzone
(http://www.madfingergames.com/deadzone/) which is free to download and play,
I encounter a problem. The game is attempting to write to the root directory
which is the Z:\ drive by default in wine. It attempts to create a directory
named /users/<player name> with data files that pertain to the game. I know
this because I set up a test bed and used root and the directory /users/<player
name> and files within it were created successfully and the game ran as
intended.
If the Z:\ drive is removed using winecfg (as none root user) and the file is
placed or created in ~/.wine/c_drive/users/<player name>, then the game will
read the correct file on the C: drive and run as intended. If the Z:\ drive is
re-enabled, then the game will try to read from the root file system on Z: and
can not find /user/<player name> so it will not connect to a match or save
settings.
This is the case when ran as any user.
Obviously the game should not be trying to create a new directory under
C:\users in any circumstance, or as Z:\users if root is mounted as Z:\.
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=38690
Bug ID: 38690
Summary: corrupted serial communications
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpyle490(a)gmail.com
Distribution: ---
Serial communications are corrupted/laggy/ugly. Tested on a Dell Latitude D630
running Linux Mint 17.1 and Wine 1.7.38 from WineHQ PPA, as well as Wine 1.6.2
on the same hardware from the Ubuntu repo. The issue occurs whether it's the
hardware 16550 serial port or a USB attached one. (In this Linux system case
the USB adapter was Prolific-based.)
I observed the same symptoms on Mac OS X Mavericks, compiling Wine 1.7.43 via
Macports, using an FTDI-based USB adapter.
The primary test scenario included Tera Term 4.87 talking to a Cisco router's
console port at 9600 N,8,1 without flow control. Data back from the Cisco was
incomplete, latent and just generally ugly. Using the same hardware and
minicom running natively in either Linux or OS X there were no issues.
Tera Term to a router provided the cleanest environment in which to observe
what was happening. I can't get serial communications to work properly
regardless of the Windows app or the serially-connected device.
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https://bugs.winehq.org/show_bug.cgi?id=52065
Bug ID: 52065
Summary: Rockstar Games Launcher Installer is leaking memory
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
When installing Rockstar Games Launcher via its installer, the installer never
quits and is shown to be stuck on the loading bar. During that, the app is
leaking memory really fast, filling up my 32GBs of ram in approximately 1
minute.
I can only track the issue down to 6.20 since that's the version the installer
started working at, but it's present in 6.22 too.
Strangely enough, after you kill its process, the installer actually succeeds
at its jos and successfully installs the launcher.
I don't know what I can provide to help with this, apart from the link to the
installer, so let me know.
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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https://bugs.winehq.org/show_bug.cgi?id=39806
Bug ID: 39806
Summary: Devil May Cry 4 Frozen Screen Glitch
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: dijscales(a)gmail.com
Created attachment 53141
--> https://bugs.winehq.org/attachment.cgi?id=53141
Details of the Problem
The screen will randomly freeze while I am playing the game. I can't even play
for very long before it freezes. I tried to fix it by changing the config.ini,
but that did nothing.
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