https://bugs.winehq.org/show_bug.cgi?id=37193
Bug ID: 37193
Summary: Behaviour of all software by (only on) HDMI monitors
by extruted desktopn of laptop
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tothsoft(a)gmail.com
Behaviour of all software by HDMI monitors by extruted desktop of laptop. All
applications are delimited on second (hdmi) monitor.
On laptop is still all ok. Also by using of vga connector for connection of
second monitor, is also all ok.
Delimited using: impossibility work with. e.g.: ms office 2007, pdf xchange.
My current wine is 1.7.22 , ..and i use last playonlinux.
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https://bugs.winehq.org/show_bug.cgi?id=46367
Bug ID: 46367
Summary: Visual Basic Game has "Run-time error 91"
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
When trying to run a visual basic game there's a "Run-time error 91"
Homepage for the game: https://jrmus.webcindario.com/jrtute.html
Link to game: https://app.box.com/s/l9byadx2cknjq4gvz7cx (It's free and legal)
The game requires a dll: Msvbvm50.dll
Logs: https://www.pastiebin.com/5c22cd45a912c
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https://bugs.winehq.org/show_bug.cgi?id=44721
Bug ID: 44721
Summary: GetFullPathName return path
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
I ran the GetFullPathName code example from the Microsoft site
https://msdn.microsoft.com/en-us/library/windows/desktop/aa364963(v=vs.85).…
and Vista returns
The full path name is: c:\windows\notepad.exe
The short name for c:\longdirectoryname is c:\LONGDI~1
The long name for c:\LONGDI~1 is c:\longdirectoryname
and Wine 3.3 returns
The full path name is: c:\windowsnotepad.exe
The short name for c:\longdirectoryname is c:\LONG~TX4
The long name for c:\LONG~TX4 is c:\longdirectoryname
The full path name is: c:\windows\notepad.exe
The full path name is: c:\windowsnotepad.exe
do not seem to match.
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https://bugs.winehq.org/show_bug.cgi?id=48299
Bug ID: 48299
Summary: GAMES CRASH WHEN RUN WITH TRAINERS
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chakravarthy918(a)gmail.com
Distribution: ---
i was playing some old games like MAX PAYNE 1 AND IGI 1 AND 2(MY LAPTOP IS A
COMPLETE TRASH). i finished everything so i tried to use some mods using
trainers.i downloaded some and ran it using wine. but inside the game (i mean
after started playing the game) if i tried to pause the game or press the
buttons to activate the trainers it just crashes. IGI 1 works perfect(with
trainer on) but MAX PAYNE and IGI 2 crashes instantly
I think i am using an older version of wine (again my laptop is a potato one
and the OS i have is a ancient one [14.04 LTS] an old i3 with 2 GB ram)
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https://bugs.winehq.org/show_bug.cgi?id=43646
Bug ID: 43646
Summary: Wine Viewer keeps freezing up
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: synctuarie(a)protonmail.com
Created attachment 59071
--> https://bugs.winehq.org/attachment.cgi?id=59071
Freeze Bug
Viewer keeps freezing up.
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https://bugs.winehq.org/show_bug.cgi?id=46462
Bug ID: 46462
Summary: Drop fps
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mietkong(a)gmail.com
Distribution: ---
Hi When im playing elder scrolls oblivion fps drops down to 5-10 fps only when
i moving mouse . If mouse is not moving fps is high how to solve this
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https://bugs.winehq.org/show_bug.cgi?id=45300
Bug ID: 45300
Summary: Eviews 10SV: Crashes when performing ADF test on time
series
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ga.carvajal10(a)uniandes.edu.co
Created attachment 61560
--> https://bugs.winehq.org/attachment.cgi?id=61560
Backtrace of Eviews 10SV
Whenever I try to run an augmented Dickey-Fuller test on a time series, the
program crashes an says Eviews10SV.exe must be closed. I'm on a MacBook Pro 15'
TouchBar with the OS up to date and the program is also on the latest version.
The problem started earlier today after an update to Eviews 10SV, which the
program informed by its automatic updates service. Right now I have installed
Wviews10SV Jun 4 2018 Build.
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https://bugs.winehq.org/show_bug.cgi?id=50965
Bug ID: 50965
Summary: Unhandled exception 0xe0434352 in thread 28 at address
7B00DD68 (thread 0028)
Product: Wine
Version: 5.0.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: brad(a)harmonydesign.ca
Created attachment 69796
--> https://bugs.winehq.org/attachment.cgi?id=69796
Debug log
Paradigm autoloader had a critical error
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http://bugs.winehq.org/show_bug.cgi?id=33658
Bug #: 33658
Summary: Warcraft 3: Crash on missing sound permissions
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 44555
--> http://bugs.winehq.org/attachment.cgi?id=44555
Crash if no sound is available
If I'm not having the permissions as the audio group Warcraft 3 will crash if
it starts (after the splash screen appeared). Adding my account to the audio
group solves the problem. In the attachments is a log of such a crash.
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https://bugs.winehq.org/show_bug.cgi?id=48281
Bug ID: 48281
Summary: installing wine 4.21 ./configure
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adriandonraadt(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 65962
--> https://bugs.winehq.org/attachment.cgi?id=65962
install errors
see attachment
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https://bugs.winehq.org/show_bug.cgi?id=50574
Bug ID: 50574
Summary: Ole32 breaks Explorer completely after installing
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: didgeridude(a)ukr.net
Distribution: ---
Created attachment 69249
--> https://bugs.winehq.org/attachment.cgi?id=69249
The backtrace of ole32 installation and Explorer launch attempt is given.
Ole32 and oleaut32 components are needed by some MS applications like MS Word
to run working instances of associated applications inside the main application
and edit the attached content. However, installing them inside Wine breaks the
onboard Explorer with an error:
'fixme:wintrust:WinVerifyTrust unimplemented for 4'
This confirmed for Wine 5.x and staging Wine 6.x versions.
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https://bugs.winehq.org/show_bug.cgi?id=48522
Bug ID: 48522
Summary: ME:Andromeda scanner doesnt react on objects
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It is strange regression.
Scanner in Mass Effect Andromeda doesnt react on every scannable objects (which
orange)
I can open scanner, but click doesnt do anything.
I've also tried bind another keys and buttons on scan -- it does do anything...
It makes game broken
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https://bugs.winehq.org/show_bug.cgi?id=47211
Bug ID: 47211
Summary: Crash on launching Anno 1800 with
tkg-protonified-4.6-x86_64
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonasmarx(a)posteo.de
Distribution: ---
Created attachment 64479
--> https://bugs.winehq.org/attachment.cgi?id=64479
Backtrace of error
Hello!
Im not sure if this is the right place - but i thought i might share this error
backtrace with you in case it helps. :)
Im using lutris -> uplay (offline mode, ingame windows disabled) and get the
following error on launch (see attached backtrace).
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https://bugs.winehq.org/show_bug.cgi?id=50421
Bug ID: 50421
Summary: wine run clip studio point 1.9.4 ERROR
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z7z-h(a)outlook.com
Distribution: ---
Created attachment 69039
--> https://bugs.winehq.org/attachment.cgi?id=69039
CSP error LOG
i using Playonlinux run CSP(clip studio paint) ERROR.i have mono and
gecko.(installed).
wine version 5.0
OS:Kali linux 2020.04
mono version 5.1.1
gecko version 2.47.2
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https://bugs.winehq.org/show_bug.cgi?id=51941
Bug ID: 51941
Summary: opening a league of legends client does not work and
end up with bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emptyabyss86(a)protonmail.com
Distribution: ArchLinux
Created attachment 70911
--> https://bugs.winehq.org/attachment.cgi?id=70911
the bug or error after a timeout
as i open league of legends snap dev mode in terminal it gives me an error with
a bug, it opens the client sometimes and take forever and does not open the
game at the end.
notice: log and back trace in the same .txt file
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https://bugs.winehq.org/show_bug.cgi?id=39053
Bug ID: 39053
Summary: The Forest: Starting a game needs often a long time
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Loading a game instance needs sometimes only some seconds but sometimes it also
needs some minutes. For example on creating a new game in single player this
needs mostly some minutes while on joining a multiplayer game it is vice versa.
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https://bugs.winehq.org/show_bug.cgi?id=51294
Bug ID: 51294
Summary: Unknown evaluation order in winefile/winefile.c
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
https://github.com/wine-mirror/wine/blob/e909986e6ea5ecd49b2b847f321ad89b2a…
```
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_NAME);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_SIZE);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_CDATE);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_ADATE);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_MDATE);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]), IDS_COL_IDX);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_LINKS);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]),
IDS_COL_ATTR);
load_string(g_pos_names[col++], ARRAY_SIZE(g_pos_names[col]), IDS_COL_SEC);
```
col is used and incremented in same line, so it may work different on different
platforms
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https://bugs.winehq.org/show_bug.cgi?id=46418
Bug ID: 46418
Summary: I am getting this when I am going to install msi file.
fixme:ntdll:NtLockFile I/O completion on lock not
implemented ye
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gautam.k(a)cisinlabs.com
Distribution: ---
Created attachment 63184
--> https://bugs.winehq.org/attachment.cgi?id=63184
I am install openssl using msi exec
Hi,
Please have a look at this error.
I am getting this when I am going to install msi file.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
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https://bugs.winehq.org/show_bug.cgi?id=52054
Bug ID: 52054
Summary: Containerized access to Wine for running Windows apps
in containers under Linux.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhanley(a)DGtlRift.com
Distribution: ---
Currently, containers need to run under the same OS for the apps targeted - ie
containerizing Linux apps requires that the host OS be Linux and containerizing
Windows apps requires that host OS be Windows. However, with Windows Subsystem
for Linux, containerized Linux apps can now run under Windows incentivizing
Windows over Linux for cloud providers.
Using wine to interconnect the host Linux system to the container orchestration
would allow containerized Windows apps to run under Linux for cloud deployment.
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https://bugs.winehq.org/show_bug.cgi?id=44411
Bug ID: 44411
Summary: CRASHING AND LACKING FONT civilization call to power
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kitisanutter(a)gmail.com
Distribution: ---
Game crashes with core fonts, there is nothing to suggest reason why other than
lack of core fonts.
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http://bugs.winehq.org/show_bug.cgi?id=35428
Bug ID: 35428
Summary: Screenshots get horribly broken and resized on upload
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 47281
--> http://bugs.winehq.org/attachment.cgi?id=47281
Far 3 original screenshot
Consider this beautiful PNG screenshot.
Size: 106331 bytes
Format: PNG/lossless
Resolution: 1284x744@24bpp
What AppDB turns it to:
http://appdb.winehq.org/screenshots.php?iAppId=953&iVersionId=27377
Size: 196888 bytes (2 times more!)
Format: Bad resized PNG
Resolution: 1024×593@24bpp
This needs to be fixed. We live in the 21 century.
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http://bugs.winehq.org/show_bug.cgi?id=35756
Bug ID: 35756
Summary: Bugzilla robots.txt prevents google indexing
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
https://bugs.winehq.org/robots.txt
This is annoying as bugs cant be found through google.
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http://bugs.winehq.org/show_bug.cgi?id=11787
Summary: Set mime type for log files are text/plain
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Right now whenever someone attaches a .log file, Bugzilla auto-detects the mime
type as text/x-log. Many web browsers are set to download files with that mime
type, rather than just opening the file in the web browser. This is rather
annoying.
Can we change the mime types for .log files to text/plain instead? I believe
the code is in Bugzilla/Attachment.pm.
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http://bugs.winehq.org/show_bug.cgi?id=19561
Summary: Very large memory leak when doing overlapped reads
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ronfischler(a)gmail.com
Created an attachment (id=22796)
--> (http://bugs.winehq.org/attachment.cgi?id=22796)
Program compiled and ready to run using mingw
WINE is buffering serial ports which is in conflict with using overlapped
reads. Additionally, when using overlapped reads on a serial port, there is a
large memory leak. Every time we receive a block of data on the port, (say 800
bytes in our case,) wineserver allocates many pages on the heap and does not
free them afterwards. We are seeing as many as 21 pages lost to the heap every
time we read a small block of data.
My company is creating a Monitor & Control product that works through serial
ports, and we want it to be able to run on Linux netbooks (using USB to serial
port adapters.) This memory leak is the only thing holding us up. The memory
leak is too large for us to recommend to customers that our application can be
used on Linux platforms using WINE.
We are including an attachment for a small program that captures the leak. The
problem is a result of our call to readfile() in the do-while loop. It is using
the overlappedRead feature. Every time this Win32 function call is made, 84K
bytes disappears forever.
-Ron F.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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