https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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https://bugs.winehq.org/show_bug.cgi?id=51730
Bug ID: 51730
Summary: Keyboard and mouse wheel do not work for Fallout
Shelter game
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaron.w2(a)gmail.com
Distribution: ---
In Fallout Shelter 1.13.13 the keyboard does not seem to work, in addition, the
mouse wheel does not work for scrolling.
When installing I saw a crash at the end, but the game otherwise appears to
work.
This game is listed as platinum, so this must have been fairly recent. Note
that I am not running the Steam version.
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https://bugs.winehq.org/show_bug.cgi?id=49051
Bug ID: 49051
Summary: Got "rawinput:RegisterRawInputDevices Unhandled flags
0x230 for device 0" in Fallout3 and NV
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
As title description I got this problem since I updated version after 5.0
stable, from 5.1 to 5.7 stable/staging/dev, the game's cursor could hardly move
and unhandled at all.
I tested version 5.7 staging as usually as I did once notice the update's
coming, but this time I got messages:
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
0061:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.
I think it must be related to the problem that I have, any idea friends?
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=48754
Bug ID: 48754
Summary: Fallout New Vegas sound glitch\crackling\missing
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
As title mentioning,
the audio effect missing or crackling sometimes,
the console showing
"
0071:fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x28
0071:fixme:qtsplitter:QT_Process_Movie QuickTime cannot handle media
type(-2048)
"
these line happening continuously,
any idea to fix?
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=51260
Bug ID: 51260
Summary: KINGDOM HEARTS HD 1.5+2.5 ReMIX: Black Screen at
launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jakobdev(a)gmx.de
Distribution: ---
Created attachment 70134
--> https://bugs.winehq.org/attachment.cgi?id=70134
The terminal output while running
Launching KINGDOM HEARTS HD 1.5+2.5 ReMIX only results in a black screen. The
Game can be found here:
https://www.epicgames.com/store/de/p/kingdom-hearts-hd-1-5-2-5-remix. It was
launched using Legendary launcher with wine.
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https://bugs.winehq.org/show_bug.cgi?id=50601
Bug ID: 50601
Summary: gave this error when running application with wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjaminlihao(a)gmail.com
Distribution: ---
Created attachment 69289
--> https://bugs.winehq.org/attachment.cgi?id=69289
backtrace error
I basically used the wine to open an application but when I opened it, the
application crashed and gave me an error.
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https://bugs.winehq.org/show_bug.cgi?id=52010
Bug ID: 52010
Summary: %USERPROFILE% environment variable gets ignored
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: docmax(a)gmx.de
Distribution: ---
i created a little batch file where %USERPROFILE% is set and when the app
starts it writes into that dir. this works in windows but in wine it gets
ignored (writing to c:\Users\user\...).
how can this be fixed?
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=51791
Bug ID: 51791
Summary: Unity 2019.4.29f1m, 2019.4.9f1 and 2019.2.17f1
(probably others) mess up the controller mapping
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
When games use 2019.4.29f1m, 2019.4.9f1 or 2019.2.17f1 (older than 2019.2.17f1
seems to be not affected), they detect the wrong mapping. Dpad only detects
Left/Right as Up/Down and L/R triggers as Left/Right dpad. Is very likely a
issue with the Unity engine, but Proton 5.13 correctly handles these
situations. Changing the type of controller from Xbox to PS4 gets you different
mapping but less functional.
This affects the following games:
- Subnautica
- Subnautica Below Zero
- Death's Door
The affected versions of Unity were taken from each of these games.
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https://bugs.winehq.org/show_bug.cgi?id=48582
Bug ID: 48582
Summary: PlayStation Now: Controllers aren't detected with
Microsoft's native xinput1_3.dll
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Xbox One controllers (at least) aren't detected when using Microsoft's native
xinput1_3.dll, but they are working fine when using Wine's built-in version.
I captured a log using Wine's BUILT-IN implementation, but it doesn't say much.
The program polls "XInputGetStateEx" to get the state of indices 0 and 1:
004d:trace:xinput:XInputGetStateEx (index 0, state 0842FEB0)!
004d:trace:xinput:XInputGetStateEx (index 1, state 0842FEB0)!
And the respective +relay (using only the built-in module):
0040:Call xinput1_3.XInputGetStateEx(00000000,07edfeb0) ret=0048d99d
0040:Ret xinput1_3.XInputGetStateEx() retval=00000000 ret=0048d99d
0040:Call xinput1_3.XInputGetStateEx(00000001,07edfeb0) ret=0048d99d
0040:Ret xinput1_3.XInputGetStateEx() retval=0000048f ret=0048d99d
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https://bugs.winehq.org/show_bug.cgi?id=46151
Bug ID: 46151
Summary: XInput support doesn't support rumble on the DS4 (at
least)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: epigramx(a)yahoo.com
Distribution: ---
That would be a neat feature and it's lacking right now. All Xbox Controllers
support two motors on the device. It appears that currently Wine doesn't
provide that data to applications. I was interested in the DS4 specifically out
of the box but I support the feature may be missing on the actual Xbox
controllers as well.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=48666
Bug ID: 48666
Summary: Left 4 Dead 2: freezes during loading when shader
detail set to higher than medium
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhopper(a)safe-mail.net
Distribution: ---
Created attachment 66522
--> https://bugs.winehq.org/attachment.cgi?id=66522
wine console output
only freezes when vulkan renderer used (DXVK) GL working fine, there used to be
a problem with this when GL was used in previous versions of wine but I
couldn't find that specific bug in the list
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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http://bugs.winehq.org/show_bug.cgi?id=23832
Summary: Mass Effect 2 stutter on initial rotation after
awakening
Product: Wine
Version: 1.2
Platform: x86
URL: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffec
t2DemoEN.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Using the saved game from bug 23684, restart the mission;
when you start waking up, press escape twice to skip the
movies. Now sweep the mouse to rotate yourself to look around.
On Windows, this is very smooth.
On Wine, there is a noticeable amount of stuttering.
The problem stops as soon as you've looked at enough of the room
to have it in cache, or something like that.
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https://bugs.winehq.org/show_bug.cgi?id=49465
Bug ID: 49465
Summary: I cannot install Windows Media Player
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winnipuh00(a)gmail.com
Distribution: ---
Created attachment 67571
--> https://bugs.winehq.org/attachment.cgi?id=67571
error log
FOr some reason i cannot install windows media player. pls help.
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https://bugs.winehq.org/show_bug.cgi?id=50390
Bug ID: 50390
Summary: Resident Evil 5 Gradually fades to black if csmt is
disabled.
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BOBBLOG(a)protonmail.com
Distribution: ---
Created attachment 69002
--> https://bugs.winehq.org/attachment.cgi?id=69002
RE5-Gradual-Blackout.jpg
Resident Evil 5 Gradually fades to black if csmt is disabled in chapter 4-1
just after open door to the ancient city. This was tested in a wine prefix with
only wmp11 install by winetricks because the game will not boot without wmp11.
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https://bugs.winehq.org/show_bug.cgi?id=51794
Bug ID: 51794
Summary: Implement wineclang - a wrapper around clang to build
software with winelib
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
A user should be able to configure which stock clang (i.e. one default in the
distro, or the latest one from the official repos) and which MinGW target and
which sysroot to use. I.e. if I have a CMake toolchain file for
cross-compilation for Windows 64-bit with clang-14 using MinGW-w64 stdlib
installed from Ubuntu packages, then I should be able to just slightly modify
it in order to get native compilation via wine-gcc the following way:
1. replace clang compilers with wineclang
2. provide wineclang with arguments pointing to real clang binaries I want to
use.
Probably it should be unified with winegcc/wineg++ and renamed into
winecompiler, which should be symlinked to
winegcc/wineg++/wineclang/wineclang++.
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