http://bugs.winehq.org/show_bug.cgi?id=22992
Summary: SVN-Monitor needs gdiplus.dll.GdipGetRenderingOrigin
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.svnmonitor.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
SVN Monitor doesn't run well with builtin gdiplus.
Although it doesn't crash, a nasty error dialog is displayed each time the
exception is thrown (can be dismissed).
--- snip ---
...
fixme:gdiplus:GdipDrawImagePointsRect Image wrap mode not implemented
fixme:gdiplus:GdipGetRegionScansCount not implemented
...
fixme:shell:URL_ParseUrl failed to parse L"SVNMonitor.resources"
wine: Call from 0x7b836c0f to unimplemented function
gdiplus.dll.GdipGetRenderingOrigin, aborting
--- snip ---
Install recipe (see also appdb entry):
--- snip ---
$ sh winetricks -q dotnet20
TortoiseSVN is also needed (http://tortoisesvn.net/downloads/) Install the MSI
package:
$ wine start TortoiseSVN-xxx-win32-svn-xxx.msi
Now run the SVN Monitor application installer.
$ wine SVNMonitor-xxx-Setup.exe
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52090
Bug ID: 52090
Summary: New failures in d3d11:d3d11 in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Running d3d11:d3d11 on the TestBot debiant2 VM used to consistently produce 70
failures. But on 2021-11-04 the failure mix changed and the count increased to
a steady 77 failures.
The new failures happen in void test_fractional_viewports() and
test_negative_viewports().
In typical unified diff style:
-d3d11.c:5926: Test failed: Got unexpected CPrimitives count: 3.
-d3d11.c:5943: Test failed: Got unexpected CPrimitives count: 3.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28242: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28251: Test succeeded inside todo block: Got 0xffffffff, expected
0xffffffff at (640, 480, 1), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.43750119e-001, 1.56249881e-001},
expected {8.43750000e-001, 1.56250000e-001} at (3, 3), offset 1.25000000e-001.
+d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {8.71093690e-001, 1.28906310e-001},
expected {8.71093750e-001, 1.28906250e-001} at (3, 3), offset 1.56250000e-002.
+d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479,
0), sub-resource 0.
+d3d11.c:28188: Test failed: Got texcoord {7.51953065e-001, 2.48046935e-001},
expected {7.51953125e-001, 2.48046875e-001} at (3, 3), offset 4.92187500e-001.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that the new failures started with the commit below:
commit 26a53f674c234aaba4a85ec36bae48384899b705
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Nov 3 20:15:30 2021 +0300
wined3d: Emulate fractional viewports if GL doesn't support them.
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51703
Bug ID: 51703
Summary: Opening Omnisphere Authorization window with a large
amount of text on the clipboard causes an unhandled
page fault
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)amorgan.xyz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70576
--> https://bugs.winehq.org/attachment.cgi?id=70576
backtrace
I'm attempting to register my Spectatronics Omnisphere installation, which
requires pasting an authorization code into the application.
However, it appears that during authorization Omnisphere will attempt to read
the contents of the clipboard in order to validate the authorization code, but
upon doing so with any clipboard size that is significantly large, the
application will crash with a page fault.
Unfortunately, I cannot work around this issue as there is no option to type in
the authorization code rather than pasting it in in full.
Running the application with a small amount of text on the clipboard works
fine. I also found that simply having 500 letter 'A's on my clipboard
('AAAAA...') will also cause the application to crash, so it appears that the
characters involved does not matter - only the size of the clipboard's content
does.
Through trial and error I have found that a string of 110 A's is fine, but 111
A's on the clipboard will cause the application to crash.
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https://bugs.winehq.org/show_bug.cgi?id=45896
Bug ID: 45896
Summary: Dungeon Keeper 2 - Patch'ed v1.8 - doesn't start
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas000bauer(a)gmail.com
Distribution: ---
Hi,
i have tried to launch Dungeon Keeper 2 with the "unofficial" Patch to Version
v1.8 so the necessity of a noCD Crack is obsolete.
When i try to execute the "wine" command it takes about 4-5seconds with/and
without attached debug-log export to get me a new command line. But nothing
else happens, no Output in the Terminal no nothing.
I do as followed to launch Dungeon Keeper 2:
[code]
export WINEPREFIX="/media/daten350/games-software/wine/dungeon.keeper.2"
export
WINEDEBUG=+timestamp,+tid,+loaddll,+winediag,+synchronous,+seh,+x11drv,+xrandr
cd /media/daten350/games-software/wine/dungeon.keeper.2/drive_c/Program\ Files\
\(x86\)/Bullfrog/Dungeon\ Keeper\ 2/
wine Dkii.exe &>~/wine-vanilla-3.0.2_loaddl_wgl_log.txt
[/code]
here the Log is on Git
[url]https://gist.github.com/Phenicien/16b7fb1230df0e1becc0845351e80cdb[/url]
as well as i have attached it as a .zip file.
I already created a Form Thread
[url]https://forum.winehq.org/viewtopic.php?f=2&t=31165&sid=b68c344b875b8472…]
I'm grateful for every help or solution. Thanks
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http://bugs.winehq.org/show_bug.cgi?id=27269
Summary: Bitcoin display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34876)
--> (http://bugs.winehq.org/attachment.cgi?id=34876)
Screenshot : bitcoin
1. download bitcoin
http://sourceforge.net/projects/bitcoin/files/Bitcoin/bitcoin-0.3.21/bitcoi…
$ sha1sum bitcoin-0.3.21-win32-setup.exe
3f94d6a8b08c455a7886561089270247eaada7b4 bitcoin-0.3.21-win32-setup.exe
2. install with wine
3. start bitcoin
$ wine bitcoin.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
some part of bitcoin became transparent, see screenshot for details
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https://bugs.winehq.org/show_bug.cgi?id=40733
Bug ID: 40733
Summary: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.suc(a)googlemail.com
Distribution: ---
Created attachment 54639
--> https://bugs.winehq.org/attachment.cgi?id=54639
backtrace of the inkscape
Crash of the inkscape application:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x007091ad).
System information:
Wine build: wine-1.6.2
Platform: i386 (WOW64)
Host system: Linux
Host version: 4.4.0-23-generic
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https://bugs.winehq.org/show_bug.cgi?id=50527
Bug ID: 50527
Summary: Dying Light shows a black screen after starting a new
game
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 8b3cc57df0b791ca6c33f383f9358e1613206b84
Distribution: ---
Reverting the commit helps.
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https://bugs.winehq.org/show_bug.cgi?id=50100
Bug ID: 50100
Summary: Unable to log in to the Bentley CONNECTION client
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: mira.rielynd(a)yandex.ru
Distribution: ---
Created attachment 68582
--> https://bugs.winehq.org/attachment.cgi?id=68582
Console output of running the CONNECT Client
As I'm trying to log into the Bentley CONNECTION Client it does absolutely
nothing after entering username and password.
However, after looking at the terminal output, there is one specific
fixme/error which comes up every time I'm interacting with buttons (which comes
up twice):
0024:fixme:mshtml:ActiveScriptSite_OnScriptError ([xxx])->([xxx])
(See the full log of it. Every single time I'm moving my mouse above the screen
I get bombarded with 'fixme:msctf:InputProcessorProfileMgr_GetActiveProfile'
and 'TSFStaticSink::EnsureInitActiveLanguageProfile(), FAILED to get active TIP
keyboard' messages)
I tried it with the native mshtml as well, and there's the exact same message
(somehow).
Is there something I can try out myself for an fixing attempt/ Do you need any
other info?
I'm running Gentoo with the default/linux/amd64/17.1/desktop/plasma/systemd
profile, and wine-vanilla-5.20.
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https://bugs.winehq.org/show_bug.cgi?id=52074
Bug ID: 52074
Summary: crash in open source flight simulator Rowan's Battle
of Britain
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
Created attachment 71086
--> https://bugs.winehq.org/attachment.cgi?id=71086
text from crash dialog box
In the open source combat flight simulation,
The open source combat flight simulation Rowan's Battle of Britain crashes when
entering the 3D view from the 2D map view.
The text from the crash dialog box is attached as the file
"textFromErrorDialog.txt"
Rowan's Battle of Britain is open source. The source code is here:
https://github.com/gondur/BOB_Src
To install and run Rowan's Battle of Britain, download this tar file:
https://www.mediafire.com/file/kx3kmpmnesl959y/esports-for-engineers-43b.ta…
unpack it, cd to THU/BattleOfBritain and then execute the bash script
./battleOfBritain.sh
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http://bugs.winehq.org/show_bug.cgi?id=23782
Summary: Spaceforce Rogue Universe crashes in game videos
(iccvid.dll)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.gamershell.com/download_19328.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29821)
--> (http://bugs.winehq.org/attachment.cgi?id=29821)
traces log using only built-in dlls
Spaceforce: RU always crashes when trying to play the game videos. Both the
demo and the patched retail version is affected.
How to reproduce the issue in the demo:
1. Install the demo then launch it from the game's /System directory, either by
Start.exe (the launcher), or directly the game by SpaceForce.exe. Wine will
crash when trying to play the intro video/company logos.
The crash is always reproducible, when using Wine's built-in dlls.
output of the 'file' command on one of the game's video files:
Intro001.mff: RIFF (little-endian) data, AVI, 640 x 480, 25.00 fps, video:
uncompressed Cinepak, audio: uncompressed PCM (stereo, 44100 Hz)
If I replace the built-in iccvid.dll with the free version of the cinepak codec
(available: http://www.probo.com/cinepak.htm) the issue changes into: Wine
doesn't crash anymore, but plays the videos in a strange way: almost the whole
screen is black, only a small chunk of the video can be seen at the left side
of the screen. No music during the videos and in the whole game, though.
Fedora 13
Nvidia 7600 series card / driver 195.36.31
The attached log shows traces, using
winedebug=+ole,+msvideo,+iccvid,+avifile,+amstream,+quartz (all dlls are the
built-in ones)
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