https://bugs.winehq.org/show_bug.cgi?id=51987
Bug ID: 51987
Summary: Multiple GUI elements are not rendered when using a
theme
Product: Wine
Version: 6.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70975
--> https://bugs.winehq.org/attachment.cgi?id=70975
All broken
This is a follow up to bug 51986.
See the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=52028
Bug ID: 52028
Summary: Regression: Themed contents doesn't displays correctly
in some themes
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71028
--> https://bugs.winehq.org/attachment.cgi?id=71028
good vs bad
Regression test result:
7c9cacd47f969181624b2c5fafd7554188d7fa47 is the first bad commit
commit 7c9cacd47f969181624b2c5fafd7554188d7fa47
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Nov 5 14:34:58 2021 +0800
comctl32/button: Correctly place parts for themed group boxes.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/comctl32/button.c | 49 +++++++++++++++++++++++++++----------------------
1 file changed, 27 insertions(+), 22 deletions(-)
Procedure:
1 - Open winecfg
2 -- Apply a theme that presents this issue
I've used a modified theme from VLT by evgkursai. Original msstyles file
presents this issue too. You can download it here:
https://www.deviantart.com/evgkursai/art/VLT-2-0-VS-36103075
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https://bugs.winehq.org/show_bug.cgi?id=52025
Bug ID: 52025
Summary: Custom color configuration is reseted if custom theme
is applied
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Regression result:
3762a11c81455edee65881702c5c26ae5d3081b3 is the first bad commit
commit 3762a11c81455edee65881702c5c26ae5d3081b3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Thu Nov 4 14:44:47 2021 +0800
uxtheme: Fix loading a different theme when theming is on.
When a theme is already active and a user tries to activate another theme,
the new theme configuration should be written to the registry so that it's
still in effect after a wine reboot.
Fix a regression introduced in d290362.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/uxtheme/system.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
Wine 6.20 -> 6.21
Procedure:
1 - Open winecfg
2 - Apply a custom theme, theme used on this test was VLT by evgkursai:
https://www.deviantart.com/evgkursai/art/VLT-2-0-VS-36103075
3 - Change any color and apply. On this test, i've changed "Selection
Background" ("Fundo da Seleção" in portuguese-brazilian) color
4 - Close winecfg
5 - Open winecfg again
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https://bugs.winehq.org/show_bug.cgi?id=51934
Bug ID: 51934
Summary: Battle.Net after login bug
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ptg76(a)ukr.net
Distribution: ---
Created attachment 70899
--> https://bugs.winehq.org/attachment.cgi?id=70899
backtrace log
Hi, All!
After updates, I cannot log in to Battle.Net nor the Starcraft game directly.
After entering username and password it falls into repeating "crash"(?).
I've attached the backtrace log file.
Any ideas, workarounds, something?
Sincerely, Peter
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http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
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https://bugs.winehq.org/show_bug.cgi?id=52113
Bug ID: 52113
Summary: Killing Floor 2 : Item Server not connectable
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maycne.sonahoz(a)posteo.net
Distribution: ---
Overview:
In Killing Floor 2, the Item Server cannot be reached. In consequence,
neither the Inventory nor the Store are available from within the game.
Steps to Reproduce:
1) Launch Killing Floor 2.
2) In the main menu, an icon should tell the connectivity with the Item
Server. That icon shows the server is unreachable.
3) Access the Inventory tab. It should be filled with your custom items,
but it always shows empty.
4) Access the Store tab. It should be filled with store offers, but it
always shows empty.
Build Date & Hardware:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue has been happening from a long time now. As for today's
reference:
- Failed to reach the steps to reproduce the issue with Development Wine:
- Development Wine built locally from source
- Steam (for Windows) installed through Wine
- Steam refuses to install Killing Floor 2 : "invalid platform"
- Issue reproduced with:
- Steam (for Linux) Beta
- Proton-6.21-GE-2 (based on Wine 6.21)
Additional Builds and Platforms:
Manjaro stable - Xfce - kernel 5.10.79-1 - 2021-11-16
The issue does not (yet) reproduce with:
- Steam (for Linux) Beta
- Proton 6.3-8 (based on Wine 6.3)
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http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
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