https://bugs.winehq.org/show_bug.cgi?id=51994
Bug ID: 51994
Summary: Ashlar Vellum/DrawingBoard 1.01 crashes on start
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70985
--> https://bugs.winehq.org/attachment.cgi?id=70985
Log
Ashlar Vellum/DrawingBoard 1.01 crashes on start. Tested on Wine 6.0.2, 6.21
and few development versions.
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https://bugs.winehq.org/show_bug.cgi?id=52026
Bug ID: 52026
Summary: Poor performance with X86_SYSFB + DRM_SIMPLEDRM set in
the kernel
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dbdaniel42(a)gmail.com
Distribution: ---
I was having bad performance issues. It was reproducible even in the "winecfg"
GUI with no game running. Wine took much longer to start up than normal and it
made my whole system lag/stutter while it was running.
I finally figured out the problem was with some kernel options that I had set.
I was using the new SimpleDRM in the Linux kernel 5.14. I turned off
CONFIG_X86_SYSFB, recompiled the kernel, and the problem went away.
Interesting, I had not had this problem using Lutris although it's using older
5.x versions of Wine for the games I play but the problem did appear in
wine-staging 6.21 so this is a possible regression.
I also had no problems running any native games. The setting appears to only
cause problems with Wine in specific.
System Info:
Distro: Arch Linux
Kernel: 5.14.17
GPU: Nvidia Geforce 770 GTX
Driver: Proprietary Nvidia driver 470.82
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https://bugs.winehq.org/show_bug.cgi?id=52030
Bug ID: 52030
Summary: Multiple game have corrupted text rendering (Project
Cars 2, SnowRunner)
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 71033
--> https://bugs.winehq.org/attachment.cgi?id=71033
example
For AMD with OpenGL renderer.
wine-6.21-182-g3dbce69fd4c
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https://bugs.winehq.org/show_bug.cgi?id=52033
Bug ID: 52033
Summary: Translations longer than original texts are clipped in
dialogs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 71037
--> https://bugs.winehq.org/attachment.cgi?id=71037
Rules clipped
STEPS TO REPRODUCE
1) winecfg
2) go to libraries tab
3) choose a library from the combobox
4) press add button
5) select an entry of the library in the list
6) press edit button
CURRENT BEHAVIOUR
In the attachment we see clipped translation:
"Najpierw wbudowana później zewnętrzn"
"Najpierw zewnętrzna później wbud"
EXPECTED BEHAVIOUR
We should see unclipped translation:
"Najpierw wbudowana później zewnętrzna"
"Najpierw zewnętrzna później wbudowana"
ADDITIONAL INFO
1) Original texts:
"Builtin then Native"
"Native then Builtin"
2) There is no way to resize the dialog. Can something be done to accommodate
those texts dynamically?
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https://bugs.winehq.org/show_bug.cgi?id=52046
Bug ID: 52046
Summary: UpdateResource does not delete resources
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)daniel-marschall.de
Distribution: ---
Hello,
I noticed that UpdateResourceA() does not delete resources if data=NULL and
length=0.
Example code
HANDLE hUpdate = BeginUpdateResourceA("d:\\test.dll", false);
UpdateResourceA(hUpdate, "TEST", "X", 1033, NULL, 0);
EndUpdateResourceA(hUpdate, false);
I analyzed the code
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c and I
have found the following:
`BeginUpdateResourceW` creates a list `list_init( &updates->root );` of type
`QUEUEDUPDATES`.
The list is empty and stays empty!
`check_pe_exe( file, updates )` is called, but the argument `updates` is not
used. The list will not be filled with the resources of the EXE file!
When `UpdateResource` wants to delete a resource, then `update_add_resource`
will not find the existing resource: `find_resource_dir_entry` fails, because
the list is empty. So there is nothing to delete.
Another side effect of this bug:
If I add or modify a resource (it will get added to the queue) and then delete
the resource (it will be deleted from the queue), then the resource will stay
unchanged in the target file.
I think the fix would be that `check_pe_exe` loads all resources into the list
(which is then not a "queue" anymore), then the add/delete/change operations
are taking place, and in EndUpdateResource, the changes are written (or
discarded).
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https://bugs.winehq.org/show_bug.cgi?id=52050
Bug ID: 52050
Summary: Windbound - Main character is missing her hair
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 71061
--> https://bugs.winehq.org/attachment.cgi?id=71061
Wine Output
In the game Windbound the only obvious problem in wine is the bald main
character.
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https://bugs.winehq.org/show_bug.cgi?id=5395
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.microsoft.com/wi |http://download.microsoft.c
|ndowsvista/getready/upgrade |om/download/2/3/9/239542d5-
|advisor/default.mspx |9ad1-4af4-97e9-0762d55ce4d1
| |/WindowsVistaUpgradeAdvisor
| |.msi
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https://bugs.winehq.org/show_bug.cgi?id=5540
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.sonymediasoftwar |https://web.archive.org/web
|e.com/download/Step3.asp?UR |/20140830102233/http://dspc
|LID=3220&SerialNum= |dn.sonycreativesoftware.com
| |/current/acidpro60d-trial_e
| |nu.exe
CC| |focht(a)gmx.net
OS|other |Linux
Hardware|Other |x86
Version|unspecified |0.9.16.
--- Comment #8 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
adding stable download link via Internet Archive for documentation.
https://web.archive.org/web/20140830102233/http://dspcdn.sonycreativesoftwa…https://www.virustotal.com/gui/file/43cb08495030bfbb7112e2feac2f957b67a21da…
$ sha1sum acidpro60d-trial_enu.exe
96d15abddf96c0b053ca82285550bcde2075de32 acidpro60d-trial_enu.exe
$ du -sh acidpro60d-trial_enu.exe
106M acidpro60d-trial_enu.exe
Regards
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https://bugs.winehq.org/show_bug.cgi?id=52057
Bug ID: 52057
Summary: Wabbajack Mod Pack Installer - Fails to Start with
Stack Overflow Error
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71067
--> https://bugs.winehq.org/attachment.cgi?id=71067
WineStaging-6.20-Output-Log
For reference, Wabbajack is an open-source C# mod pack installer for Bethesda
games (like Elder Scrolls and Fallout)
(
https://appdb.winehq.org/objectManager.php?sClass=version&iId=40371&iTestin…
)
The version I tested this with is obtained here:
https://github.com/wabbajack-tools/wabbajack/releases/tag/2.5.3.1
And I did so with Wine Staging 6.20
(Adding an attachment with the output of my attempt)
(The " libgtk3-nocsd " messages are just a program that replaces GTK app
borders with Qt ones; more info on that here:
https://aur.archlinux.org/packages/gtk3-nocsd-git/
In my experience, this makes no difference on running applications at all.)
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