http://bugs.winehq.org/show_bug.cgi?id=34744
Bug #: 34744
Summary: Earth 2150: there's no music, but sounds seem to play
fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46320
--> http://bugs.winehq.org/attachment.cgi?id=46320
Earth 2150
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can reproduce the problem in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=38581
Bug ID: 38581
Summary: Petka 1: some objects render without transparency
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
Created attachment 51474
--> https://bugs.winehq.org/attachment.cgi?id=51474
console output
Wine 1.7.42, 32-bit prefix, Debian Unstable amd64
Game works without these glitches under WinXP
There's interesting d3d-related fixmes in terminal (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=26579
Summary: TomTom Home 2 fails to open web links
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.tomtom.com/sweet/application/home2late
st/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
TomTom Home 2 fails to spawn a browser (apparently) and instead a prompt opens
asking you to select a program to open "https files".
It probably wants to open a log-in window or something similar.
Could not find last connected device. Pref reading failed: [Exception...
"Component returned failure code: 0x8000ffff (NS_ERROR_UNEXPECTED)
[nsIPrefBranch.getCharPref]" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)"
location: "JS frame :: chrome://tthome/content/ui/mainwin/mainWin.js ::
anonymous :: line 449" data: no]
Stack:
0. chrome://tthome/content/ui/mainwin/mainWin.js:490
unimportantError(e);
1. chrome://tthome/content/ui/bindings/ttdashboard.xml:167
var tmpFunc = new Function(func);
2. function _execute chrome://tthome/content/ui/bindings/ttdashboard.xml:169
tmpFunc();
3. function onClickHandler
chrome://tthome/content/ui/bindings/ttdashboard.xml:150
this._execute();
4. function onclick chrome://tthome/content/ui/dashboard/mainDashboard.xul:1
<?xml version="1.0"?>
Installed the gecko-dbg package but it made no difference to the output.
Launch the app, click more, click "Read the manual for my device".
TomTom Home 2.8.
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https://bugs.winehq.org/show_bug.cgi?id=42440
Bug ID: 42440
Summary: Jedi Knight Dark Forces II /DirectX7 3D acceleration
issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
The game renders find when 3D acceleration is turned off within the games
Display settings.
When 3D Acceleration is turned on, the game is rendered with randomly-placed
magenta-hue colored pixels.
As mentioned in Bug #42439, this problem seemed fixed after commenting out the
following line from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
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https://bugs.winehq.org/show_bug.cgi?id=48328
Bug ID: 48328
Summary: DarkForces 2 do not see available resolutions
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Created attachment 66054
--> https://bugs.winehq.org/attachment.cgi?id=66054
xrandr log
Hello! I'm trying to run DarkForces 2, seems with recent updated game does not
see all available resolutions.
Ubuntu 19.10, ubuntu wine-4.0.2 and wine-develeopment-4.17 (screen stuck I do
not see anything beside initial game screen, UI respond to mouse movements).
Also I tried to install d3dx9, also I treid winehq repo with 4.0.3 and 5.0~rc2
- games does not see all resolutions. Only two available: 320x180 && 320x240.
According to logs (WINEDEBUG=+xrandr and WINEDEBUG=+ddraw), all ok:
002a:trace:xrandr:X11DRV_XRandR_Init Found XRandR 1.6.
002a:trace:xrandr:xrandr12_init_modes CRTC 0: mode 0x48, 2880x1800+0+0.
002a:trace:xrandr:xrandr12_init_modes OUTPUT 0: name "eDP-1".
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x48: 2880x1800@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x49: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4a: 2880x1620@60.
002a:trace:xrandr:xrandr12_init_modes Adding mode 0x4b: 2560x1600@60.
and:
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1800x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2880x1620x32 @0
002b:trace:ddraw:ddraw7_EnumDisplayModes Enumerating 2560x1600x32 @0
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https://bugs.winehq.org/show_bug.cgi?id=39421
Bug ID: 39421
Summary: Majesty Gold HD runs very slowly
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.bugzilla(a)gmail.com
Created attachment 52535
--> https://bugs.winehq.org/attachment.cgi?id=52535
Clamp the glFlush rate in the Mac driver to 60Hz
The game Majesty Gold HD (http://www.gog.com/game/majesty_gold_hd ) runs very
slowly under Wine for me (Late 2013 iMac 21.5", quad 2.9GHz Core i5, GeForce GT
750M with 1GB GDDR5, OS X 10.9.5). There is an in-game slider to speed up the
game, but it has no effect.
The game is a DirectDraw 7 game. There are also some reports on Windows
regarding this problem, but most people can solve it by telling the game to use
DirectDraw for blitting (set BlitMode=1 in the MajXPrefs, or use the -useddblit
command line parameter -- see
http://forum.paradoxplaza.com/forum/index.php?threads/bug-fixes.601217/#pos…
)
The game performs its drawing commands in the same thread that runs the game
logic (I don't know whether anything else is even supported by by DirectDraw
7). From a trace I can see that game performs many small blits to update only
the parts of the screen that have changed. Example from a trace:
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (0,0)-(24,38),
src_surface 0x16c9c8, src_rect (0,0)-(24,38), flags 0x1000000, fx 0x0.
[ repeats 8 times ]
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (864,661)-(1009,803),
src_surface 0x16c9c8, src_rect (864,661)-(1009,803), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (806,999)-(986,1080),
src_surface 0x16c9c8, src_rect (806,999)-(986,1080), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1097,734)-(1277,914), src_surface 0x16c9c8, src_rect (1097,734)-(1277,914),
flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect (860,481)-(1040,661),
src_surface 0x16c9c8, src_rect (860,481)-(1040,661), flags 0x1000000, fx 0x0.
trace:ddraw:ddraw_surface7_Blt iface 0x16c160, dst_rect
(1354,797)-(1534,977), src_surface 0x16c9c8, src_rect (1354,797)-(1534,977),
flags 0x1000000, fx 0x0.
...
I think Wine, however, always flushes a complete new screen via OpenGL, as the
game spends almost all of its time waiting for glFlush() to finish. I have
verified that this is the case by applying the attached patch to the Mac driver
code to unconditionally clamp the glFlush rate to 60Hz. This solves the speed
issue, even at 1920x1080 (without the patch, the game is glacial even at
800x600). Obviously, the patch cannot be integrated in wine, since it
occasionally discards the "last" blit to screen after a static scene change,
leaving old data visible and no longer updating.
I previously posted about this issue (a long time ago) on wine-dev:
https://www.winehq.org/pipermail/wine-devel/2015-February/106625.html . To
answer some questions/suggestions from the end of that thread:
a) the SkipSingleBufferFlushes registry key does not help (my system supports
the GL_APPLE_flush_render extension)
b) related to Henri Verbeet's suggestion that it may be related to wine
possibly not implementing asynchronous ddraw blits: it's true that wine does
not support this, but OTOH the game does not ask for them either: it calls
ddraw_surface7_Blt rather than ddraw_surface7_BltFast (BltFast is documented on
MSDN as always being asynchronous), and it does not set the DDBLT_ASYNC flag
The game offers a built-in ability to wait for vsync via its configuration file
(set the VSync variable in $HOME/Documents/My Games/MajestyHD/MajXPrefs to
"1"), but that only results in
trace:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0.
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x146750, flags 0x1, event 0x0
stub!
I'm also not sure whether it would help, but looking at the ddraw log (which I
will also attach -- it's a trace+ddraw,trace+d3d_draw log), I think it may
since often there are several blits between the vsync waits.
Some possible approaches to tackle this issue may be:
* handle small direct rects more efficiently
* add support for waiting for VSync in ddraw
There is a demo of an older version of the game, but it can only run in 640x480
and there is no way to adjust the game speed via an in-game slider, and at
least on my system the difference with and without my patch is not very visible
there (http://www.cyberlore.com/Majesty/demo.htm )
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https://bugs.winehq.org/show_bug.cgi?id=45533
Bug ID: 45533
Summary: Puyo Puyo Tetris (Steam) - Game crashes on startup
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirmentio123(a)gmail.com
Distribution: ---
Created attachment 61934
--> https://bugs.winehq.org/attachment.cgi?id=61934
These logs are made from the moment I launch steam through the wine prefix to
when the application crashes and when I close it/steam itself out
The program crashes upon launch in the Steam version. win64 was required in
order to play. This was tested obviously with the Steam version and I'm not
sure if it's the same for the one from the SEGA store. As far as I know.
Using the staging version of 3.13
Ubuntu 18.04 x86 64
Nvidia driver 390
X.Org X Server 1.19.6
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https://bugs.winehq.org/show_bug.cgi?id=49817
Bug ID: 49817
Summary: d3d9: Crashes on invalid opengl context with disabled
csmt in IDirect3DDevice9Ex_CreateOffscreenPlainSurface
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 68148
--> https://bugs.winehq.org/attachment.cgi?id=68148
test that shows invalid error handling on invalid opengl context
The simplest way to reproduce the crash is (I was only testing it running
32-bit process):
- disable csmt
- run the test with WINEDEBUG=warn+heap (to guarantee the crash)
The test destroys window/hdc used by current gl context. After that it's not
possible to restore previous context in Direct3DCreate9Ex. It also leads to a
crash when deleting "destroyed" context in
IDirect3DDevice9Ex_CreateOffscreenPlainSurface.
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http://bugs.winehq.org/show_bug.cgi?id=36869
Bug ID: 36869
Summary: Chronology under wine-mono fails to start
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Chronology fails to start and consumes 100% of a CPU when run under wine-mono
until killed.
Based on a log with WINE_MONO_TRACE=wrapper, the only thing it does is call
Steamworks.NativeMethods:SteamAPI_InitSafe, which is a cdecl function with no
arguments. That function then endlessly throws breakpoint exceptions.
InitSafe is a cdecl function with no arguments returning signed char. I have no
idea how we could be screwing this up.
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https://bugs.winehq.org/show_bug.cgi?id=39761
Bug ID: 39761
Summary: MDK (MDKDEM95.EXE) graphics not drawn
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKDEM95.EXE
The game loads (as can be heard by the sounds after hitting enter a few times)
but nothing is ever drawn. There should be intro credits, main menu and
gameplay.
Confirmed that this bug does not happen on Windows 7. It works fine there.
Note: bug #39760 deals with the D3D version of the demo.
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http://bugs.winehq.org/show_bug.cgi?id=9583
Summary: CompareStringW gives incorrect result for some wide
strings
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
It seems like CompareStringW does not work correctly, when using wide/unicode
strings. I first discovered this when I saw that listbox controls sorted
swedish characters (say, LATIN SMALL LETTER A WITH RING ABOVE) side by side
with the base character (LATIN SMALL LETTER A). An example is
http://www.cendio.se/~astrand/wine/40-listbox-sort/list.exe.
The cause seems to be that CompareStringW gives the wrong result. I've created
the small test example
http://www.cendio.se/~astrand/wine/40-listbox-sort/comparestring.exe, with
source available in the same directory. On Windows, the result is that the
string "äpple" is greater than "orange", which is correct. With the latest
Wine CVS version, the result is that "äpple" is lesser than "orange", which is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=19418
Summary: SA Dictionary 2008 Beta 4: Automatic Clipboard
Translation is not working outside the program
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: extigyro(a)gmail.com
When you copy some word inside SA Dictionary, it is automatically translated.
But if you copy some text from Firefox 3 (for example), nothing happens and the
word does not automatically appear in the translation dialog. Instead you have
to paste it manually each time.
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https://bugs.winehq.org/show_bug.cgi?id=46281
Bug ID: 46281
Summary: Archicad 22 does not start at all
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: disnel(a)disnel.com
Distribution: ---
Created attachment 62991
--> https://bugs.winehq.org/attachment.cgi?id=62991
Log from unsuccessfull start of Archicad 22
Archicad 22, successfully installed after winetricks vcrun25, fails to start.
Tested ARCHICAD.exe and ARCHICAD Starter.exe from main Archicad folder. See
attached log, please.
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http://bugs.winehq.org/show_bug.cgi?id=23324
Summary: Need for Speed: Shift installer thinks we don't have
Visual C++ runtimes installed
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=29071)
--> (http://bugs.winehq.org/attachment.cgi?id=29071)
+relay log showing registry queries and CreateProcess(vcredist_x86_en.exe)
We have perfectly good msvcr* and friends, so the app shouldn't detect
that we don't. The registry key it's looking at seems to be
0024:Call advapi32.RegOpenKeyW(80000002,0033ee22
L"Software\\Microsoft\\Windows\\CurrentVersion\\Installer\\Managed\\S-1-5-4\\Installer\\Products\\b25099274a207264182f8181add555d0",0033f0c8)
ret=7ed4784c
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ed4784c
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https://bugs.winehq.org/show_bug.cgi?id=44530
Bug ID: 44530
Summary: Every time I launch ANY wine application I get an
error popup
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pszudzik(a)throwarock.com
Distribution: ---
Created attachment 60484
--> https://bugs.winehq.org/attachment.cgi?id=60484
Bug dump
Every time I launch ANY wine application I get an error popup. I don't have
any fonts either in any windows program that uses a list of fonts
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https://bugs.winehq.org/show_bug.cgi?id=38651
Bug ID: 38651
Summary: Project64 2.2: Settings Pane is Blank
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ribshark(a)gmail.com
Distribution: ---
Created attachment 51574
--> https://bugs.winehq.org/attachment.cgi?id=51574
Terminal Output
When the settings dialog (Options > Settings) is opened, most controls are
missing on the right hand side. This bug did not occur on Project64 2.1. This
occurs using both an NVIDIA card with proprietary drivers, and an Intel card.
Link to installer: http://www.pj64-emu.com/downloads/func-startdown/123/
sha1sum: 5b95315844b22672c2e867d8e3d45d9f05ed2016
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https://bugs.winehq.org/show_bug.cgi?id=43581
Bug ID: 43581
Summary: Office 2013 365 installer: Something went wrong
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rymg19(a)gmail.com
Distribution: ---
Created attachment 58990
--> https://bugs.winehq.org/attachment.cgi?id=58990
Console output while running installer
The ever-helpful Microsoft messages strike again...
I'm using the staging Wine 2.14 via PPA. Here's a download link for the Office
365 version in question (I didn't even bother trying to get 2016 working...):
https://c2rsetup.officeapps.live.com/c2r/download.aspx?productReleaseID=O36…
Found via this site:
https://www.howto-outlook.com/howto/download-office-2013-office-365.htm
I attached the console output. The installer starts loading normally, and the
contents of the log around the "Something went wrong" message are:
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
fixme:ole:NdrCorrelationInitialize (0x1f3b32c, 0x1f3b4bc, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b32c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d90c, 0x1f3da9c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3d90c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3ab9c, 0x1f3ad2c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x1d3e250, 0x1d3e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x1d3e250): stub
fixme:ole:NdrCorrelationFree (0x1f3ab9c): stub
fixme:ole:NdrCorrelationInitialize (0x1f3b2ac, 0x1f3b43c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0x183e250, 0x183e32c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationFree (0x183e250): stub
fixme:ole:NdrCorrelationFree (0x1f3b2ac): stub
fixme:ole:NdrCorrelationInitialize (0x1f3d18c, 0x1f3d31c, 1024, 0x0): semi-stub
fixme:ole:NdrCorrelationInitialize (0xf2e250, 0xf2e32c, 1024, 0x0): semi-stub
fixme:file:ReplaceFileW Ignoring flags 5
fixme:file:ReplaceFileW Ignoring flags 5
After that, it kept spamming the ReplaceFileW message until I close it.
Note that the other 365/2013-related issues seem to all be fixed, pre-Wine-2.0,
and discuss different issues than what I've encountered.
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http://bugs.winehq.org/show_bug.cgi?id=29685
Bug #: 29685
Summary: Manifest generator (ecmangen) tool from Windows
Platform SDK 7.1 crashes due to unhandled
facet/regular expression in XML schema (escape
sequence)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
the "ecmangen" tool (Manifest generator gui) crashes due to unhandled
facet/regular expression in XML schema.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Microsoft SDKs/Windows/v7.1/Bin
...
$ wine ./ecmangen.exe
--- snip ---
Trace log:
--- snip ---
...
0025:trace:msxml:domdoc_QueryInterface
(0x1503c8)->({4f2f4ba2-b822-11df-8b8a-6850dfd72085} 0x32f71c)
0025:trace:msxml:node_query_interface (0x1503c8)->(IID_xmlnode 0x32f71c)
...
0025:trace:msxml:Schema_parse (0x7c96a400)
regexp error : failed to compile: Wrong escape sequence, misuse of character
'\'
regexp error : failed to compile: internal: no atom generated
regexp error : failed to compile: genrate transition: atom == NULL
regexp error : failed to compile: xmlFAParseAtom: expecting ')'
regexp error : failed to compile: xmlFAParseRegExp: extra characters
0025:err:msxml:Schema_parse "Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value
'(\\$\\([Ss]tring\\..*\\))|(\\$\\([Mm][Cc]\\..*\\))' of the facet 'pattern' is
not a valid regular expression.\n"failed to parse doc
...
0025:Call oleaut32.SysAllocString(0015034c L"Failed trying to add schema file
to cache.") ret=0100adc3
...
0025:Call msvcrt._CxxThrowException(0032f848,01041d10) ret=01039b9e
...
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef1a "Runtime
error!",0000000e,0032e7c8,00000400) ret=6866169a
0025:Ret KERNEL32.MultiByteToWideChar() retval=0000000e ret=6866169a
0025:Call KERNEL32.MultiByteToWideChar(00000000,00000000,6868ef43 "abnormal
program termination",0000001c,0032dfc8,00000400) ret=6866169a
--- snip ---
The relevant part of XML schema:
--- snip ---
<xs:schema targetNamespace="http://schemas.microsoft.com/win/2004/08/events"
elementFormDefault="qualified"
xmlns:man="http://schemas.microsoft.com/win/2004/08/events"
xmlns:xs="http://www.w3.org/2001/XMLSchema">
...
<xs:simpleType name="strTableRef">
<xs:annotation>
<xs:documentation>
Value of this attribute should be of the form $(string.stringTableId),
where stringTableId is the 'id' attribute of a <string> element
defined in the <stringTable> section. Or it could be of the form
$(mc.mcSymbolId), where mcSymbolId is the symbol of a message string
defined in a .mc file.
</xs:documentation>
</xs:annotation>
<xs:restriction base="xs:string">
<xs:pattern value="(\$\([Ss]tring\..*\))|(\$\([Mm][Cc]\..*\))"/>
</xs:restriction>
</xs:simpleType>
--- snip ---
'winetricks -q msxml6' works around.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=23153
Summary: OS X cannot redirect steam:// URL to Steam.exe
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
Created an attachment (id=28798)
--> (http://bugs.winehq.org/attachment.cgi?id=28798)
Dialog box
I am running the PC version of Steam within OS X. I have installed Half-Life.
Now I would like to install the high-definition pack. The way to do this is to
visit the link:
steam://installaddon/halflifehd
However, clicking on this link does not automatically send the click to Steam
(so whatever API is used by Steam to register steam:// to redirect to Steam.exe
is having no effect).
When I click on the above link, I get a dialog box within OS X (attached). From
within this dialog, I can select any OS X application (*.app) to receive the
steam:// click. However, if I navigate my drive_c directory, all Windows
executables, including Steam.exe, are gray and cannot be selected. Therefore, I
cannot redirect it to the PC version of Steam. (It's worth noting that one
could redirect it to the Mac version of Steam).
This is obviously a problem with Wine fitting into the OS X design paradigm.
But the program doesn't work as it's supposed to, so it's a bug.
Richard
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https://bugs.winehq.org/show_bug.cgi?id=49913
Bug ID: 49913
Summary: Can't play Maro Kart DX12 (ThICC_Engine.exe) in Wine
5.18 using RADV on AMD GPU
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: yuri(a)linuxreviews.org
Distribution: ---
Created attachment 68283
--> https://bugs.winehq.org/attachment.cgi?id=68283
Wine backtrace of Mario Kart DX12
The game Mario Kart DX12 using something called "ThICC_Engine" fails to run in
Wine 5.18 with vkd3d-1.2. It is a freeware game from Itch,
https://mattfiler.itch.io/mario-kart-dx12
I also filed a Mesa bug at
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3567
It may be a Wine/vkd3d bug not a Mesa bug. Odd thing is that if you start it
and leave it alone it starts racing on it's own and that works, see screenshots
at
https://linuxreviews.org/Vkd3d_1.2_Is_Released
but if you start a game to play it the game just crashes.
It should be easy to reproduce since the game is freeware.
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http://bugs.winehq.org/show_bug.cgi?id=29240
Bug #: 29240
Summary: Anti-aliasing not working for all fonts
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Fettouhi(a)gmail.com
Classification: Unclassified
Yesterday I updated wine on my Arch 64 bit system from 1.3.33 to 1.3.34. Since
then I've noticed that some now aren't anti-aliased anymore. I've seen it in
Steam when looking at the fonts displaying "MAC", "VIDEOS" etc. on the main
page and on the install pop-up that appears when you install flash11. These
fonts looked fine on 1.3.33 but with 1.3.34 they look "ugly". So some kind of
regression happended.
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https://bugs.winehq.org/show_bug.cgi?id=48851
Bug ID: 48851
Summary: WinSCP file transfer "The specified data could not be
decrypted"
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim.c.quinn(a)gmail.com
Distribution: ---
Created attachment 66775
--> https://bugs.winehq.org/attachment.cgi?id=66775
This is the file that failes. Its from the Apache log4net project
I've been using WinSCP on wine for years and just hit my first big issue and it
appears to be a wine issue. I was trying to transfer an xml file to an IIS
server on Windows Server 2019 and it fails on the client side with the error:
- Copying files to remote side failed.
- The specified data could not be decrypted.
The version of WinSCP I am using is 5.17.2 portable. The same issue occurs with
WinSCP 5.11.3 portable.
The error on 5.11.3 is a bit more verbose:
- Using TLSv1.2, cipher TLSv1/SSLv3: ECDHE-RSA-AES256-GCM-SHA384, 2048 bit RSA,
ECDHE-RSA-AES256-GCM-SHA384 TLSv1.2 Kx=ECDH Au=RSA Enc=AESGCM(256)
Mac=AEAD
- Copying files to remote side failed.
- The specified data could not be decrypted.
To isolate if this is a WinSCP issue or a Windows issue, I deployed the exact
same WinSCP 5.17.2 on Windows Server 2008R2 and the file transferred ok with no
errors.
I suspect this issue is related to TLS libraries deployed with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40834
Bug ID: 40834
Summary: Steam for windows, used on a linux OS, using WINE to
run, hardly works at all, I don't know why.
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cherrytreesforever(a)yahoo.com
Distribution: ---
Created attachment 54796
--> https://bugs.winehq.org/attachment.cgi?id=54796
this is from the crash report I have no idea what it says
Upon launching steam using WINE I get a crash report. I saved it, you can read
up on it. Basically using Linux Zorin I am, the UI is horribly glitchy and the
entire app is completely unusable. The only reason I need to use a windows
version of steam should be obvious: Windows games and all. Anyways, I am not
sure about this bug, nor do I know enough about linux to provide much more
info, other than the saved doc with the error imprinted in it from the report
itself.
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