https://bugs.winehq.org/show_bug.cgi?id=44728
Bug ID: 44728
Summary: Bad windows version detection with python module
"platform"
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
If you use a python script (for exemple built-in into an installer) wich use
native module "platform" to detect OS platform and version, you could have a
bad version number regarding your wine config.
Here, an extract of native "platform.py" file (python 3.5), and the line wich
cause this issue + a test to patch it temporarly.
def win32_ver(release='', version='', csd='', ptype=''):
try:
from sys import getwindowsversion
except ImportError:
return release, version, csd, ptype
try:
from winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
except ImportError:
from _winreg import OpenKeyEx, QueryValueEx, CloseKey,
HKEY_LOCAL_MACHINE
winver = getwindowsversion()
maj, min, build = winver._platform_version or winver[:3]
########## Begin PATCH for WineHQ ############
maj, min, build = winver[:3]
########## End PATCH for WineHQ ############
version = '{0}.{1}.{2}'.format(maj, min, build)
release = (_WIN32_CLIENT_RELEASES.get((maj, min)) or
_WIN32_CLIENT_RELEASES.get((maj, None)) or
release)
For a win10 configured, see dumps below :
winver._platform_version => (5, 1, 2600)
winver[:3] => (10, 0, 15063)
I don't know exactly why, but somwhere in windows confs or dlls something is
wrong.
For information, getwindowsversion() seems to be a wrapper of Win function
GetVersionEx()
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http://bugs.winehq.org/show_bug.cgi?id=31387
Bug #: 31387
Summary: Helicopter's tail prop is sometimes partly black in
GTAIV
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 41247
--> http://bugs.winehq.org/attachment.cgi?id=41247
Screenshot
This bug is similar to bug 21197, but this particular thing wasn't fixed by the
commit which did fix that bug. See the screenshot. Symptoms are the same - one
of the propeller blades is black with black pixels around.
How to reproduce once in the game:
1. Find/spawn Police Maverick helicopter
2. Get inside it
3. Take off to be about 10 m above ground
4. Press 'S' and hold it so that helicopter punches the ground
5. See the artifact appear
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https://bugs.winehq.org/show_bug.cgi?id=41464
Bug ID: 41464
Summary: Quake live sound latency
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: cosiekvfj(a)o2.pl
Distribution: ---
Hi. I measured sound latency(from fire button to gauntlet noise)(audacity) and
it's about >160ms. For that fast paced game it's to much. Even after tweaking
s_mixprestep and alsa buffer it's still to much.
Soundbackend Alsa
Linux GA-MA790X-DS4 4.6.7-1-MANJARO #1 SMP PREEMPT Tue Aug 16 19:20:55 UTC 2016
x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=25173
Summary: No sound in menus/game play in Call Of Duty : Black
Ops
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=31938)
--> (http://bugs.winehq.org/attachment.cgi?id=31938)
WINEDEBUG=+dsound
It's not http://bugs.winehq.org/show_bug.cgi?id=16942 as far as I can tell, I
tried everything.
Clean prefix, winver=windows7, disabled mmdevapi.
When I tried native dsound I lost the sound in the cut scenes.
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https://bugs.winehq.org/show_bug.cgi?id=49902
Bug ID: 49902
Summary: Garbled text in Rufus' tooltips
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 68260
--> https://bugs.winehq.org/attachment.cgi?id=68260
Comparison between Wine and Windows 10
Hi,
I noticed that upon hovering over any of Rufus' buttons, a tooltip containing
random garbled text (presumably uninitialized memory) is displayed every time.
I tested this on Wine 5.18 (Arch and Ubuntu) and Wine 5.0 (Ubuntu only) and it
is always reproducible.
Probably unrelated to this, but clicking on the "CLOSE" button doesn't do
anything.
exe: rufus-3.11p.exe
sha1: 26d30f2085c27a96a8c7e9a007da18d7624e4fea
url: https://github.com/pbatard/rufus/releases/download/v3.11/rufus-3.11p.exe
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=43706
Bug ID: 43706
Summary: Age of Mythology demo has graphics issues
Product: Wine
Version: 2.16
Hardware: x86-64
URL: http://www.nvidia.com/object/dl_aom.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59173
--> https://bugs.winehq.org/attachment.cgi?id=59173
comparison
Launching with integrated HD 3000 shows graphics issues.
Works normally with Nvidia.
wine-2.16-162-g218286bb87
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https://bugs.winehq.org/show_bug.cgi?id=43906
Bug ID: 43906
Summary: GRID 2 (Demo) almost completely black
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
It seems like the lighting is not working correctly. The log spams:
fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented.
fixme:d3d:wined3d_device_copy_sub_resource_region Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
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https://bugs.winehq.org/show_bug.cgi?id=44308
Bug ID: 44308
Summary: Flight Simulator 98 instrument panel glitches
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: caiot5(a)gmail.com
Created attachment 60145
--> https://bugs.winehq.org/attachment.cgi?id=60145
ddraw errors
There is a glitch making it impossible to render the Instrument Panel textures,
as well making the game to be slow when looking at the panel.
The problem seems to affect FS 95/98/2004/X versions aswell.
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https://bugs.winehq.org/show_bug.cgi?id=46026
Bug ID: 46026
Summary: Microsoft DirectX SDK DX11 Demo
"AdaptiveTessellationCS40" fails to create Direct3D
device
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
AdaptiveTessellationCS40.exe - failed to create Direct3D device
DirectX SDK download:
https://www.microsoft.com/en-us/download/details.aspx?id=6812
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https://bugs.winehq.org/show_bug.cgi?id=46011
Bug ID: 46011
Summary: [DX11] Trials Fusion demo freezes while loading
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When you run Trials Fusion demo on WineD3D the game freezes while loading.
The demo is available on Steam:
https://store.steampowered.com/app/294260/Trials_Fusion_Demo/
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https://bugs.winehq.org/show_bug.cgi?id=46604
Bug ID: 46604
Summary: Internal crash at 0x7b423e20 Unhandled exception: page
fault on read access to 0x6f57abe7 in 64-bit code
(0x00007fb11815596f).
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: szima1996(a)interia.pl
Distribution: ---
Created attachment 63502
--> https://bugs.winehq.org/attachment.cgi?id=63502
I don't understand a word
APEX Legends doesn't work
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https://bugs.winehq.org/show_bug.cgi?id=46603
Bug ID: 46603
Summary: Metro 2033 crashes on exit
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63501
--> https://bugs.winehq.org/attachment.cgi?id=63501
backtrace
Game crashes on exit.
wine-4.1-85-g957a1f0216
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https://bugs.winehq.org/show_bug.cgi?id=47613
Bug ID: 47613
Summary: Unreal Tournament 3 big lags
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: kraisler87(a)yandex.ru
Distribution: ---
In wine 4.13 and older Unreal Tournament 3 has a big visual lags (low fps) on
big map.
In wine 3.10 Unreal Tournament 3 more better (normal fps) not so big lags.
Graphic card : amd radeon hd 6750.
OS: Linux mint 19.2.
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https://bugs.winehq.org/show_bug.cgi?id=37627
Bug ID: 37627
Summary: NFS Porsche Unleashed: Geometry is not visible when
using dx7z renderer
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
Created attachment 50074
--> https://bugs.winehq.org/attachment.cgi?id=50074
a screenshot of the bug
in wine 1.7.31, if i run the game with this command:
wine porsche driver=dx7z
and start a race, all i see is the HUD and skybox... no geometry is rendered.
this happens with both the nvidia blob and nouveau.
however, if i install the nglade wrapper and choose the voodoo2z renderer
instead , like this:
wine porsche driver=voodoo2z
then the game renders everything normally, even the intro videos that are never
rendered with dx7z driver.
btw, can someone reopen bug 25065 for me please ?
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https://bugs.winehq.org/show_bug.cgi?id=37568
Bug ID: 37568
Summary: Dark Omen fails to render 3D graphics
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jcarthew(a)gmail.com
Distribution: ---
Created attachment 49985
--> https://bugs.winehq.org/attachment.cgi?id=49985
Log of errors
Warhammer: Dark Omen fails to render 3D Geometry and sprites.
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https://bugs.winehq.org/show_bug.cgi?id=42168
Bug ID: 42168
Summary: Crash when loading DayZ at menu
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sage.kiln(a)gmail.com
Distribution: ---
Created attachment 56765
--> https://bugs.winehq.org/attachment.cgi?id=56765
crash report
Crash when loading into menu of DayZ shortly after the first few sounds play.
(birds) The canvas looks blank like nothing is loading. If I launch with
-world=empty, game will allow me to load into a server, but graphics never show
up... so worthless. Attached is the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=36076
Bug ID: 36076
Summary: Storm crashes during startup
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://store.steampowered.com/app/231020/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
While loading the title screen, Storm crashes with the following output:
s (x86)\Steam\steamapps\common\Storm\StormExe\StormTheGame.exe:
../../../dlls/d3d9/vertexdeclaration.c:306:
unsafe_impl_from_IDirect3DVertexDeclaration9: Assertion `iface->lpVtbl ==
&d3d9_vertex_declaration_vtbl' failed.
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http://bugs.winehq.org/show_bug.cgi?id=11558
Summary: Problem setting resolution in Neverwinter Nights 2
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torbm(a)yahoo.com
When starting Neverwinter Nights 2 in fullscreen in-game settings for
resolution is ignored and always defaults to 1400x1050 (witch is not a valid
resolution in x-org.conf but happens anyway). There is no in-game way of
changing this resolution either.
I have found that I can change the games resolution by alt-tab out of the game
and set the desired resolution in nvidia x server configuration tool and then
alt-tab back into the game. I use Kubuntu (Kde) and this way of fixing the
problem has been reported by another user not to work with his gnome desktop.
We are both at version 7.10 of (K)Ubuntu.
Neverwinter Nights 2 w/Mask of the Betrayer expansion, patched to version
1.11.1152
Bug has been evident since I strated fiddling with this in version .52 of wine
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https://bugs.winehq.org/show_bug.cgi?id=41709
Bug ID: 41709
Summary: Waves² launches with no video, only solid color screen
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56118
--> https://bugs.winehq.org/attachment.cgi?id=56118
startup log
Seems to be d3d/d3d11 related so I'm marking it as d3d11.
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http://bugs.winehq.org/show_bug.cgi?id=21253
Summary: Armed Assault 2 does not render graphics correctly.
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor(a)bespin.net.ru
Created an attachment (id=25549)
--> (http://bugs.winehq.org/attachment.cgi?id=25549)
armed assault 2 log
Armed Assault 2 does not render graphics correct. Many graphical bugs and
artifacts appear on screen. Textures does not render at all.
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https://bugs.winehq.org/show_bug.cgi?id=42181
Bug ID: 42181
Summary: Tropico 5 shadows are broken in medium graphics
settings
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56805
--> https://bugs.winehq.org/attachment.cgi?id=56805
broken shadows
When you set "Medium" graphics setting in Tropico 5 for Windows you see
visually broken shadows when running game on WineD3D 2.0-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=36077
Bug ID: 36077
Summary: Roogoo fails to show guide circles
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://store.steampowered.com/app/38210/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
On Windows, Roogoo displays a ring of yellow.. glowy things showing where the
current blocks will fall, as in this screenshot:
http://cdn.akamai.steamstatic.com/steam/apps/38210/ss_ef3369cea683d8b181b8b…
On Wine, that ring does not appear.
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http://bugs.winehq.org/show_bug.cgi?id=23483
Summary: Singularity: zooming with sniper rifle hangs for a
couple seconds
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29306)
--> (http://bugs.winehq.org/attachment.cgi?id=29306)
save game in front of sniper
I'll attach a save game that puts you right in front of a sniper. Simply walk
forward, swap weapons with 'R', then zoom by holding right mouse button. The
scope will take over the screen, but hangs for a second or two before the scope
fills your screen.
Terminal shows:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x19c25628: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1d67a8: Downloading rgb
texture to reload it as srgb
(which are there when running the game anyway), but canceling the game right
after the slowdown shows:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a0a8268) : pBox=(nil) stub
which stands out from the rest...
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http://bugs.winehq.org/show_bug.cgi?id=22303
Summary: Fallen Earth MMO : GL_APPLE_flush_buffer_range causes
performance drop on OSX
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
CC: stefan(a)codeweavers.com
This commit:
http://source.winehq.org/git/wine.git/?a=commit;h=a756caac0ca3dcd80019b5642…
Causes a performance drop in the Fallen Earth MMO under these conditions:
1. Macbook, Macbook Pro, IMac with ATI/NVIDIA, OSX 10.5.8 -> 10.6.3
2. Scaleform is rendering a swf element on the screen
OpenGl profiler shows that while scaleform is rendering a swf to the screen 65%
of OpenGL is spent in MapBufferRange. As soon as the scaleform rendering is
canceled performance returns to normal.
This is easy to reproduce in Fallen Earth which uses scaleform to render the
help UI. When that UI is open fps is 10-12 when that UI is closed fps is
20-30.
Reverting that commit causes performance to remain constant when scaleform is
rendering.
In Wine version 1.1.41 and 1.1.42 the performance drop is not quite as
noticeable but it is still present and performance is still better without this
commit.
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https://bugs.winehq.org/show_bug.cgi?id=39126
Bug ID: 39126
Summary: Tomb Raider 2013 crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rcaridade145(a)gmail.com
Distribution: ---
Sometimes while playing Tomb Raider the game will freeze up.
This is what appears on the console.
: stub
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xa21e9cc): stub
fixme:advapi:RegisterTraceGuidsW (0xd7c24d0, 0xd7cd6e8,
{7c830ece-5fb3-417a-a1bd-508f45277356}, 1, 0x33e4c4, (null), (null),
0xd7cd6f0): stub
fixme:advapi:RegisterTraceGuidsW register trace class
{7c830ece-5fb3-417a-a1bd-508f45277356}
fixme:d3d_texture:texture2d_prepare_texture No GL internal format for format
WINED3DFMT_NULL.
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_ENUM error generated.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ texture.c / 1013
err:d3d:wined3d_debug_callback 0x68f7a60: "GL_INVALID_VALUE error generated.
Invalid texture format.".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ surface.c / 1732
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