http://bugs.winehq.org/show_bug.cgi?id=37003
Bug ID: 37003
Summary: QQ 2013 paints incompletely
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Created attachment 49158
--> http://bugs.winehq.org/attachment.cgi?id=49158
Screenshot: QQ 2013 paints incompletely
0. Download the installer of QQ2013 from
http://dldir1.qq.com/qqfile/qq/QQ2013/QQ2013SP5/9050/QQ2013SP5.exe
1. install QQ2013. For non Chinese speakers, the "下一步(N)" button means "Next",
the "安装(I)" button means "Install", "完成(F") means "Finish", these three
buttons are all we need for install QQ2013.
2. start QQ2013:
~/.wine/drive_c/Program Files/Tencent/QQ/Bin$ wine QQ.exe
Expect result:
Draw a complete login dialog box including username form and password form and
submit button. (See Screenshot: QQ 2013 paints incompletely)
Actual result:
Nothing has been drawn except a submit button. However, either clicking on the
button or typing "tab" key repeatedly help the application draw more areas,
with enough luck it can draw completely.
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https://bugs.winehq.org/show_bug.cgi?id=37180
Bug ID: 37180
Summary: UnrealEd 3: mouse clicks mishandled
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pastas4(a)gmail.com
Clicking inside the viewports in UnrealEd 3.0 (Unreal Tournament 2004, Unreal
II: The Awakening) results in nothing happening. Surfaces are not selected, and
the context menu on right-click is not brought up. That prevents the user from
changing level geometry in any way and adding new actors to the level. However,
dragging the mouse correctly moves the camera, so the issue is only with single
clicks.
In addition, selecting textures in the texture browser results in only the last
texture (the one closest to the lower right corner of the browser) to be
selected, instead of the one that was clicked on. These two issues are probably
related to each other. Neither of these issues appear in UnrealEd 2, which is
otherwise pretty similar to UnrealEd 3.
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https://bugs.winehq.org/show_bug.cgi?id=43339
Bug ID: 43339
Summary: Rendering Errors in Elder Srolls online with nvidia
drivers
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: loki(a)lokis-chaos.de
Distribution: ---
Created attachment 58676
--> https://bugs.winehq.org/attachment.cgi?id=58676
Character selection screen with glitches
There are some rendering issues if the proprietary nvidia drivers are used.
They seem to occur on specific ground textures only.
I have attached three logfiles and screenshots:
- Character selection screen with glitches
- Area with no glitches at all
- Area with glitches
Objects move over the bugged area leave traces behind.
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https://bugs.winehq.org/show_bug.cgi?id=50571
Bug ID: 50571
Summary: Mouse issues with Escape from Tarkov
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ArchLinux
Currently, it's impossible to play on online servers due to BattlEye, but in
Escape from Tarkov (Unity game) there's a bug where the window loses focus and
gains it again, mouse can't be clicked. It's an old bug going back to older
versions of the game where BattlEye did'n prevent logging to the game, but it
seems to still be there in 6.0. It initially suffered from Bug 42631 which
seems to be largely fixed, but the mouse issues are still there, which is
present even on wine-staging and even wine-wayland where sometimes mouse
suffers from other issues such as it being offset by a few pixels. The same is
present on D3D12 render which can be forced with -force-d3d12 as well as on
DXVK.
I'm using Wayland window manager sway, but it seems the issue is present on X11
as well.
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https://bugs.winehq.org/show_bug.cgi?id=47920
Bug ID: 47920
Summary: Visio 2013 failed to complete installation
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 32fdffac424b51fbbbd89c02022b4269930bdd31
Distribution: ---
Error message: 'Visio Professional 2013 encountered an error during setup.'
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https://bugs.winehq.org/show_bug.cgi?id=46915
Bug ID: 46915
Summary: Black boder around Wine App
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hytzongxuan(a)gmail.com
Distribution: ---
Created attachment 64001
--> https://bugs.winehq.org/attachment.cgi?id=64001
border in Virtual Desktop
I tried to install a music player (Netease Cloudmusic) on Deepin 15.9 with Wine
4.4
Normally, this application's borders is drop shadows, but now, there is a thick
border line around the window.
What's worse, after I disabled Virtual Desktop, this border show in the wrong
place.
How could I fix it?
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https://bugs.winehq.org/show_bug.cgi?id=45937
Bug ID: 45937
Summary: Magic The Gathering Arena stops accepting any input
after losing and regaining focus
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
if you move focus to a different window and then return application stops
accepting any input
No fixmes in the output, not sure how to debug
Application is a Unity application, d3d11, available for download for free
(freemium)
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http://bugs.winehq.org/show_bug.cgi?id=37016
Bug ID: 37016
Summary: Evernote 5.5.x - unable to annotate images
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49184
--> http://bugs.winehq.org/attachment.cgi?id=49184
wine output when hovering image and clicking the annotate button
Evernote has a nice image annotation feature, see [1]. When hovering an image,
the annotate button appears, but does nothing when pressed.
[1]: https://evernote.com/contact/support/kb/#!/article/28944986
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http://bugs.winehq.org/show_bug.cgi?id=37015
Bug ID: 37015
Summary: Evernote 5.5.x empty trash confirmation dialog was
incorrect layout
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49183
--> http://bugs.winehq.org/attachment.cgi?id=49183
Confirmation dialog with incorrect layout
The buttons are placed lower that expected and two white rectangles appear in
the expected location.
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http://bugs.winehq.org/show_bug.cgi?id=19651
Summary: iTunes "Add folder"-window doesn't reappear after
switching to other programs
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
This bug considers iTunes 8
When you choose File -> "Add folder to library..." a diractory-chooser opens.
When giving focus to an other program and afterwards switching back this window
doesn't reappears. This renders iTunes unusable and to continue using it you
have to restart it manually.
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https://bugs.winehq.org/show_bug.cgi?id=50743
Bug ID: 50743
Summary: .NET Core WPF applications with layered windows do not
initially render
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Found while working on WPF in Wine Mono. I've committed a work-around to Wine
Mono (not yet in a release), but the bug is present in .NET Core as well.
For any application using a WPF window with AllowsTransparency set to true
(which makes it a layered window), the window's contents are initially an
opaque black fill. Fully transparent areas are still transparent. If part of
the window redraws (such as from a hover effect), the refreshed area draws
correctly.
I'm working on uploading a self-contained test case. Unfortunately, the archive
exceeds the file size limit.
The work-around in Wine Mono is to redraw the entire window in response to
WM_WINDOWPOSCHANGED messages.
The code that controls this can be found here:
https://github.com/dotnet/wpf/blob/release/3.1/src/Microsoft.DotNet.Wpf/src…
There are a lot of cases where they redraw, but the relevant ones here are
probably WM_SIZE and WM_SHOWWINDOW.
I tried the test program in CrossOver Mac 20, and it rendered correctly. This
makes me think it's an X11-specific issue, but it could also be related to
version difference.
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https://bugs.winehq.org/show_bug.cgi?id=49885
Bug ID: 49885
Summary: Missing platform in games category
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matteobin(a)protonmail.com
Distribution: ---
When submitting a new app, there is no platform category under the games one.
I think it should be added.
I submitted an app that is a platform game:
Yooka-Laylee and the Impossible Lair [1].
[1] https://appdb.winehq.org/objectManager.php?sClass=application&iId=20024
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https://bugs.winehq.org/show_bug.cgi?id=47600
Bug ID: 47600
Summary: DeaDBeeF doesn't show icons
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 65017
--> https://bugs.winehq.org/attachment.cgi?id=65017
Screenshot
DeaDBeeF for Windows
(https://github.com/DeaDBeeF-for-Windows/deadbeef/releases/download/2019-06-…)
doesn't show icons and outputs these strings when opening the menu:
002b:err:module:import_dll Library librsvg-2-2.dll (which is needed by
L"C:\\Program
Files\\DeaDBeeF\\lib\\gdk-pixbuf-2.0\\2.10.0\\loaders\\libpixbufloader-svg.dll")
not found
002b:err:module:import_dll Library libxml2-2.dll (which is needed by
L"C:\\Program
Files\\DeaDBeeF\\lib\\gdk-pixbuf-2.0\\2.10.0\\loaders\\libpixbufloader-svg.dll")
not found
Lubuntu 18.04.2, Wine 4.13 from official PPA.
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https://bugs.winehq.org/show_bug.cgi?id=45447
Bug ID: 45447
Summary: [World of Tanks] Borderless window broken since 1.0.2
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 61779
--> https://bugs.winehq.org/attachment.cgi?id=61779
Screenshot
After update to WoT 1.0.2 borderless window mode of World of Tanks is broken.
It shows header of window and panel instead of fullscreen (see screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=48523
Bug ID: 48523
Summary: dlls/toolhelp16.dll16 LocalFirst and LocalNext only
return LMEM_FIXED handles
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dirk.niggemann(a)gmail.com
Distribution: ---
I have a program (HP Chemstation G1701BA) which ha two 16-bit components
(MSTOP.EXE and MSCONFIG.EXE) which inspect their own allocated local heaps to
find their menus.
They use TOOLHELP.DLL to do this(LocalFirst() and LocalNext()) .
However, the Wine implementation of toolhelp.dll does not return any of the
moveable local heap handles, only the fixed ones. This causes both programs to
error during menu building with an internal 'CP Object not found' error.
I have an unfinished test implementation of toolhelp.dll that handles moveable
handles which seems to resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=45597
Bug ID: 45597
Summary: Flicker in GTAIV
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 62031
--> https://bugs.winehq.org/attachment.cgi?id=62031
APNG animation of the flicker
After a Wine upgrade, objects in GTAIV started flicker (see the animation in
attachment, namely its top-center part where a lamp is located). Bisection
gives the following result:
dd0ea0a61463db83c647a9367ca61e2b69a98eb3 is the first bad commit
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
Nothing unusual appears in the terminal, frame rate doesn't noticeably change,
only the visual artifacts appear. If you go outdoors (in game :) ), then
there'll be more objects which flicker, like here:
https://i.imgur.com/tvtU94I.png (ignore the motion of cars and humans, it's
normal).
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http://bugs.winehq.org/show_bug.cgi?id=27679
Summary: Arx Fatalis does not play intro movie
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=35412)
--> (http://bugs.winehq.org/attachment.cgi?id=35412)
console log from wine-1.3.23-160-g38c13e5
Intro movie is not played in game "Arx Fatalis". Screen is black and sound is
choppy during playback.
Maybe my fault, because console says:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
But i have libgstreamer-plugins-base0.10-0 and
libgstreamer-plugins-base0.10-dev installed.
Native Quartz.dll does not help and wine crashes when native is used.
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https://bugs.winehq.org/show_bug.cgi?id=48606
Bug ID: 48606
Summary: HexChat: Check for update fails
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://hexchat.github.io/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 HexChat\ 2.14.3\ x64.exe
SHA256(HexChat 2.14.3 x64.exe)=
f9afe97fceb91685b0f4b1812663eff8460a7d16d6f626ce733193cd56993f23
Steps to reproduce:
1. Install and start HexChat.
2. Click About > Check for updates
Expected results:
Update check works fine.
Current results:
Update check fails due to errors in secur32 and bcrypt.
I don't know whether this belongs with bcrypt or secur32 since both components
are affected.
In my console window I can see the following:
0054:fixme:secur32:schan_get_cipher_algid Don't know CALG for encryption
algorithm 2, returning 0
0054:fixme:secur32:schan_imp_get_max_message_size Returning 1 << 14.
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
0054:fixme:bcrypt:key_asymmetric_init not implemented on Mac
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http://bugs.winehq.org/show_bug.cgi?id=20415
Summary: eRightSoft SUPER: Window unviewable and
non-responsive.
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24224)
--> (http://bugs.winehq.org/attachment.cgi?id=24224)
A SUPER Log of buggies
This is a bug report for bld.35 of the free SUPER encoder by eRightSoft.
Attached is the log of what it does, I had to keep using the exit command to
even close the non-responsive application. Basically the window is scrambled,
you can't click anything and it freezes up.
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https://bugs.winehq.org/show_bug.cgi?id=50539
Bug ID: 50539
Summary: SetWindowRgn doesn't work correctly
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: hjkl(a)quantentunnel.de
Distribution: ---
Created attachment 69208
--> https://bugs.winehq.org/attachment.cgi?id=69208
Example images and source code
The SetWindowRgn function doesn't work correctly. It applies a shape to a
window. In the attachment is an example source code which just creates 2
windows and calls SetWindowRgn on both. It uses an elliptic region on the left
window and a triangle region on the right one.
The image "CorrectOnWindows.png" shows how Windows 10 draws it.
The image "IncorrectOnLinuxWithWine.png" shows how Wine on Debian draws it
(also tested on Zorin OS with the same result).
The elliptic window has a black "shadow" above the window. This might be the
same issue as described in "Bug 48636", but I'm not sure.
The other window has no shape at all. It's just drawn like SetWindowRgn was
never called.
The folder "source" of the attached ZIP file contains the Visual Studio 2019
source project and also the compiled EXEs for 32-bit and 64-bit. It's very
simple.
The interesting part is this for the 1st window:
//example 1 with an elliptic region
HRGN hRgn=CreateEllipticRgn(0, 0, 250, 200);
SetWindowRgn(g_hWnd1, hRgn, TRUE);
And this for the 2nd window:
//example 2 with a triangle region
POINT points[8];
points[0].x=50;
points[0].y=0;
points[1].x=100;
points[1].y=100;
points[2].x=0;
points[2].y=100;
points[3].x=50;
points[3].y=0;
points[4].x=50;
points[4].y=20;
points[5].x=80;
points[5].y=90;
points[6].x=20;
points[6].y=90;
points[7].x=50;
points[7].y=20;
hRgn=CreatePolygonRgn(points, 8, ALTERNATE);
SetWindowRgn(g_hWnd2, hRgn, TRUE);
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https://bugs.winehq.org/show_bug.cgi?id=39795
Bug ID: 39795
Summary: when working jriver mediacenter suddenly crash.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noay(a)outlook.com
Distribution: ---
Created attachment 53097
--> https://bugs.winehq.org/attachment.cgi?id=53097
when working jriver mediacenter suddenly crash.
when working jriver mediacenter suddenly crash, many times, not clear why.
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http://bugs.winehq.org/show_bug.cgi?id=34753
Bug #: 34753
Summary: Rising Kingdoms: no intros
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46338
--> http://bugs.winehq.org/attachment.cgi?id=46338
RK Log
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=47975
Bug ID: 47975
Summary: X3 Albion Prelude - Unhandled page fault on read
access
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Created attachment 65476
--> https://bugs.winehq.org/attachment.cgi?id=65476
x3ap console log
Ubuntu 19.10 - wine-mono-4.9.3.msi
X3 Albion Prelude crashes on splashscreen. The launcher before that works.
Console log, backtrace and the games's own crashlog are attached.
I am happy to provide more details and do tests when asked to.
minor question:
fixme:dbghelp:elf_search_auxv can't find symbol in module
Does that error mean I am missing some debug symbols to make the log more
useful?
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http://bugs.winehq.org/show_bug.cgi?id=21935
Summary: AceMegaCodecsPack gives error message on install
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.free-codecs.com/download/ace_mega_codecs_pa
ck.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26626)
--> (http://bugs.winehq.org/attachment.cgi?id=26626)
Terminal log of process
Download pack.
Open installer, select 'Professional Edition', do not associate with media
player, untick create quicklaunch icon, untick virus scan.
Installer gets half way then gives message:
Access violation at address 3CB16DAF in module 'quartz.dll'. Read of address
00000000
Refreshes desktop and appears to have created an icon for quicktime in the
systray.
Installer then hangs.
Ending 'Dashboard.exe' process allows it to progress to the finish screen.
Then clicked a few things on the Quicktime icon which I think accounts for the
last bit of the log. No actual 'err' occurs during the installation process
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