https://bugs.winehq.org/show_bug.cgi?id=46841
Bug ID: 46841
Summary: JASC Paint Shop Pro 8 Crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: robcashwalker(a)gmail.com
Distribution: ---
Created attachment 63879
--> https://bugs.winehq.org/attachment.cgi?id=63879
back trace of fault for Paint Shop Pro 8
Used to work great with earlier version of Wine on Linux Mint 17. I don't
recall which version of Wine, but I remember installing it from the ubuntu
repository, not from WineHQ.
Never really gets into the program. Crashes after splash screen, but has built
the main window. Guessing right about the time it would destroy the splash
screen.
Happens in both stable release and development.
Had the same issue with PSP v9, gave up, and then I just came across the
install media for v8 and decided to try it, as I had been using v8 previously.
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https://bugs.winehq.org/show_bug.cgi?id=48084
Bug ID: 48084
Summary: Crouzet soft & Virtual Display - Application crash
when start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dokmad(a)yahoo.it
Distribution: ---
Created attachment 65634
--> https://bugs.winehq.org/attachment.cgi?id=65634
not able to describe
Crouzet soft & Virtual Display - Application crash when start.
https://www.crouzet.com/download-crouzet-soft --> Crouzet soft
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https://bugs.winehq.org/show_bug.cgi?id=41239
Bug ID: 41239
Summary: FUEL Aborts on Start Due to Shader Validation Failing
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55531
--> https://bugs.winehq.org/attachment.cgi?id=55531
Basic Terminal Output
FUEL seems to start fine and then spends a while (the first time it's opened)
generating shaders, but then just before it completes, it errors out claiming
that it couldn't validate the shaders and quits. Any time you open the game, it
jumps straight to the validation (and failure point) as it's already generated
the shaders.
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https://bugs.winehq.org/show_bug.cgi?id=48906
Bug ID: 48906
Summary: The Complex doesn't work
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, I didn't managed to run this game properly. The game starts with a black
screen with no further progress. I installed mfplat and quartz to no avail.
When I install mfplat the game instantly crashes. The whole game is made up of
different videos like Late Shift:
https://bugs.winehq.org/show_bug.cgi?id=48766
Thanks to Mr. Figura Late Shift is fixed but even with the new changes The
Complex doesn't run.
After a few minutes I'll provide a
WINEDEBUG=+timestamp,+seh,+mfplat,+strmbase,+quartz,+gstreamer,+qcap,+qedit,+amstream
log.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43737
Bug ID: 43737
Summary: "MegaTagmension Blanc + Neptune VS Zombies" - Freezes
on Intro
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59218
--> https://bugs.winehq.org/attachment.cgi?id=59218
Wine log in clean wineprefix
The game does freeze on the intro, log attached.
Tested with wine-2.17 and a fresh 32bit wineprefix.
Native quartz helps a bit, it now displays a bit sound, but still doesn't make
the game load.
After also running "winetricks -q wmp9" it works. It still doesn't display the
videos, but you can click through the blackscreen until the mainscreen shows
up.
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http://bugs.winehq.org/show_bug.cgi?id=13042
Summary: CodeGear RAD Studio 2007 does not install
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lehmannd(a)in.tum.de
The installer of CodeGear RAD Studio 2007 (the successor to Borland Delphi and
C++ Builder) immediately fails after starting with the error message:
Runtime error in install: Cannot open AVI
The console error is:
err:msvidc32:CRAM_DecompressBegin Bad output format
After that some access violations and the installer quits without having
installed anything.
The installer used is any msi-based installer named "InstallAware" that adds a
lot of things to msi, like 7zip compression (and apparently avi playback).
A trial can be downloaded here: http://www.codegear.com/products/radstudio. It
is NOT necessary to register on the site to see the installation bug.
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https://bugs.winehq.org/show_bug.cgi?id=48329
Bug ID: 48329
Summary: msvidc32 and msrle32 are missing version info
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
VideoInspector is a codec information analyzer program.
https://www.videohelp.com/software/VideoInspector
VideoInspector can report the version info of codecs.
However WineHQ's msvidc32 and msrle32 are lacking version info.
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http://bugs.winehq.org/show_bug.cgi?id=17963
Summary: ASD's "Lifeforce" demo crashes when missing
'msvidc32.dll' is overridden with native version
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org
/pub/parties/2007/assembly07/demo/lifeforce_by_andromeda
_software_development.zip&id=380705
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathanbusby(a)gmail.com
Created an attachment (id=20311)
--> (http://bugs.winehq.org/attachment.cgi?id=20311)
Text output to STDERR/STDOUT during run, and resulting crash of application
When attempting to run ASD's "Lifeforce" demo the program complains about the
absence of the "Microsoft Video 1" codec. The demo does run, flawlessly I might
add, without the above codec with the only "problem" being that the demo
voluntarily disabled the small amount of in-demo video and notifies the user of
this before running with an 'OK' dialog box. However, if one attempts to supply
the missing codec by overriding 'msvidc32.dll' with the native Microsoft
version, the demo crashes. The crash is always reproducible, stemming from a
null reference at one specific location/instruction in the program text. This
behavior does not, of course, manifest itself if the program is run natively
under, say, Windows XP.
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http://bugs.winehq.org/show_bug.cgi?id=14695
Summary: Lifeforce demo misses codecs
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Lifeforce demoscene production (download here:
http://pouet.net/prod.php?which=31571) displays an error message (at startup)
that some video codec (Microsoft Video 1) is missing. Then, it runs but do not
display some videos. Otherwise it runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=22344
Summary: Die Völker: upside down Cinepak intro video with
greenish colors
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: iccvid
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=27338)
--> (http://bugs.winehq.org/attachment.cgi?id=27338)
+iccvid,+msvideo log (with wine-1.1.18)
Wine with a native amstream and quartz renders the first intro video
(intro.avi) of "Die Völker / The Alien Nations" upside down and in wrong
colours, with a strong green stain. Bug #17893 explains why WINEDLLOVERRIDE is
needed. Actually, there are two issues with the Cinepak codec:
A) The iccvid codec refuses a BITMAPINFOHEADER with negative height.
B) Native amstream tries hard to find a suitable transform. Alas, the codec
does not refuse to convert into YUY2 or similar uncompressed formats, which I
believe explains the greenish colour.
This log snippet about A) shows the use of a negative height in the header of
the uncompressed format, which indicates a top-down DIB according to MSDN
http://msdn.microsoft.com/en-us/library/dd183376.aspx
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 24
height = -360
width = 640
compr = "\x00\x00\x00\x00"
This log snippet about B) shows how native amstream queries about decompressing
into YUY2 and other similar fcc formats like UYVY (see log).
trace:iccvid:ICCVID_DecompressQuery in: planes = 1
bpp = 24
height = 360
width = 640
compr = "cvid"
trace:iccvid:ICCVID_DecompressQuery out: planes = 1
bpp = 16
height = 360
width = 640
compr = "YUY2"
This video displays fine using Wine's built-in mciavi.
What's obscure to me is why is this video rendered upside down with native
amstream and quartz? Negative heights are returned by the iccvid codec with
BADFORMAT, so it is a priori not responsible for the inversion.
a) Is this a bug in native amstream, forgetting that it did not obtain
a top-down decompressor?
b) Is Wine's understanding of top-down the opposite of what native uses?
c) Is the codec's understanding of bottom-up wrong?
What made me curious is the need to change the FFmpeg msvideo1 code for Wine:
the original code would render videos upside down. And iccvid similarly
contains #ifdef ORIGINAL code to invert the orientation.
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http://bugs.winehq.org/show_bug.cgi?id=29852
Bug #: 29852
Summary: Star Trek Birth of the Federation - No Videos
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Although it doesn't affect gameplay, when you load game, create game and
complete game you are supposed to get a video to watch. The game doesn't play
them.
Now it could be a missing codec? The videos play in mplayer fine (the intro is
bizzare where its a mute video and a wav plays at same time).
Attachment is mplayer output for the new game as Romulans video.
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http://bugs.winehq.org/show_bug.cgi?id=25180
Summary: Clonk Endeavour's intro video is not rendered
correctly
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.clonk.de/ce.php?lng=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The intro has several problems.
For example it should be rendered in mostly color just like when playing with
Totem.
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http://bugs.winehq.org/show_bug.cgi?id=16492
Summary: Google Sketchup 7 Pro can't export animation as .avi
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Tried exporting an animation (roughly as described in
http://www.chrisfullmer.com/tutorials/suv )
Sketchup always complained "cannot initialize compressor".
I'll attach a +relay,+avifile log (with several codecs installed).
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http://bugs.winehq.org/show_bug.cgi?id=15039
Summary: MSVC 6: Menu popdowns too narrow for arrows
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When opening a menu of the developer studio, the menu items
with arrows (that open submenus) are not displayed correctly.
The triangular arrows on the right end will stick out of the
menu popdown area. I'm not sure if they just stick out to the
end of the "shadow" (3d effect) around the popdown, or sometimes
more.
They should be fully contained in the popdown area.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=47059
Bug ID: 47059
Summary: Jasc Paint Shop Pro v. 9.01 failed to start under
Wine. The installation of PSP 9.01 succeeded, however.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zebulon(a)activist.com
Distribution: ---
Created attachment 64228
--> https://bugs.winehq.org/attachment.cgi?id=64228
This is the bactrace created by Wine.
When launched, the application soon crashes on an error message and cannot
continue.
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https://bugs.winehq.org/show_bug.cgi?id=48335
Bug ID: 48335
Summary: Serious Sam Classic TFE/TSE crash on saving the game
Product: Wine
Version: 5.0-rc2
Hardware: x86
URL: https://archive.org/download/SeriousSamDemo/SeriousSam
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 66067
--> https://bugs.winehq.org/attachment.cgi?id=66067
terminal output
The classic versions of Serious Sam (The First Encounter, The Second Encounter)
both crash when trying to perform a manual save from the menu. Autosave and
quicksave (F6) functions work properly.
Workaround: the game comes bundled with it's own version of msvcrt.dll. The
crash doesn't occur when using native msvcrt.
Can be reproduced with the demo version: start a single-player game, press
<Esc> after the game started and click on <Save> in the menu.
I tested the game with old versions of Wine and found that the crash occurs
since
https://source.winehq.org/git/wine.git/commit/22962616004e9419568808eff0bf7…
SeriousSamDemo.exe (79M)
md5sum: ef1eb16e29941e140f4ac8fc8aac5dbc
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http://bugs.winehq.org/show_bug.cgi?id=30712
Bug #: 30712
Summary: Installer of CorelDRAW X5
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bilufe(a)yahoo.com.br
Classification: Unclassified
In the installer CorelDRAW X5, the screen displaying the license text is
displayed only text en_us.txt and you can not see the buttons on the dialog.
When you close the dialog, the program crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34052
Bug #: 34052
Summary: The Witcher: Character models are sometimes invisible
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
Created attachment 45258
--> http://bugs.winehq.org/attachment.cgi?id=45258
Missing character models
As described in the thread on bug #12771, which was recently closed due to the
correction of one of the major reported graphical glitches in The Witcher, save
games will sometimes load with invisible character models. Only the face and
teeth of humans are visible, along with any gear (but not clothing) that may be
carried on the character's back.
The occurrence of this issue seems hit and miss -- some people experience
almost never, while others experience it almost always. Some registry tweaks
involving video memory have been reported to resolve the issue for some.
I've attached a fresh screenshot of the issue, as seen with Wine 1.6-rc5.
Geralt's face is clearly visible floating in the foreground, and the four
floating helmets and swords in the background are supposed to be full city
guard characters.
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https://bugs.winehq.org/show_bug.cgi?id=49812
Bug ID: 49812
Summary: FFXI: Major graphical errors when using d3d8to9
wrapper
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68142
--> https://bugs.winehq.org/attachment.cgi?id=68142
FFXI d3d8to9 graphical issue1
I am attempting to convert the d3d8 api to d3d9 using the d3d8to9 wrapper
project(https://github.com/crosire/d3d8to9). The main motivations are to
experiment with using DXVK to see if performance would be any better. There
are many instances of the game that slow down for seemingly no reason. Most
notably are when many UI elements are on the screen and areas with high foliage
or many NPCs.
There are other projects like this one but this one is the only one I can get
to launch the game without crashing in Wine. During my initial tests with
DXVK, I was able to get a frame rate of 250-300fps in the title screen,
additionally 130-180fps in game running around San'doria but with one major
pitfall, that there are many graphical issues.
I have read that a common practice on Windows machines is to use this wrapper
paired with "ReShade" to do the same thing I'm trying to achieve through wine
and DXVK.
I'm unsure if the problem is with Wine or with d3d8to9 but I figured I'd start
here. I'll attach a full d3d8 trace with only using d3d8to9 wrapper as well as
2 screenshots showing the issue.
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http://bugs.winehq.org/show_bug.cgi?id=19730
Summary: yahoo games <blood ties> crashes when entering
windowed mode <wine 1.1.27>
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikescony1(a)ameritech.net
Purchased game from yahoo games <Blood Ties>
After installing and configuring wine 1.1.27,
I installed and registered the application.
The game starts with some bad fonts and graphics
and the mouse is not visable when in full screen
there is an animated mouse associated with the
application but I found that when you entered into
options and selected windowed mode that usually fixes
that issue with the mouse.
Now when you enter windowed mode the game crashes.
Earlier versions of wine <1.1.XX - 1.1.26> would not
allow you to register the game but with your improvements
to the gecko engine I am able to register the game with
no problems, but there seems to be a problem when the registration
download. The download attempts to install new registry keys and
wine is not accepting them <wine vers 1.1.27>
Can you please help.
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https://bugs.winehq.org/show_bug.cgi?id=44586
Bug ID: 44586
Summary: Kamidori dungeon master crashes during animation after
unspecified time
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
After some play time (anything from 1 minute to 3 hours) the game either
freezes with music playing on background or shows runtime error popup and
quits. Sometimes it simply crashes and shows wine internal stack trace (which
has nothing useful).
Problems always start after first "BaseMemAllocator_Commit fnAlloc failed"
error message and happen during battle animations. This is example log just
before crash:
-----
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
0097:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
0097:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0201:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
00a9:fixme:ntdll:EtwRegisterTraceGuidsW (0xb5a754a, (nil),
{f7b697a3-4db5-4d3b-be71-c4d284e6592f}, 7, 0xb5f7020, (null), (null),
0xb5fc820): stub
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{72b14a7d-704c-423e-92f8-7e6d64bcb92a}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e2091f8a-1e0a-4731-84a2-0dd57c8a5261}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{e8a3bf1f-a86b-4390-9c60-5390b969d22c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{5727a00f-50be-4519-8256-f7699871fecb}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{7e854ec7-cdc4-405a-b5b2-aaf7c9e7d40c}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{79a60dc6-5fc8-4952-a41c-1163aeec5eb8}
00a9:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{2718d25b-5bf5-4479-8e88-babc64bdbfca}
00a9:fixme:process:GetNumaHighestNodeNumber (0x1f51f880): semi-stub
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
0009:fixme:quartz:DSoundRender_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e
01cf:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
-----
I have gstreamer good/bad/ugly/base plugins for 32 and 64 bit.
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https://bugs.winehq.org/show_bug.cgi?id=46938
Bug ID: 46938
Summary: VisualBoyAdvance-M doesn't work correctly and crashes
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoenixgearfried(a)hotmail.gr
Distribution: ---
Created attachment 64057
--> https://bugs.winehq.org/attachment.cgi?id=64057
Log I guess
So I am trying to use this gba emulator. When opened from terminal i keep
getting these "errors"
-----------------------------------------------------------------------------
0032:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f1d4,0x00000000), stub!
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x32f454,0x00000000), stub!
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially
implemented
0032:fixme:shell:BrsFolder_OnCreate flags 10 not implemented
0032:fixme:ver:GetCurrentPackageId (0x32dfe0 (nil)): stub
AL lib: (EE) ReleaseThreadCtx: Context 0x7c2a5170 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7c268f80 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1f670 current for thread being
destroyed, possible leak!
^C004a:fixme:console:CONSOLE_DefaultHandler Terminating process 31 on event 0
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
AL lib: (EE) ReleaseThreadCtx: Context 0x7bb1a8d0 current for thread being
destroyed, possible leak!
-----------------------------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=39001
Bug ID: 39001
Summary: x11 resets frequently in user32/tests/win.c
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
On a fresh Fedora 22 install, with nouveau drivers, X frequently resets itself;
always in user32/tests/win.c:
Running: user32:win (509 of 575)
XIO: fatal IO error 104 (Connection reset by peer) on X server ":1.0"
after 2841 requests (2821 known processed) with 0 events remaining.
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
which prevents winetest from submitting, about 40% of the time, so far.
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https://bugs.winehq.org/show_bug.cgi?id=50416
Bug ID: 50416
Summary: Hyperdimension Neptunia ReBirth 1 need native
xactengine3_7
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
Created attachment 69037
--> https://bugs.winehq.org/attachment.cgi?id=69037
Log with +loaddll,+xact3
Hyperdimension Neptunia Rebirth 1 from GOG on 6.0-r3c exits early without
message or backtrace (exception possibly handled by application) directly after
loading builtin xactengine3_7.dll.
Using native xactengine3_7 works around the problem.
Attached is a (rather short) +loaddll,+xact3 log.
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