https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=50638
Bug ID: 50638
Summary: Builtin Dbghelp.dll doesn't succesfully load symbols
from a FakePDB PDB file
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Hi.
FakePDB is a plugin for IDA PRO 7.x that from the current program and database
loaded into IDA , generate a PDB file compatible with debuggers.
I created a PDB for Oblivion.exe (the executable of the game The Elder Scroll
Oblivion) as I weanted to try the system (and Oblivion has many internal
definition decoded from various projects, from OBSE to OblivionReloaded)
So I tried triggering a CTD (knowing a way to make the game crash immediatly)
but the winedbg wasn't loading the symbols, sometimes causing a crash of the
winedbg itself.
In the terminals there were a lot of:
04f4:fixme:dbghelp:symt_get_address Unsupported sym-tag --- for get-address
Going down the rabbit hole, I tried to see if I could get the value of the
sym-tag, adding a print, but the value was nonsensical (1114872 in decimal) too
big to be valid.
I continued to debug:
0584:trace:dbghelp_msc:pdb_init PDB(C:\Games\Oblivion\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for C:\Games\Oblivion\Oblivion.pdb:
age=1 guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_msc:pdb_init
PDB(e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for
e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb: age=1
guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_symt:symt_new_public Adding public symbol L"oblivion":$LN21
@98124f
0584:trace:dbghelp_symt:symt_new_public Added public symbol L"oblivion":$LN21
@98124f a
The PDB is found and loaded properly, and the first symbol is succesfully
added.
However after the first symbol is added all the others start to fail:
0584:trace:dbghelp_symt:symt_new_public Adding public symbol
L"oblivion":??0?$LockFreeMap@PBDPAVKFModel@@@@QAE@XZ @438f10
0584:fixme:dbghelp:symt_get_address Unsupported sym-tag 1114872 for get-address
0584:trace:dbghelp_symt:symt_new_public Failing 10014 10000 10000 1465e64
(I added some traces to understand a bit better what's was going on, but the
issue should be clear)
Here seems to be that dbghelp_options is SYMOPT_AUTO_PUBLICS and
symt_find_nearest(module, address) return a non-null address, so the function
symt_new_public return null.
For every symbols except the first and the :EntryPoint symbol.
For now the only workaround I found is to comment this part of the code:
if ((dbghelp_options & SYMOPT_AUTO_PUBLICS) == SYMOPT_AUTO_PUBLICS && (sym
= symt_find_nearest(module, address) != NULL)){
return NULL;
}
And everything seems to work again, but I don't know if by doing this I broke
something else.
FakePDB code: https://github.com/Mixaill/FakePDB
(It use LLVM to generate the PDB file)
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=48930
Bug ID: 48930
Summary: Vcrun2019 cannot be installed.
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Hi!
I can't install vcrun2019. Used the Winetricks shell.
I can't figure it out myself, I need help.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=50680
Bug ID: 50680
Summary: Detroit: Become Human crashes at launch with
ntdll-NtAlertThreadByThreadId
Product: Wine-staging
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69406
--> https://bugs.winehq.org/attachment.cgi?id=69406
wine-6.2 with ntdll-NtAlertThreadByThreadId +seh,+pid,+timestamp,+tid output
The game won't launch on Wine-Staging 6.1 and 6.2.
I've done some tests and found that using Wine +
`ntdll-NtAlertThreadByThreadId` from Staging is enough to reproduce this
problem.
Disabling this patchset on Staging or using "vanilla" Wine helps.
And the most annoying thing is that "slowing down Wine" (or whatever) with
`WINEDEBUG="+seh,+pid,+sync,+timestamp` - fixes the problem on my local
system/hardware. So I can't reproduce it at collection of logs.
I was able to attach a log with these debug channels
(+seh,+pid,+timestamp,+tid), but it looks like the game can create several
kinds of error. Perhaps it depends on which part of the code/thread is the
first to be executed (it looks like something related to parallel programming,
I don't know how it is called correctly).
(Sorry, it looks like this time I was not able to collect any useful
information to create a report, but I believe that it would be wrong not to
create it at all.)
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https://bugs.winehq.org/show_bug.cgi?id=50558
Bug ID: 50558
Summary: ntdll-Dealloc_Thread_Stack cause memory leak for C#
game
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trufanovan(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've traced down a memory leak in one game to the ntdll-Dealloc_Thread_Stack in
wine-staging. No other wine versions or staging patches cause such problem.
I've reproduced it on actual wine master branch from github with
`./staging/patchinstall.py ntdll-Dealloc_Thread_Stack`
The game is "Delta's Shadow" released in 2020. Demo is available at
https://zxonline.net/game/deltas-shadow/
Its Windows version is written in C# with SDL.
The memory leaks every time game plays SFX and only in this case. A music
doesn't cause leak. I've asked the author: music is played via SDL and SFX is
played with System.Media.SoundPlayer::Play(). It looks like this class is just
calls PlaySound function from winmm.dll and pass a stream with WAV into it. And
this somehow and ups in ntdll.
So, to reproduce the problem:
1. Install wine-staging
2. Install the demo
3. Launch game in wine-staging
4. Press ALt+Enter to switch the game into a windowed mode and launch Task
manager to see the RAM it consumes.
5. Start pressing W and S keys (Up and Down) in game main menu to produce a
menu item change SFX.
Result:
Game RAM usage grows each time you press the key and don't decrease later.
Expected:
No significant RAM usage change.
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https://bugs.winehq.org/show_bug.cgi?id=50520
Bug ID: 50520
Summary: Any Rust-Lang application: Cannot create an async tcp
connection
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)greaka.de
Distribution: ---
Created attachment 69183
--> https://bugs.winehq.org/attachment.cgi?id=69183
minimal example
Rust applications are not able to use async libraries in wine. TCP connections
send Syn, receive Syn/Ack, send Reset.
Test matrix:
- Wine versions 5.0, 5.8, 5.22, 6.0rc0 , 6.0rc6
- Ubuntu, Arch
- WSL, native on laptop
- Tokio, Smol, Async-Std (Smol and async-std use the same under the hood)
- Rust versions 1.48 stable, 1.49 stable, 1.50 beta
- Targets windows-gnu, windows-msvc
- Toolchains gnu, msvc
Every combination fails to connect.
Minimal example source code: https://pastebin.com/SZavTYD7
precompiled binary 1.50 beta/windows-msvc/msvc attached.
The example expects a listener on localhost:41206!
You can easily open one with ncat -l -k -p 41206
The error returned to rust:
[src\main.rs:10] TcpStream::connect(addr.as_slice()).await = Err(
Os {
code: 10045,
kind: Other,
message: "OS Error 10045 (FormatMessageW() returned error 317)",
},
)
Trace from wineserver:
Short version
https://cdn.discordapp.com/attachments/596410107726921728/79886280364864308…
Long version
https://cdn.discordapp.com/attachments/596410107726921728/79885875841138688…
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https://bugs.winehq.org/show_bug.cgi?id=48726
Bug ID: 48726
Summary: Final Fantasy XIV, freezes for several seconds when
the mouse is moved with ReShade / GShade installed.
Product: Wine-staging
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HereInPlainSight+wine(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
First time submitting -- apologies if I'm missing anything obvious.
Firstly, the regression was tested using the git repos from wine's 'wine-5.0'
tag and wine-staging's 'v5.0' tag. The issue is still present even with the
wine 5.3 versions, but when I tried to follow the regression tests, I was
failing to compile. I might've screwed something up, I can try again if you
need me to, but I am a bit of a derp and I'm punching upward. The output I got
from the regression test (following instructions from
https://wiki.winehq.org/Wine-Staging#Reporting_and_debugging_bugs_against_S…
) was:
014cecf3f8e5eac5f8e23ef1aaf07f8e17169188 is the first bad commit
commit 014cecf3f8e5eac5f8e23ef1aaf07f8e17169188
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Aug 26 14:08:20 2019 +0200
dinput8: Use raw input interface for dinput8 mouse device.
dlls/dinput/mouse.c | 117 +++++++++++++++++++++++++++++++++++++++++++-
dlls/dinput8/tests/device.c | 10 ++--
2 files changed, 119 insertions(+), 8 deletions(-)
Second, the game currently requires ntdll-Hide_Wine_Exports, and it works fine
with just that, and people can use an older version of Proton / Wine and that
works around the problem too.
Finally, the actual problem:
If ReShade (or GShade, a fork of ReShade) is installed with FFXIV, as soon as
you get into the game itself (not the launcher), the game works perfectly fine
unless you move the mouse. As soon as you move the mouse the game freezes from
around five to ten seconds every time you move the mouse, making it effectively
unplayable. This did not happen with Wine-Staging prior to 5.0.
Reproduction:
1) Download and install FFXIV (I realize Lutris is an extraneous program and I
can go through the details, but I'd just be repeating what the scripts at
https://lutris.net/games/final-fantasy-xiv-a-realm-reborn/ say to do / what's
required. I can add the info if it's preferable).
2) Download and install a shader program (I use GShade, so instructions are
based on that arbitrarily, but I confirmed the same issue with ReShade):
2a) Easiest installation is to download
https://github.com/Mortalitas/GShade-Shaders/releases/latest/download/GShad…
into the prefix/drive_c/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A
Realm Reborn/game/ directory and unzip it. Also download
https://lutris.net/files/tools/dll/d3dcompiler_47.dll to the same location.
2b) Add overrides for d3d11 (native,builtin) and d3dcompiler_47 (native) to the
prefix.
3) Run the game, sign in through the launcher.
4) When the game loads, move the mouse.
There's no output of the issue such that I can see by default in the console.
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https://bugs.winehq.org/show_bug.cgi?id=48945
Bug ID: 48945
Summary: "Show Advanced Fields" link should be made more
visible and changed to a button
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefan.riesenberger(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66919
--> https://bugs.winehq.org/attachment.cgi?id=66919
Example modification of the "Show Advanced Fields" button
This is a enhancement bug about the bug report page itself.
The "Show Advanced Fields" link isn't really eye catching and blends in with
labels or links that will move you to other pages. I would suggest changing it
to a real button instead, which would make it's function more obvious.
The placement could also be improved, but that's not as important. Currently it
gets overshadowed by the components list, so you pretty much overlook it. I
would suggest moving it between the version and summary field.
I attached a screenshot on how I think it should look like, but as said above
the button position is probably more subjective.
I hope I explained everything in an understandable way.
Kind regards,
Riesi
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http://bugs.winehq.org/show_bug.cgi?id=36544
Bug ID: 36544
Summary: The Weather Channel Desktop App for Windows fails to
install
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.pacheco32(a)gmail.com
Created attachment 48639
--> http://bugs.winehq.org/attachment.cgi?id=48639
Backtrace text file
When attempting to open and install the app, an error occurs, stating missing
files.
http://www.weather.com/mobile/win7desktop/installer/twcsetup.exe
Lubuntu 14.04
GNOME v3.8.4
Kernel 3.13.0.-27-generic
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http://bugs.winehq.org/show_bug.cgi?id=32845
Bug #: 32845
Summary: Installing Cisco CSM 4.2 in Ubuntu x64 fails (32bit
works)
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordmael(a)gmail.com
Classification: Unclassified
Created attachment 43377
--> http://bugs.winehq.org/attachment.cgi?id=43377
Backtrace from the wine error log.
Installing Cisco Security Manager (CSM) 4.2 on ubuntu 64bit fails but when
installing it in 32bit ubuntu it installs and runs fine.
I followed the directions to install the replacement advpack.dll and update it
in the wine libraries as well as installing java in the wine environment prior
to installing CSM.
Running ubuntu 12.10 x64 with wine 1.4.1 (perhaps I need to update)
Willing to help out as much as needed :)
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http://bugs.winehq.org/show_bug.cgi?id=34648
Bug #: 34648
Summary: J2SE Runtime Environment 5.0 Update 10 installer
'patchjre' tool crashes due to unbuffered io on
redirected stdout pipe
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
The first thing to notice is the installer seeming to hang without showing GUI.
It actually tries to call home to 'jal.sun.com' which might take up to a minute
until it times out.
Not sure why they didn't remove the DNS entry if the host is
dead/filtered/blocked anyway.
--- snip ---
0009:trace:wininet:HTTP_HttpSendRequestW Request header -> L"HEAD
/webapps/installstat/CountryLookup HTTP/1.1\r\nHost:
jal.sun.com\r\nContent-Length: 0\r\nUser-Agent: jupdate\r\nCache-Control:
no-cache\r\nConnection: Keep-Alive\r\n\r\n"
0009:trace:wininet:GetAddress L"jal.sun.com"
0009:trace:wininet:HTTP_ResolveName resolved L"jal.sun.com" to 192.18.97.143
0009:trace:wininet:open_http_connection connecting to L"jal.sun.com", proxy
(null)
--- snip ---
(test with a browser)
The crash itself can be reproduced by running the following command after
failed install attempt:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Java/Update/Base
Images/jre1.5.0.b64/patch-jre1.5.0_10.b03
$ wine ./patchjre.exe -s "C:\\Program Files\\Java\\jre1.5.0_10"
--- snip ---
Backtrace:
--- snip ---
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0xf7527245).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7527245 ESP:0033c33c EBP:0033c398 EFLAGS:00010206( R- -- I - -P- )
EAX:00000001 EBX:f75a5000 ECX:00000022 EDX:00000000
ESI:7e5ea308 EDI:7b868ca6
Stack dump:
0x0033c33c: 00000001 00000000 00000004 0033c398
0x0033c34c: 00000000 00000000 0012fa10 00000000
0x0033c35c: 00000000 00000000 00000000 0033c340
0x0033c36c: 7e61e000 7e5ea308 7b868ca6 0033c398
0x0033c37c: 7e5ea32f 00000001 0040a32c 0033db40
0x0033c38c: 0040626c 00000000 00000000 0033db40
000c: sel=0067 base=00000000 limit=00000000 16-bit --x
Backtrace:
=>0 0xf7527245 __strstr_sse42+0x25() in libc.so.6 (0x0033c398)
1 0x7e5ea32f MSVCRT_strstr+0x26(haystack=*** invalid address 0x1 ***,
needle=""") [/home/focht/projects/wine/wine-git/dlls/msvcrt/string.c:1725] in
msvcrt (0x0033c398)
2 0x0040628f in patchjre (+0x628e) (0x0033db40)
3 0x00401155 in patchjre (+0x1154) (0x0033fd84)
4 0x00406daa in patchjre (+0x6da9) (0x0033fe20)
5 0x7b863cf0 call_process_entry+0xb() in kernel32 (0x0033fe38)
--- snip ---
The patcher creates pipes for child process stdio:
--- snip ---
0025:Call KERNEL32.CreatePipe(0033db30,0033db24,0033db18,00000400) ret=0040616e
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040616e
0025:Call KERNEL32.CreatePipe(0033db34,0033db28,0033db18,00000400) ret=0040618b
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=0040618b
0025:Call KERNEL32.CreatePipe(0033db38,0033db2c,0033db18,00000400) ret=004061a2
0025:Ret KERNEL32.CreatePipe() retval=00000001 ret=004061a2
...
0025:Call KERNEL32.SetHandleInformation(00000064,00000001,00000000)
ret=00406205
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406205
0025:Call KERNEL32.SetHandleInformation(00000068,00000001,00000000)
ret=0040620d
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=0040620d
0025:Call KERNEL32.SetHandleInformation(00000070,00000001,00000000)
ret=00406215
0025:Ret KERNEL32.SetHandleInformation() retval=00000001 ret=00406215
--- snip ---
The child process is started:
--- snip ---
...
0025:Call KERNEL32.CreateProcessA(00000000,0033cbbc "C:\\Program
Files\\Java\\jre1.5.0_10\\bin\\java.exe
-fullversion",00000000,00000000,00000001,08000008,00000000,00000000,0033dabc,0033db00)
ret=00406248
...
0027:Call KERNEL32.__wine_kernel_init() ret=7bc594f9
0025:Ret KERNEL32.CreateProcessA() retval=00000001 ret=00406248
...
--- snip ---
The parent (patcher) immediately issues a blocking read on child stdout pipe
without waiting for anything.
It blocks until the child writes something to other end of pipe:
--- snip ---
0025:Call KERNEL32.ReadFile(00000070,0033d3bc,00000100,0033db48,00000000)
ret=0040626c
--- snip ---
The child parses the command line and (f)prints out the version string to
"stdout" pipe.
I added more trace info to show 'MSVCRT_fwrite' and 'MSVCRT__write' calls +
args.
--- snip ---
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:trace:msvcrt:pf_printf_a Format is: "%s full version \"%s\"\n"
0027:trace:msvcrt:_lock (30)
0027:trace:msvcrt:MSVCRT_fwrite :file (0x7ed22320) ptr (0x40809c) wrcnt (4)
file->_cnt=0
0027:trace:msvcrt:MSVCRT__isatty :fd (2) handle (0x74)
0027:Call KERNEL32.GetFileType(00000074) ret=7ecacf3f
0027:Ret KERNEL32.GetFileType() retval=00000003 ret=7ecacf3f
0027:Call ntdll.RtlAllocateHeap(00110000,00000008,00000200) ret=7ecb8877
0027:Ret ntdll.RtlAllocateHeap() retval=00134f48 ret=7ecb8877
0027:trace:msvcrt:MSVCRT__write :fd (2) handle (116) buf (0x40809c) len (4)
0027:Call KERNEL32.WriteFile(00000074,0040809c,00000004,0033f7a4,00000000)
ret=7ecb4157
0027:Ret KERNEL32.WriteFile() retval=00000001 ret=7ecb4157
0027:trace:msvcrt:_unlock (30)
0027:trace:msvcrt:_lock (30)
--- snip ---
Upon pipe write of client, the parent's blocking read returns and it starts
parsing the output:
--- snip ---
0025:Ret KERNEL32.ReadFile() retval=00000001 ret=0040626c
Regards
...
0025:Call msvcrt.strstr(0033d3bc "java",0040a32c "\"") ret=00406280
...
0025:Ret msvcrt.strstr() retval=00000000 ret=00406280
...
0025:Call msvcrt.strstr(00000001,0040a32c "\"") ret=0040628f
...
0025:trace:seh:raise_exception code=c0000005 flags=0 addr=0xf747d245
ip=f747d245 tid=0025
--- snip ---
Unfortunately the buffer of client fprintf() call was not written in one piece
(buffered io) causing the parent to read only a partial string.
Due to crappy coding it crashes (2x strstr for '"' won't work for partial
data).
As seen in trace the first 4 bytes were directly written to pipe without any
buffering.
The child process fprintf() call to stdout (pipe):
--- snip ---
...
0040111F mov dword ptr [40AEB8h], 40809Ch ; offset "java"
...
00402007 push 4085DCh ; offset to "1.5.0-b64"
0040200C push dword ptr [40AEB8h] ; -> "java"
00402012 add eax, 40h
00402015 push 4085E8h ; offset to "%s full version \"%s\"\n"
0040201A push eax ; FILE *
0040201B call fprintf
--- snip ---
The first call to WriteFile() is actually the result of outputting first string
argument after format string -> 40809Ch = "java" (len=4).
Each vfprintf() argument handler -> pf_output_xxx will immediately trigger an
unbuffered write to the pipe(s).
Example session with winedbg showing use of buffered stdio when started from
console (len = 0x1f):
--- snip ---
=>0 0x7b83db29 WriteFile(hFile=0x17, buffer=0x112110, bytesToWrite=0x1f,
bytesWritten=0x33f9bc, overlapped=(nil))
[/home/focht/projects/wine/wine-git/dlls/kernel32/file.c:529] in kernel32
(0x0033fa38)
1 0x7ecace65 msvcrt_flush_buffer+0x54(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:565] in msvcrt
(0x0033fa78)
2 0x7ecad0b8 remove_std_buffer+0x10(file=0x7ed22320)
[/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:628] in msvcrt
(0x0033fa98)
3 0x7ecb7630 MSVCRT_vfprintf+0x91(file=0x7ed22320, format="%s full version
"%s"
", valist="") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4491] in
msvcrt (0x0033fae8)
4 0x7ecb7aca MSVCRT_fprintf+0x35(file=0x7ed22320, format="%s full version
"%s"
") [/home/focht/projects/wine/wine-git/dlls/msvcrt/file.c:4612] in msvcrt
(0x0033fb1c)
5 0x00402021 in java (+0x2020) (0x00111ff3)
--- snip ---
It seems to me that buffered io should be still done even if stdout is
connected to a pipe.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48101
Bug ID: 48101
Summary: Metatester 5 exits silently
Product: Wine
Version: 4.19
Hardware: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Metatester 5 exits silently after an unknown period of time.
The agent starts a number of background services (that apparently install
correctly), but when it exits, Wine kills off the background services along
with everything else.
To workaround that specific problem:
1. wineserver -p
2. wineboot
3. Anything else.
(Bug 39030)
Nonetheless if you let the agent, or Wine itself, start up the services the
result is the same: the agent simply vanishes after an unknown amount of time.
Usually less than an hour. Under Windows 8.1 and 10 it runs indefinitely.
Entire log (wineserver and wineboot already run):
0190:fixme:heap:RtlSetHeapInformation 0x6a0000 0 0x22f3f0 4 stub
0190:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0190:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x2263e4, 0x226400
0x2263e0
0190:fixme:nls:get_dummy_preferred_ui_language (0x38 0x2263e4 0x226400
0x2263e0) returning a dummy value (current locale)
0196:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA,
0000000000C5FD80
0190:fixme:ntdll:server_ioctl_file Unsupported ioctl 9003c (device=9 access=0
func=f method=0)
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x1
0190:fixme:shell:InitNetworkAddressControl stub
0198:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0197:fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x64
0190:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000022FCD0
No workarounds used.
The app can be started again without issue.
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http://bugs.winehq.org/show_bug.cgi?id=32385
Bug #: 32385
Summary: MSTSC (Remote Desktop) drawing issues
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenjiru.ro(a)gmail.com
Classification: Unclassified
Created attachment 42734
--> http://bugs.winehq.org/attachment.cgi?id=42734
Drawing issues.
When it works, it has some drawing issues. Some windows are not drawn correctly
at all, the title bars of some windows are not drawn.
I see a lot of messages in the console, but I don't know which ones are to
blame.
I've attached the console output.
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http://bugs.winehq.org/show_bug.cgi?id=29503
Bug #: 29503
Summary: Stucuk's Setup System patcher often fails with 'Canvas
does not allow drawing' error message
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.fileplanet.com/207230/200000/fileinfo/Dark-
Horizon-Patch-v1.0.6.1
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38206
--> http://bugs.winehq.org/attachment.cgi?id=38206
screenshot (patcher running in virtual desktop)
The installer of the patch made for Dark Horizon uses a Stucuk's Setup System
according to the file properties. The installer of the community patch made for
Original War also uses this kind of patcher, sharing the same problem.
The patcher for Dark Horizon consists of nearly 3000 small files. The
installation process doesn't take long (15-20 seconds). At some point during
the install process, the patcher is interrupted with an error message:
'Setup Thread Error: Canvas does not allow drawing', and the installer quits
prematurely.
This happens fairly often (maybe 8 times out of 10 attempts), but sometimes the
patcher finishes the job without erroring out.
Before the error message pops up, text which normally appears inside the
installer window also printed and overwritten several hundreds of times in the
upper left corner of the screen (see attached screenshot). This happens both in
virtual desktop mode and in full-screen.
To reproduce the problem with the patcher made for Dark Horizon you don't have
to download the demo for the game; the patch can be installed alone in a
selected directory anywhere inside a wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615
Summary: Max Payne 1 and 2 crash using glsl=enabled
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55965
--> https://bugs.winehq.org/attachment.cgi?id=55965
backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register
works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=38183
Bug ID: 38183
Summary: King of Dragon Pass crashes when loading a saved game
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://a-sharp.com/files/KoDP-Tour.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50954
--> https://bugs.winehq.org/attachment.cgi?id=50954
terminal output
Loading a previously saved game at the title screen works properly.
Loading a saved game while you are in-game results in a crash.
Tested with the GOG version. The crash can be reproduced with the demo/tour
version as well.
The same problem in Wine 1.2.3/1.4.1/1.6.2/1.7.38.
Steps to reproduce the problem with the demo version:
Start the installed demo with tour.exe. Click on the highlighted <Tour>, <Skip
all>, <Play> buttons. Click the button right next to <Proceed> in the lower
right corner. Click <Save>...the game is saved.
Now click <Restore> in the options menu and select the previously saved game.
The game is loaded without errors but if you click <Proceed> the game crashes.
The demo version doesn't allow to load a saved game from the title screen.
KoDP-Tour.exe
sha1: 445443bd6365f71257abfe0809e9a1932791d1ed
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http://bugs.winehq.org/show_bug.cgi?id=26898
Summary: wine does not show save game screenshots
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Screenshots are saved in dds format. When saving game, I get the following in
console
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT1.
Saved screenshot is completely black.
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https://bugs.winehq.org/show_bug.cgi?id=41653
Bug ID: 41653
Summary: The Banner Saga 2 GOG (adobe air) flickering on
Wine-staging
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56035
--> https://bugs.winehq.org/attachment.cgi?id=56035
Video of flickering picture
Dedicating separate bug from https://bugs.winehq.org/show_bug.cgi?id=41635 for
Wine-staging.
The game works in plain Wine (1.9.21), but with very poor frame rate
performance, while with staging - it's much more responsive, but the picture is
flickering.
Video and log to be attached
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http://bugs.winehq.org/show_bug.cgi?id=33309
Bug #: 33309
Summary: No keyboard input in Slender: The Arrival
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 6tsukiyami9(a)gmail.com
Classification: Unclassified
The title says all about it: the keyboard doesn't work at all in Slender: The
Arrival. I can't even try the game itself because I can't get enter the license
key and get to the main menu.
I guess this may be a clue:
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:win:RegisterDeviceNotificationW (hwnd=0x1006a,
filter=0x33fc6c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
I'm attaching a full log with WINEDEBUG=-all,+keyboard,+key,+dinput,+message
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https://bugs.winehq.org/show_bug.cgi?id=39305
Bug ID: 39305
Summary: Sanitarium
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
There are plenty of bugs with sanitarum that are closed 'FIXED' that i'm still
experiencing, except if running with the game windowed mode command line switch
(-w).
For example the game doesn't show graphics with the native fullscreen here
(with the open source radeon drivers) unless i specify :
wine reg add "HKCU\\Software\\Wine\\Direct3D" /v "OffscreenRenderingMode" /t
REG_SZ /d "backbuffer"
before running the game (instead of default "fbo")
Bug #28625 is also still a problem. In fact, it appears more of a problem
because with native fullscreen and that registry setting just moving the mouse
at all is liable to freeze the screen and every animation on it, no just pause
while moving (the game is still running because i can press ESC to go to the
settings menu).
This seems like a regression, since bug #28625 is marked as fixed.
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