http://bugs.winehq.org/show_bug.cgi?id=16567
Summary: moving mouse outside the wine virtual desktop causes
crash in FastBltNoTrans()
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephanecharette(a)gmail.com
Installed the game "Nancy Drew: Stay Tuned For Danger". Installation and game
start seems to work well. But the mouse icon is customized for the game, and
changes depending on whether there is an object under the mouse with which you
can interact.
If at any point during the game the mouse is moved outside the wine virtual
dekstop, the game immediately crashes with the following Windows dialog window:
-----------------------
FastBltNoTrans() - err ret = 88760096, pDescription = Dirty Rect Fast Blt,
rSrcRect: t=158, b=198, l=-5, r=25, dwDestX=-5, dwDestY=158 - DDERR_INVALIDRECT
- Rectangle provided was invalid.
-----------------------
I added it to AppDB here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14880
I also have an earlier forum posting here with several other details:
http://forum.winehq.org/viewtopic.php?t=3190
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https://bugs.winehq.org/show_bug.cgi?id=48267
Bug ID: 48267
Summary: Heavy Rain Demo has buggy animations
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Heavy Rain Demo (free and available through EGS, which can be easily installer
through Lutris) seems to have a problem with its animations when using Wine's
implementation of xaudio2_7.
Particularly, they don't seem to finish and instead just repeat in a loop. You
can see it in this video: https://www.youtube.com/watch?v=R-cWHZnx4xM (there
also seem to be some awful cracking going on but it seems to only affect the
full game so ¯\_(ツ)_/¯ )
Using native xaudio2_7.dll solves the animation issues.
When using wine's implementation of xaudio2, the only xaudio-related line in
the logs appear to be this:
0152:fixme:xaudio2:IXAudio2Impl_QueryInterface
(0xa5ba90)->({60d8dac8-5aa1-4e8e-b597-2f5e2883d484},0x22f950), not found
As a backend, I use FAudio.
Let me know if any logs are needed and which debug channels I need to use.
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https://bugs.winehq.org/show_bug.cgi?id=46454
Bug ID: 46454
Summary: Minimalistic C++ program removing non-empty directory
is not working
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)shaac.me
Distribution: ---
Created attachment 63241
--> https://bugs.winehq.org/attachment.cgi?id=63241
The binary that works well on Windows, and less well with Wine
If Wine executes a C++ program executing `std::filesystem::remove_all`,
compiled with MSVC, then it will only succeed to remove empty folders, but will
silently fail if the folder is not empty. The call will not raise any error,
but the folder and its content will stay on disk.
In attachment is such a program, rm.exe. If you do `rm.exe <dirname>` on wine,
it will fail to delete non-empty folders. But the same command on Windows will
succeed.
The only Wine terminal output, which shows both when deleting an empty folder
(success) and a non empty-one (failure: bug), is:
002b:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x22fd10
I tested this with wine-4.0-rc5 on Archlinux. And did the Windows side of tests
on a Windows 7 professional.
The program source code is:
#include <filesystem>
int main(int, char** argv)
{
std::filesystem::remove_all(std::filesystem::path(argv[1]));
}
I compiled this program with MSVC version 19.15.26732.1 for x64, with Wine, and
with `/EHsc /TP /std:c++17` flags.
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https://bugs.winehq.org/show_bug.cgi?id=47961
Bug ID: 47961
Summary: Chernobylite: crashes on startup with "Fatal error!"
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
Created attachment 65468
--> https://bugs.winehq.org/attachment.cgi?id=65468
Debug log w/ +mfplat
Game crashes on startup, displaying a dialog box with the message "Fatal
error!"
This seems to be another UE4 game that requires Windows Media Foundation APIs
for media playback. Installing native versions of these libraries allows the
game to start; singleplayer doesn't work even with workarounds.
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https://bugs.winehq.org/show_bug.cgi?id=43705
Bug ID: 43705
Summary: PES 2018 Settings.exe crashes
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59172
--> https://bugs.winehq.org/attachment.cgi?id=59172
Invalid IL code
When Pro Evolution Soccer (PES) 2018 is installed, Settings.exe is executed.
It crashes with the exception in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=34541
Bug #: 34541
Summary: Max Payne 3 needs native dotnet20
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45984
--> http://bugs.winehq.org/attachment.cgi?id=45984
log
As titled.
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http://bugs.winehq.org/show_bug.cgi?id=23537
Summary: Notepad in Hebrew shows some squares instead of
characters
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
Created an attachment (id=29391)
--> (http://bugs.winehq.org/attachment.cgi?id=29391)
Screenshot showing the squares
We now have a Hebrew translation of notepad. The goal was to have at least one
translation in so we can see what bugs we currently have with respect to Hebrew
(and Arabic for that matter).
The screenshot shows some squares where it should show Hebrew text.
I have no idea where to look yet. The title bar seems fine but the text in the
dialog isn't.
Some of the other dialogs also shows squares but I guess it boils down to the
same bug.
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https://bugs.winehq.org/show_bug.cgi?id=48981
Bug ID: 48981
Summary: Riot Vanguard (Riot Games) needs Microsoft Kernel Mode
Cryptographic Primitives Library 'cng.sys'
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. There are some fixes required prior to come to this place. I'll
create/reference more bug reports later for them.
There is a public document which describes the module and the API:
https://csrc.nist.gov/csrc/media/projects/cryptographic-module-validation-p…
--- quote ---
Microsoft Windows7 Kernel Mode Cryptographic Primitives Library (cng.sys)
Microsoft Windows 7 Operating System
FIPS 140-2 Security Policy Document
This document specifies the security policy for the Microsoft Kernel Mode
Cryptographic Primitives Library (CNG.SYS) as described in FIPS PUB 140-2.
January 16, 2013
Document Version: 2.2
--- quote ---
--- snip ---
...
The vgk service is starting.
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\winedevice.exe" at 0x140000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at
0x7f39a2c80000: builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at
0x7f39a2aa0000: builtin
002d:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\ntoskrnl.exe" at 0x180000000: PE builtin
002d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\ucrtbase.dll" at
0x7f39a2970000: builtin
002d:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll"
at 0x9b0000: PE builtin
002f:trace:ntoskrnl:ZwLoadDriver
(L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk")
002f:trace:ntoskrnl:open_driver opened service for driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk"
002f:trace:ntoskrnl:IoCreateDriver (L"\\Driver\\vgk", 00000001800132F0)
002f:trace:ntoskrnl:load_driver loading driver L"C:\\Program Files\\Riot
Vanguard\\vgk.sys"
002f:err:module:import_dll Library cng.sys (which is needed by L"C:\\Program
Files\\Riot Vanguard\\vgk.sys") not found
002f:trace:ntoskrnl:IoDeleteDriver (0000000000723070)
002f:trace:ntoskrnl:ObDereferenceObject (0000000000723070) ref=0
002f:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\vgk": c0000142
DLL initialization failed.
--- snip ---
Only two 'cng.sys' functions are currently imported:
--- snip ---
$ winedump -j import vgk.sys
Contents of vgk.sys: 3196560 bytes
Import Table size: 00000050
offset 0001e090 cng.sys
Hint/Name Table: 00022108
TimeDateStamp: 00000000 (Thu Jan 1 01:00:00 1970)
ForwarderChain: 00000000
First thunk RVA: 0001B028
Thunk Ordn Name
0001b028 8 BCryptDestroyHash
0001b030 1 BCryptCloseAlgorithmProvider
...
Done dumping vgk.sys
--- snip ---
$ wine --version
wine-5.6-258-gf31a29b8d1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46472
Bug ID: 46472
Summary: Linux kernel 4.19 breaks startup of BO2 due to change
in PTRACE_POKEUSER hw breakpoint behavior
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
Created attachment 63297
--> https://bugs.winehq.org/attachment.cgi?id=63297
linux 4.19 commit bd14406b78e6daa1ea3c1673bda1ffc9efdeead0
I bisected Linux 4.18 to 4.19 to find this commit which stops BO2 from
launching under any version of wine from 3.12 to 4.0-rc6, attachment below.
For convenience I hand-reverted the file kernel/events/hw_breakpoint.c as
follows :
/**
* modify_user_hw_breakpoint - modify a user-space hardware breakpoint
* @bp: the breakpoint structure to modify
* @attr: new breakpoint attributes
*/
int modify_user_hw_breakpoint(struct perf_event *bp, struct perf_event_attr
*attr)
{
int err;
/*
* modify_user_hw_breakpoint can be invoked with IRQs disabled and
hence it
* will not be possible to raise IPIs that invoke __perf_event_disable.
* So call the function directly after making sure we are targeting the
* current task.
*/
if (irqs_disabled() && bp->ctx && bp->ctx->task == current)
perf_event_disable_local(bp);
else
perf_event_disable(bp);
#if 0
/* new logic : >= kernel 4.19 */
err = modify_user_hw_breakpoint_check(bp, attr, false);
if (!bp->attr.disabled)
perf_event_enable(bp);
return err;
#else
/* old logic : <kernel 4.19 */
if (!attr->disabled) {
err = modify_user_hw_breakpoint_check(bp, attr, false);
if (err)
return err;
perf_event_enable(bp);
bp->attr.disabled=0;
}
return 0;
#endif
}
I examined some wine source code and found many instance of use of
PTRACE_POKUSER. I don't know enough about this function to know if this kernel
commit directly breaks the wine code, or some other fault in wine code is
indirectly triggering the problem. Using "old logic" in the file
hw_breakpoints above enables kernel 4.19 to start BO2 with 4.0-rc6 (and most
likely others).
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https://bugs.winehq.org/show_bug.cgi?id=50088
Bug ID: 50088
Summary: Memento Mori needs WMReaderAdvanced2_OpenStream
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Error: "Cannot initialize windows media video playback."
fixme:wmvcore:WMReaderAdvanced2_OpenStream (0855A508)->(0844E1A0 0844E668
0844E668)
Works after installing WMP10.
wine-5.20-141-g03eaa2cc93e
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https://bugs.winehq.org/show_bug.cgi?id=48791
Bug ID: 48791
Summary: Multiple games have sound stuttering when using FAudio
(Sniper Elite series, Resident Evil 0 HD Remaster,
Homesick)
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
For Sniper Elite V2 and 3 after starting a new game sound in an intro gets
stuttering after a while.
Resident Evil has stuttering during dialogs only. (starts after
d98fda29bbd60053885a63706e268edb8fe536ed)
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https://bugs.winehq.org/show_bug.cgi?id=46801
Bug ID: 46801
Summary: Hitman: Sniper Challenge crashes on startup when using
FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63822
--> https://bugs.winehq.org/attachment.cgi?id=63822
backtrace
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 2770054660
Ignoring received block reference with non-registered memfd ID = 2770054660
wine-4.3-188-gab7756619c
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https://bugs.winehq.org/show_bug.cgi?id=46000
Bug ID: 46000
Summary: Crash in _FindAndUnlinkFrame+0x72() in ucrtbase
(0x0033f128) with SuperTux 0.6.0 nightly build
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 62568
--> https://bugs.winehq.org/attachment.cgi?id=62568
backtrace
When trying to start a SuperTux Nightly build using wine 3.18, it crashes
immediately at launch.
$ openssl sha256 SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
SHA256(SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi)=
b1619d9b964ec6fa858e0310f62728b978a3bf5b00cdc1689398b5c8ae3188a8
$ wine --version
wine-3.18
Download:
https://ci.appveyor.com/project/supertux/supertux-9ml4d/builds/19503980/art…
Alternative Download:
http://tobbi.bplaced.net/krams/SuperTux-v0.5.1-1071-g1778d0aa6-win32.msi
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https://bugs.winehq.org/show_bug.cgi?id=43546
Bug ID: 43546
Summary: Image manipulation in astrotoaster causes repeatable
crash
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jh.xsnrg(a)gmail.com
Distribution: ---
Created attachment 58949
--> https://bugs.winehq.org/attachment.cgi?id=58949
astrotoaster crash backtrace
Astrotoaster runs with default settings, but trying to manipulate and convert
images, the attached backtrace is created every time.
Works fine in native windows and windows VMs.
To reproduce, download (free) astrotoaster application:
http://www.astrotoaster.com/download/SetupAstroToaster_205a.msi?attredirect…
put a couple fits files in a folder from a set for image stacking, and
configure the image directory in the application to point to the folder with
the fits files in it.
Click on the buttons labeled "monitor", "refresh" and "stack"
A viewer window will pop up with a dark image that needs adjusting. Click the
color adj button and move the "expand" slider to any value, then click the
"apply E/G" button to reproduce the crash. It may have already crashed before
this.
convert.exe is the module with the crash.
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https://bugs.winehq.org/show_bug.cgi?id=44055
Bug ID: 44055
Summary: Affinity Designer Crashing on launch
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: buliinwhite(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59755
--> https://bugs.winehq.org/attachment.cgi?id=59755
Crash Report
After Successful Installation of affinity-designer-1.6.1.93.exe see bugreport:
https://bugs.winehq.org/show_bug.cgi?id=44048
i try to launch Designer.exe but its Crash.
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https://bugs.winehq.org/show_bug.cgi?id=48377
Bug ID: 48377
Summary: Home Designer Suite 21.3.1.1x64 hangs on mouse button
release when drawing wall
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66130
--> https://bugs.winehq.org/attachment.cgi?id=66130
Wine terminal output
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied.
After starting home designer and opening a new plan, I am trying to draw my
first wall.
Left mouse button down sets the starting location of the wall, and as I move
the mouse the display is continuously updated with the new wall length. When I
release the left mouse button to set the end location, the wine window stops
being updated, the mouse cursor disappears while the mouse position is inside
the wine window, and my system is otherwise idle. I have to ctrl-C in the
terminal window where I started wine to kill it.
I've attached the terminal output from Wine. At the end of the output I added
some text that appeared after I used ctrl-C to kill wine.
I'll also attach the output that Home Designer logged as it ran.
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https://bugs.winehq.org/show_bug.cgi?id=40667
Bug ID: 40667
Summary: Cossacks - European Wars: Intro videos cropped and not
full screen
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Other
Created attachment 54537
--> https://bugs.winehq.org/attachment.cgi?id=54537
Screenshot
When I launch the GOG version of Cossacks - European Wars, the intro videos
begin to play but they are cropped to a small square in the corner of the
screen.
I am attaching a screenshot that should be much more helpful than my
description.
--
Some additional info about my system (just in case):
Distro: Linux Mint 17.3 (64 bit)
Kernel: 4.4.0-21-generic
Graphics: Proprietary NVIDIA 364.19
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https://bugs.winehq.org/show_bug.cgi?id=42476
Bug ID: 42476
Summary: COSSACKS 3 TOSWFragmentShaderHandle ERRORS PREVENT
GAME FORM STARTING WITH MESA AND AMD GPU
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
i installed all directx9 dlls and none while trying to solve the issue but
still nothing.
Wine_errorlog:
everything else.all i get is a black screen with the game cursor,but i am able
to click the menu options and the following errors no matter what i try:
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:21(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:44(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:32(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:36(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:21(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:23(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:28(22): error: could not implicitly convert
operands to arithmetic operator
0:28(18): error: cannot construct `int' from a non-numeric data type
0:28(18): error: operands to arithmetic operators must be numeric
0:28(18): error: operands to arithmetic operators must be numeric
TOSWFragmentShaderHandle: 0:43(22): error: could not implicitly convert
operands to arithmetic operator
0:43(18): error: cannot construct `int' from a non-numeric data type
0:43(18): error: operands to arithmetic operators must be numeric
0:43(18): error: operands to arithmetic operators must be numeric
TOSWFragmentShaderHandle: 0:34(11): error: could not implicitly convert
operands to arithmetic operator
TOSWFragmentShaderHandle: 0:20(11): error: could not implicitly convert
operands to arithmetic operator
Access violation at address 00880272 in module 'cossacks.exe'. Read of addres
00000058.
Access violation at address 0088037A in module 'cossacks.exe'. Read of addres
00000054.
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https://bugs.winehq.org/show_bug.cgi?id=50346
Bug ID: 50346
Summary: Cossacks: Back to War crashes after few mins
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2857(a)gmx.de
Created attachment 68934
--> https://bugs.winehq.org/attachment.cgi?id=68934
wine backtrace
Hi,
I'm using GOG version on Mac OS X. Game runs perfectly, but crashes after few
mins (random map), doesn't seem to be game-process specific.
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http://bugs.winehq.org/show_bug.cgi?id=10922
Summary: JDK 6 offline installer fails to create
jdk1.6.0_03\jre\bin\msvcr71.dll, puts up error dialog
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://java.sun.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The JDK 6 offline installer, jdk-6u3-windows-i586-p.exe,
puts up an error dialog
"Error loading: C:\\Program
Files\\Java\\jdk1.6.0_03\\jre\\bin\\client\\jvm.dll"
+file,+msi shows
trace:file:CreateFileW L"c:\\Program
Files\\Java\\jdk1.6.0_03\\jre\\bin\\msvcr71.dll" GENERIC_WRITE FILE_SHARE_READ
FILE_SHARE_WRITE creation 1 attributes 0x20
...
warn:file:CreateFileW Unable to create file L"c:\\Program
Files\\Java\\jdk1.6.0_03\\jre\\bin\\msvcr71.dll" (status c000003a)
...
err:msi:ITERATE_DuplicateFiles Failed to copy file L"c:\\Program Files\\Common
Files\\Java\\Update\\Base
Images\\jdk1.6.0.b105\\patch-jdk1.6.0_03.b05\\msvcr71.dll" -> L"c:\\Program
Files\\Java\\jdk1.6.0_03\\jre\\bin\\", last error 3
...
trace:file:CreateDirectoryW L"jre/bin"
...
trace:msi:HANDLE_CustomType34 executing exe L"c:\\Program
Files\\Java\\jdk1.6.0_03\\\\jre\\bin\\javaw.exe -Xshare:dump"
...
err:module:import_dll Library MSVCR71.dll (which is needed by L"C:\\Program
Files\\Java\\jdk1.6.0_03\\jre\\bin\\client\\jvm.dll") not found
Seems like that CreateDirectory should have come before it tried
to put a file in that directory?
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http://bugs.winehq.org/show_bug.cgi?id=35372
Bug ID: 35372
Summary: gdiplus:iTunes cannot draw text.
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
By using naitive one,iTunes shows text correctly.
But it does not say any error or fixme messages.
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http://bugs.winehq.org/show_bug.cgi?id=27675
Summary: iTunes 10.3.1 can't play tutorial videos
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
iTunes 10.3.1, installed in a clean wineprefix, crashes with a null pointer
read when you do
Help / iTunes Tutorials and click Play.
There's no really useful backtrace.
Setting win7 mode keeps it from crashing, and
it then puts up a generic-looking player with
fast forward, play, a position indicator, etc.,
but nothing happens when you press play. (Pressing
fast-forward puts up a 2x indicator, so the gui isn't dead,
it's the innards that are busted.)
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http://bugs.winehq.org/show_bug.cgi?id=26948
Summary: iTunes 10.2.2.12: Do not open
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ska_tropro(a)hotmail.com
When attempting to open the "iTunes" I get the following message:
"Apple Application Support was not found.
Apple Application Support is required to run iTunes. Please uninstall iTunes,
then install iTunes again.
Error 2 (Windows error 2)"
I've tried to uninstall, but does not occur, instead of that (probably)
reinstall the program. Even so, you still receive this message every time I try
to open the program.
I have Ubuntu 10.10, Wine 1.3.18 and the latest version of iTunes (v
10.2.2.12).
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http://bugs.winehq.org/show_bug.cgi?id=26927
Summary: iTunes store fail.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soulmalia(a)msn.com
The homepage of the iTunes Store goes black, making it impossible a normal
navigation in the apps, movies and books.
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http://bugs.winehq.org/show_bug.cgi?id=19652
Summary: iTunes becomes unresponsive while navigating music
store
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
When you navigate to albums and pages on the iTunes Music Store in iTunes,
iTunes becomes unresponsive from time to time. (it is grayed out in Ubuntu)
Later on it becomes responsive again. This happens between almost every page
you navigate to.
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