https://bugs.winehq.org/show_bug.cgi?id=49893
Bug ID: 49893
Summary: Missing winbase.h GetFileInformationByHandleExW,
SetFileInformationByHandleW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
The GetFileInformationByHandleExW and SetFileInformationByHandleW APIs are also
required to run the Java Web Start.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$ du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$ wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50580
Bug ID: 50580
Summary: iTunes 12.11.0.26 - installer doesn't recognize
Windows 10
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://web.archive.org/web/20210124051812/https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960
CFAAE-25EC-11EB-864A-F0B0133BD450/iTunes64Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
iTunes 12.11.0.26 drops support for Windows 7 and 8.1. I set Version to
"Windows 10", but it doesn't help. Starting the installer I get:
"Install Failed - iTunes requires that your computer is running Windows 10"
--- snip ---
...
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
012c:fixme:wbemprox:client_security_SetBlanket 0000000001B0ECF0,
00000000000B86B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
012c:fixme:wbemprox:client_security_Release 0000000001B0ECF0
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions"
returned 1603
...
--- snip ---
$ sha1sum iTunes64Setup.exe
f9f299710993b5ea5c7bd430afc451bc908b7208 iTunes64Setup.exe
$ du -sh iTunes64Setup.exe
192M iTunes64Setup.exe
Direct download:
https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960CFAAE-25EC…
$ wine --version
wine-6.0
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https://bugs.winehq.org/show_bug.cgi?id=50569
Bug ID: 50569
Summary: World of Tanks ground is black with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69244
--> https://bugs.winehq.org/attachment.cgi?id=69244
example
Game version: 1.11.0.0 #624
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50441
Bug ID: 50441
Summary: Steel Series Engine 3 systray icon does not respond to
mouse clicks
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://web.archive.org/web/20210101175629/https://engine.steelseriescdn.com/SteelSeriesEngine3.17.3Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69053
--> https://bugs.winehq.org/attachment.cgi?id=69053
send systray messages with SendNotifyMessage()
It's supposed to bring up a context menu on right click.
It apparently expects the messages to be sent rather than posted. I have a
patch for this attached here.
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50581
Bug ID: 50581
Summary: Cursor off-by-one error in Far Manager
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
There is an off-by-one error in cursor handling that is visible for example in
Far Manager. Just start typing in the command prompt or edit a file (F4). After
the first or second letter, the cursor position is shifted by one.
This is a regression since 859b526c81a2af841b5b7b28d06f3d782bccdab5.
Unfortunately there is no console or conhost component in the list so setting
unknown.
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https://bugs.winehq.org/show_bug.cgi?id=50562
Bug ID: 50562
Summary: WRC 5 crashes on launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bf0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7be0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bc0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bb0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7910000
06a8:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe9350000
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50485
Bug ID: 50485
Summary: Still Life 2 crashes when CSMT is disabled
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=23181
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
Distribution: ---
Created attachment 69129
--> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output
I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().
Can be reproduce with the demo version (needs native d3dx9_31.dll).
wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50672
Bug ID: 50672
Summary: .toString() implementation VT_CY behaves as if
.toLocaleString() was used
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: mielket(a)gmx.de
Converting a ole currency variant type newly introduced in 6.1 results in the
application of the current locales decimal separator. E.g. on a German system,
a comma is used instead of a dot. The default string representation of VT_CYs
should be locales agnostic and always return a dot.
(Apart from this: Good job Jacek, implementing VT_CY and VT_DATE!)
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https://bugs.winehq.org/show_bug.cgi?id=50033
Bug ID: 50033
Summary: WMI class SystemRestore is missing
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
There are installers that use WMI class SystemRestore to create restore points
during the installation process. It appears that at least Enable and
CreateRestorePoint methods are getting called.
Unfortunately there is no free download for a being used installer.
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https://bugs.winehq.org/show_bug.cgi?id=48870
Bug ID: 48870
Summary: Aldi Steuer 2019 installer crashes
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: netz(a)lytenyn.de
Distribution: ---
Created attachment 66801
--> https://bugs.winehq.org/attachment.cgi?id=66801
Backtrace
Running the Aldi Steuer 2019 installer in a clean wine prefix yields:
wine: Unhandled page fault on read access to 00000008 at address 7BEE7B77
(thread 004a), starting debugger...
Not sure which information to provide, I will attach the wine output and the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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