https://bugs.winehq.org/show_bug.cgi?id=50645
Bug ID: 50645
Summary: Age of Mythology Multiplayer on Voobly
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: miltiadesxri(a)gmail.com
Distribution: ---
Created attachment 69359
--> https://bugs.winehq.org/attachment.cgi?id=69359
voobly.exe terminal output
Hello,
I'm trying to play AOM:TT multiplayer on voobly without success. The bug is
similar to the one i posted one year ago. When i enter the in-game lobby I see
that my ip is 0.0.0.0 and no other players are able to connect. I thought that
the patch (https://source.winehq.org/patches/data/110549) was already in the
current wine version, so I don't understand why it doesn't work. I tried
different versions of the game (i.e. original 2cd version, gold edition) and
there isn't any firewall activated. I'll attach a log from the terminal output
(I guess its mostly line 414 that's important).
Thanks in advance,
Miltiades
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https://bugs.winehq.org/show_bug.cgi?id=49197
Bug ID: 49197
Summary: webservices/writer.c fails on armv7l
Product: Wine
Version: 5.8
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Was originally mentioned in bug 43959. reader.c now works in
wine-5.8-230-g3bb824f988, writer still fails:
austin@PrawnOS:~/wine-git/dlls/webservices/tests$ WINEDEBUG=-all make writer.ok
../../../tools/runtest -q -P wine -T ../../.. -M webservices.dll -p
webservices_test.exe.so writer && touch writer.ok
writer.c:371: Test failed: 2272: got 11 expected 10
writer.c:373: Test failed: 2272: got <t>:E-3</t> expected <t>1E-2</t>
writer.c:371: Test failed: 2272: got 12 expected 11
writer.c:373: Test failed: 2272: got <t>-:E-3</t> expected <t>-1E-2</t>
writer.c:373: Test failed: 2272: got <t>1.7976931348623156E+308</t> expected
<t>1.7976931348623157E+308</t>
writer.c:373: Test failed: 2272: got <t>-1.7976931348623156E+308</t> expected
<t>-1.7976931348623157E+308</t>
writer.c:2316: Test failed: got 00000000
writer.c:2332: Test failed: got 00000000
It passes on Windows RT:
webservices:writer start dlls/webservices/tests/writer.c -
0668:writer: 2623 tests executed (0 marked as todo, 0 failures), 0 skipped.
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https://bugs.winehq.org/show_bug.cgi?id=48853
Bug ID: 48853
Summary: IME does not turn off except in character input filed
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a1_canon(a)yahoo.co.jp
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: Fedora31
wine: 5.3
package: wine-5.3-1.fc31.x86_64
software: Final Fantasy XIV V5.21
There is a character input filed for chatting on the game screen. It is expeted
that IME will be disabled after character input completed, but will not, I will
not be able to enter key to move my avatar.
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https://bugs.winehq.org/show_bug.cgi?id=45539
Bug ID: 45539
Summary: "DX11 feature level 10.0 is required to run the
engine"
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
When trying to launch a game I get the following error msg:"DX11 feature level
10.0 is required to run the engine"
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http://bugs.winehq.org/show_bug.cgi?id=35976
Bug ID: 35976
Summary: Starcraft 2: Alt tab breaks hotkeys
Product: Wine
Version: 20050930
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bijan55(a)gmail.com
Alt-tabbing breaks hotkeys in Star Craft 2.
This happens with and without virtual desktop.
Bug has been documented on windows, but has since been solved (Cannot reproduce
on windows)
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https://bugs.winehq.org/show_bug.cgi?id=50568
Bug ID: 50568
Summary: Epic Launcher Manjaro
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: westiekids(a)gmail.com
Distribution: ---
Created attachment 69243
--> https://bugs.winehq.org/attachment.cgi?id=69243
Trace
I'm rather new to using Wine so I don't know if I have entered the correct
categories, sorry.
I had read that Epic Launcher was now working with wine on Linux so I thought
I'd see if I could get it working. I'm not particularly fussed about not having
it but I thought I'd submit the crash logs to see if that was helpful?
I couldn't quite understand from the trace what the error was so if anyone can
figure it out I'd be interested in understanding it.
Using KDE Manjaro Linux
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https://bugs.winehq.org/show_bug.cgi?id=39456
Bug ID: 39456
Summary: DirectX 9.0c End-User Runtime Web Installer page fault
/ crashes
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52570
--> https://bugs.winehq.org/attachment.cgi?id=52570
backtrace.txt
Download link:
https://www.microsoft.com/en-gb/download/confirmation.aspx?id=35
Exact (hash match) copy of DirectX installer bundled on S.T.A.L.K.E.R.: SOC
Retail DVD
Tested on a 32-bit Wineprefix using wine-1.7.52-305-g45c987d (Git).
Identical behaviour under Wine Staging (Git).
Installer launches OK but crashes during the actual install process. See
attached backtrace, console output and install logs (created by Microsoft
installer).
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http://bugs.winehq.org/show_bug.cgi?id=34388
Bug #: 34388
Summary: Star Citizen: Certificate authentication failed
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Star Citizen launcher starts with an error message: "Certificate authentication
failed, please re-install to correct the problem"
+crypt attached.
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https://bugs.winehq.org/show_bug.cgi?id=37111
Bug ID: 37111
Summary: wine fails at setting up resolution for Hearthstone at
startup
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Created attachment 49335
--> https://bugs.winehq.org/attachment.cgi?id=49335
console output with opengl as winedebug option set
When i'm trying to start Hearthstone with the "-force-opengl" command line
argument, a wine window pops up with an error.
"couldn't setup OpenGL for the requested monitor solution.
GLContex: failed to share context 30001: Erfolg
Screen: could not setup GL for resolution (1920x1080 fs=1 hz=0
GLContext: failed to share context 30002: Erfolg
Screen: could not setup GL for resolution (1920x1065 fs=0 hz=60)"
the rest of the text is cut off, since i can't use the error windows scroll bar
.
Neither can i click "ok" to close that window,
i need to kill it with ctrl+shift+escape.
I've attached the console output of wine with WINEDEBUG=OpenGL enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47502
Bug ID: 47502
Summary: Wine names MIDI devices not the same as Windows
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: demindf(a)gmail.com
Distribution: ---
I'm trying to run Yamaha's DSP controller for AG06 mixer, but it doesn't detect
MIDI device. The reason it can't find it is because it looks for a device named
"AG06/AG03", however Wine transforms the name to "AG06/AG03 - AG06/AG03 MIDI
1".
To make application work I made a quickfix (not for merging, just for my self)
https://github.com/demin-dmitriy/wine/commit/5497db48db29363af332f1f68b2c75…
, and indeed application works smoothly after that.
Yamaha's DSP controller is not the only program that suffers from that. Here's
a reddit post by somebody with exactly the same issue and same solution but
with Rekordbox:
https://www.reddit.com/r/linuxquestions/comments/c0np91/rename_midi_devices/
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https://bugs.winehq.org/show_bug.cgi?id=45202
Bug ID: 45202
Summary: Stories Path of Destinies - multicolored textures
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61415
--> https://bugs.winehq.org/attachment.cgi?id=61415
screenshot
Mainly floor textures are multicolored.
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https://bugs.winehq.org/show_bug.cgi?id=36165
Bug ID: 36165
Summary: msvcrt/string tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
string.c:1570: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
...
string.c:2475: Test failed: d.x = 0.000000e+000, expected 0
string.c:2478: Test failed: d.x = 0.000000e+000, expected 0
wine-1.7.17-129-gb84e112 / valgrind-3.9.0
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https://bugs.winehq.org/show_bug.cgi?id=46043
Bug ID: 46043
Summary: Notepad++ x86 Visual C++ Runtime error
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Notepad++ x86 cause a "Microsoft Visual C++ Runtime Library Error" when try to
run a plugin.
To reproduce:
1. Install Note++ x86 from https://notepad-plus-plus.org/;
2. Install the 'Plugins Manager' downloading the *UNI.zip package from
https://github.com/bruderstein/nppPluginManager/releases
3. Place the folder/files in the installation program folders `plugins` and
`update`.
4. Open a *.md file
5. Try to run the plugin:
Plugins >> MarkdownViewer++ >> MarkdownViewer++
6. Error and freeze.
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https://bugs.winehq.org/show_bug.cgi?id=50592
Bug ID: 50592
Summary: ZynAddSubFX 3.0.3 Demo can't load/open/save presets
Product: Wine
Version: 6.1
Hardware: x86-64
URL: http://fundamental-code.com/zyn-fusion/zyn-fusion-wind
ows-64bit-3.0.3-demo.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69270
--> https://bugs.winehq.org/attachment.cgi?id=69270
Wine log
Hello,
ZynAddSubFX 3.0.3 in standalone version and also as a VST2 plugin opened in
LMMS in wine can't find any preset. File browser widget (File-> Load instrument
for eg) opens empty control without the possibility of select any folder.
Everything works fine on Windows 10.
Steps to reproduce:
1. Download
http://fundamental-code.com/zyn-fusion/zyn-fusion-windows-64bit-3.0.3-demo.…
2. Extract folder
3. Run zynaddsubfx.exe
See attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=49459
Bug ID: 49459
Summary: Memu installer fails: wine: Call from 0x7b00f0b7 to
unimplemented function wuaueng.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says ;)
See also https://bugs.winehq.org/show_bug.cgi?id=49458
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https://bugs.winehq.org/show_bug.cgi?id=45940
Bug ID: 45940
Summary: Missing CLSID e018945b-aa86-4008-9bd4-6777a1e40c11
(CLSID_WICPngDecoder2 ?)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 62473
--> https://bugs.winehq.org/attachment.cgi?id=62473
Console log.
Sword Art Online Re: Hollow Fragment tries to display a splash screen during
early startup and crashes when it fails to instance this CLSID.
According to Microsoft, it's a new decoder that was added in Windows 8, and is
the new default for WICPngDecoder.
See:
https://docs.microsoft.com/en-us/windows/desktop/wic/what-s-new-in-wic-for-…
Also found a reference to the CLSID as Microsoft's own docs don't indicate
which CLSID the new decoder was assigned.... See:
https://github.com/CMCHTPC/DelphiDX12/blob/master/Units/DX12.WinCodec.pas
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https://bugs.winehq.org/show_bug.cgi?id=42928
Bug ID: 42928
Summary: EmuMovies Sync Fails Login
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://emumovies.com/files/file/321-emumovies-sync/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The program installs and starts happily, but immediately fails when trying to
login. The only output in the terminal when this happens is:
====================
fixme:ras:RasEnumConnectionsW (0x2e7cd10,0xcb0d954,0xcb0d958),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
====================
Program is relatively modern (most recent version is from December 2016) so it
shouldn't be trying to do anything archaic.
Regarding testing, program is free to use but also requires a (free) account to
use (which is where this failure comes in).
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https://bugs.winehq.org/show_bug.cgi?id=41403
Bug ID: 41403
Summary: Ri-li 2.0.1: No window shown (just title bar)
Product: Wine
Version: 1.9.19
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When trying to run Ri-Li, I don't see any window, just its title bar.
Console output is the following over and over again:
err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
from glBindTexture @ context.c / 2397.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
$ openssl sha1 Ri-li_2.0.1.exe
SHA1(Ri-li_2.0.1.exe)= ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41048
Bug ID: 41048
Summary: Roller Coaster Rampage fails to start: 'Failed to init
XACT' - {0aa000aa-f404-11d9-bd7a-0010dc4f8f81}
xactengine2_0.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/209610/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55220
--> https://bugs.winehq.org/attachment.cgi?id=55220
terminal output
Native d3dx9_29.dll is installed.
With built-in xaudio libraries the game shows an error message on start:
'Failed to init XACT' then crashes.
Class ID {0aa000aa-f404-11d9-bd7a-0010dc4f8f81} belongs to xactengine2_0.dll.
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}\InProcServer32]
@="C:\\Windows\\system32\\xactengine2_0.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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https://bugs.winehq.org/show_bug.cgi?id=42215
Bug ID: 42215
Summary: Pendulumania: Black screen (needs to emulate 8bpp mode
in winex11)
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Henri's comment in bug 40096:
The application uses GetDeviceCaps(dc, BITSPIXEL); to get the screen depth, and
essentially gets confused when it's not the 8 bpp it previously set. It might
be possible to emulate 8bpp mode in winex11, I'm not sure how hard that would
be.
This hack works around the issue:
https://bugs.winehq.org/attachment.cgi?id=53902&action=diff
I'm not sure, if this older comment is still relevant in wine-2.0-rc5:
https://bugs.winehq.org/show_bug.cgi?id=40096#c10
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http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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https://bugs.winehq.org/show_bug.cgi?id=40505
Bug ID: 40505
Summary: PDF Eraser Show False File Name
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
PDF Eraser show "false" file name for pdf file.
In my case there is only one pdf file in desktop which is "TEST" (screen shot
no.1).
But PDF Eraser show me 2 files: "TEST.pdf" & TEST.pdf(1)" (screen shot no.2).
When I select "TEST.pdf" it opened correctly.
But when I select "TEST.pdf(1)" I recieve error message as shown in screen shot
no.3
This occuring even if I installing winetricks (mfc42) before installing PDF
Eraser.
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https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=47812
Bug ID: 47812
Summary: Cygwin's strace.exe crashes due to custom TLS
corruption
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This is not (as far as I can see) a Wine bug, and it's certainly not worth
fixing, but I'm writing this down here so that someone doesn't go through the
same work to figure it out...
Cygwin, for whatever reason, reimplements TLS by storing things at a fixed
offset from the stack base (i.e. NtCurrentTeb()->Tib.StackBase). Somewhere
along the line this gets corrupted, specifically the _locale member.
I think the assumptions made at [1] with regard to alloca() are just bogus.
There's no guarantee that the returned memory will contain wholly the custom
TLS slot, and I'm not particularly sure why they expect it to remain untouched
after DLL_PROCESS_ATTACH returns.
[1] <https://github.com/Alexpux/Cygwin/blob/master/winsup/cygwin/init.cc#L90>
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