https://bugs.winehq.org/show_bug.cgi?id=43378
Bug ID: 43378
Summary: valgrind shows two definite leaks in
dlls/msxml3/tests/domdoc.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==30037== 60 (24 direct, 36 indirect) bytes in 1 blocks are definitely lost in
loss record 1,103 of 1,803
==30037== at 0x402C267: malloc (vg_replace_malloc.c:299)
==30037== by 0x61F88F3: xmlNewNs (tree.c:751)
==30037== by 0x5F9CFE6: domdoc_createNode (domdoc.c:2037)
==30037== by 0x4A75D37: IXMLDOMDocument_createNode (msxml.h:1746)
==30037== by 0x4A75D37: test_create_attribute (???:0)
==30037== by 0x4A76896: func_domdoc (domdoc.c:12613)
==30037== by 0x4AB1624: run_test (test.h:603)
==30037== by 0x4AB1A83: main (test.h:687)
==30037==
==30037== 315 (168 direct, 147 indirect) bytes in 7 blocks are definitely lost
in loss record 1,575 of 1,803
==30037== at 0x402C267: malloc (vg_replace_malloc.c:299)
==30037== by 0x61F88F3: xmlNewNs (tree.c:751)
==30037== by 0x5F9CFE6: domdoc_createNode (domdoc.c:2037)
==30037== by 0x4A757CE: IXMLDOMDocument_createNode (msxml.h:1746)
==30037== by 0x4A757CE: test_create_attribute (???:0)
==30037== by 0x4A76896: func_domdoc (domdoc.c:12613)
==30037== by 0x4AB1624: run_test (test.h:603)
==30037== by 0x4AB1A83: main (test.h:687)
==30037==
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https://bugs.winehq.org/show_bug.cgi?id=42560
Bug ID: 42560
Summary: Wine interactive dplayx tests crash
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 57473
--> https://bugs.winehq.org/attachment.cgi?id=57473
std output + crash
This is a continuation of bug 35403.
cd wine/dlls/dplayx/tests
WINETEST_INTERACTIVE=1 make test
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https://bugs.winehq.org/show_bug.cgi?id=39522
Bug ID: 39522
Summary: Valgrind shows a leak in itemdlg tests
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Reported as:
---
==5188== 28 bytes in 1 blocks are definitely lost in loss record 296 of 1,248
==5188== at 0x7BC50613: notify_alloc (heap.c:254)
==5188== by 0x7BC54E78: RtlAllocateHeap (heap.c:1715)
==5188== by 0x587E780: add_item (itemdlg.c:793)
==5188== by 0x5889019: IFileDialogCustomize_fnAddControlItem
(itemdlg.c:4079)
==5188== by 0x4AB42BD: IFileDialogCustomize_AddControlItem
(shobjidl.h:16931)
==5188== by 0x4AB42BD: test_customize (???:0)
==5188== by 0x4ABC3A3: func_itemdlg (itemdlg.c:2434)
==5188== by 0x4ABF8E8: run_test (test.h:584)
==5188== by 0x4ABFD6C: main (test.h:666)
==5188==
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:notify_alloc
fun:RtlAllocateHeap
fun:add_item
fun:IFileDialogCustomize_fnAddControlItem
fun:IFileDialogCustomize_AddControlItem
fun:test_customize
fun:func_itemdlg
fun:run_test
fun:main
}
---
Probably means custom control items are not released at all?
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https://bugs.winehq.org/show_bug.cgi?id=36413
Bug ID: 36413
Summary: valgrind shows uninitialized memory in
msxml3/tests/xmparser.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==24204== 28 bytes in 1 blocks are possibly lost in loss record 219 of 700
==24204== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==24204== by 0x538CBB8: apartment_getclassobject (compobj.c:526)
==24204== by 0x538FFC6: get_inproc_class_object (compobj.c:2894)
==24204== by 0x5392D2F: CoGetClassObject (compobj.c:3032)
==24204== by 0x53934B7: CoCreateInstance (compobj.c:3197)
==24204== by 0x4DD74AE: func_xmlparser (xmlparser.c:108)
==24204== by 0x4DD9310: run_test (test.h:584)
==24204== by 0x4DD96FF: main (test.h:654)
==24204==
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https://bugs.winehq.org/show_bug.cgi?id=36304
Bug ID: 36304
Summary: valgrind shows several leaks in msxml3/tests/xmldoc.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==30829== 1 bytes in 1 blocks are definitely lost in loss record 5 of 693
==30829== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==30829== by 0x6512C73: xmlStrndup (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x6512D05: xmlStrdup (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x64B59E4: xmlNewNode (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x61E6FBE: xmldoc_createElement (xmldoc.c:523)
==30829== by 0x4AAD9C3: test_xmlelem (msxml.h:10587)
==30829== by 0x4AAE5AB: func_xmldoc (xmldoc.c:1077)
==30829== by 0x4AB096C: run_test (test.h:584)
==30829== by 0x4AB0D5B: main (test.h:654)
==30829==
==30829== 32 bytes in 1 blocks are possibly lost in loss record 255 of 693
==30829== at 0x7BC4C735: notify_alloc (heap.c:255)
==30829== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30829== by 0x4D080FA: alloc_bstr (oleaut.c:162)
==30829== by 0x4D08490: SysAllocStringLen (oleaut.c:324)
==30829== by 0x4D2B608: TLB_MultiByteToBSTR (typelib.c:1753)
==30829== by 0x4D300C8: ITypeLib2_Constructor_MSFT (typelib.c:3706)
==30829== by 0x4D2F3B8: TLB_ReadTypeLib (typelib.c:3460)
==30829== by 0x4D276DC: LoadTypeLibEx (typelib.c:478)
==30829== by 0x4D27618: LoadTypeLib (typelib.c:454)
==30829== by 0x4D2786A: LoadRegTypeLib (typelib.c:537)
==30829== by 0x6196581: get_typeinfo (dispex.c:161)
==30829== by 0x61E5F7D: xmldoc_GetTypeInfo (xmldoc.c:150)
==30829== by 0x4AA60A2: test_xmldoc (oaidl.h:811)
==30829== by 0x4AAE59C: func_xmldoc (xmldoc.c:1074)
==30829== by 0x4AB096C: run_test (test.h:584)
==30829== by 0x4AB0D5B: main (test.h:654)
==30829==
==5988== 16 bytes in 1 blocks are definitely lost in loss record 134 of 725
==5988== at 0x7BC4C735: notify_alloc (heap.c:255)
==5988== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==5988== by 0x6431972: heap_alloc (msxml_private.h:169)
==5988== by 0x64330F0: XMLElement_create (xmlelem.c:505)
==5988== by 0x6433D2A: xmlelem_collection_IEnumVARIANT_Next (xmlelem.c:777)
==5988== by 0x4CA3931: test_xmlelem_collection (oaidl.h:992)
==5988== by 0x4CA65B0: func_xmldoc (xmldoc.c:1078)
==5988== by 0x4CA896C: run_test (test.h:584)
==5988== by 0x4CA8D5B: main (test.h:654)
==5988==
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https://bugs.winehq.org/show_bug.cgi?id=36172
Bug ID: 36172
Summary: xcopy tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
xcopy.c:59: Test failed: xcopy /D:d-m-y test returned rc=258
xcopy.c:64: Test failed: xcopy /D:m-d-y test failed rc=258
xcopy.c:65: Test failed: xcopy did not create xcopytest\xcopy1
xcopy.c:70: Test failed: xcopy /D:m-d-y test failed rc=258
xcopy.c:71: Test failed: xcopy did not create xcopytest\xcopy1
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http://bugs.winehq.org/show_bug.cgi?id=28816
Bug #: 28816
Summary: kernel32/tests/loader.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Under Valgrind, "make loader.ok" fails with log
loader.c:375: Test failed: 2: 0x10002000 != 0
loader.c:376: Test failed: 2: 1 != 0
loader.c:378: Test failed: 2: 2000 != MEM_FREE
loader.c:379: Test failed: 2: 20000 != 0
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http://bugs.winehq.org/show_bug.cgi?id=28738
Bug #: 28738
Summary: user32/tests: invalid read in
server_end_to_end_callback in dde.ok?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Not sure how bad an invalid read in a dbgstr is, but here's the log:
Invalid read of size 2
at wine_dbgstr_wn (test.h:471)
by server_end_to_end_callback (test.h:66)
by WDML_InvokeCallback (dde_misc.c:734)
by WDML_ServerHandle (dde_server.c:834)
by WDML_ServerConvProc (dde_server.c:1112)
by ??? (in user32/user32.dll.so)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by DispatchMessageA (message.c:3738)
by test_end_to_end_server (dde.c:2680)
by func_dde (dde.c:2746)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00dae8 is 16 bytes inside a block of size 20 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1748)
by RtlFreeUnicodeString (rtlstr.c:319)
by RegQueryValueExA (registry.c:1489)
by load_face (freetype.c:1207)
by WineEngInit (freetype.c:1345)
by DllMain (gdiobj.c:582)
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http://bugs.winehq.org/show_bug.cgi?id=20925
Summary: d3d[89]/tests/visual crash under valgrind
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-12-05-01.15/vg-d3d8_visual.txt
and
http://kegel.com/wine/valgrind/logs/2009-12-05-01.15/vg-d3d9_visual.txt
both show the crash
Unhandled exception: page fault on read access to 0x58469450 in 32-bit code
(0x0d9bc92b).
Backtrace:
=>0 0x0d9bc92b (0x11ad7000)
1 0x0fa16d50 in libgl.so.1 (+0x3dd50) (0x0ffbc038)
which might be a problem in the driver, but could also be a disagreement
between valgrind and the driver.
I'm going to stop running d3d[89]/tests/visual under valgrind for now,
since they always crash. Perhaps the good folks at Nvidia could
have a look at how to get valgrind and their drivers to play nice together.
(One of those logs also seems to have found a real use-after-free bug
in their driver:
Invalid read of size 4
at ??? (in /usr/lib32/libGLcore.so.180.44)
Address 0xe6905f4 is 156 bytes inside a block of size 632 free'd
at free (vg_replace_malloc.c:325)
by ??? (in /usr/lib32/libGLcore.so.180.44)
so perhaps they would actually get something out of this.)
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http://bugs.winehq.org/show_bug.cgi?id=21180
Summary: user32_crosstest.exe sysparams doesn't properly
restore tray icons on Win
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
After running sysparams test some tray icons are left a kind of downsampled -
e.g. net status icon is 4x4 sized.
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https://bugs.winehq.org/show_bug.cgi?id=49436
Bug ID: 49436
Summary: 64-bit Diablo III hangs on startup since 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
URL: https://www.blizzard.com/en-gb/download/confirmation?p
roduct=d3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Regression SHA1: e561ce4b9259071f79d219dddf62f05cdd8dd07b
Distribution: ArchLinux
Created attachment 67524
--> https://bugs.winehq.org/attachment.cgi?id=67524
64-bit client on Staging 5.11
After updating to Staging 5.11, 64-bit Diablo III client hangs after starting,
with message:
00d8:err:seh:setup_exception stack overflow 1920 bytes in thread 00d8 eip
00000001402fed5b esp 0000000000c10e90 stack 0xc10000-0xc11000-0xd10000
32-bit client launches correctly.
I'm not able to test vanilla Wine, because the game doesn't work there due to
bug #45443.
Regression testing lead me to the very first commit after 5.10 release:
commit e561ce4b9259071f79d219dddf62f05cdd8dd07b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Jun 6 13:56:19 2020 +0200
ntdll: Move NtRaiseException() implementation to the Unix library.
The two final configurations I built were:
- good: Wine 3cc3b44575, Staging 044cb930, patch ntdll-NtContinue excluded
- bad: Wine e561ce4b92, Staging 044cb930, patch ntdll-NtContinue excluded,
incremented NTDLL_UNIXLIB_VERSION to allow staging patches to apply
ntdll-NtContinue had to be excluded because it conflicts with ntdll changes in
Wine (it was removed from Staging in the following rebase). But as we can see,
even with it being excluded from 5.10 (without e561ce4b92), the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=39389
Bug ID: 39389
Summary: Text does not render in Forward to the Sky
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52500
--> https://bugs.winehq.org/attachment.cgi?id=52500
Terminal output
Title. I get empty speech bubbles with voice acting, as well as intro screens
with just a picture and a button to continue, when there should be text with
the picture.
I've attached terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=46864
Bug ID: 46864
Summary: MyStat 12 crashes when trying to open spreadsheet tab
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 63918
--> https://bugs.winehq.org/attachment.cgi?id=63918
Error backtrace (Wine 4.3)
There's actually quite a lot of reasons this program crashes, and I noticed
there aren't any existing bug reports for this program here.
The error backtrace attached was caused when I selected File > New > Data to
open a spreadsheet tab. Instead of opening the tab, the program "encountered an
error and needs to close".
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https://bugs.winehq.org/show_bug.cgi?id=50205
Bug ID: 50205
Summary: Steam News causes Steam crash after login
Product: Wine-staging
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68716
--> https://bugs.winehq.org/attachment.cgi?id=68716
gnome terminal output running steam
Subject tells it all.
Attaching terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=50559
Bug ID: 50559
Summary: widl-winrt-support patchset breaks compilation with
clang
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
clang -c -o dlls/windows.media.speech.dll/windows.media.speech_main.cross.o
dlls/windows.media.speech.dll/windows.media.speech_main.c \
-Idlls/windows.media.speech.dll -Iinclude -Iinclude/msvcrt -D__WINESRC__
-D_UCRT -DWINE_CROSS_PE \
-Wall -target i686-windows -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings \
-Wpointer-arith -Wabsolute-value -fno-omit-frame-pointer -gdwarf-2
-gstrict-dwarf -g -O2
In file included from
dlls/windows.media.speech.dll/windows.media.speech_main.c:18:
include/windows.media.speechsynthesis.h:574:14: error: 'selectany' can only be
applied to data items with external linkage
static const DECLSPEC_SELECTANY WCHAR
RuntimeClass_Windows_Media_SpeechSynthesis_VoiceInformation[] =
{'W','i','n','d','o','w','s','.','M','e','d','i','a','.','S','p','e','e','c','h','S','y','n','t','h','e','s','i','s','.','V','o','i','c','e','I','n','f','o','r','m','a','t','i','o','n',0};
^
include/winnt.h:112:39: note: expanded from macro 'DECLSPEC_SELECTANY'
#define DECLSPEC_SELECTANY __declspec(selectany)
^
1 error generated.
Source of the breakage is this patch:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
It even mentions that:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
+ /* MIDL generates extern const here */
+ fprintf(header, "static const DECLSPEC_SELECTANY WCHAR RuntimeClass_%s[] =
{", c_name);
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https://bugs.winehq.org/show_bug.cgi?id=48200
Bug ID: 48200
Summary: Approach "Shell" function stopped working
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-common
wine-common-4.20-1.fc31.noarch
Fedora 31, x64
Help!
Lotus Approach's "Shell" function in Word Pro stopped working after upgrading
to 4.20.
Result = Shell ( "z:\home\linuxutil\CopyToClipboard.pl" + " " + FullAddress)
CopyToClipboard.pl never see the call.
This happens on all me shell call. Its killing me!
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https://bugs.winehq.org/show_bug.cgi?id=50700
Bug ID: 50700
Summary: possible regression? unimplemented function
dx7vb.dll.DllRegisterServer in application that ships
with own dx7vb.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have an old application that came with dx7vb.dll. To get it to run in wine, I
had to `regsvr32 dx7vb.dll`. After that, everything worked fine.
After moving to wine-staging, neither the application or regsvr work anymore,
crashing with an unimplemented call to dx7vb.dll.DllRegisterServer.
Adding a native library override for dx7vb.dll didn't seem to work.
I can't provide much info on the application, it's basically vaporware - but it
did work on stable nevertheless.
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https://bugs.winehq.org/show_bug.cgi?id=48037
Bug ID: 48037
Summary: In World of Tanks in battle, mouse stuck in the middle
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
Starting with wine 4.17, in battle mouse is stuck to the center of the screen,
it's just wiggles in middle and do not move the targeting reticle.
This feels very similar to what happens when "MouseWarpOverride"="force" with
only difference that with "MouseWarpOverride"="force" mouse acts like this all
the time but here mouse are stuck to center only when game requests the lock,
I'm not sure that I get the technical part correctly.
PS:This feels like a continuation of a bug #47771.
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https://bugs.winehq.org/show_bug.cgi?id=50586
Bug ID: 50586
Summary: [regression] NtQueryInformationFile returning
STATUS_INVALID_INFO_CLASS (0xc0000003) on symlinks
opened with option FILE_OPEN_REPARSE_POINT
(0x00200000)
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dovi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69263
--> https://bugs.winehq.org/attachment.cgi?id=69263
wine_file.c testcase
Possible related issue: https://bugs.winehq.org/show_bug.cgi?id=50036
I'm investigating the cause of a application startup crash happening on
wine-staging 6.0 but not on wine-staging-5.21, wine-5.13 and wine-6.0
While I think I have found a workaround to have it running on staging-6.0, I
realized it may be worth a share since it took me a few hours of searching the
relay logs.
I have attached a test case but basically, calling NtQueryInformationFile on a
symlink opened with the file handle option FILE_OPEN_REPARSE_POINT seem to
cause NtQueryInformationFile to return STATUS_INVALID_INFO_CLASS, even if the
class is correctly set to FileAllInformation
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> c0000003
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
My system is Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=50727
Bug ID: 50727
Summary: Foobar2000 fails to install in current Staging
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://www.foobar2000.org/getfile/foobar2000_v1.6.4.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 69481
--> https://bugs.winehq.org/attachment.cgi?id=69481
screenshot from installer
See attached screenshot.
Either:
1. try as current user: result is the installer just exits silently
2. try username/password: result is the installer says you need admin rights.
@Zebediah: I'm guessing this has to do with
https://github.com/wine-staging/wine-staging/commit/811467bf6a4c43de2485b37…
?
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https://bugs.winehq.org/show_bug.cgi?id=50551
Bug ID: 50551
Summary: Serious Sam Classic (TFE/TSE) has no sound when EAX is
enabled
Product: Wine-staging
Version: 6.0
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-35640/Serious-Sam
-The-Second-Encounter-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game runs without audio when EAX option is enabled in Staging and EAX is
selected as the sound system in the game' audio options.
'EAX error: Cannot set environment' appears in the game's console.
wine-6.0-201-g2d4dd4252b0 (Staging)
SeriousSamSEDemo.exe
md5sum: 9b22eb6765979a02ecbf641f53d0f162
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https://bugs.winehq.org/show_bug.cgi?id=47932
Bug ID: 47932
Summary: Mouse-clicks no longer recognized `World of Warships`
Product: Wine-staging
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas.lueg(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
`World of Warships 0.8.8` used to work more or less flawlessly in wine-4.16;
since the update to 4.17 left/right mouse clicks are no longer recognized at
all in the main menu (including login), rendering the application unusable.
The problem appeared since `wine-4.17-2" on x86_64, using Fedora 30.
Downgrading to 4.16 fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=50237
Bug ID: 50237
Summary: The Sims 3 - cannot interact with objects and floor.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
Distribution: ---
Created attachment 68743
--> https://bugs.winehq.org/attachment.cgi?id=68743
Wine logs
After upgrading from Wine Staging 5.21 to Staging 5.22 a serious bug appeared:
When you interact with floor or an object in "Life" mode, action menu is broken
and moved to the far right side of the screen and game cursor is moved to the
far left side.
Video footage of the bug here:
http://www.mediafire.com/file/v7wmvjcghtl28pz/sims3-wine5.22-mousebug.mp4/f…
I have done some tests beginning from 5.9 (which was the last reported version
and doesn't even allow to initialize a new prefix and throws errors instead) to
5.22 and only 5.22 has this bug. It is consistent, so there should be no
problem for others to reproduce it.
Tested on Debian 10.6 Stable with KDE, Linux Mint 19.3 Xfce and Linux Mint 20
Xfce.
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https://bugs.winehq.org/show_bug.cgi?id=50395
Bug ID: 50395
Summary: Star Wars: Galactic Battlegrounds needs
dpmodemx.dll.SPInit
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-2037/Star-Wars-Ga
lactic-Battlegrounds-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69013
--> https://bugs.winehq.org/attachment.cgi?id=69013
terminal output
After the dxdiag-new-dlls patchset has been added to Staging, such games as Age
of Empires 2, Star Wars: Galactic Battlegrounds crash immediately after
starting.
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