https://bugs.winehq.org/show_bug.cgi?id=39234
Bug ID: 39234
Summary: setupapi:query fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted user
account.
query.c:283: Test failed: Expected SetupGetInfInformation to succeed: 2
query.c:284: Test failed: Expected returned filename to be equal
query.c:291: Test failed: Expected SetupGetInfInformation to succeed
query.c:292: Test failed: Expected returned filename to be equal
This can be seen on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
Note however that it succeeds in non-Restricted user accounts on the following
boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
The failing tests were introduced by this commit:
commit ac6c9410587c7b0c3ec5614ba1c8289dd525a407
Author: James Hawkins <truiken(a)gmail.com>
Date: Tue Jan 31 12:22:48 2006 +0100
setupapi: Add tests for SetupGetInfInformation.
See:
https://test.winehq.org/data/tests/setupapi:query.html
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49956
Bug ID: 49956
Summary: Qt Creator installer does not create it's maintenance
program
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68347
--> https://bugs.winehq.org/attachment.cgi?id=68347
Screenshot of missing MaintenanceTool.exe message
Summary
Qt Creator installer does not create it's maintenance program
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above) -> next
License Agreement [X] I have read and agree to the terms -> next
start menu shortcuts -> next
Ready to install -> Install -> next
Completing the wizard [X] Launch Qt Creator
Now Qt creator starts and gives the message "Plugin initialization failed: The
maintenance tool at "C:\Qt/MaintenanceTool.exe" is not an executable. Check
your installation." see the screenshot.
MaintenanceTool.exe is indeed missing:
$ ls ~/.wine/drive_c/Qt/
5.15.1 Examples Licenses network.xml
components.xml InstallationLog.txt MaintenanceTool.dat.new Tools
dist installer.dat MaintenanceTool.exe.new vcredist
Docs installerResources MaintenanceTool.ini
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14221
Summary: After Wineboot startup
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deepblu(a)poczta.fm
Created an attachment (id=14508)
--> (http://bugs.winehq.org/attachment.cgi?id=14508)
wine_dump
After Wineboot start i have message like in attachment;
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14827
Summary: Autocad 2005 : Multiline text edit crashes application
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
If you try to edit a multiline text (MTEXT) or a dimension text on autocad
(tested on 2005), following happens :
1) The editor is (correctly) shown, but edited text is not visible on text area
2) If you use ESC to abort command, you retourns on autocad correctly
3) If you press OK button to accept changes, the whole autocad hangs.
Ciao
Max
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40821
Bug ID: 40821
Summary: Java JRE 8 installer 'jre-8u60-windows-i586.exe' and
latter hang during installation
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Since bug 38811 was fixed, i wanted to re-test:
* jre-8u45-windows-i586.exe ... installer runs
* jre-8u51-windows-i586.exe ... installer runs
* jre-8u55-windows-i586.exe ... installer runs
* jre-8u60-windows-i586.exe ... installer stalls
* jre-8u77-windows-i586.exe ... installer stalls
* jre-8u91-windows-i586.exe ... installer stalls
Last line in that case is:
fixme:jscript:JSGlobal_eval No active exec_ctx
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14422
Summary: AutoCAD 2005 fails to start
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.snajdr(a)coramexport.cz
AutoCAD 2005 now installs but it wont start. It reports some problems about
gdiplus. I tryed to istall another one from ddl.com but it did not help
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13838
Summary: AutoCAD 2005 setup : Missing backslash in registry entry
and profile path
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
During setup of AutoCAD2005, some values in registry are incorrectly set.
In detail, what should be :
C:\\windows\\profiles\\massimo\\Applicazioni\\Autodesk\\AutoCAD 2005\\......
Is instead written like that :
C:\\windows\\profiles\\massimo\\ApplicazioniAutodesk\\AutoCAD 2005\\
Note the missing '\\' between 'Applicazioni' and 'Autodesk'
Folders in profile are created accordingly, so instead of :
massimo
Applicazioni
Autodesk
It's created as :
massimo
ApplicazioniAutodesk
That brings problems in some addons (like ExpressTools for autocad) and, I
guess,
it's the cause for the first-run error messagebox.
I think some path-related functions in wine is missing the terminating \\.
Ciao
Max
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10635
Summary: Tivo Desktop 2.5.1 will not install
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.tivo.com/mytivo/domore/tivotogo/windows.html
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joseph_scott123(a)msn.com
When trying to install Tivo Desktop 2.5.1 I get the following messages and it
fails to install.
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"UILevel", clsid
{000c1090-0000-0000-c000-000000000046}
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
fixme:seh:_abnormal_termination (void)stub
Usage:
Install a product:
msiexec {package|productcode} [property]
msiexec /i {package|productcode} [property]
msiexec /a package [property]
Repair an installation:
msiexec /f[p|o|e|d|c|a|u|m|s|v] {package|productcode}
Uninstall a product:
msiexec /x {package|productcode} [property]
Advertise a product:
msiexec /j[u|m] package [/t transform] [/g languageid]
msiexec {u|m} package [/t transform] [/g languageid]
Apply a patch:
msiexec /p patchpackage [property]
msiexec /p patchpackage /a package [property]
Modifiers for above operations:
msiexec /l[*][i|w|e|a|r|u|c|m|o|p|v|][+|!] logfile
msiexec /q{|n|b|r|f|n+|b+|b-}
Register a module:
msiexec /y module
Unregister a module:
msiexec /z module
Display usage and copyright:
msiexec {/h|/?}
NOTE: Product code on commandline unimplemented as of yet
Copyright 2004 Vincent B�ron
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46823
Bug ID: 46823
Summary: in wcmd.exe, trailing slash in "if exist SomeDir/"
cause always false
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alter(a)ukr.net
Distribution: ---
Created attachment 63849
--> https://bugs.winehq.org/attachment.cgi?id=63849
fix issue with instant false due to trailing slash in 'if exist SomeDir/'
if exist SomeDir/ do-smth.cmd
statement (with ending slash) always return false since
'if exist' CMD implementation start using FindFirstFileW() instead of
GetFileAttributesW() in builtins.c
Such condition appears in MS VisualStudio generated makefiles
There is special case for trailing '\\', but there is no handling for '/'.
The patch proposed fixes this issue and adds corresponding tests for
if exist SomeDir/ do-smth.cmd
if exist "SomeDir/" do-smth.cmd
cases
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47657
Bug ID: 47657
Summary: Character in The Sims 1 Make-A-Celebrity looks
completely white
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 65100
--> https://bugs.winehq.org/attachment.cgi?id=65100
+ddraw,+d3d,+d3d_shader
It's very close to https://bugs.winehq.org/show_bug.cgi?id=46948 but it only
seems to happen to this particular add-on tool. Actual game still renders just
fine so it's a regression.
To run this tool, you need to have an installation of the actual game.
Attaching +ddraw,+d3d,+d3d_shader log.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47716
Bug ID: 47716
Summary: cat planet fails to start with llvmpipe drivers
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Cat Planet fails to start. It brings up a dialog saying "Unexpected error
occured [sic] when running the game."
It seems that it triggers a floating point exception in the mesa software
drivers.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48633
Bug ID: 48633
Summary: CSS HTML Validator 2020 - toolbar does not display
properly
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)htmlvalidator.com
Distribution: ---
Created attachment 66485
--> https://bugs.winehq.org/attachment.cgi?id=66485
Shows incorrect display of Toolbar (look at row containing "New List" and more)
The Batch Wizard tool in CSS HTML Validator 2020 does not display the Toolbar
properly.
To reproduce:
1. Download trial version at
https://www.htmlvalidator.com/private/css-html-validator-wine-bug-x64-setup…
2. Install and run program.
3. Go to the Batch Wizard (F2).
4. By default, the toolbar is hidden in Wine because it does not display
properly. To force the display of the toolbar, choose Options->Force Toolbar.
5. The toolbar icons and spacing will not display properly. The toolbar buttons
appear to be fully justified, but they should be left justified.
6. The toolbar should look more like it does on Windows (see attachment).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48650
Bug ID: 48650
Summary: Support other keyboard layout than "standard" one
(dvorak, bepo…)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
Created attachment 66509
--> https://bugs.winehq.org/attachment.cgi?id=66509
bepo patch
Currently running wine with a "not standard" keyboard like bépo or dvorak leads
to some key not recognized.
On bépo, key like "«" ("2" caps on an azerty) not completely working. On Guild
Wars 2, "«" works correctly on chat input but can't be bind to a function on
ingame key mapping menu, or "é" ("z" on an azerty) works standalone but not
with alt modifier (but ctrl or shift modifiers work).
I try to modify directly
https://github.com/wine-mirror/wine/blob/c698682b3286d72cc7c4c4624b4d14b03d…
to add bépo support but I don't understand `key_scan` or `key_vkey` values.
Achieve to get almost fully working bépo keyboard ("«" and "é" act correctly
again but some modifiers don't work) with removal of all mapping in this file
but a custom bépo one (made without real understanding of what I do :P).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48736
Bug ID: 48736
Summary: shlwapi: Implement SHLockSharedEx function
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 66625
--> https://bugs.winehq.org/attachment.cgi?id=66625
The patch
There is no implementation of SHLWAPI!SHLockSharedEx function. This patch will
add it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48749
Bug ID: 48749
Summary: Spider: Game fails at completion
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 66652
--> https://bugs.winehq.org/attachment.cgi?id=66652
Spider from ReactOS
Playing game it locks up at completion.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49074
Bug ID: 49074
Summary: Nintendulator 0.980 - AVI capture fails due to error
in AVIStreamWrite
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: avifil32
Assignee: wine-bugs(a)winehq.org
Reporter: quietust(a)gmail.com
Distribution: Ubuntu
In Nintendulator 0.980 (a Nintendo Entertainment System emulator), attempting
to record to an AVI file fails with AVIERR_UNSUPPORTED from
AddAudio::AVIStreamWrite when running in Wine Staging 5.7 on Ubuntu 16.04.6
LTS. The same thing happens in Wine-Devel 5.7.
Given that I am the author of this application, I've been able to track down
exactly what's going wrong.
On Windows, the AVIStreamWrite function treats the "lStart" parameter
differently depending on the stream type - for a Video stream it expects it to
be a frame number (increasing by 1 each time), but for an Audio stream it
expects it to be a *sample* number (increasing by "lSamples" each time). In
Wine, however, Audio streams expect "lStart" to increase by 1 each time, just
like Video streams.
I've built two test versions of my application: one that only works on Windows,
and one that only works in Wine. They can be downloaded from the following URL:
https://www.qmtpro.com/~nes/misc/nintendulator_winebug.zip
(sha1 4eca2a261db3fdaa03cbc92cbee307c56ffffac2)
See
https://github.com/quietust/nintendulator/blob/fc91a2abcbe3ad37a1a6e52f12d8…
for relevant source code - these test versions have lines 273-280 commented out
and have "WineHack" hardcoded (to "false" for the Windows version and "true"
for the Wine version) for the check on line 287.
Steps to reproduce:
1. Download and extract the archive linked above
2. Run "nintendulator_windows.exe stars.nes" in Wine
3. Open the "Misc" menu and select "Start AVI Capture"
4. Enter a filename and press Save
5. Set the Compressor to "Full Frames (Uncompressed)" and press OK
6. Press F2 to start emulation and observe that it fails.
7. Repeat steps 2-6 with "nintendulator_wine.exe" and observe that it now works
correctly.
8. Repeat steps 2-7 on Windows and observe that the results are the other way
around.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49186
Bug ID: 49186
Summary: DXBC compiler generates incorrect spir-v code
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: alex.fishman(a)gmail.com
Distribution: ---
Created attachment 67204
--> https://bugs.winehq.org/attachment.cgi?id=67204
dxbc tessellaton control shader
I'm having issues with tessellation shaders.
Seems that the generated spir-v code is incorrect. After converting the spir-v
to GLSL (spirv-dis) and validating it (glslangValidator) there are errors in
the the following section:
#version 450
layout(vertices = 5) out;
out float gl_ClipDistance[5];
layout(location = 0) out vec2 o0[5];
layout(location = 1) out vec4 o1[5];
vec4 opc[4];
vec4 v1[5];
void control0()
{
v1[1u] = vec4(gl_ClipDistance[0u]);
v1[2u] = vec4(gl_ClipDistance[1u]);
v1[3u] = vec4(gl_ClipDistance[2u]);
v1[4u] = vec4(gl_ClipDistance[3u]);
v1[5u] = vec4(gl_ClipDistance[4u]);
vec4 r0;
r0.x = intBitsToFloat(gl_InvocationID);
o0[gl_InvocationID] = gl_in[floatBitsToInt(r0.x)].gl_Position.xy;
o1[gl_InvocationID] = v1[floatBitsToInt(r0.x)];
}
...
glslangValidator outputs the following error:
ERROR: 0:4: 'gl_ClipDistance' : identifiers starting with "gl_" are reserved
ERROR: 1 compilation errors. No code generated.
Sample DXBC binary is attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49301
Bug ID: 49301
Summary: pthread_exit hangs on unwind through
call_thread_exit_func on arm64
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 67309
--> https://bugs.winehq.org/attachment.cgi?id=67309
Workaround
My arm64 Wine build spins in services.exe after starting up anything. The
backtrace points into pthread_exit() - see attached file backtrace.txt.
I placed pthread_exit calls throughout the thread creation / shutdown code and
it works up to the point where signal_exit_thread() calls
call_thread_exit_func(). After call_thread_exit_func() passes control to the C
function exit_thread() pthread_exit() will hang.
I previously had this problem only in a gcc wine build (with 8fb8cc03
reverted), but recently, presumably after an update to clang-10, the problem
also happens when building Wine with clang. The attached backtrace is from a
build with clang 10.
Calling exit_thread() directly from signal_exit_thread() without going through
call_thread_exit_func works around the problem. See attached file noasm.diff
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49378
Bug ID: 49378
Summary: kernel32.WriteFile with multi byte characters reports
incorrect number of written bytes
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: suokkos(a)gmail.com
Distribution: ---
Created attachment 67438
--> https://bugs.winehq.org/attachment.cgi?id=67438
Wine test case to trigger the bug
Writing utf-8 multibyte characters to stdout using stdio led to uncovering this
bug. Attached test case is a simple way to trigger the underlying issue.
Minimal steps leading to issue:
1. Set console output to CP_UTF8
2. Use WriteFile with multibyte characters
Expect outcome:
WriteFile reports number of bytes written.
Actual outcome:
WriteFile reports number of characters written.
Other observations while writing test case:
I first run same test case using kernelbase.WriteFile. Base version seems to
behavior differently because my test case passed. I only then noticed the
important detail that there is multiple WriteFile entry points.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45110
Bug ID: 45110
Summary: Crash when running courselab 2.4
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjrw42(a)gmail.com
Distribution: ---
Created attachment 61295
--> https://bugs.winehq.org/attachment.cgi?id=61295
courselab 2.4 backtrace
I have installed courselab 2.4 (educational resource dev package which creates
HTML based sites), using the MSI, and all appears to have gone OK. Courselab
runs, grabs credentials, generates the licence key which is emailed and entered
fine, but as soon as you begin to create a new project it crashes out.
backtrace included.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40223
Bug ID: 40223
Summary: Mesa: User error: GL_INVALID_OPERATION in
glTexImage3D(bad target for depth texture)
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
When starting the GOG version of Deus Ex with wine-staging 1.9.4 and a debug
version of mesa this error is printed several times.
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Here is the full output:
$ deusex
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:winediag:start_process Wine Staging 1.9.4 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
preloader: Warning: failed to reserve range 00010000-00110000
fixme:module:load_dll Loader redirect from L"uxtheme.dll" to L"uxtheme-gtk.dll"
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32f314,0x32f30c): stub
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not
registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441}
could be created for context 0x1
err:ole:CoGetClassObject class {d8f1eee0-f634-11cf-8700-00a0245d918b} not
registered
err:ole:CoGetClassObject no class object {d8f1eee0-f634-11cf-8700-00a0245d918b}
could be created for context 0x1
fixme:winediag:IKsPropertySetImpl_QuerySupport EAX sound effects are enabled -
try to disable it if your app crashes unexpectedly
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x16e2a8 stub!
OS: Slackware-current
Relevant packages:
wine-staging-1.9.4-x86_64-1_SBo
mesa-compat32-847f1cc_2015.12.16_master-x86_64-1_gitcompat32
libdrm-compat32-4274539_2016.02.26_master-x86_64-1_gitcompat32
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43433
Bug ID: 43433
Summary: Sony Vegas Pro 8
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bameylan(a)bluewin.ch
Distribution: ---
Created attachment 58799
--> https://bugs.winehq.org/attachment.cgi?id=58799
Backtrace genered at the crash
This are the problems I encountered
I am using Linux Mint 18.2 x64.
I installed Sony Vegas Pro 8.0 on wine 2.13. Installation without problem.
But when I tried to run it, it stop at the moment that he "Adding GStreamer
AudioConvert filter"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49583
Bug ID: 49583
Summary: Assassin's Creed Odyssey displays black bars on top
and bottom.
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67739
--> https://bugs.winehq.org/attachment.cgi?id=67739
AC Odyssey black bar fix
It's been a long known issue that AC: Odyssey renders with black bars on the
top and bottom of the screen (see screenshot 1).
Derek Lesho came up with a stub patch that both fixed this -and- allowed STEEP
to run (it would not display previously). That patch can be found here:
https://github.com/GloriousEggroll/proton-ge-custom/blob/5.12-GE-1/patches/…
Recently, the relevant function QueryDisplayConfig was implemented, however it
did not contain some of the changes Derek's patch adds. This allowed steep to
work, however AC: Odyssey still retained the black bar issue.
I modified Derek's patch by adding the relevant parts to QueryDisplayConfig,
and removing the relevant flag checks (Derek's patch did this previously), and
this allowed AC: Odyssey to render properly without the black bars. (see
screenshot 2). The patch is hacky but may provide more information towards
fixing this properly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49748
Bug ID: 49748
Summary: Multisim 14.2 installer fails with "Directory name
invalid"
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
When running the installer, it terminates with a MessageBox showing "Directory
name invalid".
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.