https://bugs.winehq.org/show_bug.cgi?id=43437
Bug ID: 43437
Summary: Zanzarah game opens a black fullscreen window and then
crashes (needs full implementation of
EnumDisplayDevicesW function and implementation of an
unhandled pixel format in
wined3d_colour_from_ddraw_colour function)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Created attachment 58801
--> https://bugs.winehq.org/attachment.cgi?id=58801
Log from console in Wine 2.13
This is an update of the Zanzarah bug 17233:
https://bugs.winehq.org/show_bug.cgi?id=17233
because i ran Zanzarah on the last version of Wine, 2.13 and i get only a few
messages on console (looks Wine developpers fixed lot of them).
This is what i get (looks like the game writes to the console "starting
zanzarah....hello world" first):
starting zanzarah....hello worldfixme:win:EnumDisplayDevicesW
((null),0,0x33f174,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eaa4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4b4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33eca4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f484,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
So this game requires these two things to execute:
- EnumDisplayDevicesW function (dlls/user32/misc.c) full implementation to
work. Lot of games use this function (so they also fail).
- Implementation of an unhandled pixel format in
wined3d_colour_from_ddraw_colour function (dlls/ddraw/utils.c)
I need to paste the log here because i am commenting it, but i am also
attaching the log in a file.
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http://bugs.winehq.org/show_bug.cgi?id=27528
Summary: Half Life Software Rendering completely wrong
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
The Software mode rendering of Half Life (the original 1998 game) is completely
wrong: the colours are messed up (purple, mostly) and the selected screen size
is squashed into half the selected width.
Although noone in their right mind would run Half Life in software mode, this
bug must expose problems in the Half Life rendering engine that must affect
other games of this and earlier vintage.
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http://bugs.winehq.org/show_bug.cgi?id=32641
Bug #: 32641
Summary: Breath of Fire IV: Crash on starting the game
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43068
--> http://bugs.winehq.org/attachment.cgi?id=43068
Output of Wine
On starting the game it crashes with an error window that the application has
encountered a serious problem. In the attachments is a log with the console
output.
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https://bugs.winehq.org/show_bug.cgi?id=45546
Bug ID: 45546
Summary: Magic The Gathering Arena updater crashes with
Unhandled exception
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lubosz(a)gmail.com
Distribution: ---
Created attachment 61954
--> https://bugs.winehq.org/attachment.cgi?id=61954
Backtrace produced with UI
$ wine --version
wine-3.13 (Staging)
$ uname -a
Linux bcube 4.17.11-arch1 #1 SMP PREEMPT Sun Jul 29 10:11:16 UTC 2018 x86_64
GNU/Linux
$ lsb_release -a
LSB Version: 1.4
Distributor ID: Arch
Description: Arch Linux
Release: rolling
Codename: n/a
Using win32 prefix on 64bit OS.
====
The game seems to install fine, even though some errors pop up during the set
up.
After running MTGA.exe, the game uses an in-engine (Unity) downloading process
for updates.
The updater is able to download some files, and also able to continue when
restarted, but most of the times the following error is produced.
This Unity engine error is showed as a pop up window:
Fatal error in gc, GetThreadContext failed
After closing the error popup wine reports an Unhandled exception:
wine: Unhandled exception 0x80000003 in thread 95 at address 0x7bcab4ec (thread
0095), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=49756
Bug ID: 49756
Summary: Death Stranding requires windows.gaming.input.dll
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Tracking staging patchset.
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https://bugs.winehq.org/show_bug.cgi?id=50742
Bug ID: 50742
Summary: FAR: Lone Sails is too dark wih GL renderer
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69514
--> https://bugs.winehq.org/attachment.cgi?id=69514
screenshot 1
No error in console.
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https://bugs.winehq.org/show_bug.cgi?id=50054
Bug ID: 50054
Summary: Can't play online multiplayer on THPS1+2
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcoxmeijer(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When trying to play online, the game says "not signed in: You must be signed in
to access online features"
The terminal prints a lot of errors saying
"0588:fixme:netprofm:ConnectionPointContainer_FindConnectionPoint interface
{dcb00004-570f-4a9b-8d69-199fdba5723b} not implemented"
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https://bugs.winehq.org/show_bug.cgi?id=37996
Bug ID: 37996
Summary: Wine mono does not support https connection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50628
--> https://bugs.winehq.org/attachment.cgi?id=50628
Test https connection
Simple C# program like Client.DownloadFile("https://chocolatey.org/api/v2/",
"index2.html"); doesn't work at all, see source code and logs.
Workaround by `winetricks -q dotnet40`
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https://bugs.winehq.org/show_bug.cgi?id=46503
Bug ID: 46503
Summary: Call of Juarez has shadows issue
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63354
--> https://bugs.winehq.org/attachment.cgi?id=63354
screenshot
First thing is that no shadows at all until commit
56d4de0fdee57b0acf02399525a893cc1b42d759
After that shadows become visible/invisible while moving mouse.
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156
Summary: magicka 2 doesn't start
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 52185
--> https://bugs.winehq.org/attachment.cgi?id=52185
+loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32
bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005
using winetricks removes the error about msvcrt (I've added this specific
version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the
component for magicka 1 with winetricks in case it uses some common components
without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output
:
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version
containing experimental patches.
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:console:AttachConsole stub ffffffff
fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub
fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type
D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels
0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub!
err:ole:CoCreateInstance apartment not initialised
fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
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https://bugs.winehq.org/show_bug.cgi?id=43896
Bug ID: 43896
Summary: Elex renders most parts as big white glowing area
Product: Wine-staging
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59514
--> https://bugs.winehq.org/attachment.cgi?id=59514
Terminal log, compressed; uncompressed size is 43 MB
When I start up Elex(GOG version) most parts ingame are kind of glowing
white/yellow/green and are overshadowing the game graphics(see screenshots). I
can move ingame and collect things from the ground, but with the rendering bug
it is more or less unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=50510
Bug ID: 50510
Summary: user32-rawinput-hid patches sending bogus HID data
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm using RawInput and HidP APIs to parse joystick input. My controller has 6
axis and 14 buttons, and shows up fine in `wine control joy.cpl.`
However, the data I get from HidP_GetCaps and HidP_GetUsages /
HidP_GetUsageValue seems to be nonsense, as it's telling me my controller has
only 11 buttons, and also my window is being completely spammed with WM_INPUT
messages, with HidP_GetUsages returning usages like 191 or 551, and
HidP_GetUsageValue returning seemingly random values too, even when the
controller is *completely* still.
I tried using the test apps listed on the wiki but they don't seem to be of
much use (one of them crashes because of unimplemented _vcswprintf or
something)
I'm afraid that's all the info I can provide without further instructions. I am
confident I am using the HID APIs correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46368
Bug ID: 46368
Summary: The game Evil Twin segfaults when loading saved state.
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 63107
--> https://bugs.winehq.org/attachment.cgi?id=63107
Bactrace in 4.02 (staging)
I still can play the game in previous version of wine (stable 3.04) bot it
fails in modern versions.
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https://bugs.winehq.org/show_bug.cgi?id=45911
Bug ID: 45911
Summary: Rocksmith 2014 crashes after playing Score Attack
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milo(a)meelo.org
Distribution: ---
Created attachment 62440
--> https://bugs.winehq.org/attachment.cgi?id=62440
crashlog
Rocksmith 2014/remastered (steam) crashes roughly 10 minutes after starting
Score Attack mode, even if you play just one song in it and move on to Learn a
Song mode.
Reproducing the easiest way:
* Go to Guitarcade -> Score Attack
* Pick a song that's 4-5 minutes long
* Play the same song until the game crashes
** Should crash during third playthrough
Workaround:
Restarting game client after every two playthroughs in Score Attack.
Wine-prefix is 64bit.
system:
CPU: AMD FX(tm)-8320 Eight-Core Processor
GPU: GeForce GTX 960 (2 GB video memory)
nvidia-drivers-396.24
RAM: 16 GB
OS: Gentoo, with 4.16.14 kernel
Wine versions tested:
wine-staging 3.9 - 3.16
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https://bugs.winehq.org/show_bug.cgi?id=43969
Bug ID: 43969
Summary: openGL SwapBuffers with NULL context
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
A fragment of openGL code works under Windows and crashes under wine staging
2.19 at glxdrv_wglSwapBuffers. This code can be found under the VSTGUI project
(see https://git.io/vFCwl).
The problem in wine is triggered because the library makes a null context
current before the invocation of swapBuffers. As strange as it may be, Windows
is able to render in this condition.
wglMakeCurrent (deviceContext, 0);
SwapBuffers (deviceContext);
When I pass a context instead of 0, wine works as well.
This reveals a pair of problems. First, there is a null pointer dereference in
wgl_SwapBuffers. ctx->hdc is an invalid access because of the null context (I
have added the `&& ctx` check).
if (escape.gl_drawable && ctx) ExtEscape( ctx->hdc, X11DRV_ESCAPE,
sizeof(escape), (LPSTR)&escape, 0, NULL );
This change allows the program to run without crash, but the result is no
rendering. My test configuration on Windows was 8.1 with the vmware GL
passthrough driver.
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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https://bugs.winehq.org/show_bug.cgi?id=46152
Bug ID: 46152
Summary: Ravage Lite VST plugin fails to register
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: alexthebassist(a)yandex.ru
Distribution: ---
Created attachment 62792
--> https://bugs.winehq.org/attachment.cgi?id=62792
Terminal output
I've got a legitimate license of Ravage Lite distortion plugin, but cannot
register and get rid of trial period. Every time I try to use it, I get a stack
overflow. Otherwise the plugin functions fine, despite multiple fixme warnings
it throws out when run in a terminal. I'm using Carla as a host application and
a wrapper for Ardour.
System info:
OS: KDE Neon 18.04 x86_64;
Wine: wine-rt 3.0.2;
Native overrides: winhttp and secur32.
What can I do to investigate the problem further?
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https://bugs.winehq.org/show_bug.cgi?id=44391
Bug ID: 44391
Summary: Star Trek Online: Hang when clicking "Engage"
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mbt(a)fortifiedtechsystems.com
Distribution: ---
Updated to Wine 3.0 and decided to try STO to see if it would work.
The upside is that it works better than it did when I tried it last time, but
it still doesn't work. It patches (slowly, but it does finish), but when
clicking the "Engage" button after the patch has done, the program blocks,
never to be heard from again.
Now, the debug output in total is too large to even really attach as a
compressed archive of files, so I'm going to defer to waiting for a detailed
request for information. However, what I _do_ know is that the program is
blocking on a read of a pipe file descriptor that is apparently not ready. The
pipe is created during program startup:
pipe2([7, 8], O_CLOEXEC) = 0
And then (MUCH, MUCH LATER), when I click on the Engage button:
write(3,
"\v\1\0\0\0\0\0\0\0\0\0\0\234\1\0\0D\244\254E\0\0\0\0D\244\254E\0\0\0\0"...,
64) = 64
read(5, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [], 8) = 0
writev(3,
[{iov_base="\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\330\3162\0\0\0\0\0\377\377\377\377\377\377\377\177"...,
iov_len=64},
{iov_base="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
iov_len=40}, {iov_base="\1\0\0\0\340\1\0\0", iov_len=8}], 3) = 112
read(5,
"\3\1\0\0\0\0\0\0\377\377\377\377\377\377\377\177\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
read(7,
It will sit for _forever_ that way. (At that point, it is still the socket
from earlier; I actually worked backwards from the fd number in /proc/$PID/fd/7
in order to figure out where it was instantiated in the log file.) The only
way out of it is to kill the process, which then wraps out the log as thus:
read(7, <unfinished ...>) = ?
+++ killed by SIGKILL +++
At that point, of course, the program ends and Wine shuts back down. Retrial
does the same time, and it does not appear to matter what version of Windows
WINE is set to report.
I would _love_ to report more information. But I need to be told what to
gather to turn this into a _really_ useful bug report. STO is just about the
only thing I boot up Windows for... it'd sure be nice to be rid of that
requirement!
Thanks, and keep up the good work.
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https://bugs.winehq.org/show_bug.cgi?id=44545
Bug ID: 44545
Summary: LOTRO: crash on startup with D3D11 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60506
--> https://bugs.winehq.org/attachment.cgi?id=60506
log after trying to enter game with D3D11 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D11 (or D3D10 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D11 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game engine immediately crashes without opening
a window with the attached console errors
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=48383
Bug ID: 48383
Summary: Home Designer Suite 21.3.1.1x64 encounters "a serious
error" when attempting a 3D view
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66142
--> https://bugs.winehq.org/attachment.cgi?id=66142
Wine terminal outout
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied, and using "winetricks vcrun2017" as suggested in bug 48377.
After starting home designer and opening a new plan, I am trying to get a 3D
view of my first enclosed space.
First, I use the external wall tool to draw an enclosed space with four walls.
Then, from the Home Designer menu bar I select "3D -> Create Camera View ->
Full Camera". That creates a camera cursor on cross-hairs, which I can move
around with the mouse to where I want to position the camera. Then I
left-mouse-button down and drag to point the camera in some direction.
When I release the mouse button, the Home Designer window goes blank, and I get
a popup that says "A serious error occurred. ... Please restart the program and
contact Technical Support." I can use "File -> Exit" to leave the program.
I've attached the terminal output from Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44624
Bug ID: 44624
Summary: [Subnautica] Every now and then mouse goes haywire
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then (3-15 minutes from starting the game) my mouse input starts
malfunctioning every time I switch between character controls (Character spins
and mouse homes in to the top or bottom) or an interface such as the PDA or
Fabricator (Mouse stops responding).
Alt-Tabbing out and back (or switching desktop away and back) fixes it but only
until enter another interface or exit the one I was in.
Only semi-permanent fix is restarting the game completely.
I couldn't find any pattern in what triggers it. Alt-tabbing or desktop
switching alone doesn't. It can happen with any of the interfaces I used so far
(Storage / PDA, Fabricator, Mobile vehicle bay). It is always triggered when
entering an interface, never when leaving it, but once triggered the Alt-Tab
fix has to be done every time after either entering or leaving an interfaace,
until game is restarted.
Reproduced every time I play, after a seemingly random interval.
Arch Linux 64bit + KDE 5
64bit prefix
Steam verison of game
OpenGL mode (DX11 mode causes game breaking glitches)
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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