http://bugs.winehq.org/show_bug.cgi?id=34818
Bug #: 34818
Summary: Gothic3 orientation issue
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helmut_rhomberg(a)gmx.at
Classification: Unclassified
In the game Gothic3:
The problem with the mouse and the orientation issue, which prevents the user
to rotate the protagonist accordingly is still present.
I forced the mouse override and enabled the "catch the mouse in fullscreen
mode" but without any success. The result was that I couldn't load my save game
due to the fact that the mouse position was always reseted to the middle of the
screen.
It seems that the mouse override doesn't affect Gothic3. Another possible
explanation could be that the "not visible mouse symbol" hits the edge of the
display.
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http://bugs.winehq.org/show_bug.cgi?id=15791
Summary: Gothic 3 graphic bug
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://dj.chg.su/data/Linux_Gothic3.jpg
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
menu work normal, sound like normal,but
in game all textures and objects - are black white (no grayscale or color)
0 FPS
game is not playable
http://dj.chg.su/data/Linux_Gothic3.jpg
PR CONF: Ubuntu 8.04 updated , wine 1.1.7, ati catalyst 8.9
PC CONF:
M2R32-MVP ASUS CF ADM580 \Phenom 9600(a)2.5Ghz\8Gb DDR2 NCP 800Mhz\320GB
HDD\512mb ATI 2900XT
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https://bugs.winehq.org/show_bug.cgi?id=7027
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Hardware|Other |x86
Regression SHA1| |ee99b6d7438293116024249db40
| |074450d9ae107
Version|unspecified |0.9.28.
URL|http://www.gamershell.com/d |https://web.archive.org/web
|ownload_16382.shtml |/20100107144120/http://us.d
| |ownload.nvidia.com/download
| |s/nZone/demos/nzd_Gothic3De
| |mo.exe
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http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error".
Second time game just freez after video, before menu.
Problem is reproduced with demo version:
http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
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https://bugs.winehq.org/show_bug.cgi?id=4779
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
OS|other |Linux
Keywords| |Installer
CC| |focht(a)gmx.net
URL|http://www.ageofempires3.co |https://web.archive.org/web
|m/ |/20060509044603if_/http://d
| |ownload.microsoft.com/downl
| |oad/a/5/2/a525997e-8423-435
| |b-b694-08118d235064/aoe3tri
| |al.exe
Hardware|Other |x86
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http://bugs.winehq.org/show_bug.cgi?id=27104
Summary: Age of Empires III demo draws all black without native
d3dx9_25 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The free demo of AOE3 works fine normally, but if you mark
d3dx9_25 as builtin only, the game renders all black (except for menus),
and the log shows
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileShader iface 0x47a0e98, function
0x1819390, target 0x1819000, flags 0x520, shader 0x6cfbc94, error_msgs
0x6cfb02c, constant_table 0x33f700 stub
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http://bugs.winehq.org/show_bug.cgi?id=24911
Summary: Age Of Empires 3 Demo needs quartz.dll native override
for music/tutorial voices
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Regular sound effects work, but not the music and tutorial voice for the game
unless quartz.dll is native override for Age of Empires 3 Demo.
Other winetricks needed:
msxml4
Sound will also work if you winetricks
directx9
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http://bugs.winehq.org/show_bug.cgi?id=24931
Summary: Age of Empires 3 Trial needs native d3dx9_25 (or 36)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
aoe3 bundles a copy of d3dx9_25, and without it, most of the game is black.
You only see the problem if you try to run with builtin d3dx9, so
this only affects purists at the moment.
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http://bugs.winehq.org/show_bug.cgi?id=24912
Summary: Age Of Empires 3 Demo Installer hangs in background
after successfull install
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Age Of Empires 3 Demo installs with great success but leaves behind an
InstallShield window title on the panel. wineserver -k makes it go away
Terminal shows:
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706ba
Bug 5233 (from a long time ago) showed a similar error but was closed as fixed.
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https://bugs.winehq.org/show_bug.cgi?id=7924
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.futuremark.com/d |https://web.archive.org/web
|ownload/3dmark2001/ |/20210226095247/https://us4
| |-dl.techpowerup.com/files/q
| |hhS_hzNcUJUs4k0U8d59w/16143
| |33744/3DMark2001SE.exe
CC| |focht(a)gmx.net
Component|-unknown |quartz
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http://bugs.winehq.org/show_bug.cgi?id=18774
Summary: The Westerner: X11 mouse exits window before win mouse
reaches border
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
In either desktop or fullscreen mode, the mouse pointer regularly stops moving
in either X or Y direction long before hitting the border.
A little work-around (in desktop window mode) is to come back into the window
at another location and try again ... and again. Sadly, this is not good
enough e.g. for the in-game options menu where the CPU% goes high and I can't
manage to move the mouse over the vsync scroller to disable it.
Maybe this is an issue of missing relative mouse coordinates?
This issue makes the application unplayable as items can hardly be clicked on.
Using the Intel Xorg driver on Ubuntu Intrepid. Maybe other HW would not
exhibit this behaviour, the AppDB rating might then jump from bronze to gold.
To have the application start, you need to copy l3codecx.ax as well as a native
quartz.dll from cdrom/DirectX9\DirectX.cab into windows\system32\ cf. bug
#18773
wine regsvr32 l3codecx.ax
WINEDLLOVERRIDES=quartz=n wine PICTuRE.exe
The default log did not reveal me any hint (not attached). Actually producing a
full log with WINEDEBUG=+all,-some made the matter worse, the mouse was almost
nailed at the center of the virtual desktop (and CPU% went up).
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http://bugs.winehq.org/show_bug.cgi?id=20056
Summary: The Westerner: crash follows bogus DSOUND:SetFormat
call
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
When DSOUND_PrimarySetFormat is given a broken format, it will
nevertheless HeapReAlloc() and thus forget the old format.
The Westerner happens to call DSOUND_PrimarySetFormat with a completely bogus
format. Why? I don't know.
DSOUND_PrimarySetFormat (formattag=0x0001,chans=0,
samplerate=0,bytespersec=0,
blockalign=0,bitspersamp=0,cbSize=0)
>From there, two execution traces are possible, each leading to a crash.
A) ReopenDevice fails as WAVE_Open refuses the bogus new format.
The device is left in floating state, neither open nor closed, and
with a bogus format description in device->pwfx.
A subsequent DSOUND_PerformMix() will choke on the broken format.
DSOUND_ReopenDevice waveOutOpen failed
DSOUND_PrimarySetFormat DSOUND_ReopenDevice failed: 80070057
DSOUND_PerformMix (0x213620)
DSOUND_PrimaryGetPosition pwplay=0, pwqueue=0
DSOUND_PrimaryGetPosition playpos = 0, writepos = 0 ( time=8688)
DSOUND_PerformMix primary playpos=0, writepos=0,
clrpos=0, mixpos=0, buflen=65536
wine: Unhandled division by zero -- likely BytesPerSec=0
B) One winmm:WAVE_Open initiated by DSOUND_PrimaryOpen succeeds.
trace:winmm:WAVE_Open wFormatTag=1, nChannels=3, nSamplesPerSec=96000,
nAvgBytesPerSec=576000, nBlockAlign=6, wBitsPerSample=16
The original format structure is still bogus (wBitsPerSample=0) and
PrimaryOpen crashes in a division by zero in this case as well.
This is the case I have to investigate further, as I thought my recent
patches to wodOpen in wineoss.drv and winecoreaudio.drv for bug #12349
and bug #19901 would have taken care of it. Apparently there are
several WAVE_FORMAT structures floating around that one does not know
which one to correct.
I also need to find out why the app keeps crashing now while I had it
working in the past (IIRC I did not use the demo).
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http://bugs.winehq.org/show_bug.cgi?id=19124
Summary: The Westerner: dsound heap overflow prevented by
warn+heap
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22087)
--> (http://bugs.winehq.org/attachment.cgi?id=22087)
short backtrace
The Westerner crashes without WINEDEBUG=warn+heap in DSOUND_bufpos_to_mixpos()
100 DWORD ret = pos * 32 / device->pwfx->wBitsPerSample;
So either the application or dsound is guilty of heap corruption / producing
broken data.
With the memory fence installed by using WINEDEBUG=warn+heap, the application
seems to work "normally", except 2 lines are repeated very often and always in
pair:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 5120,
block size = 64626
warn:heap:allocate_large_block Could not allocate block for fc720000 bytes
I tried out ALSA, emulation, 22050Hz 8bit, or default full HW (and also OSS
IIRC). No difference.
Note that in my test data from 2009-06-14, I required a native quartz.dll, but
one also gets this crash with pure Wine components, before quartz gets used.
Using Ubuntu 8.10 on Intel/SigmalTel/AC'97 audio HW.
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http://bugs.winehq.org/show_bug.cgi?id=21785
Summary: The Westerner: no background in menu + errors when
loading
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit db3d756c1e4b03b0fb33f2863ab3d2275dcf00c2
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Sun Jan 24 15:18:46 2010 -0600
gdiplus: Prefer the builtin version.
causes 2 bugs in The Westerner.
1. The graphics background and mouse are missing from the main menu, after
displaying this log a hundred times:
fixme:gdiplus:GdipImageRotateFlip (0x0 6) stub
err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has
SFLAG_INSYSMEM set!
2. Afterwards, starting or loading a game (via the cursor keys), the app
displays many, many requesters, each time about a different file, like this:
error: no es pontencia de 2 "RData\Textures\maderas\madera_fuelle.tif w:0 h:0
I didn't click through all of them to see what would be left to see.
What's surprising is that there is a GdiPlus.dll in the app's directory. The
app's installer must have added it as I found no note of adding one myself in
my installation notes. This setup worked fine until Vincent's commit changed
the priorities.
I was not using any override except for quartz, as my AppDB entry explains.
Unlike bug #21604 about gdiplus, the above fixme+err suggest that the missing
functionality is clearly identified and could be added to the builtin gdiplus,
so that it becomes useable with The Westerner.
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https://bugs.winehq.org/show_bug.cgi?id=40763
Bug ID: 40763
Summary: League of legends crashes when changing screen
resolution
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 54659
--> https://bugs.winehq.org/attachment.cgi?id=54659
Standard debug output
Since a few League of legends versions (or wine-staging versions), when I try
to change the game resolution, the game crashes.
The game client detects it and asks to reconnect, with success. (and asking if
we want to send a bug report to them).
I didn't see anything special in the default log output, but I added it as
attachment anyway.
Should I add more specific WINEDEBUG channels ?
I will also add the game logs as specified in the screenshot.
Using wine staging 1.9.11
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https://bugs.winehq.org/show_bug.cgi?id=50724
Bug ID: 50724
Summary: Tomb Raider (2013) enabling tessellation leads to
crash with Vulkan renderer
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
err:vkd3d_dxbc_compiler_put_symbol: Failed to insert symbol entry (register
0x6, 0).
err:vkd3d_dxbc_compiler_put_symbol: Failed to insert symbol entry (register
0x6, 1).
err:vkd3d_dxbc_compiler_put_symbol: Failed to insert symbol entry (register
0x6, 2).
err:vkd3d_dxbc_compiler_put_symbol: Failed to insert symbol entry (register
0x6, 3).
err:vkd3d_dxbc_compiler_put_symbol: Failed to insert symbol entry (register
0x6, 7).
wine-6.2-320-gee4e33ed9ac
vkd3d-1.2-180-g87a3712
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https://bugs.winehq.org/show_bug.cgi?id=50676
Bug ID: 50676
Summary: Unicode characters do not display in Dialog boxes
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
Distribution: ---
Created attachment 69392
--> https://bugs.winehq.org/attachment.cgi?id=69392
Screenshot of how the dialog looks in Wine
I have a program which uses the CreateDialog macro to create a dialog from a
template specified in a resource script.
The resource file uses japanese text, and while both menus and window titles
display correctly, dialog elements do not, simply replacing all japanese
characters with '?'.
A screenshot of how the dialog looks on Windows 10 with the system language set
to English:
https://cdn.discordapp.com/attachments/698182658890399794/81126958083171944…
The program uses the -A APIs, and has a manifest setting the default code page
to UTF-8, as described here:
https://docs.microsoft.com/en-us/windows/uwp/design/globalizing/use-utf8-co…
I also tried recompiling the program to use CreateDialogW instead, but it made
no difference.
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https://bugs.winehq.org/show_bug.cgi?id=50648
Bug ID: 50648
Summary: No backtrace available for crashing apps
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
At https://testbot.winehq.org/JobDetails.pl?Key=85326&f301=exe64.report#k301 it
was reported that a Windows application crashed for an unknown reason. Since
the referenced Windows variant is not available locally, further debugging is
not possible or only possible with great difficulty.
It would be helpful if the testbot would provide a backtrace in these cases.
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https://bugs.winehq.org/show_bug.cgi?id=7106
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick(a)piezo-forte.be
--- Comment #36 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
> Something about Staging patchset. Looks like that page is with patch that
> redirects invalid console handles from NT to DOS,but in some "dirty" way. Is
> that possible to reimplement it,to make it more NT-oriented?
>
> For example: reimplement it,using functions like
> KTHREAD,CSR_THREAD,CSR_PROCESS?
Hello,
Linux/Unix doesn't provide those functions.
They would have to be implemented in Wine.
That patch uses its own implementation because there is no other.
If Wine would implement functions with those names, it would end up with the
same code anyway, so moving that code in functions with those names doesn't
change anything and is not important.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=50720
Bug ID: 50720
Summary: Cannot apply patch series that modifies and then
renames a file
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If part 1 of a patch series modifies a file and then part 2 renames that file,
git apply misapplies or fails to apply the combined (concatenated) patch used
by the TestBot.
See for instance:
https://www.winehq.org/pipermail/wine-devel/2021-February/181490.html
When a Git commit renames and modifies a file, the resulting Git diff does both
in one operation:
diff --git a/dlls/winegstreamer/gstdemux.c b/dlls/winegstreamer/quartz_parser.c
similarity index 97%
rename from dlls/winegstreamer/gstdemux.c
rename to dlls/winegstreamer/quartz_parser.c
index 84e6bcd61e4..e9e7c3a0f9f 100644
--- a/dlls/winegstreamer/gstdemux.c
+++ b/dlls/winegstreamer/quartz_parser.c
...
But the combined patches that the TestBot produces for patch series results in
multiple "diff --git" entries, one to modify the old file, and then one to
rename it. That results in "git apply" either mishandling the patch (apparently
it performs a global analysis and renames the file before patching the old
file, maybe to handle patches with A->B + B->A renames), or failing to apply it
altogether.
Potential fixes:
* Use "patch -p1". It handles these combined patches as expected. It may
however be somewhat more permissive than "git apply" in other scenarios which
may not be desirable.
* Split the combined patch into its individual components before "git applying"
them one by one.
* Store the patches in mbox format so that the combined patch is in mbox format
too, and use "git am".
This can be tested with the following wtbsuite tests:
[2/2] WTBS S10.2 - ...before renaming it in the next part (amstream:amstream).
[7/7] WTBS S5.7 - Check for rename+addition+removal conflicts (msi:suminfo).
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https://bugs.winehq.org/show_bug.cgi?id=38701
Bug ID: 38701
Summary: Stalker CoP crashes with error "GL_OUT_OF_MEMORY error
generated. Failed to allocate memory for texture."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rief.the.dreamer(a)gmail.com
Distribution: ---
Created attachment 51626
--> https://bugs.winehq.org/attachment.cgi?id=51626
The wine log containing the error lines
Playing Stalker Call of Pripyat plus the Misery Mod in wine both 1.7.38 and
1.7.44 with maximum details results in some kind of memory leak and a crash
because no memory is left. The game crashes after 10-30 minutes.
You can find the full log attached and apparently the two important lines are
in the ogs are
err:d3d:wined3d_debug_callback 0x1956b0: "GL_OUT_OF_MEMORY error generated.
Failed to allocate memory for texture.".
err:d3d_texture:texture2d_prepare_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexImage2D @ texture.c / 937
My system has a GTX 970 with 4GB of memory (I set 4GB graphical memory). I'm
using NVIDIA drivers version 346.47.
The error seems similar to the one reported for dragon age 2 at
https://www.winehq.org/pipermail/wine-bugs/2013-May/353719.html.
Please note that I have played Stalker Call of Pripyat with the Misery Mod many
times thanks to wine. The only difference is that I have now a new computer and
I'm running at maximum details instead of low. I have been able to finish the
game previously. Let me know if you need more details and how to generate them.
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https://bugs.winehq.org/show_bug.cgi?id=50716
Bug ID: 50716
Summary: wine needs to be updated
Product: Wine
Version: 5.0
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anna-lea.ribi(a)hotmail.com
Mac of versions with 64-bit processors need an update of latest version of WINE
(staple 5.0). Otherwise the application cannot be used.
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https://bugs.winehq.org/show_bug.cgi?id=50715
Bug ID: 50715
Summary: Inaccurate calculation of endpoints of a rotated
rectangle
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
Created attachment 69461
--> https://bugs.winehq.org/attachment.cgi?id=69461
native rectangle with 45° rotation
When running the gdi32 test in interactive mode enhanced with
https://source.winehq.org/patches/data/199709 applied, it can be seen that
there are differences in the calculation of endpoints compared to the original,
as can be seen from the attached screens.
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http://bugs.winehq.org/show_bug.cgi?id=26637
Summary: Tom Clancy's HAWX is not running
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33909)
--> (http://bugs.winehq.org/attachment.cgi?id=33909)
Tom Clancy's H.A.W.X execution backtrace
After installing Tom Clancy's HAWX, launching it the first time leads to
install the patch. After this installion, which is OK, the game doesn't launch
and the following message appears :
"Save dump file to C:/Program Files/Tom Clancy's H.A.W.X/HAWX.exe.dmp"
Hawx process is until running (HAWX and wine process are noticed in Program
Manager), but nothing happens...
Hardware configuration :
ATI RADEON HD 5x series
Software configuration :
Kubuntu 10.10
Catalyst 11.2
Tom Clancy's HAWX and patch installation
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