https://bugs.winehq.org/show_bug.cgi?id=44709
Bug ID: 44709
Summary: Take live/regular screenshots
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot used to have a 'live screenshot' feature. This feature had to be
disabled due to Libvirt/QEmu issues and because it required the TestBot server
to make a long blocking call.
It would be nice to bring back this feature in some form.
However it may be even better to bring it in a different form and simply take
screenshots every 10 or 30 seconds and timestamp them. For a lot of tests the
screenshots are likely to all be identical so this could be used for
deduplication so that the storage footprint would not be too large. Then the
JobDetails.pl page would allow the user to browse through the screenshots for
each test run (making this nice would likely require some JavaScript).
>From a technical standpoint an advantage of taking regular screenshots is that
it would not involve the web server. Instead it would happen in a separate
thread or a fork of WineRunTask.pl (see TakeScreenshot()). So this would
side-step the blocking call issue.
>From a developer point of view, all long-running tests would have multiple
screenshots, even after they are completed (which is not the case for 'live
screenshots').
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https://bugs.winehq.org/show_bug.cgi?id=48353
Bug ID: 48353
Summary: Use In-Reply-To when identifying patch series
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot detects patchsets from the n/N pattern in the subject and then
matches the different parts together based on the From email address and the
total number of parts. This means if the TestBot receives the parts of two
patchsets with the same number of parts and from the same developer at the same
time it is likely to mix elements of the two patchsets, and thus fail to test
them.
However it is customary for patches in a series to all reference the first
email in the patch series through the In-Reply-To and Message-ID fields. This
could be used to resolve ambiguities in such a case.
However we may not want to use this as the sole way to attach parts to the
patchset in case setting In-Reply-To is not possible for some reason.
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https://bugs.winehq.org/show_bug.cgi?id=41582
Bug ID: 41582
Summary: We need a different case for pathnames to detect case
dependant tests as failure
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.dev(a)web.de
Distribution: ---
We need a different case for pathnames to detect case dependant tests as
failure.
My Win7 on the Laptop is using "tmp" and has failures because of such bugs.
Example:
http://test.winehq.org/data/e6e8ed47e6d6d245e4bbda13691eb714cf95a675/win7_d…
Test fixed by:
http://source.winehq.org/git/wine.git/commit/1ebbfb1a1d54c4573d79367261030d…
I did not test with 'desktop' yet.
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https://bugs.winehq.org/show_bug.cgi?id=40832
Bug ID: 40832
Summary: MultiSpec 2.8.2016 32-Bit: Installs fine but crashes
while opening tif images
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kara067(a)gmail.com
Distribution: ---
Created attachment 54792
--> https://bugs.winehq.org/attachment.cgi?id=54792
Backtrace log of crash.
MultiSpec is an free program for multi channel images (Satellite images etc..).
Program runs first. But when I try to open a tif image it crashes. Crash log is
in the attachment.
I use Debian 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=50659
Bug ID: 50659
Summary: Allow creating multiple WineTest jobs in the Special
Jobs page
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The Special Jobs page allows creating one 32-bit and one 64-bit WineTest job at
a time. That's usually ok but it becomes cumbersome when one wants to trigger a
WineTest run on all the locale and multi-screen snapshots of a given VM after a
configuration change.
So it would be nice to modify the page to present the VM configurations a bit
like the Submit Jobs page does.
An improvement may be to present one column for each of the reconfig, win32,
wow32 and wow64 configurations, as applicable to the VM on that line so one can
select the precise mix of jobs to run. The could also be an extra column as a
shortcut to select all the options on the line in one go.
Then rather than creating one job per WineTest run it could also create just
one for reconfigs, one for 32-bit WineTest, etc.
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https://bugs.winehq.org/show_bug.cgi?id=50658
Bug ID: 50658
Summary: The Special Jobs page does not take MissionCaps into
account
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
A lot of Windows VM configurations have the following:
Role=base|winetest
Missions=exe64
MissionCaps=exe32
These VMs typically mirror a base VM for which we already run both 32- and
64-bit WineTest daily. Since these configurations typically only differ in the
locale, running both bitnesses again would be redundant. So the above results
in only the 64-bit WineTest being run, but still allows developers to submit
32-bit jobs if desired (e.g. if they want to run a 32-bit binary).
But this configuration throws the "Special Jobs" page off and causes it to
create an empty job when trying to run the 32-bit WineTest.
It should really see that MissionCaps allows running 32-bit tests. However the
issue comes from the shared AddWindowsTestJob() function: it should take
MissionCaps into account without changing the behavior of
CheckForWinetestUpdate.pl.
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https://bugs.winehq.org/show_bug.cgi?id=38939
Bug ID: 38939
Summary: u-blox U-center 8,17 crashes when attempting to open
view->Packet Console
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.t.kerns(a)gmail.com
Distribution: ---
Created attachment 51875
--> https://bugs.winehq.org/attachment.cgi?id=51875
stack trace
Cent-OS 6.4
yum install wine (from epel)
wine u-center.exe
select com port
most things work as expected
View-> Packet Console
crashes every time
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https://bugs.winehq.org/show_bug.cgi?id=47800
Bug ID: 47800
Summary: Better detect Windows reboots
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When a test crashes Windows in a VM we get typically get an error like this:
channel 2: open failed: connect failed: Connection refused
channel 2: open failed: connect failed: Connection refused
channel 2: open failed: connect failed: Connection refused
An error occurred while waiting for the test to complete: network read got a
premature EOF (wait2/connect:AgentVersion.h:0/9)
The test VM has crashed, rebooted or lost connectivity (or the TestAgent server
died)
The previous 2 run(s) terminated abnormally
Nowadays most VMs autologin and autostart the TestAgent server with the
--show-restarts option. What this does is pop up a dialog saying:
TestAgentd.exe was restarted (2). Did Windows reboot?
This is a telltale sign that Windows indeed rebooted (or that the TestBot
administrator incorrectly set up the VM but then you'd see that dialog in all
screenshots of that VM).
The way this works is that when given the --show-restarts option the TestAgent
server increases a persistent counter every time it starts. Normally the
TestBot administrator will have reset that counter so it will be set to one
such that a reboot will push it to 2 prompting this dialog.
What's interesting is that this counter is accessible from the client with
getproperties("start.counter"). So the WineRun*.pl script can know if the VM
was indeed rebooted.
But from the log above we also notice that they don't leave enough time for the
VM to reboot and thus fail to reestablish the connection to the TestAgent
server. This could be solved by adding a call to
SetConnectionTimeout(,,$WaitForBoot) in the strategic places.
Then in most cases the WineRun*.pl scripts could conclusively say that Windows
crashed and rebooted.
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https://bugs.winehq.org/show_bug.cgi?id=38635
Bug ID: 38635
Summary: Critical install error failure with ARC-view 6 for
Parker 9000 acr controller
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cbr152(a)yahoo.com
Distribution: Debian
Created attachment 51546
--> https://bugs.winehq.org/attachment.cgi?id=51546
Unhandled exception: page fault on read access
Unhandled exception: page fault on read access
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https://bugs.winehq.org/show_bug.cgi?id=42520
Bug ID: 42520
Summary: World of Tanks: crash on startup
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grantipak(a)gmail.com
Distribution: ---
Created attachment 57413
--> https://bugs.winehq.org/attachment.cgi?id=57413
Wine console output
ArchLinux x86-64. wine 2.2
After pres button "Play" in Launcher WoT client start and crash.
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http://bugs.winehq.org/show_bug.cgi?id=36733
Bug ID: 36733
Summary: CodeBlocks fails on exit
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Created attachment 48783
--> http://bugs.winehq.org/attachment.cgi?id=48783
Dump file
CodeBlocks IDE fails when exiting, without saving any configs.
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http://bugs.winehq.org/show_bug.cgi?id=22713
Summary: it returns error
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.tivibu.com.tr/downloads/Tivibu.exe
OS/Version: Mac OS X 10.2
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemyildiz(a)estonya.net
Created an attachment (id=28000)
--> (http://bugs.winehq.org/attachment.cgi?id=28000)
log from darwine
the software provided by turkish telecom seems that it doesn't have problem
while installation, it even downloads and installs the silverlight too. but
after executing the program, it returns error.
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http://bugs.winehq.org/show_bug.cgi?id=15655
Summary: Tournament director doesn't start
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.thetournamentdirector.net/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 15654
Created an attachment (id=16714)
--> (http://bugs.winehq.org/attachment.cgi?id=16714)
+relay in git
After bug 15654, Tournament Director still won't run:
Few generic errors, but seems this may be the culprit:
err:ole:CoGetClassObject class {a6b222ab-a5ea-4899-b230-084657eddc7d} not
registered
err:ole:CoGetClassObject no class object {a6b222ab-a5ea-4899-b230-084657eddc7d}
could be created for context 0x1
which is "Browser Thread State"
+relay attached
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https://bugs.winehq.org/show_bug.cgi?id=50621
Bug ID: 50621
Summary: Hitman: Absolution has blurry stones texture with
Vulkan renderer
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69316
--> https://bugs.winehq.org/attachment.cgi?id=69316
example
Reproducible on AMD when `Level of Detail` set to Very Low or Low.
Using the scope makes it better but then back to blurry state.
wine-6.1-122-g2201ca08fb0
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https://bugs.winehq.org/show_bug.cgi?id=50513
Bug ID: 50513
Summary: Major regression in v6: window jumps around when
clicking tab in application
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 69176
--> https://bugs.winehq.org/attachment.cgi?id=69176
Weirdo window snapping/jumping when clicking tabs
I use wine pretty much solely for MyLifeOrganzed. That app is portable, and the
executable ran fine on my Ubuntu 20.4.
Now I've installed Mint 20.1, then wine 6, then ran the same MLO executable
again. Something bizarre happens: when I click on a tab in the app, its window
moves to a specific position and size. If I move or resize the window and click
one of the tabs, it moves back to that position. If I click elsewhere, this odd
behavior doesn't happen.
1. Download from https://www.mylifeorganized.net/todo-list-windows.shtml and
install
2. Launch the application. There should be two tabs at the top - "Outline" and
"To-Do".
3. Click among them while moving the window around.
I've run `sudo apt install --install-recommends winehq-devel`, but `wine
--version` still outputs `wine-6.0` just like stable. I can't really tell if
Devel is in effect.
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https://bugs.winehq.org/show_bug.cgi?id=37487
Bug ID: 37487
Summary: Quicken 2014 - NtOpenFile does not support
\\SystemRoot\\
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 49878
--> https://bugs.winehq.org/attachment.cgi?id=49878
Test to demonstrate the issue
Hi,
Quicken 2014 tries to load the ntdll by using \\SystemRoot\\ inside the path:
---snip---
003e:Call ntdll.RtlInitUnicodeString(0033eea4,1000eed8
L"\\SystemRoot\\System32\\ntdll.dll") ret=1000bb29
003e:Ret ntdll.RtlInitUnicodeString() retval=0033eea4 ret=1000bb29
003e:Call
ntdll.NtOpenFile(0033eebc,80100000,0033ee84,0033ee9c,00000005,00000000)
ret=1000bb60
003e:Ret ntdll.NtOpenFile() retval=c000003a ret=1000bb60
---snip---
This does not work in Wine as NtOpenFile does not properly parse the
\\SystemRoot\\ part. I attached a test to demonstrate the issue.
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https://bugs.winehq.org/show_bug.cgi?id=50529
Bug ID: 50529
Summary: [Stasis 2]Broken video in-game
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Hello,
Stasis Bone Totem demo is available for free on GoG.
The issue is quick to reproduce, after to launch a new party, there is the 1st
intro video. The best to check if the video works is to enable the subtitles in
the game's option.
And this one is completely broken, black screen, no sound and no subtitles.
When the video begin, there is this error in the output console :
----------
02dc:err:gstreamer:unknown_type Could not find a filter for caps:
"video/x-h264, stream-format=(string)avc, alignment=(string)au,
level=(string)4.1, profile=(string)main,
codec_data=(buffer)014d4029ffe10027674d4029965200f0044fcb80a840000003004000000c39a000098960001e848fc6383b430632c001000468eb7352,
width=(int)1920, height=(int)1080, framerate=(fraction)24/"...
----------
There is two solutions, one is broken, the other works completely.
Solution 1 : without openh264 gst plugin
1- Install mfplat from z0z0z github, result = Video work but sound is very bad
(crackly)
2- Install Quartz from winetricks fix the previous problem and the game is
fully playable.
Workaround #2 : with openh264 gst plugin
result = video run but black screen. Sound is correct.
Install quartz from winetrick : same result than previously, video run but
black screen + sound
Install mfplat from z0z0z github has no effect here
With both workaround, there are spam message about quartz :
----------
02f0:fixme:quartz:StdMediaSample2_QueryInterface No interface for
{52dbd1ec-e48f-4528-9232-f442a68f0ae1}!
00cc:fixme:quartz:MediaSeeking_GetRate
(00000000005B1790/00000000005B17A8)->(000000000020EF70): stub !!!
00cc:fixme:quartz:MediaSeeking_GetAvailable
(00000000005B1790/00000000005B17A8)->(000000000020EF20, 000000000020EF38): stub
!!!
[...]
----------
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https://bugs.winehq.org/show_bug.cgi?id=36619
Bug ID: 36619
Summary: valgrind shows a few possible leaks in
d3d8/tests/device.c
Product: Wine
Version: 1.3.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4644== 1 bytes in 1 blocks are possibly lost in loss record 6 of 4,513
==4644== at 0x4007185: malloc (vg_replace_malloc.c:292)
==4644== by 0x635703D: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x649C254: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64B9986: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in
/usr/lib/libglapi.so.0.0.0)
==4644== by 0x4C52B0E: context_create (context.c:1730)
==4644== by 0x4D1054B: swapchain_init (swapchain.c:914)
==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039)
==4644== by 0x4BF667B: swapchain_init (swapchain.c:163)
==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188)
==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019)
==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896)
==4644== by 0x4BF2F3F: device_init (device.c:3118)
==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369)
==4644== by 0x4A5546D: create_device (device.c:90)
==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675)
==4644== by 0x4A79032: func_device (device.c:6220)
==4644== by 0x4A9AA2C: run_test (test.h:584)
==4644==
==4644== 20 bytes in 1 blocks are possibly lost in loss record 1,237 of 4,513
==4644== at 0x4008DDA: calloc (vg_replace_malloc.c:619)
==4644== by 0x64A72A9: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64A80B0: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x64B9A57: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x6492D86: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x62F3161: ??? (in /usr/lib/dri/i965_dri.so)
==4644== by 0x60BFA1D: shared_dispatch_stub_639 (in
/usr/lib/libglapi.so.0.0.0)
==4644== by 0x4C52B0E: context_create (context.c:1730)
==4644== by 0x4D1054B: swapchain_init (swapchain.c:914)
==4644== by 0x4D10D1A: wined3d_swapchain_create (swapchain.c:1039)
==4644== by 0x4BF667B: swapchain_init (swapchain.c:163)
==4644== by 0x4BF6772: d3d8_swapchain_create (swapchain.c:188)
==4644== by 0x4BF2B73: device_parent_create_swapchain (device.c:3019)
==4644== by 0x4C60804: wined3d_device_init_3d (device.c:896)
==4644== by 0x4BF2F3F: device_init (device.c:3118)
==4644== by 0x4BF460E: d3d8_CreateDevice (directx.c:369)
==4644== by 0x4A5546D: create_device (device.c:90)
==4644== by 0x4A64FEB: test_depth_stencil_size (device.c:2675)
==4644== by 0x4A79032: func_device (device.c:6220)
==4644== by 0x4A9AA2C: run_test (test.h:584)
==4644==
See also bug 28800, which is for the test failing under valgrind.
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http://bugs.winehq.org/show_bug.cgi?id=29600
Bug #: 29600
Summary: IBankWizard.exe doesn't display embed iexplore
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
IBankWizard.exe is the manager program of 95559 online bank (交通银行)
1. Download
https://pbank.95559.com.cn/personbank/download/AssistantDelopy/AssistantIns…
2. Install with Wine
3. Start IBankWizard.exe
$ cd .wine/drive_c/Program\ Files/BOCOM/IBankWizard2011
$ wine IBankWizard.exe
Expect result:
Display a window with some content
Actual result:
Only display a blank frame
Workaround by winetricks ie7
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https://bugs.winehq.org/show_bug.cgi?id=49872
Bug ID: 49872
Summary: option to trim logs after N minutes
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
Distribution: ---
Useful for Internet uploads.
Disable it by default.
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https://bugs.winehq.org/show_bug.cgi?id=45728
Bug ID: 45728
Summary: Graphical artifacts when using dgvoodoo (not with
native dx11)
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62162
--> https://bugs.winehq.org/attachment.cgi?id=62162
terminal output
Since some games run poorly with wined3d implementation of DX7, or don't run at
all, I've tried using a compatibility wrapper called dgvoodoo that translates
DX1-8 and Glide APIs into DX11. It's quite commonly used with games that get
distributed by GOG apparently, btw.
However, I am experiencing some severe graphical artifacts when using it with
wined3d's dx11. Here are some screenshots https://imgur.com/a/IhUc9mz
The game I am testing it with (The Sims, DX7) runs completely fine with it when
used under native DX11 in Windows and even with DXVK, so it's not an issue with
dgvoodoo.
I am attaching terminal output with no additional debug flags, however, if it's
needed, just request it.
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https://bugs.winehq.org/show_bug.cgi?id=44040
Bug ID: 44040
Summary: Win Movie Maker crashes.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aether2euphoria(a)gmail.com
Created attachment 59709
--> https://bugs.winehq.org/attachment.cgi?id=59709
trace
Win Movie Maker
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http://bugs.winehq.org/show_bug.cgi?id=33707
Bug #: 33707
Summary: Duke Nukem Forever crashes in d3ddrv
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44630
--> http://bugs.winehq.org/attachment.cgi?id=44630
Default debug log (no WINEDEBUG)
The mentioned game crashed in d3ddrv when it tries to compile shaders, an
except from debug.log follows:
//------ Snip ----
err:d3dcompiler:compile_shader HLSL shader parsing failed.
//------ Snap ----
Plus the place where it crashes:
//------ Snip ----
21 0x08536a73 in d3ddrv9 (+0x26a72) (0x0033cb68)
//------ Snap ----
What the assembler code wants:
//------ Snip ----
Wine-dbg>disas 0x08536a73
0x08536a73: pushl %edi
0x08536a74: movl %esi,%ecx
0x08536a76: call 0x08536730
?CompileShader_PS@dnShaderCompiler@@QAEXPAVdnShader@@@Z in d3ddrv9
0x08536a7b: popl %edi
0x08536a7c: popl %esi
0x08536a7d: popl %ebp
0x08536a7e: ret $0x8
0x08536a81: int $3
0x08536a82: int $3
0x08536a83: int $3
//------ Snap ----
Please see attached files for more details.
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