https://bugs.winehq.org/show_bug.cgi?id=50760
Bug ID: 50760
Summary: SteuerSparErklärung 2021 (German tax program): crashes
on launching main window
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debian(a)carbon-project.org
Distribution: ---
Created attachment 69547
--> https://bugs.winehq.org/attachment.cgi?id=69547
Console output while executing the program
Since test version and paid version are the same (the only restriction I know
of is: you can't send the tax declarations to the tax authority with the test
version), you can reproduce this issue with the test version available at
https://download.steuertipps.de/software/SSE26Standard/testversion
The report is about version 26.29.77 but prior versions showed this crash as
well.
Steps to reproduce (after default installation; WARNING: you need to set your
profile to *Windows 10*, prior versions are no longer supported by the
program):
1. Launch SSE.exe from the main install directory
2. Select the option "Steuererklärung 2020" (any other works too as far as I
can tell, but this is the main function for most people)
3. Observe the main window starting to appear and then two instances of the
crash reporter of the tax program getting launched, showing you the information
the program wants to send to the vendor (Akademische Arbeitsgemeinschaft).
I don't see anything of the crash logged to the console, the only error I can
see there is
> 0024:err:seh:dispatch_exception Fatal EXCEPTION_WINE_CXX_EXCEPTION exception (code=e06d7363) raised
Otherwise there are mostly FIXMEs, so this could very well be a missing
function somewhere.
The program itself logs the following to a file:
> 02.03.2021 15:19:38.080: Exception: Access Violation at 00000000
> 02.03.2021 15:19:38.080: PageFile: 397.66 MB WorkingSetSize: 462.65 MB
> 02.03.2021 15:19:38.080: Writing Minidump:
> 02.03.2021 15:19:38.154: Unhandled Exception (TopLevelFilter)
> 02.03.2021 15:19:38.154: Exception: Breakpoint at 02AEB4EA
> 02.03.2021 15:19:38.155: PageFile: 395.32 MB WorkingSetSize: 461.28 MB
> 02.03.2021 15:19:38.155: Writing Minidump:
> 02.03.2021 15:19:38.155: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_02.dmp'
> 02.03.2021 15:19:38.155: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:38.155: Build: Build-26075
> 02.03.2021 15:19:42.588: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_01.dmp'
> 02.03.2021 15:19:42.588: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:42.588: Build: Build-26075
> 02.03.2021 15:19:42.594: Exception: Access Violation at CCCCCC02
> 02.03.2021 15:19:42.594: PageFile: 424.93 MB WorkingSetSize: 526.80 MB
> 02.03.2021 15:19:42.594: Writing Minidump:
> 02.03.2021 15:19:42.595: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_03.dmp'
> 02.03.2021 15:19:42.595: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:42.595: Build: Build-26075
> 02.03.2021 15:19:42.601: Exception: Access Violation at CCCCCC02
> 02.03.2021 15:19:42.601: PageFile: 424.93 MB WorkingSetSize: 526.80 MB
> 02.03.2021 15:19:42.601: Writing Minidump:
> 02.03.2021 15:19:42.602: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_04.dmp'
> 02.03.2021 15:19:42.602: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:42.602: Build: Build-26075
> 02.03.2021 15:19:42.608: Exception: Access Violation at CCCCCC02
> 02.03.2021 15:19:42.608: PageFile: 424.93 MB WorkingSetSize: 526.80 MB
> 02.03.2021 15:19:42.608: Writing Minidump:
> 02.03.2021 15:19:42.609: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_05.dmp'
> 02.03.2021 15:19:42.609: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:42.609: Build: Build-26075
> 02.03.2021 15:19:42.614: Unhandled Exception (TopLevelFilter)
> 02.03.2021 15:19:42.614: Exception: Access Violation at CCCCCC02
> 02.03.2021 15:19:42.614: PageFile: 424.93 MB WorkingSetSize: 526.80 MB
> 02.03.2021 15:19:42.615: Writing Minidump:
> 02.03.2021 15:19:42.616: Saved dump file to 'C:\users\kai\Temp\__Akad__Crash_06.dmp'
> 02.03.2021 15:19:42.616: Version: 26, 0, 26075, 0
> 02.03.2021 15:19:42.616: Build: Build-26075
> 02.03.2021 15:19:42.656: MiniDumper::TopLevelFilter failed
The non-staging version fails earlier for me and doesn't get even this far
(previous editions, up until "SteuerSparErklärung 2020", all worked fine for
me, even on non-staging versions of Wine. But those allowed Windows 7 as the
OS).
Attached you find all the output from the console and the minidump files
produced by the program itself (upload follows this initial report).
Let me know, if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=40528
Bug ID: 40528
Summary: Cygwin installs (with errors) but doesn't work at all
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)lam.pl
Distribution: ---
Cygwin was installed with "setup.exe version 2.873 (64 bit)".
When installing, many packages' post-install scripts returned exit code
-1073741819. They also repeatedly said on the console:
running: C:\cygwin64\bin\bash.exe --norc --noprofile
"/etc/postinstall/mintty.sh"
error: Unable to redirect output to '/var/log/setup.log.runXa00041'; using
console
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffffffffffff)
Unimplemented information class: ProcessSessionInformation
fixme:advapi:LsaOpenPolicy ((null),0x180309f00,0x00000001,0xffffc2f8) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9b52c
error: Unable to remove temporary file '/var/log/setup.log.runXa00041'
abnormal exit: exit code=-1073741819
setup.exe says "cygwin" was installed as 2.5.1-1 version.
And now, "wine whatever.exe" in $HOME.wine/drive_c/cygwin64/bin (and that
includes "wine bash -i --login", but I've tried all others, literally anything
like "wine less.exe") says:
fixme:winediag:start_process Wine Staging 1.9.8 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:ServiceMain driver L"Null" failed to load
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffffffffffff)
Unimplemented information class: ProcessSessionInformation
fixme:advapi:LsaOpenPolicy ((null),0x180309f00,0x00000001,0xffffc2f8) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:netapi32:NetUserGetInfo Level 3 is not implemented
Cygwin WARNING:
Couldn't compute FAST_CWD pointer. This typically occurs if you're using
an older Cygwin version on a newer Windows. Please update to the latest
available Cygwin version from https://cygwin.com/. If the problem persists,
please see https://cygwin.com/problems.html
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc9b52c
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https://bugs.winehq.org/show_bug.cgi?id=50341
Bug ID: 50341
Summary: MS-MPI 10.x crashes due to use-after-free in
RpcAsyncCompleteCall()
Product: Wine
Version: 5.6
Hardware: x86-64
URL: https://github.com/microsoft/Microsoft-MPI/releases/do
wnload/v10.1.1/msmpisetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Continued from bug 45699.
RPCRT4_process_packet() frees the stub message which RpcAsyncCompleteCall()
subsequently uses.
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https://bugs.winehq.org/show_bug.cgi?id=45227
Bug ID: 45227
Summary: Framemaker 8 element window is drawn incorrectly
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In Framemaker 8.0 (and Framemaker 7.2) the element window is drawn too wide
with garbage added. To reproduce:
- Download Framemaker 8 from the download link
https://supportdownloads.adobe.com/detail.jsp?ftpID=4549 and install it. This
installs a demo version which is 30 days functional.
- Start Framemaker with "wine start FrameMaker.exe"
- Create new document with File->New->Document (select Portrait mode)
- In the child window for the new document open the element window (click the
triangle in the right scrollbar)
The element window should be two columns wide with element symbols. It is drawn
too wide with garbage content added on the right side.
This is the same bug as #19609 but now there is a download link for a trial
version (thanks to Louis).
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http://bugs.winehq.org/show_bug.cgi?id=32863
Bug #: 32863
Summary: Mathematica main menu window has extra space under
menu
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43397
--> http://bugs.winehq.org/attachment.cgi?id=43397
Screenshot
In Windows there's nothing like the black bar under menu seen in the screenshot
(denoted by arrow).
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http://bugs.winehq.org/show_bug.cgi?id=11773
Summary: Mathematica 5.1, Display errors, unreadable.
Product: Wine
Version: 0.9.55.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hello.
I have previously filed a bug about Mathematica not being able to install:
URL: http://bugs.winehq.org/show_bug.cgi?id=11725
And this same bug in one report which will be marked as invalid:
http://bugs.winehq.org/show_bug.cgi?id=11765
The errors of this report is:
- Some characters are not displayed as they should.
Writing an expression like: (2+x)/(x^2-3) will be showed as (2+x)}(x^2-3).
Note the "/" is changed by "}", but double "//" is correctly showed as "//".
Also Pressing x² makes Mathematica crashes just becouse the correct expression
is x^2 and not x² or x³.
Also there seems to be some conditions for the "/" to be drawed, like if it is
preceded by a variable o number: see 1/x or x/(x-3) then the "/" will be
drawed, but if is is preceded by a ) or ] then "}" will be drawed: (x-3)/x or
Sin[x]/x. Thats wear.
- Mathematical representation is badly printed.
When you enter expressions like (2+x)/(x^2-3) Mathematical has the really nice
feature of showing this as a nice looking fraction. Also it can represent it
with ascii characters if you choose that, but with wine, it doesn't shows the
goodlooking expression and shows a terrible badly drawed ascii expression. Just
to say, "1/x" can not be readed with this expression.
But i am not entirely sure when and why. Trying a bit furder and i can get some
examples which are correctly drawn:
Sqrt[x-3]
(x-3)^2//Expand
But a fraction will not be correctly displayed:
(2+x)/(x^2-3)
Maybe this has something to do with the first error that mathematica will show
a "}" instead of a "/": (2+x)}(x^2-3)
All this errors were tested on ubuntu 7.10 AMD64 and with wine 0.9.55 (becouse
.56 is not available yet for ubuntu on your repos) and with all builtin dlls,
but also some natives does the same results.
It is only one of other errors of Mathematica.
I have no logs for that.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=18388
Summary: Roblox crashes on install with unimplemented function
pdh.dll.PdhMakeCounterPathA
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://wiki.roblox4linux.co.cc
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for help with this app, see
http://www.winehq.org/pipermail/wine-users/2009-May/053263.html
He said it was his son's favorite game.
Starting the installer goes fine, but it crashes with that
underfined function in pdh.dll.
Winetricks pdh works around it and gets on to the next problem.
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https://bugs.winehq.org/show_bug.cgi?id=47808
Bug ID: 47808
Summary: Cygwin's mintty.exe crashes with a stack overflow
Product: Wine
Version: 4.16
Hardware: x86-64
URL: https://cygwin.com/setup-x86_64.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 65297
--> https://bugs.winehq.org/attachment.cgi?id=65297
hack: always expand the stack if within the stack reserve
The problem is that Cygwin replaces the default stack with one that they've
manually allocated, for whatever reason. Unlike Wine's stack, their stack is
actually split into reserved and committed parts.
Then somewhere in gdi32, libfreetype jumps multiple pages of stack at once,
skipping the guard page and triggering a stack overflow. It's within the
reserved portion, but it never touches the guard pages, so we abort
immediately. This is never a problem normally, because Wine commits the whole
stack instead of just part of it.
The architecturally correct way to fix this is normally to have any such
function use _chkstk(). But it's within libfreetype, so that isn't going to
work. The attached patch fixes the bug, but it's probably not correct. I don't
know how much better we can do, though...
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http://bugs.winehq.org/show_bug.cgi?id=27827
Summary: Creo Elements/Direct Modeling Express 4.0 loader
failure due to missing msvcrt.dll dependency
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
a user reported a problem with this app on IRC #winehq.
It seems there is a dll dependency to msvcrt.dll not present with Wine dlls.
--- snip ---
...
0025:Call PE DLL (proc=0x5c172245,module=0x5c170000
L"redirect.dll",reason=PROCESS_ATTACH,res=0x1)
0025:Call KERNEL32.GetEnvironmentVariableW(5c17309c
L"SDREDIRECTION",5c175f30,00000040) ret=5c171d99
0025:Ret KERNEL32.GetEnvironmentVariableW() retval=00000000 ret=5c171d99
0025:Call KERNEL32.lstrcmpiW(5c173810 L"no",5c1730b8 L"") ret=5c17228a
0025:Ret KERNEL32.lstrcmpiW() retval=00000001 ret=5c17228a
0025:Call KERNEL32.SetEnvironmentVariableW(5c1738c0 L"_NO_DEBUG_HEAP",5c1738bc
L"1") ret=5c1722b1
0025:Ret KERNEL32.SetEnvironmentVariableW() retval=00000001 ret=5c1722b1
0025:Call KERNEL32.GetModuleHandleW(00000000) ret=5c1722e0
0025:Ret KERNEL32.GetModuleHandleW() retval=00400000 ret=5c1722e0
0025:Call KERNEL32.GetProcAddress(00400000,5c173954 "ThreadAttached")
ret=5c1722e7
0025:Ret KERNEL32.GetProcAddress() retval=004e6e20 ret=5c1722e7
0025:Call KERNEL32.GetModuleHandleW(00000000) ret=5c1722f9
0025:Ret KERNEL32.GetModuleHandleW() retval=00400000 ret=5c1722f9
0025:Call KERNEL32.GetProcAddress(00400000,5c173964 "ThreadDetached")
ret=5c172300
0025:Ret KERNEL32.GetProcAddress() retval=004e6e40 ret=5c172300
0025:Call KERNEL32.GetModuleHandleW(5c173624 L"MSVCRT") ret=5c17212b
0025:trace:module:LdrGetDllHandle L"MSVCRT" -> (nil) (load path L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem")
0025:Ret KERNEL32.GetModuleHandleW() retval=00000000 ret=5c17212b
0025:Call KERNEL32.GetProcAddress(00000000,5c173618 "setlocale") ret=5c172132
0025:Ret KERNEL32.GetProcAddress() retval=00000000 ret=5c172132
0025:Call KERNEL32.OutputDebugStringW(5c173650 L"redirect: Cannot find
setlocale() in msvcrt.dll.") ret=5c17214b
0025:Ret KERNEL32.OutputDebugStringW() retval=0032fc80 ret=5c17214b
0025:Call KERNEL32.lstrcmpiW(5c173610 L"try",5c1730b8 L"") ret=5c172230
0025:Ret KERNEL32.lstrcmpiW() retval=00000001 ret=5c172230
0025:Call KERNEL32.RaiseException(0000002c,00000000,00000000,00000000)
ret=5c172243
0025:trace:seh:raise_exception code=2c flags=0 addr=0x683704bb ip=683704bb
tid=0025
0025:trace:seh:raise_exception eax=6835dc85 ebx=683e06c4 ecx=00000000
edx=00000010 esi=0032fd18 edi=0032fc90
0025:trace:seh:raise_exception ebp=0032fc78 esp=0032fc14 cs=0073 ds=007b
es=007b fs=0033 gs=003b flags=00200246
0025:trace:seh:call_stack_handlers calling handler at 0x7b9fbf2e code=2c
flags=0
0025:trace:seh:__regs_RtlUnwind code=2c flags=2
0025:trace:seh:__regs_RtlUnwind calling handler at 0x7b9e0be3 code=2c flags=2
0025:trace:seh:__regs_RtlUnwind handler at 0x7b9e0be3 returned 1
...
--- snip ---
The dll init code from "redirect.dll" assumes "msvcrt.dll" has already been
loaded (hence GetModuleHandleW).
There is an earlier loading attempt of "msvcrt.dll" due to Wine builtin
MSVCR100.dll which is later dropped because native MSVCR100.dll has precedence.
--- snip ---
...
0025:warn:module:load_builtin_dll failed to load .so lib for builtin
L"C:\\windows\\system32\\MSVCR100.dll":
/home/focht/.wine/dosdevices/c:/windows/system32/msvcr100.dll: invalid ELF
header
0025:trace:module:load_builtin_dll Trying built-in L"MSVCR100.dll"
0025:trace:module:load_dll looking for L"msvcrt.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:get_load_order looking for
L"C:\\windows\\system32\\msvcrt.dll"
0025:trace:module:get_load_order got hardcoded default for L"msvcrt.dll"
0025:trace:module:load_dll L"C:\\windows\\system32\\msvcrt.dll" is a fake Wine
dll
0025:trace:module:load_builtin_dll Trying built-in L"msvcrt.dll"
0025:trace:module:load_dll looking for L"kernel32.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\KERNEL32.dll" for
L"kernel32.dll" at 0x68350000, count=7
0025:trace:module:load_dll looking for L"ntdll.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\ntdll.dll" for
L"ntdll.dll" at 0x7b980000, count=7
0025:trace:module:load_builtin_callback loaded msvcrt.dll 0x116490 0x68780000
0025:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\msvcrt.dll"
at 0x68780000: builtin
0025:trace:module:load_dll Loaded module L"C:\\windows\\system32\\msvcrt.dll"
(builtin) at 0x68780000
0025:trace:module:load_dll looking for L"kernel32.dll" in L"C:\\Program
Files\\PTC\\Creo Elements\\Direct Modeling Express
4.0\\binNT;.;C:\\windows\\system32;C:\\windows\\system;C:\\windows;C:\\windows\\system32;C:\\windows;C:\\windows\\system32\\wbem"
0025:trace:module:load_dll Found L"C:\\windows\\system32\\KERNEL32.dll" for
L"kernel32.dll" at 0x68350000, count=8
0025:trace:module:load_builtin_callback loaded msvcr100.dll 0x116398 0x68740000
0025:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\msvcr100.dll" at 0x68740000: builtin
0025:Call PE DLL (proc=0x6874bac4,module=0x68740000
L"msvcr100.dll",reason=WINE_PREATTACH,res=(nil))
0025:Ret PE DLL (proc=0x6874bac4,module=0x68740000
L"msvcr100.dll",reason=WINE_PREATTACH,res=(nil)) retval=0
0025:trace:module:load_dll L"C:\\windows\\system32\\MSVCR100.dll" pre-attach
returned FALSE, preferring native
0025:trace:module:LdrUnloadDll (0x68740000)
0025:trace:module:LdrUnloadDll (L"msvcr100.dll") - START
0025:trace:module:MODULE_DecRefCount (L"msvcr100.dll") ldr.LoadCount: 0
0025:trace:module:MODULE_DecRefCount (L"msvcrt.dll") ldr.LoadCount: 0
0025:trace:module:MODULE_DecRefCount (L"KERNEL32.dll") ldr.LoadCount: 7
0025:trace:module:MODULE_DecRefCount (L"ntdll.dll") ldr.LoadCount: 6
0025:trace:module:MODULE_DecRefCount (L"KERNEL32.dll") ldr.LoadCount: 6
0025:trace:module:free_modref unloading L"C:\\windows\\system32\\msvcrt.dll"
0025:trace:module:free_modref unloading L"C:\\windows\\system32\\msvcr100.dll"
0025:trace:module:LdrUnloadDll END
0025:trace:module:load_native_dll Trying native dll
L"C:\\windows\\system32\\MSVCR100.dll"
...
--- snip ---
It would be helpful if someone could install the app on Windows and load
"SolidDesigner.exe" main executable in Dependency Walker Tool
(http://www.dependencywalker.com/) to figure out which dll pulls in
"msvcrt.dll".
In the listview select "msvcrt.dll" and then right click context menu
"highlight matching module in tree".
This would ideally show the parent dll in tree view that pulls in the
dependency.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24946
Summary: uTorrent Release Candidate 2 (2.2 build 22732) hangs
on start up
Product: Wine
Version: 1.3.6
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
µTorrent hangs on start up here in Wine 1.3.5 and 1.3.6. I've double checked
with an empty $HOME/.wine.
I'm using Fedora 14 i686.
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http://bugs.winehq.org/show_bug.cgi?id=26359
Summary: VMWare Player Setup has no GUI
Product: Wine
Version: 1.3.15
Platform: x86-64
URL: http://www.computerbild.de/download/VMware-Player-9032
75.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=33580)
--> (http://bugs.winehq.org/attachment.cgi?id=33580)
console log
VMware-player-3.1.3-324285 Setup only has white screen. From console log i
would guess it's gecko related.
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http://bugs.winehq.org/show_bug.cgi?id=20482
Summary: Tunnelier Win32 SSH client shows a very tall dialog
upon exiting
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Created an attachment (id=24385)
--> (http://bugs.winehq.org/attachment.cgi?id=24385)
Anomalous confirmation dialog
Tunnelier is a nice Win32 SSH graphical client.
Get the software from:
$wget http://dl.bitvise.com/Tunnelier-Inst.exe
Then install:
$wine Tunnelier-Inst.exe
To run it:
$wine tunnelier
to reproduce the bug just log into any ssh enabled server, the console and the
SFTP window will open automatically after logging in.
Then click on exit, a requester stating that there is a session running will
appear asking for exit confirmation.
This confirmation dialog is anomalous, the text on it appears like a tall
vertical column.
See attached capture.
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http://bugs.winehq.org/show_bug.cgi?id=25435
Summary: MS Access will not open any wizard.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: de.techno(a)gmail.com
After creating a table, going to the create tab, you'll find lots of wizards...
like the form wizard, report wizard etc... none of them work.
A window opens with the title frui_frmMain with the next, previous cancel etc..
buttons visible and that's about it... access hangs completely and has to be
forced quited.
This appears to be a popular bug.
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http://bugs.winehq.org/show_bug.cgi?id=36989
Bug ID: 36989
Summary: ThunderSpeed installer get white blank window
Product: Wine
Version: 1.7.23
Hardware: x86
URL: http://down.sandai.net/thunderspeed/ThunderSpeed1.0.12
.122.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49129
--> http://bugs.winehq.org/attachment.cgi?id=49129
installer window under wine inlinux
Environment:
Deepin 32bit
Linux phcole 3.13.0-32-generic #57-Ubuntu SMP Tue Jul 15 03:51:12 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.23
download from:
http://down.sandai.net/thunderspeed/ThunderSpeed1.0.12.122.exe
start it to install the program, I get white blank window instead.
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http://bugs.winehq.org/show_bug.cgi?id=24878
Summary: "Group by" options don't work in Explorer++
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31495)
--> (http://bugs.winehq.org/attachment.cgi?id=31495)
Terminal output
The file grouping options accessible in the view -> group by menu don't seem to
do anything. Native comctl32 (v6) makes them functional.
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http://bugs.winehq.org/show_bug.cgi?id=27559
Summary: ImgBurn crash at startup when Wine's 'Windows Version'
is set to 'Vista' (or newer)
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.imgburn.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
I've had a bunch of crash logs sent to me over the past year where ImgBurn
crashes unrecoverably on startup when users are running it under Wine but was
never able to reproduce the error until today.
It turns out that if Wine's 'Windows Version' is set to 'XP' (default and what
I'd always been using) everything works fine. The second it's changed to
'Vista' (or newer), the app crashes at startup.
I've managed to get a crash call stack via madExcept / Eurekalog and have now
traced the problem back to the 'Explorer' style component it uses in the 'Disc
Layout Editor' window ('TVirtualExplorerTree' by MustangPeak). It looks like
it's related to namespace stuff and therefore the shell?
I've made/attached a Delphi demo app with a single form and single instance of
'TVirtualExplorerTree' to hopefully make testing and debugging this issue a
little easier.
Without fail, it'll crash when Wine's 'Windows Version' is set to 'Vista' but
it's fine as 'XP'. I'm using Wine in Ubuntu 11.04 for testing.
The programs (ImgBurn and demo app) work fine on a real Windows XP, Vista or 7
installation.
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http://bugs.winehq.org/show_bug.cgi?id=36230
Bug ID: 36230
Summary: qcap: Silverlight requires Audio Capture Filter
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Silverlight requires the "Audio Capture Filter" for recording from the
microphone.
Steps to reproduce (Download Silverlight + start configuration dialog):
wget
http://silverlight.dlservice.microsoft.com/download/B/A/9/BA94BEC9-5DBC-4B5…
wine Silverlight.exe
wine "C:\Program Files\Microsoft
Silverlight\5.1.30214.0\Silverlight.Configuration.exe"
Change to the Webcam and Microphone Tab. The list of devices is empty and you
should see the following debug messages:
-------
err:ole:CoGetClassObject no class object {e30629d2-27e5-11ce-875d-00608cb78066}
could be created for context 0x17
fixme:strmbase:STRMBASE_DllGetClassObject
{e30629d2-27e5-11ce-875d-00608cb78066}: class not implemented yet.
-------
The CLSID belongs to CLSID_AudioRecord and is not implemented in
dlls/qcap/qcap_main.c (/* FIXME: Implement QCAP_createAudioCaptureFilter */)
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https://bugs.winehq.org/show_bug.cgi?id=50369
Bug ID: 50369
Summary: Multiple tools for viewing GDI handles/resources list
and GDI leak detection require support for
PEB->GdiSharedHandleTable (GDIView, GDILeaks)
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. I know this information can be retrieved tracing processes with
Wine 'gdi' debug channel.
https://source.winehq.org/git/wine.git/blob/56e7cd12ce0ce3bb331a8595b25aedb…
Currently investigating bug 23221 where the application massively leaks GDI
handles. App bug, most likely unrelated to the actual problem of the ticket.
I wanted to see the leakage in a realtime-view with absolute values, leak rate
per second, changes when doing certain UI actions. It's possible to extract
that from Wine trace logs as well using timestamps and filtering for specific
messages but it takes way more effort to associate the leak rate with certain
UI actions (controls).
Multiple tools provide that information in a convenient way. Unfortunately they
rely on the shared handle table being exposed.
---
* https://www.nirsoft.net/utils/gdi_handles.html ("GDIView - View GDI
handles/resources list and detect GDI leaks")
Stable download link via Internet Archive:
https://web.archive.org/web/20201127182337/http://www.nirsoft.net/utils/gdi…
*
https://docs.microsoft.com/en-us/archive/msdn-magazine/2003/january/detect-…
("Detect and Plug GDI Leaks in Your Code with Two Powerful Tools for Windows
XP")
Stable download link via Internet Archive:
https://web.archive.org/web/20170911002438/http://download.microsoft.com/do…
The MSDN article provides the struct layout for entry:
--- quote ---
In his book Windows Graphics Programming: Win32 GDI and DirectDraw (Prentice
Hall, 2002), Feng Huan provides another way to access this table, but he also
describes the structure of each of the 0x4000 entries of this table, as you can
see here:
...
typedef struct {
DWORD pKernelInfo;
WORD ProcessID;
WORD _nCount;
WORD nUpper;
WORD nType;
DWORD pUserInfo;
} GDITableEntry;
--- quote ---
'GDILeaks' self-extractor contains multiple example applications as binaries
and with sources.
https://www.geoffchappell.com/studies/windows/win32/ntdll/structs/peb/index…
--- quote ---
Offset (x86) Offset (x64) Definition Versions
0x94 0xF8 PVOID GdiSharedHandleTable; 3.51 and higher
--- quote ---
The app crashes because the 'PEB->GdiSharedHandleTable' pointer is NULL:
--- snip ---
$ WINEDEBUG=+seh,+relay wine ./GDIView.exe >>log.txt 2>&1
...
0104:Call KERNEL32.GetModuleHandleW(140011eb0 L"ntdll.dll") ret=140004c52
...
0104:Ret KERNEL32.GetModuleHandleW() retval=7bc00000 ret=140004c52
0104:Call KERNEL32.GetProcAddress(7bc00000,140011ec8 "RtlGetCurrentPeb")
ret=140004c67
0104:Ret KERNEL32.GetProcAddress() retval=7bc068e4 ret=140004c67
0104:Call ntdll.RtlGetCurrentPeb() ret=140004c6e
0104:Ret ntdll.RtlGetCurrentPeb() retval=7fffffdaf000 ret=140004c6e
0104:trace:seh:dispatch_exception code=c0000005 flags=0 addr=0000000140004CA6
ip=0000000140004CA6 tid=0104
0104:trace:seh:dispatch_exception info[0]=0000000000000000
0104:trace:seh:dispatch_exception info[1]=0000000000000008
0104:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000000f314c0
rcx=000000000021ee48 rdx=0000000000000000
0104:trace:seh:dispatch_exception rsi=0000000000000000 rdi=0000000000000000
rbp=0000000000000000 rsp=000000000021edf8
0104:trace:seh:dispatch_exception r8=000000000021ee30 r9=0000000000000000
r10=0000000000000000 r11=0000000000000246
0104:trace:seh:dispatch_exception r12=0000000000000415 r13=0000000000000001
r14=0000000000000000 r15=000000000021f168
0104:trace:seh:call_vectored_handlers calling handler at 000000007B011BA0
code=c0000005 flags=0
0104:trace:seh:call_vectored_handlers handler at 000000007B011BA0 returned 0
0104:warn:seh:virtual_unwind exception data not found in L"GDIView.exe"
--- snip ---
Wine source:
--- snip ---
$ grep -Hrni GdiSharedHandleTable
include/winternl.h:339: PVOID GdiSharedHandleTable;
/* 094/0f8 */
include/winternl.h:584: ULONG64 GdiSharedHandleTable;
/* 00f8 */
--- snip ---
https://source.winehq.org/git/wine.git/blob/56e7cd12ce0ce3bb331a8595b25aedb…
(x86)
https://source.winehq.org/git/wine.git/blob/56e7cd12ce0ce3bb331a8595b25aedb…
(x86_64)
$ sha1sum gdiview*.zip
4bacc3fed9a41678c72eba41937ff73b7e98ee90 gdiview-x64.zip
1115a41a1784127380ac2df0d3960f4bf09955db gdiview.zip
$ du -sh gdiview*.zip
68K gdiview-x64.zip
52K gdiview.zip
$ wine --version
wine-6.0-rc3
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32893
Bug #: 32893
Summary: SNES9x DirectDraw display not refreshed correctly when
menus shown
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 43440
--> http://bugs.winehq.org/attachment.cgi?id=43440
Showing refresh problem #1
I'm testing with Wine 1.5.23, SNES9x 1.53, Lubuntu 11.10 x86-64, Nvidia driver
304.64.
There is a small issue with the way the SNES9x DirectDraw display is refreshed.
When you browse the menus, as you move from menu to menu the previous menu area
is cleared to black, instead of showing the emulated game.
There was a change at some point between Wine 1.5.18 and 1.5.23. With 1.5.18
all "old" menus remained onscreen (see
http://bugs.winehq.org/attachment.cgi?id=42660), so the current behaviour is
better but not perfect.
To reproduce
- Download and unzip SNES9x.
- Download a SNES ROM, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Select File->Load Game... and select SAF.smc
- Currently the default Direct3D output gives an empty/black window (bug
32319). So change to DirectDraw output: select Video->Display Configuration...,
change Output Method to DirectDraw and click OK.
- Click on the menu bar to browse the menus. As you move from menu to menu,
notice that the region which was occupied by the previously-shown menu is
black.
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https://bugs.winehq.org/show_bug.cgi?id=44507
Bug ID: 44507
Summary: Railroad Tycoon 3 (GOG version): invisible mouse
cursor in RT3 Mini-Game
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 60464
--> https://bugs.winehq.org/attachment.cgi?id=60464
Screenshot
Railroad Tycoon 3 (GOG version) has additional RT3 Mini-Game. But it's
impossible to play it because the mouse cursor becomes transparent after moving
it into the game's window and appears over after moving it out (but it works,
you can even try to move rails with this invisible cursor until you get tired,
screenshot is attached).
Terminal shows only this:
1@device:~$ WINEARCH=win32 WINEPREFIX=~/win32 wine '/home/1/win32/drive_c/GOG
Games/Railroad Tycoon 3/_Extras/MiniGame/RT3Game.exe'
0009:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
002f:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
Lubuntu 16.04.3, Wine 3.1 from official PPA.
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https://bugs.winehq.org/show_bug.cgi?id=50839
Bug ID: 50839
Summary: DARQ has no shadows with OpenGL renderer
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69655
--> https://bugs.winehq.org/attachment.cgi?id=69655
example
0408:err:d3d:wined3d_debug_callback 0x24d585b0:
"GL_INVALID_FRAMEBUFFER_OPERATION in glDrawElements(incomplete framebuffer)".
0408:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS (0x8da8).
0408:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d texture
282, 256x256, 0 samples, format 0x81a5.
0408:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-array
texture 275, 256x256, 0 samples, format 0x822e.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
0408:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
wine-6.4-180-g41df83c50e1
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https://bugs.winehq.org/show_bug.cgi?id=48306
Bug ID: 48306
Summary: Roblox Player: Client kicked with Error Code 268
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerdyminer18(a)gmail.com
Distribution: ---
To preface this, Wine cannot normally run the Roblox Player unless a tool, like
Grapejuice (https://gitlab.com/brinkervii/grapejuice), is installed so Wine can
launch the application from the Roblox website.
Whenever the Roblox Player connects to a game, there is a ~5 second window
where the application will work properly until the client is forced to
disconnect by the server. When this happens, a box with the text "Disconnected
| You have been kicked due to unexpected client behavior (Error Code: 268)"
appears. This error code only appears when the application detects that an
external application is modifying the application(Ex: Running Cheat Engine's
debugger triggers this error). Wine in this case is being treated as a sort of
exploit in the case that it's trying to modify the application somehow.
[I cannot provide a log/backtrace as of the time this bug gets submitted, but I
will do so later on]
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https://bugs.winehq.org/show_bug.cgi?id=39390
Bug ID: 39390
Summary: Backgrounds are black in 99 Spirits
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52501
--> https://bugs.winehq.org/attachment.cgi?id=52501
Terminal output
All backgrounds fail to render, replaced by plain blackness instead.
The terminal doesn't seem to provide much helpful out, but I've attached it
regardless.
According to the terminal, this may be a duplicate of 9127, but the normal work
around steps (winetricks quartz, wmp10, allcodecs) removed the quartz fixme
messages but not the problem.
Would love to put up a more helpful output, if I knew which WINEDEBUG flags to
use.
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http://bugs.winehq.org/show_bug.cgi?id=34188
Bug #: 34188
Summary: crash when creating a new wineprefix with winemac.drv
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45475
--> http://bugs.winehq.org/attachment.cgi?id=45475
backtrace
May only be in 10.7+.
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https://bugs.winehq.org/show_bug.cgi?id=47579
Bug ID: 47579
Summary: Sins Of SOlar Empire Rebellion: Game starts with black
screen and crashes with MIniDump in background
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Game behaving as described in the subject line.
I am assuming only relevant line(s) is this from terminal:
$ wine "/home/linards/.wine/drive_c/Games/Sins of a Solar Empire Rebellion
Ultimate Edition/Sins of a Solar Empire Rebellion.exe"
0274:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0274:fixme:gameux:GameExplorerImpl_VerifyAccess (001505B8, L"C:\\Games\\Sins of
a Solar Empire Rebellion Ultimate Edition\\Sins of a Solar Empire
Rebellion.exe", 0034FC14)
0274:fixme:ver:GetCurrentPackageId (0x34ec84 (nil)): stub
0274:fixme:d3d:wined3d_check_device_format_conversion wined3d 0x155d58,
adapter_idx 0, device_type WINED3D_DEVICE_TYPE_REF, src_format
WINED3DFMT_B5G5R5X1_UNORM, dst_format WINED3DFMT_B5G6R5_UNORM stub!
0274:fixme:d3d:swapchain_init The application requested more than one back
buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
0277:fixme:d3d:wined3d_texture_upload_data Not supported for multisample
textures.
0274:fixme:wbemprox:client_security_SetBlanket 6795C678, 00216F50, 10, 0,
(null), 3, 3, 00000000, 0x00000000
0274:fixme:wbemprox:client_security_Release 6795C678
0274:fixme:wbemprox:enum_class_object_Next timeout not supported
0274:fixme:wbemprox:client_security_SetBlanket 6795C678, 00216F70, 10, 0,
(null), 3, 3, 00000000, 0x00000000
0274:fixme:wbemprox:client_security_Release 6795C678
0274:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
0274:fixme:dbghelp:elf_search_auxv can't find symbol in module
0274:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
0274:fixme:faultrep:ReportFault 0034F8C4 0x0 stub
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.30.0
5.1.19-300.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.3
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https://bugs.winehq.org/show_bug.cgi?id=46686
Bug ID: 46686
Summary: Tom Clancy's Ghost Recon Future Soldier crashes after
intro in DX11 mode
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63647
--> https://bugs.winehq.org/attachment.cgi?id=63647
backtrace
view.c:2294: unsafe_impl_from_ID3D11ShaderResourceView: Assertion
`iface->lpVtbl == &d3d11_shader_resource_view_vtbl' failed.
wine-4.2-63-g0c738d900a
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https://bugs.winehq.org/show_bug.cgi?id=36272
Bug ID: 36272
Summary: valgrind shows several leaks in
dmime/tests/performance.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6437== 28 bytes in 1 blocks are definitely lost in loss record 301 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x7FBF4B1: DMUSIC_CreateDirectMusicImpl (dmusic.c:414)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x4956EA6: test_createport (performance.c:104)
==6437== by 0x4957D93: func_performance (performance.c:263)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 44 bytes in 1 blocks are definitely lost in loss record 432 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F90B1E: create_dmaudiopath (audiopath.c:642)
==6437== by 0x5F9D9FE: IDirectMusicPerformance8Impl_CreateStandardAudioPath
(performance.c:1033)
==6437== by 0x5F9D5BF: IDirectMusicPerformance8Impl_InitAudio
(performance.c:952)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 480 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C27: MMDRV_Install (lolvldrv.c:475)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 56 bytes in 1 blocks are possibly lost in loss record 481 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0xC0632EC: MMDRV_InitPerType (lolvldrv.c:384)
==6437== by 0xC063C4D: MMDRV_Install (lolvldrv.c:476)
==6437== by 0xC06416F: MMDRV_Init (lolvldrv.c:547)
==6437== by 0xC061F4B: MMDRV_InitSingleType (lolvldrv.c:78)
==6437== by 0xC061FEE: MMDRV_GetNum (lolvldrv.c:89)
==6437== by 0xC07F7C8: midiOutGetNumDevs (winmm.c:284)
==6437== by 0x7FBF004: create_system_ports_list (dmusic.c:328)
==6437== by 0x7FBF5C7: DMUSIC_CreateDirectMusicImpl (dmusic.c:436)
==6437== by 0x7FBFABB: ClassFactory_CreateInstance (dmusic_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x5F9ADA9: IDirectMusicPerformance8Impl_Init (performance.c:286)
==6437== by 0x5F9D498: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==6437== by 0x4956AD4: test_InitAudio (performance.c:51)
==6437== by 0x4957D53: func_performance (performance.c:256)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
==6437== 552 bytes in 1 blocks are possibly lost in loss record 789 of 951
==6437== at 0x7BC4C735: notify_alloc (heap.c:255)
==6437== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==6437== by 0x5F9E05B: create_dmperformance (performance.c:1218)
==6437== by 0x5F91088: ClassFactory_CreateInstance (dmime_main.c:100)
==6437== by 0x4D3AE26: CoCreateInstance (unknwn.h:226)
==6437== by 0x4957997: test_COM (performance.c:218)
==6437== by 0x4957D8E: func_performance (performance.c:262)
==6437== by 0x4958B90: run_test (test.h:584)
==6437== by 0x4958F7F: main (test.h:654)
==6437==
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http://bugs.winehq.org/show_bug.cgi?id=32983
Bug #: 32983
Summary: Artifacts demo crashes on start up
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://illogictree.com/app/artifacts/files/Artifacts.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 43572
--> http://bugs.winehq.org/attachment.cgi?id=43572
backtrace
Backtrace:
=>0 0xc8ae8ebd (0x00000000)
0xc8ae8ebd: -- no code accessible --
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https://bugs.winehq.org/show_bug.cgi?id=42631
Bug ID: 42631
Summary: 7 Days To Die mouse cursor wrongly move to bottom
right
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim110011(a)163.com
Distribution: ---
The game works fine under windows system.
When moving mouse slowly, cursor wrongly move to bottom right.
Set mouse sensitivity to 1.00 make this problem more obvious.
System:
Fedora 25 x64 Xfce Desktop
kernel 4.9.13
nvidia Geforce gtx 750Ti
nvidia 1.375.26 Driver
wine 2.3
This problem alse exist in wine 1.9.12
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29521&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=41697
Bug ID: 41697
Summary: Nvida's "Antialiasing with Transparency" demo requires
unimplemented function d3dx9_29.dll.D3DXComputeTangent
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56098
--> https://bugs.winehq.org/attachment.cgi?id=56098
Terminal output Wine 1.9.22-113-gb32a0ea
In order to test this demo and get the crash, you will need to set
d3dcompiler_43 to native or install it via winetricks in order to work around
bug 37676.
Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=49970
Bug ID: 49970
Summary: No sound in Supreme Commander FA - regression in 5.18
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mszpak(a)wp.pl
Distribution: ---
Supreme Commander Forged Alliance (the latest version from GOG.com) works
pretty well (just without dual monitor support) with Wine up to 5.18 (tested
with 5.4, 5.8 and 5.17). Unfortunately after upgrade wine-staging 5.18
(wine-5.18-2.fc32.x86_64) there is no sound at all. No sounds in game, no
music, even a cinematic intro has no sound.
I tried with some other games with 5.18 and sound works fine.
I don't see anything special regarding sound in a default Wine logs. How could
I debug that problem to make it easier to find a reason?
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https://bugs.winehq.org/show_bug.cgi?id=50576
Bug ID: 50576
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaNodeFromFocus'
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 50508
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ wine ./ACATPhrase.exe
...
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
0240:fixme:sync:SetWaitableTimerEx (00000704, 0B0AFEE0, 500, 00000000,
00000000, 00000000, 50) semi-stub
-----------------------------------------------------
Calibration complete
-----------------------------------------------------
...
01d8:fixme:uiautomation:UiaRegisterProviderCallback (00BC0CA2): stub
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
Eyebrow Raise detected: #61
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaNodeFromFocus, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/c1824d578ac514d29e79a5a00d6759f…
--- snip ---
79 @ stub UiaNodeFromFocus
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcoreapi/nf-u…
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0-250-gacd1b068a34
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48596
Bug ID: 48596
Summary: Net64+ needs tasklist implementation
Product: Wine
Version: 5.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegooster88(a)gmail.com
Net64+ requires to find an emulator to run the Super Mario 64 online mod on.
it uses tasklist which at the time of writing has not been implemented. could
this be implemented at some point?
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http://bugs.winehq.org/show_bug.cgi?id=33945
Bug #: 33945
Summary: gcc warnings
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: irwin(a)beluga.phys.uvic.ca
Classification: Unclassified
Created attachment 45085
--> http://bugs.winehq.org/attachment.cgi?id=45085
Wine-1.6-rc4 build warnings excluding missing glyph warnings
I have added an attachment consisting of the warning messages generated by
configure, make, and make install for my recent build of Wine-1.6-rc4 using gcc
(Debian 4.7.2-5) 4.7.2. This list of warnings was created as follows:
./configure .... >& configure.out
make >& make.out
make install >& make_install.out
grep -i warn *.out |grep -v "missing glyph" > wine_build_warnings
I have excluded the 1665 (!) glyph related warnings from
this list, e.g.,
make.out:warning: Courier 13: missing glyph for char f8925
because I assume those have something to do with missing system fonts on my own
system and nothing to do with Wine. The remaining 110 warnings consist of
76 "may be used uninitialized" warnings which should probably be looked at but
are likely not too serious and 25 "array subscript is above array bounds"
warning which sound more serious. There are also 9 miscellaneous warnings.
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http://bugs.winehq.org/show_bug.cgi?id=20054
Summary: Wine should include the Microsoft Sans Serif font
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The GdipGetGenericFontFamilySansSerif function should return the "Microsoft
Sans Serif" font family, but this font does not exist in Wine. Wine should
include a truetype font with this name so gdiplus can be fixed.
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/gdiplus/tests/font.c;h…
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http://bugs.winehq.org/show_bug.cgi?id=19607
Summary: FIFA '97 does not start
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=22862)
--> (http://bugs.winehq.org/attachment.cgi?id=22862)
FIFA '97 output
FIFA '97 does not start. See attached files for output.
System is a fully updated Kubuntu 9.04 with Wine 1.1.26 (default settings) on a
Dell D610 with Intel 915 graphics.
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https://bugs.winehq.org/show_bug.cgi?id=37551
Bug ID: 37551
Summary: FIFA Manager 13: Doesn't start - Black screen
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rundhund101(a)gmx.de
Distribution: ---
Created attachment 49972
--> https://bugs.winehq.org/attachment.cgi?id=49972
Log file with error message
After starting the Game the Screen goes black and nothing happens.
This message is created endlessly in the log file:
fixme:d3d_shader:shader_sm4_read_instruction Unrecognized opcode 0xff,
opcode_token 0x0000ffff.
The log got very big after that. ~2,6GB
Had to kill it.
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https://bugs.winehq.org/show_bug.cgi?id=40847
Bug ID: 40847
Summary: When the Game "Football Manager 13" wants to start it
crash with "fatal error"
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kramermarkus(a)t-online.de
Distribution: ---
Created attachment 54833
--> https://bugs.winehq.org/attachment.cgi?id=54833
Backtrace from FM13
When i want to start the Game "Fifa Football Manager 13" first Origin start
normal in Wine with Playonlinux, when i want to start the FM now it comes the
message from a fatal error.
I have installed the FM with Origin in the wine Version.
I have attemps it with 1.8 , 1.8.3 , 1.9.12 and 1.9.12-staging.
I put the Backtrace as attachment.
And please excuse my bad english.
Greetings from Germany
Markus
----German Version below----
Wenn ich den FM13 starten möchte, startet Origin ohne Probleme, allerdings
folgt dann die Meldung von einem schwerwiegenden Fehler. Origin und FM13 ließen
sich ohne Probleme installieren und Origin läuft ohne Abstürze.
Ich habe den FM13 über Origin unter Wine installiert.
Grüße
Markus
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https://bugs.winehq.org/show_bug.cgi?id=38763
Bug ID: 38763
Summary: Homeworld hangs when changing screen resolution or
switching renderer
Product: Wine
Version: 1.5.8
Hardware: x86
URL: http://www.fileplanet.com/22939/20000/fileinfo/Homewor
ld-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 81cd178ae1baea33212acf7d7e8e65d354e50492
Distribution: ---
This is about a bug in the original Homeworld, can be reproduced in the demo
and the patched v1.05 game version as well.
When changing screen resolution or selecting a different renderer in the video
options menu the game hangs with 100% CPU usage after clicking the <accept>
button to apply the change.
Bug #23714 describes a problem when changing resolution, the difference is that
I can't reproduce the problem in Wine 1.2/1.4, the problem appeared in Wine
1.5.8 for me.
The first commit that broke the game (so that it crashes when changing
resolution):
commit 81cd178ae1baea33212acf7d7e8e65d354e50492
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 21:51:16 2012 +0200
winex11: Move ChoosePixelFormat implementation to opengl32 and base it on
DescribePixelFormat.
Then came (Wine 1.5.17)
commit 449deda62fea5f18676e3e109e7f4c4f455b6b40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 8 11:56:06 2012 +0100
wined3d: Link directly to opengl32.
and the game hangs since then.
To reproduce the problem in the demo:
1. install the demo and start the game with homeworld.exe
2. in the main menu go to <Options> -> <Video> menu and choose a different
screen resolution/renderer and click the <Accept!> button.
wine-1.7.45-62-g46bdb6e
Fedora 22
XOrg 1.17.1
nouveau 1.0.11 + Mesa3D 10.5.7
XFCE 4.10
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https://bugs.winehq.org/show_bug.cgi?id=47416
Bug ID: 47416
Summary: Perfectly Clear crashes on Save
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mauro.decarolis(a)libero.it
Distribution: ---
Created attachment 64762
--> https://bugs.winehq.org/attachment.cgi?id=64762
crash log
Perfectly Clear is an image manipulation program. When saving your work with
Save or Save As, the program crashes.
Tried on Perfectly Clear v 3.7.0.1586 -you can grab an evaluation copy here:
https://eyeq.photos/downloads/perfectly-clear-free?utm_source=autoresponder…
wine version 4.9
kernel version 4.6.16
Attaching crash log
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=15110
Summary: MechCommander crashes in virtual desktop mode when mouse
leaves virtual desktop
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukas.middendorf(a)freenet.de
Created an attachment (id=15805)
--> (http://bugs.winehq.org/attachment.cgi?id=15805)
debug output from console (I marked the point at which the mouse pointer left
the window)
I'm using wine 1.1.3 (compiled from source for complete debug symbols, but
crash is the same with the package from winehq) on ubuntu 8.04.
When wine runs in virtual desktop mode and the intro video of MechCommander is
over, as soon as the mouse pointer leaves the window, the game freezes and I
get a backtrace on the console. There are no errors or fixmes directly related
to the crash. If I then use ctrl+c in the console, the internal debugger of
MechCommander starts (this also happens if the crash has not happened), but
does not seem to be of any use (missing debug symbols I think), but at least
the program does not die totally.
If I disable direct draw for MechCommander (edit prefs.cfg in game directory
and set "b DirectDraw = F") the game runs in windowed mode itself and I have
not seen the crash happen.
I have seen it happen with MechCommander Gold and also with the free demo of
MechCommander. The only way to get the demo seems to be from
http://downloads.gamezone.com/demos/d8467.htm (unfortunately you need a special
downloader, but it runs with wine), but http://www.mechcommander.org/ offers
some valuable help on how to obtain the full version.
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https://bugs.winehq.org/show_bug.cgi?id=42386
Bug ID: 42386
Summary: Zmodler3 crash
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: harald.nigg(a)web.de
Distribution: ---
Created attachment 57183
--> https://bugs.winehq.org/attachment.cgi?id=57183
Zmodler3
Hello Wine Team,
i have a big Problem.
My 3D Program "Zmodler3" dosen't run with Wine.
I hope you can help me please.
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https://bugs.winehq.org/show_bug.cgi?id=47384
Bug ID: 47384
Summary: Bookmap
Product: Wine-staging
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bill.666(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Bookmap 6 and 7 not work on Manjaro 18 / Solus 3.0 / Ubuntu 16.04.
Best Regards
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http://bugs.winehq.org/show_bug.cgi?id=32201
Bug #: 32201
Summary: Unclosed quotes in .inf files are tolerated by
windows, not by wine
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
My company develop a product that contains an ActiveX control. I have been
experimenting with the new ActiveX auto-install feature.
The INF file contains the line:
signature="$CHICAGO$
instead of
signature="$CHICAGO$"
Clearly this is a mistake which we will correct soon. However, windows
tolerates this, wine does not. A message box with the text "Installation of
component failed: 800f0100" is shown.
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https://bugs.winehq.org/show_bug.cgi?id=41456
Bug ID: 41456
Summary: vlc media player works on wine-1.34 but not wine-1.3.5
Product: Wine
Version: 1.3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericmatteson2001(a)yahoo.com
Distribution: ---
Created attachment 55824
--> https://bugs.winehq.org/attachment.cgi?id=55824
tests of vlc media player on several versions of wine.
vlc media player runs normally on wine-1.3.4 but not on wine-1.3.5
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https://bugs.winehq.org/show_bug.cgi?id=41988
Bug ID: 41988
Summary: Atari: The 80 Classic Games requires
WINED3D_TEXF_LINEAR
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56395
--> https://bugs.winehq.org/attachment.cgi?id=56395
Wine 2.0-rc1 terminal output
In Wine 2.0-rc1 whenever I run the main menu for Atari: The 80 Classic Games, I
get the following terminal output:
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=27448
Summary: Windows Expert Tool needs mode command
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
http://forums.mydigitallife.info/threads/26240-Windows-Expert-Tool-2.0-Reco…
fixme:shell:SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000180
wine: cannot find L"C:\\windows\\system32\\mode.exe"
File not found
Right click WET and run as administrator
Press Return key to continue:
Looks like the "mode" command is missing. Appears to be a batch command? I
can't find it anywhere.
This program looks like a fun testcase.
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https://bugs.winehq.org/show_bug.cgi?id=49816
Bug ID: 49816
Summary: Streamlabs OBS fails to start
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to open Streamlabs OBS (https://streamlabs.com/) it seems like
nothing happens. The loading spinner spins for a few seconds then stops.
When clicking Streamlabs OBS.exe to try and run it again, a window pops up
saying that Streamlabs encountered an issue.
Log.txt shows what happens when I try to open it the first time.
Log2.txt shows what happens the second time.
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http://bugs.winehq.org/show_bug.cgi?id=22891
Summary: winamp [5.572] Winamp.exe hangs after exiting winamp
forcing a kill
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.whipp(a)gmail.com
Created an attachment (id=28305)
--> (http://bugs.winehq.org/attachment.cgi?id=28305)
Console/Terminal output after exit is selected/close button is clicked
When exiting Winamp via the WinAMP's Menu -> Exit or via the close box, Winamp
hangs in sleeping state and never exits requiring a kill.
Out put of errors after exit is started attached.
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http://bugs.winehq.org/show_bug.cgi?id=31360
Bug #: 31360
Summary: Bobcad v21 crashes on startup
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tried installing v21 express trial from http://www.bobcad.com, sha1sum
2e986bc8e48e74d361a100d0f8ea5f7b1d41c38e v21.6.exe
Need 'winetricks mfc42' before install to avoid a DLL registration failure.
On startup, the app crashes. +relay shows it's right after
ole32.OleCreateEmbeddingHelper() returns. Adding warn+heap seems to
show it's using freed memory as a pointer:
...
0045:Ret ole32.OleCreateEmbeddingHelper() retval=00000000 ret=007477df
0045:Call KERNEL32.InterlockedDecrement(02813064) ret=00745900
0045:Ret KERNEL32.InterlockedDecrement() retval=00000005 ret=00745900
trace:seh:raise_exception code=c0000005 flags=0 addr=0x7492f7 ip=007492f7
tid=0045
...
Unhandled exception: page fault on read access to 0xfeeefeee in 32-bit code
(0x007492f7).
Backtrace:
=>0 0x007492f7 in bobcad21 (+0x3492f7) (0x0033f184)
1 0x00743441 in bobcad21 (+0x343440) (0x0033f208)
2 0x7bc63e6a call_entry_point+0x29() in ntdll (0x0033f238)
3 0x7bc64a74 relay_call+0x173(descr=0x7e7dc248, idx=0x5000d, stack=0x33f2ac)
[wine-git/dlls/ntdll/relay.c:466] in ntdll (0x0033f298)
4 0x7e6ff4bd in ole32 (+0xf4bc) (0x0033f2f0)
5 0x0046290c in bobcad21 (+0x6290b) (0x0033f2f0)
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http://bugs.winehq.org/show_bug.cgi?id=16404
Summary: Ever17 crash in system voices menu
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.download.com/Ever17-Out-of-Infinity/3000-
7494_4-10573528.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyle7(a)hotmail.com
Created an attachment (id=17729)
--> (http://bugs.winehq.org/attachment.cgi?id=17729)
Terminal output from the crash
This is tested on wine from git, with patch
http://bugs.winehq.org/attachment.cgi?id=17707 applied to avoid the crash of
bug 10005 .
This only occurs in the full version of the game, as the system voices menu not
is included in the trial version. I have tested this with the Japanese full
version, not sure if US version affected as well.
Steps to reproduce:
Start the game,
Click on Special -> System Voices
Click on any of the characters on the screen. The game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34635
Bug #: 34635
Summary: When quitting Die by the Sword a DirectInput failure
message shows up
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46161
--> http://bugs.winehq.org/attachment.cgi?id=46161
DBTS Log
It reads 'DirectInput failure: Unknown to mankind on line 1991'. I can't see
anything interesting in the log.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=49440
Bug ID: 49440
Summary: Clue demo shows a white screen at startup (ie6 is a
workaround)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://softfamous.com/clue-classic/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 67538
--> https://bugs.winehq.org/attachment.cgi?id=67538
Screenshot showing the problem
All is said in the title:
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https://bugs.winehq.org/show_bug.cgi?id=45030
Bug ID: 45030
Summary: Final Fantasy X/X-2 HD Remaster launcher crashes on
clicking settings
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadow(a)umbrox.de
Distribution: ---
Created attachment 61155
--> https://bugs.winehq.org/attachment.cgi?id=61155
Log file of the crash
When you click on "Settings" in the Final Fantasy X/X-2 HD Remaster launcher,
the launcher crashes. Starting the games, however, works.
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https://bugs.winehq.org/show_bug.cgi?id=42441
Bug ID: 42441
Summary: IL-2 Sturmovik under wine -> mouse not working
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.chartoire(a)gmail.com
CC: bbaeyens(a)gmail.com
Distribution: ---
This is a clone of a very old bug, that I encountered in fresh versions of
Wine.
I ran IL2 Sturmovik Forgotten Battle (the 2003 game from UbiSoft) ; made isos
from the original CDs ; mounted and setup.exeED ok
The problem is when launching the game. The mouse is not properly working :
-with Staging the mouse just not react, no move
-with Devel (currently 2.1) the mouse just move a few pixels away then freezes.
The game is unusable then.
Vanilla Ubuntu 16.04.1 with Wine from the WineHQ ppa
Tried to steal / give back focus to the game window, no effect.
Thanks,
here's the old bug report:
+++ This bug was initially created as a clone of Bug #8172 +++
Fresh install of Ubuntu Feisty with wine 0.9.35 (installed through Automatix2).
Tried running IL-2 Sturmovik (1946) under wine, it starts, but the mouse
pointer
does not move. The game does respond to key inputs, so its not frozen. Console
shows nothing special.
I tried running the game full screen, windowed, I tried some tricks like alt
tabbing in and out, sending the window to another viewpoint, changing mouse
settings in winecgf nothing cures it. It worked fine with ubuntu Edgy and wine
0.9.30.
In case it matters, I use a wireless USB logitech MX Revolution mouse, with no
special configuration or tweaking. The same problem occurs when I connect a
wired Logitech MX500.
It might be interesting to note such mouse behaviour under windows is also a
known issue when IL2 looses focus, and requires one to alt tab in and out of
the
game to regain a working mouse pointer. I suspect this problem should be
reproducable on the very old IL2 demo, downloadable here:
http://www.download.com/IL-2-Sturmovik-demo/3000-7547_4-10230099.html?tag=l…
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https://bugs.winehq.org/show_bug.cgi?id=43278
Bug ID: 43278
Summary: Thief - picking Items causes the screen to darken
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
The game thief has problems with picking items, each time picking an item the
screen darkens. This makes this game unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=43205
Bug ID: 43205
Summary: Grand Theft Auto V not working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
------SYSTEM-------
wine-2.10 (Staging)
ОС: Linux Mint 18.1 Serena
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
model name : Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
RAM =
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760]
(rev a1)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 760/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.66
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 375.66
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 375.66
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
------------------------
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program PlayGTAV.exe ------
wine: Unhandled page fault on write access to 0x00000000 at address 0x1411d61e8
(thread 01ab), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=26678
Summary: wine beebem.exe crashes in
RtlEnterCriticalSection+0x17 with page fault on read
access
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: agents(a)andrewpetermarlow.co.uk
Created an attachment (id=33975)
--> (http://bugs.winehq.org/attachment.cgi?id=33975)
A dump of all output including register dump, stack dump and backtrace.
beebem is the BBC Micro emulator. When I run it using wine it gives the
following error as it crashes:
wine: Unhandled page fault on read access to 0x00000034 at address 0x7bc33647
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000034 in 32-bit code
(0x7bc33647).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7bc33647 ESP:0032fbf4 EBP:0032fc1c EFLAGS:00210206( - 00 - RIP1)
EAX:00000020 EBX:7bc89444 ECX:00436f60 EDX:0000c98a
ESI:00000020 EDI:0000fe00
The full log is in the attachment.
This happened when running on Debian 6 (squeeze) with the 1.0.1 version of wine
installed by the synaptic package manager.
Regards,
Andrew Marlow
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http://bugs.winehq.org/show_bug.cgi?id=13560
Summary: Baldur's Gate 2 Throne of Bhaal fails to save game
because the file default.tot exists in the game temp
directory.
Product: Wine
Version: 0.9.59.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.apolloni(a)gmail.com
Baldur's Gate 2 with the installed expansion Throne of Bhaal fails to save
games unless the user manually removes the file /temp/default.tot in the game
directory. It's not wine crashing: the game displays an error message with the
following text:
Save game failed, do you wish to quit?
Yes No
Removing the default.tot file before attemping to save makes it work, but the
files gets recreated when the game runs so it has to be removed every time you
want to save, which is pretty annoying.
>From the App DB's comments and a quick google search it seems many others are
having the same problem.
It's a lot of time that I don't use wine but I remember in the past it was
saving correctly whithout the need to manually delete anything.
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https://bugs.winehq.org/show_bug.cgi?id=43672
Bug ID: 43672
Summary: Airscout program 1.2.0.5 does not load under wine
2.0.2
Product: Wine
Version: 2.0.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cut.em(a)tiscali.it
Distribution: ---
Created attachment 59116
--> https://bugs.winehq.org/attachment.cgi?id=59116
this is what I get when trying to load the program in a shell.
The Airscout 1.2.0.5 by DL2AFL Program does not load under wine 2.0.2 on a 64
bit Linux Mint 18.2 running amd64 . It was ok with wine 1.8 on a 32 bit linux
machine running xubuntu 14.04.
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http://bugs.winehq.org/show_bug.cgi?id=32089
Bug #: 32089
Summary: Window resize enters endless cycle
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
Console2 application enters the endless cycle when tries to adjust its window
size if it doesn't match one specified in settings. Probably there is an
off-by-one problem in Wine window size reporting functions.
Console2 size is specified in characters. Default size is 25x80, but in Wine it
jumps from 23x80 to 24x78 and back. Sources for Console2 are available.
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http://bugs.winehq.org/show_bug.cgi?id=23647
Summary: Street Fighter 4 Benchmark: Flickering screen with
parallel rendering enabled
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
The benchmark runs great as long as you disable parallel rendering.
When parallel rendering is enabled, the screen will flicker between the proper
scene and a black screen.
The benchmark is downloadable from:
http://gamedaily.newaol.com/pub/StreetFighterIV_Benchmark.exe SHA1SUM:
f7754210308b3a0ff2bb3be3a62b22767519ca62
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https://bugs.winehq.org/show_bug.cgi?id=50249
Bug ID: 50249
Summary: Shapes of planes crashes at start
Product: Wine
Version: 5.22
Hardware: x86-64
URL: http://www.freegamearchive.com/play/download/game/shap
es_on_a_plane.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68761
--> https://bugs.winehq.org/attachment.cgi?id=68761
backtrace
When launching Shapes of planes, a picture is shown. But then nothing happens.
If you type enter, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=33487
Bug #: 33487
Summary: Davar bible software not working
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.needle(a)gmail.com
Classification: Unclassified
Created attachment 44324
--> http://bugs.winehq.org/attachment.cgi?id=44324
Error received
This is the Davar Bible Software, version 3. The program starts, but then
crashes, generating the code that I've attached.
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http://bugs.winehq.org/show_bug.cgi?id=32958
Bug #: 32958
Summary: ReVolt 1207: Crashes when trying to play Stunt Arena
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimitar(a)shadez.info
Classification: Unclassified
Created attachment 43528
--> http://bugs.winehq.org/attachment.cgi?id=43528
The backtrace produced by wine.
Running on an Ubuntu 12.04 64bit, using wine. ReVolt is with patch 1207
applied. The command used to run the game (from within its folder) is:
wine explorer /desktop=1024x768 ./revolt.exe
The game starts up, shows the menu, allows me to select Stunt Arena, allows me
to enter my player's name, choose my car and start the game. It crashes while
loading the level.
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http://bugs.winehq.org/show_bug.cgi?id=9932
Summary: Listview highlight issues when drag&drop enabled
Product: Wine
Version: unspecified
Platform: All
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
I've written a test program to show several problems with Listviews.
When a Listview has drag & drop enabled, clicking a list item with the mouse
shows the highlight color for only a fraction of a second. The operator cannot
see which list item is selected.
A related problem occurs when clicking a list item checkbox while it is
highlighted. It does not show the tick mark. It appears the checkbox is not
checked but moving the highlight to another list item then shows the checkbox
is checked.
These are only issues when drag & drop is enabled.
These issues are quite serious for anyone wanting to use our radio broadcasting
software on Linux. It's not useable with these problems as the highlighted
track and/or checked track is what will play when the user clicks Play.
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http://bugs.winehq.org/show_bug.cgi?id=11604
Summary: Adobe Premiere 6 tryout installer / Cleaner 5 EZ crashes
Product: Wine
Version: 0.9.42.
Platform: Other
URL: http://download.adobe.com/pub/adobe/magic/premiere/win/6
.x/pre60to.zip
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens both with 0.9.42 and with 0.9.54-190-g6d59ddf
and probably others.
The installer crashes and puts up a dialog "Unhandled Exception".
Backtrace:
2 0x7e18ba8b TLB_abort+0xb() [dlls/oleaut32/typelib.c:1357] in oleaut32
(0x0034def0)
3 0x7e18bb1f MSFT_Read+0x8f(buffer=0x34df68, count=0xc, pcx=?, where=0x880)
[dlls/oleaut32/typelib.c:1455] in oleaut32 (0x0034df30)
4 0x7e193044 MSFT_CustData+0x64(pcx=0x34e208, offset=?, ppCustData=0x11c64c)
[dlls/oleaut32/typelib.c:1700] in oleaut32 (0x0034df80)
5 0x7e193464 ITypeLib2_Constructor_MSFT+0x3b4(pLib=?, dwTLBLength=?)
[dlls/oleaut32/typelib.c:2476] in oleaut32 (0x0034e350)
6 0x7e197269 LoadTypeLibEx+0x799(szFile=?, regkind=0x0, pptLib=0x34e75c)
[dlls/oleaut32/typelib.c:2335] in oleaut32 (0x0034e5b0)
Clicking OK hits the same crash once, but otherwise continues.
Enough of the app is installed to try to start.
The crash happens when the installer is running
c:\\Program Files\\Cleaner 5 EZ\\CleanerEZ5.exe /Regserver
and sure enough, after install is over, running that app with
or without /Regserver reproduces the crash (as well as the
nasty directdraw screen black bug).
I'll attach a log. The key lines seem to be
0027:Call oleaut32.LoadTypeLib(0034f0ec L"C:\\Program Files\\Cleaner 5
EZ\\CleanerEZ5.tlb",0034fdb0) ret=00544f78
...
trace:typelib:MSFT_ReadString L"Cleaner 1.0 Type Library" 25
trace:typelib:MSFT_CustData
trace:typelib:MSFT_Read pos=0x0000075a len=0x0000000c 0x00000000 0x0000085d
0x00000880
err:ole:MSFT_Seek seek beyond end (2176/2141)
0027:Call KERNEL32.DebugBreak() ret=7e97ea8b
0027:Call user32.MessageBoxA(00000000,0034e05c "Unhandled exception:
80000003\nAt address: 7ee20433\n",006f68a8 "Unhandled
Exception",00002000) ret=005f6fbc
And yes, you can reproduce the crash by loading that typelib into
wine's OleView. So I guess I'll attach the .tlb, too.
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https://bugs.winehq.org/show_bug.cgi?id=46258
Bug ID: 46258
Summary: Can't run Zools Backup tool on wine
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
I Can't run Zools windows backup client on wine
it install successfuly but can't open
is there any hope in supporting running it on wine ???
https://home.zoolz.com/
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https://bugs.winehq.org/show_bug.cgi?id=48748
Bug ID: 48748
Summary: The game Adventure Academy keeps crash while starting.
The game can be found here
https://www.adventureacademy.com/download/
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: light.joshus(a)gmail.com
Distribution: ---
Created attachment 66650
--> https://bugs.winehq.org/attachment.cgi?id=66650
Bug report for Adventure academy
The game Adventure Academy seems like it is going to work without issue but
then it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=12341
Summary: Winambulancia -DB backup crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database backup function dosen't work properly. In the app, please go to
"Nástroje > Zálohovania" and You will be asked for location of the backup.
Just confirm the path and press OK. You will be then asked, whether You wish to
run DB Defragmentation first. Say "Nie" (eng:No), otherwise You will crash
because of the bug 12340.
The user faces the backup option automatically even after startup after several
days without backup.
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https://bugs.winehq.org/show_bug.cgi?id=39378
Bug ID: 39378
Summary: winecfg and ntdll disagree upon the proper place for
DllOverrides key
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've run into this problem as I've tried to run a 32bit program in a 64bit
prefix that needed native msvcr120.dll due to missing (at very least) some
strto* functions.
When I've set the override via winecfg, they've got ignored till I've removed
builtin from /usr/lib32/wine.
Surprisingly, environment override *did* work without that step, so I've dug in
deeper - first via WINEDEBUG=loaddll, then WINEDEBUG="module,reg".
The conclusion was:
winecfg creates [Software\\Wine\\AppDefaults\foo\\DllOverrides] keys
ntdll looks at [Software\\Wow6432Node\\Wine\\AppDefaults\foo\\DllOverrides]
keys
Obviously, ntdll trumps winecfg every time.
Correcting winecfg keys makes things work, but obviously, the entries disappear
from winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=14543
Summary: Worms World Party crashes on attempting to run
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=14883)
--> (http://bugs.winehq.org/attachment.cgi?id=14883)
Wine 1.1.1 output log (including BT)
Worms World Party crashed when I attempted to run it - WWP fullscreened and
rendered a black screen atop everything else, then Wine crashed, and sat at a
backtrace until I killed wineserver.
Wine output, including backtrace, attached.
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https://bugs.winehq.org/show_bug.cgi?id=40512
Bug ID: 40512
Summary: Alan Wake's American Nightmare some textures has
partially or missing transparency
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54315
--> https://bugs.winehq.org/attachment.cgi?id=54315
screenshot
Grass Distance option set to max.
GOG version.
wine-1.9.8-75-gab78cff
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https://bugs.winehq.org/show_bug.cgi?id=50702
Bug ID: 50702
Summary: Clipboard doesn't work in Ultimate Doom Builder
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
How to reproduce:
- Open any Doom 2 map in Ultimate Doom Builder (don't forget to add doom2.wad
or freedoom2.wad to resources)
- Select anything on map
- Ctrl+C
- Ctrl+V - and nothing happens
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http://bugs.winehq.org/show_bug.cgi?id=19514
Summary: installation succeeds, running fails -- "the program X
has encountered a serious problem and needs to close"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
I try to run PWN Polish Dictionary (v.3.0) using wine. Using virtualbox
everything fine, but using wine only installation works OK. When executing
installed program I get windows program error:
the program X has encountered a serious problem and needs to close
with wine explanation below (the same dialog).
Exactly the same behaviour I see for another program -- SuperMemo UX. I will
attach logs for both of them.
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https://bugs.winehq.org/show_bug.cgi?id=40730
Bug ID: 40730
Summary: Elasto Mania: Hang on launch - later works but without
sound
Product: Wine
Version: 1.5.18
Hardware: x86
URL: http://elastomania.com/share_win.html
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritz-stuhr(a)web.de
Regression SHA1: 841214ddb4d4dc620e6b51dfe6655b585d423edc
Distribution: Ubuntu
Starting with 841214ddb4d4dc620e6b51dfe6655b585d423edc Elasto Mania (full
version aswell as linked shareware version) hangs directly at the title screen
or about a quarter of a second after starting the first level.
Beginning with 4f32f8e185949f2cb7bcee4f218f4724d5b823d5 it doesn't hang anymore
but sound is not working anymore (was working fine before
841214ddb4d4dc620e6b51dfe6655b585d423edc).
Please note that the sound starts a bit delayed (I think that also happens on
Windows). After starting the first level it takes about 3.5 seconds before you
can hear anything.
Git bisecting was done on a Lubuntu 16.04 32bit live CD.
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https://bugs.winehq.org/show_bug.cgi?id=38196
Bug ID: 38196
Summary: ffmpeg fails to create direct3d9 device on shell
window
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 50972
--> https://bugs.winehq.org/attachment.cgi?id=50972
wine test to reproduce the issue
If you enable DXVA2 in ffmpeg, the creation of the Direct3D9 device fails. They
use the following code:
--------
IDirect3D9_GetAdapterDisplayMode(ctx->d3d9, adapter, &d3ddm);
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferCount = 0;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL,
GetShellWindow(), D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED
| D3DCREATE_FPU_PRESERVE, &d3dpp, &ctx->d3d9device);
---
The creation fails because ffmpeg tries to create the device using the shell
window, but GetShellWindow() always returns NULL as handle until some program
sets the shell window using SetShellWindow(). Wine does not provide any program
which calls SetShellWindow() and it is therefore not possible to get ffmpeg +
DXVA2 working with plain Wine.
In order to test this bug you either need to apply the DXVA2 patches from
https://github.com/wine-compholio/wine-staging/tree/master/patches/dxva2-Vi…
and enable vaapi in the registry or you can use the wine test from the
attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38416
Bug ID: 38416
Summary: Unhandled D3DFORMAT
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
This is the test utility from Microsoft DerectxSDK free distributed
Utilities/bin/x86/DXCapsViewer.exe
----
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x76
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format
WINED3DFMT_B10G10R10A2_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5X1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x134ba0, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G5R5A1_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
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http://bugs.winehq.org/show_bug.cgi?id=33785
Bug #: 33785
Summary: Invisible graphics elements in Patrimonium adventure
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristophFranzen(a)gmx.net
Classification: Unclassified
Created attachment 44761
--> http://bugs.winehq.org/attachment.cgi?id=44761
Console messages when starting the game
Hi,
in the "Patrimonium" adventure game moving objects such as the player and
non-player characters are partly invisible, it seems that the order of
foreground and background is reversed; the mouse cursor also seems to vanish
occasionally.
The graphical game menu for actions is also absent, probably in the background
as well.
You can get the game from there:
http://patrimonium.amberfisharts.com/de/download/1 (Installer)
http://patrimonium.amberfisharts.com/de/download/2 (ZIP)
Note that the language is german, but that should not be a problem.
Changing graphics settings in the wine registry did not work.
Regards, Christoph
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http://bugs.winehq.org/show_bug.cgi?id=27396
Summary: Mshtml, DontExecuteScripts flag is ignored
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/noscript.exe
Run in Windows -> Ok, script is disabled
Run in Wine -> Fail, script is enabled
Method is used to view & download webcontent, but not allowing scripts to run.
DLCTL_NO_SCRIPTS = $00000080
Works with native mshtml.dll + msls31.dll (from xp)
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https://bugs.winehq.org/show_bug.cgi?id=39571
Bug ID: 39571
Summary: The Ground Gives Way crashes when launching the game.
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52723
--> https://bugs.winehq.org/attachment.cgi?id=52723
Backtrace for the Windows XP version of The Ground Gives Way
When running the free game called "The Ground Gives Way" in Wine 1.7.53 it
immediately crashes. This occurs in both the Windows XP version and the Windows
Vista/7/8/10 version.
Steps to reproduce:
1. Navigate to the game's directory.
2. Use "wine The Ground Gives Way.exe" command in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=28613
Bug #: 28613
Summary: Hidden Mysteries: Salem Secrets text rendering is
corrupted
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Text throughout the game (including the Credits roll) draws with extra pixels.
The pattern is seemingly arbitrary but is consistent across multiple
occurrences of a single character.
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https://bugs.winehq.org/show_bug.cgi?id=43613
Bug ID: 43613
Summary: Space Pirates and Zombies 2: Mouse stops working in
menus
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colonelpanic42(a)gmail.com
Distribution: ---
Created attachment 59030
--> https://bugs.winehq.org/attachment.cgi?id=59030
Log for SPAZ 2 on 2.15-staging, no CSMT
Playing Space Pirates and Zombies 2 from Steam, latest version (currently
0.9.902). After flying around in 3D space for a while (approx. 5-10 minutes)
the mouse stops working in menus (TAB tactical menu, ESC main menu), which
makes the game unplayable after that point as the TAB menu is needed to get
back to the star map to continue the game. The mouse seems to get stuck
controlling the targeting reticle for the ship, as this keeps moving instead of
the mouse pointer when opening the TAB menu.
I tried playing in 2.13-staging as well as 2.15-staging, with and without CSMT
enabled. I've tried different mouse warp settings to see if that would change
anything which it hasn't. I've attached the last log (2.15-staging w/o CSMT)
but there's a LOT of lines that just read "fixme:dxgi:dxgi_swapchain_Present
Unimplemented sync interval 1" which I'm not sure are in any way related (these
happen since the game runs before the issue occurs).
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https://bugs.winehq.org/show_bug.cgi?id=50703
Bug ID: 50703
Summary: number of midi ports limited to 16
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)mrtoasted.com
Distribution: ---
As mentioned on the forum
https://forum.winehq.org/viewtopic.php?t=33605&p=126857 the number of midi
ports are arbitrarily limited to the first 16 that are found.
If I add up all midi devices (physical or virtual) I can easily get way beyond
this number, which means that I often can't select the port I actually want to
use.
Please allow wine to list all available midi ports (physical + virtual) on the
system.
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http://bugs.winehq.org/show_bug.cgi?id=30389
Bug #: 30389
Summary: No sound in Poacher
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mrmcspummbucket(a)gmail.com
Classification: Unclassified
Created attachment 39731
--> http://bugs.winehq.org/attachment.cgi?id=39731
Some terminal output
No sound in freeware game "Poacher". Terminal output mentions a lot about dmime
(see attachment). Appears possibly related to:
http://bugs.winehq.org/show_bug.cgi?id=25753http://bugs.winehq.org/show_bug.cgi?id=9027http://bugs.winehq.org/show_bug.cgi?id=23373
But since I'm no expert, it should be someone else's decision to say if its a
duplicate.
Overriding dmime.dll does give the game sound, but also makes it lag like
nothing else, causing it do be unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=35307
Bug ID: 35307
Summary: TagScanner fails to rename if folder structure is
given
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47094
--> http://bugs.winehq.org/attachment.cgi?id=47094
Steps to reproduce
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) for required steps please see the attachment (left side of the image)
Behaviour:
See attachment (right side of the image).
"01 - Old Artist.mp3"
is still in
"~/music/"
Expected behaviour:
No error shown in above attachment and
"01 - Old Artist.mp3"
should be in
"~/music/Londinium/"
Additional info:
1) TagScanner 5.1.645
Terminal output:
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:explorerframe:taskbar_list_SetProgressState iface 0x10ca7d0, hwnd
0x40058, flags 0 stub!
fixme:explorerframe:taskbar_list_SetProgressValue iface 0x10ca7d0, hwnd
0x40058, ullCompleted 1, ullTotal 1 stub!
fixme:shell:check_flags Unsupported flags: 025c
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https://bugs.winehq.org/show_bug.cgi?id=49949
Bug ID: 49949
Summary: Tower Jack - 1.2 has flickering pixels at the sides in
full screen.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68339
--> https://bugs.winehq.org/attachment.cgi?id=68339
Screenshot of the game running fullscreen
Summary
Tower Jack - 1.2 has flickering pixels at the sides in full screen.
Download location
https://sphyrth.itch.io/towerjack
$ sha256sum Tower\ Jack\ -\ 1.2.zip
70446cec5f5a94236bd6d18a1aebdc50decc597502c085fe67faa79364d66bbd Tower Jack -
1.2.zip
Steps to reproduce
1) unzip the game
$ unzip Tower\ Jack\ -\ 1.2.zip
$ cd Tower\ Jack
2) run the game:
$ wine Tower\ Jack.exe
3) Select Settings and press left key until the game is running in full screen
Now there are flickering pixels at both sides next to the game area. (see
screenshot)
Environment:
I run LXDE with 2 monitors with this video card:
$ lspci
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7)
$ lsmod
amdgpu 5861376 4
kvm_amd 114688 0
gpu_sched 40960 1 amdgpu
i2c_algo_bit 16384 1 amdgpu
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=44264
Bug ID: 44264
Summary: MPEG video not rendered in Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60073
--> https://bugs.winehq.org/attachment.cgi?id=60073
Log from WMP 6.4 during load and play of centaur_1.mpg
Videos in Windows Media Player 6.4 load and play (as per time counter and seek
bar) but only a black screen is visible.
Sample files:
centaur_1.mpg (MPEG-1/2)
centaur_2.mpg (MPEG-1/2)
http://hubblesource.stsci.edu/sources/video/clips/
Chicken Chair (MPEG-4)
https://download.blender.org/demo/movies/ChairDivXL.avi
All videos are playable with gst-play-1.0 (Chicken Chair with sound). Note
that centaur_2.mpg doesn't play in Win98SE due to missing codec server
(probably caused by microsoft.com site changes).
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=28014
Summary: Invisible mouse cursor in some games
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
In some fullscreen games, e.g. this freely downloadable one:
http://files.myplaycity.com/files/hotelmogul_setup.exe
the mouse cursor is invisible with current wine builds.
There is no suspicious output in the terminal wine was run from.
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http://bugs.winehq.org/show_bug.cgi?id=29001
Bug #: 29001
Summary: FeedDemon cannot show feeds' content
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.filehippo.com/download_feed_demon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Classification: Unclassified
Created attachment 37325
--> http://bugs.winehq.org/attachment.cgi?id=37325
Console log
As of 1.3.32 & FeedDemon 4.0.0.22, FD doesn't show the contents of a selected
feed.
Importing default feeds during first time wizard is enough to see this issue.
In the mean time, msxml3 spams the console to death with its remarks of not
accepting the syntax of downloaded contents.
I needed to kill it with CTRL+c, since it locked up.
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http://bugs.winehq.org/show_bug.cgi?id=32867
Bug #: 32867
Summary: Directional Lightmaps/Shader problems in
Chivalry:Medieval Warfare
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xpander0(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
some places in the distance seem to have black spots. it seems to be caused by
the shaders or from directional lightmaps.
pictures to describe the problem:
https://dl.dropbox.com/u/28788188/Screenshot-607-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-596-1screen.pnghttps://dl.dropbox.com/u/28788188/Screenshot-598-1screen.png
tested with wine 1.5.19 to wine 1.5.23
let me know if u need some debug output.
terminal doesnt show anything usefull, but i might miss some necessary debug
options
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https://bugs.winehq.org/show_bug.cgi?id=43882
Bug ID: 43882
Summary: Warframe crash when squad is disbanded
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: necromancer007(a)list.ru
Distribution: ---
Created attachment 59490
--> https://bugs.winehq.org/attachment.cgi?id=59490
The end of a log file before crash
A bug happens every time.
To reproduce:
1. Start a game in Public mode. Either join or host the game.
2. After the game leave the squad or let squad members leave.
3. Get a crash in form of a fatal freeze.
Logs don't seem to show anything suspicious except for a 'surface load texture'
spam.
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https://bugs.winehq.org/show_bug.cgi?id=42404
Bug ID: 42404
Summary: Dragonball Xenoverse 2: Constant screen flickering
with framebuffer
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57217
--> https://bugs.winehq.org/attachment.cgi?id=57217
Logfile
There is a constant, high-frequency flickering. It seems like every second
frame is drawn black.
A workaround is to activate the orm=backbuffer option using winetricks. In
addition, the issue does not occur even with orm=fbo if the screen refresh rate
is 30 Hz.
System specifications:
Nvidia GTX 1060 3Gb
Nvidia drivers, version 375.26
Arch Linux, 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=42402
Bug ID: 42402
Summary: Dragonball Xenoverse 2: Unable to connect to web
server
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57215
--> https://bugs.winehq.org/attachment.cgi?id=57215
Log file
It is not possible to use the online functionality of the game because the
connection is not established.
Before the main window a dialog shows up which states that the game attempts to
build a connection. However, this dialog is shown for infinite time and the
main menu cannot be reached. There does not appear any error message.
I am using the Steam version of the game.
The issue happens in Wine-Staging as well as Wine-Development.
I had to compress the logfile into a zip file because the raw file would be too
large. Sorry for that.
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https://bugs.winehq.org/show_bug.cgi?id=44206
Bug ID: 44206
Summary: Star Wars: Battlefront II: freezes during gameplay
after approx 10 minutes
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolo1mc(a)gmail.com
Distribution: ---
Created attachment 59975
--> https://bugs.winehq.org/attachment.cgi?id=59975
wine steam.exe -applaunch 6060 &> log.txt
While playing the game in any mode (campaign, instant action, even tutorial)
after being actually in game for approx 10 minutes the screen freezes up and
sounds continue for about 1 second before playing the open menu sound
repeatedly.
This happens every time, and is also present in the latest wine staging.
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https://bugs.winehq.org/show_bug.cgi?id=47134
Bug ID: 47134
Summary: Star Wars Battlefront 2 crashes with unhandled
exception
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cmartinez2985(a)gmail.com
Distribution: ---
Created attachment 64358
--> https://bugs.winehq.org/attachment.cgi?id=64358
Crash output
Using DXVK with working Origin, Battlefront 2 fails to start with a crash
dialog that is attached. Battlefront works fine and so do most of the latest
Battlefields which use the same engine.
I am using Arch Linux with the latest 5.0.x kernel.
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http://bugs.winehq.org/show_bug.cgi?id=24495
Summary: Knights of the Old Republic can't keep a video mode.
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Created an attachment (id=30908)
--> (http://bugs.winehq.org/attachment.cgi?id=30908)
console output with WINEDEBUG=+d3d
I am trying to run KOTOR from Steam on a late-2009 iMac iMac11,1 with Catalyst
10.9 on ATI Technologies Inc M98L Mobility Radeon HD 4850 (as specified by
lsusb). After installing native d3d9x, KOTOR menu stars and can create a
character and start a game.
While the video loads, the screen flickers and switches modes, a little white
box appears in the corner, goes to a liney-screen and then back to the white
box, alternates every second or so. Sometimes a video will load after this, but
after the video the same thing happens endlessly.
I am mostly running in a virtual desktop because when we run for real X gets
all messed up by the constant mode-switching.
I've attached console output with WINEDEBUG=+d3d.
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https://bugs.winehq.org/show_bug.cgi?id=41047
Bug ID: 41047
Summary: Star Wars Racer videos have no sound
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 55219
--> https://bugs.winehq.org/attachment.cgi?id=55219
Star Wars Racer wine 1.9.15
Hello,
videos have no sound in Star Wars Episode 1 Racer.
Thank you for your help.
LGDN.
config:
WIne 1.7.15
Ubuntu 16.04 Xenial 64 bits
NVIDIA GeForce GTX 770
official Ubuntu Nvidia drivers 361.42 - 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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https://bugs.winehq.org/show_bug.cgi?id=46416
Bug ID: 46416
Summary: World of Warcraft dx12/vkd3d crashes soon after login
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zurohki(a)gmail.com
Distribution: ---
Created attachment 63183
--> https://bugs.winehq.org/attachment.cgi?id=63183
WINEDEBUG=+seh,+dxgi,+d3d12 VKD3D_DEBUG=trace log
After logging in and reaching the character select screen, World of Warcraft
quickly crashes with an Error #132 exception. It doesn't matter whether you sit
on that screen or choose a character and start loading in to the game world.
Slackware64-current
Ryzen 2700X
Vega 64
wine 4.0rc4 + staging from https://github.com/lutris/wine/commits/tkg
Kernel 4.20.0
Mesa master, commit 3453814
LLVM 8.0.0svn, r349003
vkd3d master, commit e13fb13
Vanilla Wine doesn't display any output at all, the screen just freezes. I have
to alt-tab to the terminal and ctrl-c to kill Wine, so I can't test with it.
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