http://bugs.winehq.org/show_bug.cgi?id=35127
Bug ID: 35127
Summary: Gamehall (Chinese game client) crashes in comctl32
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://fcg.uc108.com/gamehall/down.aspx?downid=113
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46857
--> http://bugs.winehq.org/attachment.cgi?id=46857
terminal output
I came across this bug when looking at bug #35125. The application is
(probably) a game client for playing card games. Everything in the installer
and in the application is displayed in Chinese so I don't understand a word of
it, but here are the steps to reproduce the crash:
1. download the client from the above url and launch it. Installation should be
straightforward even though everything is displayed in Chinese.
2. start the application with GameHall.exe. There are 3 green buttons at the
bottom, click on the leftmost one. Some files are being downloaded(?) and Wine
crashes in comctl32 before the application interface is loaded.
'winetricks comctl32' is a workaround to the crash.
gamehallsetup.exe
md5sum: b091c46d56680a7376853460dc8510ce
wine-1.7.8-88-gfb75292
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https://bugs.winehq.org/show_bug.cgi?id=50514
Bug ID: 50514
Summary: Notation Software x64 apps freeze when resizing its
windows
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 69178
--> https://bugs.winehq.org/attachment.cgi?id=69178
Log files of exception when freeze happens
All x64 apps of Notation Software (www.notation.com) freeze with Wine 6.0 when
resizing its windows.
This happens on Ubuntu 20.04 LTS with Wine 6.0. The same behaviour exists on
Mac with Gcenx's Wine 6.0 from
https://github.com/Gcenx/macOS_Wine_builds/releases
I believe that this is a regression bug because all apps have worked fine with
Wine 5.4 without any issues in many, many installations but now freeze with
Wine 6.0.
An exception happens. Please see the results of WINEDEBUG=+seh,+timestamp in
the zip file attached
file 1: Exception_of_freeze_x64_Linux_Ubuntu.txt: log on Ubuntu
file 2: Exception_of_freeze_x64_Mac.txt: log on Mac
The exception address is the same for all apps and it looks as if it is outside
the app's address range. Any ideas how to further identify the problem and for
a more helpful logging is highly appreciated. Thx
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https://bugs.winehq.org/show_bug.cgi?id=46283
Bug ID: 46283
Summary: Clicking in the web browser does not launch Magic: The
Gathering - Battlegrounds Trial
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-49075/Magic-The-G
athering-Battlegrounds-Trial/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 62995
--> https://bugs.winehq.org/attachment.cgi?id=62995
Console output with ieframe and mshtml channels enabled
When you try a second times Magic: The Gathering - Battlegrounds Trial
you need to launch the game through a web browser. Clicking in "play free
trial" does not launch the game. In a real windows box, that works.
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https://bugs.winehq.org/show_bug.cgi?id=45806
Bug ID: 45806
Summary: Regedit doesn't paint windows contents
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ilias(a)thechampion.ru
Distribution: ---
Created attachment 62265
--> https://bugs.winehq.org/attachment.cgi?id=62265
Log gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual
I start regedit 3.15 in just created Wine directory and can see only menu bar
and status bar, registry tree and the rest isn't painted. I can export whole
registry so I think it's a graphic problem. regedit from Wine 3.0.2 work well.
regedit 3.14 is also affected.
Log is gathered with +timestamp,+tid,+all,-relay,-heap,-ntdll,-virtual.
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https://bugs.winehq.org/show_bug.cgi?id=50638
Bug ID: 50638
Summary: Builtin Dbghelp.dll doesn't succesfully load symbols
from a FakePDB PDB file
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ArchLinux
Hi.
FakePDB is a plugin for IDA PRO 7.x that from the current program and database
loaded into IDA , generate a PDB file compatible with debuggers.
I created a PDB for Oblivion.exe (the executable of the game The Elder Scroll
Oblivion) as I weanted to try the system (and Oblivion has many internal
definition decoded from various projects, from OBSE to OblivionReloaded)
So I tried triggering a CTD (knowing a way to make the game crash immediatly)
but the winedbg wasn't loading the symbols, sometimes causing a crash of the
winedbg itself.
In the terminals there were a lot of:
04f4:fixme:dbghelp:symt_get_address Unsupported sym-tag --- for get-address
Going down the rabbit hole, I tried to see if I could get the value of the
sym-tag, adding a print, but the value was nonsensical (1114872 in decimal) too
big to be valid.
I continued to debug:
0584:trace:dbghelp_msc:pdb_init PDB(C:\Games\Oblivion\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for C:\Games\Oblivion\Oblivion.pdb:
age=1 guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_msc:pdb_init
PDB(e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
0584:trace:dbghelp_msc:pdb_init found DS for
e:\NetworkProjectsPC\OblivionSE\Oblivion\Game\Oblivion.pdb: age=1
guid={7bbd0a3a-8959-474f-aba3-082cd018c220}
0584:trace:dbghelp_symt:symt_new_public Adding public symbol L"oblivion":$LN21
@98124f
0584:trace:dbghelp_symt:symt_new_public Added public symbol L"oblivion":$LN21
@98124f a
The PDB is found and loaded properly, and the first symbol is succesfully
added.
However after the first symbol is added all the others start to fail:
0584:trace:dbghelp_symt:symt_new_public Adding public symbol
L"oblivion":??0?$LockFreeMap@PBDPAVKFModel@@@@QAE@XZ @438f10
0584:fixme:dbghelp:symt_get_address Unsupported sym-tag 1114872 for get-address
0584:trace:dbghelp_symt:symt_new_public Failing 10014 10000 10000 1465e64
(I added some traces to understand a bit better what's was going on, but the
issue should be clear)
Here seems to be that dbghelp_options is SYMOPT_AUTO_PUBLICS and
symt_find_nearest(module, address) return a non-null address, so the function
symt_new_public return null.
For every symbols except the first and the :EntryPoint symbol.
For now the only workaround I found is to comment this part of the code:
if ((dbghelp_options & SYMOPT_AUTO_PUBLICS) == SYMOPT_AUTO_PUBLICS && (sym
= symt_find_nearest(module, address) != NULL)){
return NULL;
}
And everything seems to work again, but I don't know if by doing this I broke
something else.
FakePDB code: https://github.com/Mixaill/FakePDB
(It use LLVM to generate the PDB file)
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https://bugs.winehq.org/show_bug.cgi?id=47882
Bug ID: 47882
Summary: Noita - Crash on launch
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digisteve5(a)gmail.com
Distribution: ---
Created attachment 65377
--> https://bugs.winehq.org/attachment.cgi?id=65377
backtrace
Tried with various desktop settings, set to Windows 7 and 10.
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http://bugs.winehq.org/show_bug.cgi?id=29934
Bug #: 29934
Summary: Weird Worlds: Launcher no longer launches the game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Classification: Unclassified
Weird Worlds's launcher no longer works as expected. Since this is a
regression, I did a regression test but it was unsuccessful.
The launcher works fine from wine-1.0 to wine-1.3.25, including the stable
version wine-1.2.3. So I tried to bisect 1.3.25 against 1.4-rc4.
When I was doing the bisection learned that between wine-1.3.27 and wine-1.3.33
(both included) the launcher didn't even appear, and manually had to skip all
that range, and within wine-1.3.34 to wine-1.4-rc4 the menu launcher is there
but no longer launches the game. Can't provide a regression id as the issue
clearly raised between wine-1.3.27 and wine-1.3.33, versions in which the
launcher does not start so is virtually impossible to test.
Didn't noticed earlier as the game can be launched from scripts or commandline
this way: wine weird.exe -skiplauncher -game default
Luckyly there's a demo showing the same behaviour here:
http://www.shrapnelgames.com/Demos/DD_WW_win.html
I wish I could add more info, but that's all I have right now.
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https://bugs.winehq.org/show_bug.cgi?id=48930
Bug ID: 48930
Summary: Vcrun2019 cannot be installed.
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Hi!
I can't install vcrun2019. Used the Winetricks shell.
I can't figure it out myself, I need help.
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https://bugs.winehq.org/show_bug.cgi?id=43981
Bug ID: 43981
Summary: Watch_Dogs fails to start
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59641
--> https://bugs.winehq.org/attachment.cgi?id=59641
wine terminal output
The Uplay game Watch_Dogs is free in this week. Install Uplay and then you can
install the Watch_Dogs game. When you launch the game, the game opens a full
screen image where is the Ubisoft logo and plays a sound. Then the game hangs.
The terminal output is attached and you can see the following error many times:
d3d:wined3d_device_decref Leftover resource 0x1491f420 with type
WINED3D_RTYPE_BUFFER (0x1)
I use the Wine configuration for watch_dog.exe. I have tried d3d library
override and win7 and win8.
My system:
OpenGL renderer string: AMD POLARIS11 (DRM 3.19.0 / 4.14.0-rc4, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel -
padoka PPA
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https://bugs.winehq.org/show_bug.cgi?id=50680
Bug ID: 50680
Summary: Detroit: Become Human crashes at launch with
ntdll-NtAlertThreadByThreadId
Product: Wine-staging
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69406
--> https://bugs.winehq.org/attachment.cgi?id=69406
wine-6.2 with ntdll-NtAlertThreadByThreadId +seh,+pid,+timestamp,+tid output
The game won't launch on Wine-Staging 6.1 and 6.2.
I've done some tests and found that using Wine +
`ntdll-NtAlertThreadByThreadId` from Staging is enough to reproduce this
problem.
Disabling this patchset on Staging or using "vanilla" Wine helps.
And the most annoying thing is that "slowing down Wine" (or whatever) with
`WINEDEBUG="+seh,+pid,+sync,+timestamp` - fixes the problem on my local
system/hardware. So I can't reproduce it at collection of logs.
I was able to attach a log with these debug channels
(+seh,+pid,+timestamp,+tid), but it looks like the game can create several
kinds of error. Perhaps it depends on which part of the code/thread is the
first to be executed (it looks like something related to parallel programming,
I don't know how it is called correctly).
(Sorry, it looks like this time I was not able to collect any useful
information to create a report, but I believe that it would be wrong not to
create it at all.)
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