http://bugs.winehq.org/show_bug.cgi?id=22461
Summary: ms office 2000 fatal error
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)comixrevolution.com
when the installation of ms office 2000 is end, on the video appear a windows
message error
:
CFGWIZ.exe has causede an cricial error
and access don't run
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https://bugs.winehq.org/show_bug.cgi?id=36750
Bug ID: 36750
Summary: Visual C++ 2005 Trial build fails very early
Product: Wine
Version: 1.1.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 21259
Created attachment 48801
--> https://bugs.winehq.org/attachment.cgi?id=48801
script to reproduce
Noticed while looking at bug 21259. If you run Dan's script (slightly edited,
I'll attach), it mostly runs fine, but when run the build, it quickly fails
rather than hanging. Terminal output made me suspect msxml3:
err:msxml:doparse Opening and ending tag mismatch: xs:sequence line 8 and
xs:choice
and indeed, winetricks msxml3 gets it further (it then hangs on the first try,
or if I CTRL+C and rerun, it starts to build).
May be a regression, but I haven't tried older versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=50896
Bug ID: 50896
Summary: cloned member of PrivateFontCollection is supposed to
survive deletion of the collection
Product: Wine
Version: 6.5
Hardware: x86-64
URL: http://ytomy.sakura.ne.jp/cgi-bin/dl/dl.php?dl=trgssx
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
First summary is a guesstimate based upon What I'm seeing through
WINEDEBUG="font,gdiplus".
An RPGMakerVX game using TRGSSX.dll has a problem with proper font display.
AFAICT, the library function in use is DrawTextFastA.
Anyway, what I can see in the log is roughly:
- call to GdipNewPrivateFontCollection
- call to GdipPrivateAddFontFile loading 'UmePlus Gothic', followed by a call
to GdipPrivateAddMemoryFont for that font
- a somewhat long dive into gdi32 follows, ending with calls to
GdipGetFontCollectionFamilyCount and GdipGetFontCollectionFamilyList on this
collection
- next is GdipCloneFontFamily call for 'UmePlus Gothic' and a GdipGetFamilyName
call on the *cloned* family
- next is a call to GdipDeletePrivateFontCollection...
and now, we're fucked - this has just deleted the font family, yet the app is
still using the cloned version that from this point is just garbage in wine.
To be exact, what happens later is a GdipCreateFont call on the cloned family.
Game doesn't crash, but the picked font is obviously wrong.
Chances are this is a regression caused by commit
b9307cfa61e9884b01d34c2310ec1ffbb1868728, but it's over a year ago, so I didn't
test that.
What I did test was that changing GdipCloneFontFamily from '*clone = family' to
an obviously wrong 'GdipCreateFontFamilyFromName(family->FamilyName, NULL,
clone)' seems to fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49819
Bug ID: 49819
Summary: EveMon (v 4.0.18.4979): (with dotnet461) crashes on
add character
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: maxwellc(a)gmail.com
Distribution: ---
Created attachment 68155
--> https://bugs.winehq.org/attachment.cgi?id=68155
Report from EVEMon of the problem
Program: EVEMon 4.0.18.4979
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=9346)
Download Link: https://github.com/peterhaneve/evemon/releases/tag/4.0.18
60c649699694060f0175e5830e9381ad9189593a EVEMon-install-4.0.18.exe
Wine Version is both 5.0 Ubuntu and 5.16
Setup:
Following suggestion in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29658
Prior to upgrade to 5.16 from devel repo,
winetricks dotnet461 corefonts
>From Linux Command line
wine /tmp/EVEMon-install-4.0.18.exe
Click through installation prompts.
Offers to launch on conclusion.
Exited.
WINEDEBUG='fixme+all,err+all' wine "Program Files/EVEMon/EVEMon.exe"
Program runs but attempting to perform File->Add Character crashes the program.
Program brings up report on the problem attached as
"EveMonCrashOwnWords.log"
Second attachment of output with WINEDEBUG="err+all,warn+all,fixme+all"
Unable to reproduce on clean 5.16 prefix since winetricks dotnet461 "is broken
since 5.12"
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https://bugs.winehq.org/show_bug.cgi?id=50645
Bug ID: 50645
Summary: Age of Mythology Multiplayer on Voobly
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: miltiadesxri(a)gmail.com
Distribution: ---
Created attachment 69359
--> https://bugs.winehq.org/attachment.cgi?id=69359
voobly.exe terminal output
Hello,
I'm trying to play AOM:TT multiplayer on voobly without success. The bug is
similar to the one i posted one year ago. When i enter the in-game lobby I see
that my ip is 0.0.0.0 and no other players are able to connect. I thought that
the patch (https://source.winehq.org/patches/data/110549) was already in the
current wine version, so I don't understand why it doesn't work. I tried
different versions of the game (i.e. original 2cd version, gold edition) and
there isn't any firewall activated. I'll attach a log from the terminal output
(I guess its mostly line 414 that's important).
Thanks in advance,
Miltiades
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https://bugs.winehq.org/show_bug.cgi?id=49197
Bug ID: 49197
Summary: webservices/writer.c fails on armv7l
Product: Wine
Version: 5.8
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Was originally mentioned in bug 43959. reader.c now works in
wine-5.8-230-g3bb824f988, writer still fails:
austin@PrawnOS:~/wine-git/dlls/webservices/tests$ WINEDEBUG=-all make writer.ok
../../../tools/runtest -q -P wine -T ../../.. -M webservices.dll -p
webservices_test.exe.so writer && touch writer.ok
writer.c:371: Test failed: 2272: got 11 expected 10
writer.c:373: Test failed: 2272: got <t>:E-3</t> expected <t>1E-2</t>
writer.c:371: Test failed: 2272: got 12 expected 11
writer.c:373: Test failed: 2272: got <t>-:E-3</t> expected <t>-1E-2</t>
writer.c:373: Test failed: 2272: got <t>1.7976931348623156E+308</t> expected
<t>1.7976931348623157E+308</t>
writer.c:373: Test failed: 2272: got <t>-1.7976931348623156E+308</t> expected
<t>-1.7976931348623157E+308</t>
writer.c:2316: Test failed: got 00000000
writer.c:2332: Test failed: got 00000000
It passes on Windows RT:
webservices:writer start dlls/webservices/tests/writer.c -
0668:writer: 2623 tests executed (0 marked as todo, 0 failures), 0 skipped.
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https://bugs.winehq.org/show_bug.cgi?id=50981
Bug ID: 50981
Summary: Virtual Desktop not respecting certain resolutions
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Created attachment 69810
--> https://bugs.winehq.org/attachment.cgi?id=69810
1920x1080
Hi
I have noticed for a few months now that virtual desktop is not scaling
correctly in certain modes.
I have enabled the desktop shell taskbar to check this. Some common resolutions
like 1280x720,1366x768,1600x900,1680x1050,3200x1800 are correct as expected.
But 1920x1080 and 2560x1440 do not show the taskbar as they are cropped and
this is also in games as they crop the bottom rows off, this sometimes means it
crops off item bars.
To show the taskbar in 1920x1080 I have to reduce the vertical to 1050 lines
and in 2560x1440 I also have to reduce to 1050 lines, seems 1050 is some magic
number??
If I run a game at a 2560x1440 resolution the virtual desktop remains at a
1920x1080'ish size but does not expand to encompass the entire game.
I am running on a 4K display and usually like to have games running in virtual
desktop so I can keep any eye on other things like chat.
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https://bugs.winehq.org/show_bug.cgi?id=48853
Bug ID: 48853
Summary: IME does not turn off except in character input filed
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a1_canon(a)yahoo.co.jp
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: Fedora31
wine: 5.3
package: wine-5.3-1.fc31.x86_64
software: Final Fantasy XIV V5.21
There is a character input filed for chatting on the game screen. It is expeted
that IME will be disabled after character input completed, but will not, I will
not be able to enter key to move my avatar.
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https://bugs.winehq.org/show_bug.cgi?id=45539
Bug ID: 45539
Summary: "DX11 feature level 10.0 is required to run the
engine"
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
When trying to launch a game I get the following error msg:"DX11 feature level
10.0 is required to run the engine"
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http://bugs.winehq.org/show_bug.cgi?id=35976
Bug ID: 35976
Summary: Starcraft 2: Alt tab breaks hotkeys
Product: Wine
Version: 20050930
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bijan55(a)gmail.com
Alt-tabbing breaks hotkeys in Star Craft 2.
This happens with and without virtual desktop.
Bug has been documented on windows, but has since been solved (Cannot reproduce
on windows)
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