https://bugs.winehq.org/show_bug.cgi?id=50299
Bug ID: 50299
Summary: Application tried to create a window, but no driver
could be loaded.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
0050:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
Running e.g. "wine notepad" in a quite slow environment for example within
rr-debugger inside a VM leads to the above message.
As far as I could follow in above line 0050 is "explorer.exe".
Unfotunately winemenubuilder.exe was a little bit earlier with requesting
the first window in WIN_CreateWindowEx
before explorer.exe reached manage_desktop.
Therefore explorer.exe never SetPropW("__wine_display_device_guid")
in DesktopWndProc.
This race might not show up under normal conditions, but I thought to
document it here to be findable.
Making winemenubuilder.exe sleep some time in wWinMain before CoInitialize
works around it.
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https://bugs.winehq.org/show_bug.cgi?id=50606
Bug ID: 50606
Summary: Far Manager does not resize when tty console is
resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69291
--> https://bugs.winehq.org/attachment.cgi?id=69291
Quick fix
Far Manager does not resize when tty console is resized. The tty size is only
read upon start and remains fixed.
Attaching a hack that fixes it for me. Let me know if there is a way how to do
it properly and acceptable for upstream.
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https://bugs.winehq.org/show_bug.cgi?id=50109
Bug ID: 50109
Summary: 0414:fixme:conhost:write_console beep
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azraeladdy(a)gmail.com
Distribution: ---
Created attachment 68600
--> https://bugs.winehq.org/attachment.cgi?id=68600
Output from a simple C program. Along with its code.
Occurs when outputting the BEL ASCII character. Nothing huge, but a worthy
thing to keep track of? Not much else to say, possibly other ASCII characters
that wine has a fix me statement for?
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https://bugs.winehq.org/show_bug.cgi?id=50187
Bug ID: 50187
Summary: programs/conhost/window.c:2310 - Unhandled exception:
divide by zero in 64-bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Created attachment 68703
--> https://bugs.winehq.org/attachment.cgi?id=68703
backtrace.log
When my console application starts, wine reports an exception for which I don't
see any real reason.
Attached is the backtrace.log of the moment this exception occurs.
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https://bugs.winehq.org/show_bug.cgi?id=40099
Bug ID: 40099
Summary: IFileOpenDialog with FOS_PICKFOLDERS option
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nozomimasao(a)gmail.com
Distribution: ---
IFileOpenDialog sometimes returns a bad path if FOS_PICKFOLDERS option is
specified.
for example, if you selected C:\Windows folder *inside* Windows folder,
GetResult method returns C:\Windows\Windows.
Steps of the user:
1. Go inside C:\Windows by double-clicking Windows folder.
2. Click select button.
Then the path will be C:\Windows\Windows.
*The user can avoid this issue by below steps.
1. Select C:\Windows by clicking Windows folder *without* going inside it.
2. Click select button.
Then the path will be C:\Windows.
For your information, the code is like this;
IFileOpenDialog *fo = nullptr;
CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&fo));
DWORD opt = 0;
fo->GetOptions(&opt);
fo->SetOptions(opt | FOS_PICKFOLDERS);
fo->Show(hWnd);
IShellItem *si = nullptr;
fo->GetResult(&si);
LPWSTR path = nullptr;
si->GetDisplayName(SIGDN_FILESYSPATH, &path);
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https://bugs.winehq.org/show_bug.cgi?id=44094
Bug ID: 44094
Summary: need for speed carbon game is working but only audio
is coming , no display comes and looks like evry thing
hangs
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: srivastava.avichal(a)gmail.com
Distribution: ---
Created attachment 59816
--> https://bugs.winehq.org/attachment.cgi?id=59816
need for speed carbon game is working but only audio is coming , no display
comes and looks like evry thing hangs
my wine never work properly,
it never installs an application, nor updates nor unstalls
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http://bugs.winehq.org/show_bug.cgi?id=17277
Summary: Remote virtual memory allocation error
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
ZFlash is a win32 application used to simulate and edit part programs
for a cnc. The simulator part is achieved running a reduced version
of numerical control into a fixed memory map from 1 to 8 MB (the current
version is from 1-16 MB but it's the same principle). The numerical control
need to be mapped in this way because it uses fixed addresses.
The application runs in NT 4 SP6, 2000, XP and Vista MS OS but in wine
it doesn't work.
I have seen there is a problem in the memory mapping when I try to run the
application into wine so I've created a reduced example with the only
"incriminated" part. In the attached zip file there are 3 projects:
ZLoader, Z32Sim and Test.
The steps involved are the same of the complete win32 application.
ZLoader.exe create the process 'Test', suspended, and try to reserve memory
of 'Test' from 1 to 8 MB, then it resumes the process.
Test.exe is compiled with the linker flags
/base:"0x800000" /stack:0x800000,0x1000
so the big stack can not be inserted into the first 8MB and the
base of exe is changed from the default 4MB assigned by Visual Studio.
Z32Sim.dll is loaded into 'Test' and it have to map the memory (1-8MB).
To test it in the Debug directory we can execute ZLoader Test.exe
In wine Test fail when ZLoader try to resume it (I've seen that with winedbg)
with the following error:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9e617
Unfortunately it seems a not so easy task because with winedbg I can't
attach to Test process when it's suspended.
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http://bugs.winehq.org/show_bug.cgi?id=20439
Summary: TroopMaster hangs on startup
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: al_turner(a)comcast.net
TroopMaster installs, but hangs on startup. Main window will not activate
(animation works, but no response to keyboard or mouse). Does not even get to
the DotNet download hangup as mentioned in bug 8997. More like 18801 but I
don't even get the popup window showing the attempt to connect to FTP.
As far as I can tell, the FTP attempt only happens if you activate the DOTNET
function (after installing the software). I have not been able to get to the
point of activating the DOTNET since I can't get it that far yet.
I followed the HOWTO from the AppDB that describes the install/kill/restart
process.
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https://bugs.winehq.org/show_bug.cgi?id=47150
Bug ID: 47150
Summary: [Overwatch] Game freezes when new menu music starts
playing
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Few days ago the new Lucio and Mercy League skins were introduced, and the menu
got a new music, and a showcase of aforementioned new skins.
Since then the game freezes as soon as the menu music starts playing. The music
(and later the regular menu ambient music) still plays, but the GUI is frozen
and unresponsive.
The only workaround I could find was to very quickly open one of the sub-pages
(eg. Play, Hero gallery, etc.) before the music starts. This way the music will
never play, and then I can go back to the menu and everything works fine,
including the showcase of the new skins playing in the background.
Arch Linux, fully updated
Wine Staging 4.7
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