https://bugs.winehq.org/show_bug.cgi?id=42784
Bug ID: 42784
Summary: Lost Planet dx10 demo black screen after starting new
game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andras(a)sth.sze.hu
Distribution: ---
Created attachment 57802
--> https://bugs.winehq.org/attachment.cgi?id=57802
+d3d11, + d3d_shader
After starting new game or performance test in Lost Planet dx10 demo, it shows
only black screen. It tries to create a geometry shader and fails. As far as I
see, it want to use a vertex shader as geometry shader.
See log file.
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https://bugs.winehq.org/show_bug.cgi?id=50475
Bug ID: 50475
Summary: ENM (Externes Notenmodul / external mark module)
crashes on opening
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian.arnhold387(a)gmail.com
Distribution: ---
Created attachment 69111
--> https://bugs.winehq.org/attachment.cgi?id=69111
Terminal log
ENM is a teacher's tool for grading students, released by the government of the
state of North-Rhine Westphalia (NRW) in Germany.
Requirements for wine:
winetricks mdac28 msls31 riched30 vb6run winbind
Description of the bug:
When trying to install the latest version of ENM ("ENM-Setup 1.4.8.1 Stand
21.12.2020") downloaded from the official government website, the installer
works fine. When trying to open the installed executable, the program crashes
immediately with an "unhandled exception" error.
I tried to run it using both wine and wine-development package, trying both 64
bit and 32 bit prefix, on Ubuntu 20.04 amd64. Results are identical.
Terminal output log included.
Link to software (installer):
https://www.svws.nrw.de/system/files/zip_und_exe/2020-12/ENM-Setup_1_4_8_1.…
Link to WineHQ database entry (outdated and unmaintained):
https://appdb.winehq.org/objectManager.php?sClass=application&iId=9047
Additional problem solving analysis:
Older versions of the software definitely worked fine until June 2020, as e.g.
this blog entry proves (http://www.tohschneider.de/extnotmodlinux/). Suspected
a problem with ENM software itself, but when trying older version from before
that time, these versions that once worked fine now also throw an "unhandled
exception" error. This proves that something in wine must have changed.
Contacted developer of ENM software. Developer suspects a problem with the way
wine handles the ADO drivers. Other softwares from the government school
software suite show similar behaviour. Government institution sadly does not
support Linux, but is interested in getting ENM software to work again.
In the interest of free education, solution would be highly appreciated.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=50785
Bug ID: 50785
Summary: wineserver corruption with :
msg:get_server_queue_handle Cannot get server thread
queue
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Created attachment 69593
--> https://bugs.winehq.org/attachment.cgi?id=69593
wineserver explorer.exe flood
A very frustrating bug:
Install Wine 6.0
Install Adobe Acrobat DC (any version) or Adobe Acrobat XI (any version)
Now run acrord32.exe
acrord32.exe will launch and work BUT
1. you won't be able to run any more wine applications but existing will
continue to work
2. when a wine application is launched the process lists is flooded with
explorer.exe /desktop (hundreds of them are spawned leading to resource
exhaustion)
3. when you kill them with killall explorere.exe - the currently running wine
applications will continue to run normally as well as acrord32.exe
4. you can still launch wineapp from another wine app but not with wine or
winecosole because of 2
5. when acrord32.exe is closed wine won't return to normal it will still 2.
6. after wineserver -k everything is back to normal
the console is flooded with
01fc:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
0218:err:msg:get_server_queue_handle Cannot get server thread queue
021c:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:msg:get_server_queue_handle Cannot get server thread queue
0220:err:win:GetDesktopWindow failed to create desktop window
0220:err:ole:apartment_createwindowifneeded CreateWindow failed with error 1411
0584:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\explorer.exe" failed, status c000013a
(see attachment)
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https://bugs.winehq.org/show_bug.cgi?id=42999
Bug ID: 42999
Summary: 3D Engine in NosTale not reacts for mouse on Mac
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artrixdev(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58140
--> https://bugs.winehq.org/attachment.cgi?id=58140
Simple logs from cmd and graphic bug in game.
If try change camera position nothing to do and if I clicked on items in
equipment it's changing to "question mark" graphic.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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