https://bugs.winehq.org/show_bug.cgi?id=39738
Bug ID: 39738
Summary: Collecting backtrace of crashing process not possible.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50183/Alarm_fuer_Cobra_11_Burning_Wheel
s/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52997
--> https://bugs.winehq.org/attachment.cgi?id=52997
On crash stop all other threads before executing winedbg.
This is about a crash in "Cobra 11 - Burning Wheels" demo.
It seems this demo includes parts of the copy protection of the full game.
(see https://bugs.winehq.org/show_bug.cgi?id=39734 )
Therefore it is not possible to start it with winedbg from begin.
Also one gets the crash dialog, but clicking on details shows just
"Loading detailed information, please wait...".
With the crash dialog disabled it shows:
wine: Unhandled page fault on read access to 0x1adb2920 at address 0x52f7b2
(thread 0009), starting debugger...
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
(remaining threads)
winedbg: Internal crash at 0x7ed8af1d
Attaching plain gdb makes the process not end itself and the process
gets stopped on the crash. But setting breakpoints is not possible without
"disturbing" the process.
The attached patch assumes that just one thread crashes which
starts then winedbg.
Meanwhile another thread gets notified about the crash and terminates the
process before winedbg gets a chance to attach.
Therefore this patch tries to suspend all other threads before starting
winedbg.
That way the crash dialog could show a backtrace reliably.
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https://bugs.winehq.org/show_bug.cgi?id=39734
Bug ID: 39734
Summary: ProtectDisc Driver 11: acedrv11.sys crashes
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50183/Alarm_fuer_Cobra_11_Burning_Wheel
s/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52986
--> https://bugs.winehq.org/attachment.cgi?id=52986
backtrace.txt
The demo version of "Cobra 11: Burning Wheels" comes with this copy
protection driver. It gets silently installed by default.
One can extract the protection driver from the setup with:
7z x BurningWheelsDemo.exe "\$PLUGINSDIR/Driver_Setup.exe"
After this driver is installed wine tries to start the copy protection driver
acedrv11.sys on every startup of this wineprefix.
This results in a crash of this driver:
bernhard@rechner:~/wine/drive_c$ wineserver -k; wine wineboot
fixme:ntoskrnl:IoGetDeviceObjectPointer stub: L"\\DosDevices\\CdRom0" 80
0x53e690 0x53e694
fixme:ntoskrnl:KeInitializeEvent stub: 0x11264c 0 0
wine: Unhandled page fault on read access to 0x00000060 at address 0x57923a
(thread 0019), starting debugger...
ProtectionID v0.6.7.0 identifies it as:
#[VersionInfo] Product Name : ProtectDisc x64/x86 Hybrid Driver
#[VersionInfo] Product Version : 9.0.0.0
#[VersionInfo] File Version : 11.0.0.11 built by: WinDDK
#[VersionInfo] Original FileName : acedrv.sys
#[!] ProtectDisc v 9.0.0.0 Driver
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http://bugs.winehq.org/show_bug.cgi?id=22736
Summary: Aztaka demo does not display any graphics and crashes
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://downloads.aztaka.com/demo/AztakaDemo-1.04.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Large file demo ~900MB
Running the came works after winetricks vcrun2008
It then runs but no graphics are displayed in the game, and some of the menus.
setting the mmdevapi=disable override makes the menus display correctly but
still no graphics.
Judging by
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19469&iTesting…
the lack of graphics is a regression.
Following this running it from the desktop icon launches fine but running from
terminal with &> log.txt appended results in a crash -log attached
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http://bugs.winehq.org/show_bug.cgi?id=35316
Bug ID: 35316
Summary: Aztaka configuration tool fails to start with Mono
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://downloads.citeremis.com/AztakaDemo-1.51.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 47103
--> http://bugs.winehq.org/attachment.cgi?id=47103
+mscoree log
It's only the configuration tool (Setup.exe) that needs Mono/.Net, the game
itself runs without it. When you install the demo version, the configuration
tool is started automatically at the end of the installation. You can re-run it
later with Setup.exe in the installed game directory.
The error that comes up when launching the configuration tool:
fixme:msvcm:CrtImplementationDetails_DoDllLanguageSupportValidation stub
fixme:msvcm:CrtImplementationDetails_RegisterModuleUninitializer 0x800da0: stub
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an
object
at <Module>.CMetaData.GetVariable (CMetaData* ,
std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inVariableName) [0x00000] in <filename unknown>:0
at <Module>.ReadConfigData
(std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inConfigFileName, TConfigData* lConfigData) [0x00000] in <filename unknown>:0
at Setup.Form1..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Setup.Form1:.ctor ()
at <Module>.main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at <Module>.CMetaData.GetVariable (CMetaData* ,
std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inVariableName) [0x00000] in <filename unknown>:0
at <Module>.ReadConfigData
(std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inConfigFileName, TConfigData* lConfigData) [0x00000] in <filename unknown>:0
at Setup.Form1..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Setup.Form1:.ctor ()
at <Module>.main (System.String[] args) [0x00000] in <filename unknown>:0
Please note that 'winetricks dotnet20' is _not_ sufficient to start Setup.exe,
because it will complain about
...
Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly
'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Exception from
HRESULT: 0x80070002
File name: 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35'
...
You also need to install the full DX9 package via winetricks (winetricks
directx9) to overcome the problem when .Net 2.0 installed. This, however, a
different bug.
Tested on Fedora 19 x86, Wine 1.7.10 and Wine Mono 4.5.2 installed
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https://bugs.winehq.org/show_bug.cgi?id=51038
Bug ID: 51038
Summary: without virtual desktop, occluding black box in 3D
view. With virtual desktop, missing icons in 2D view
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
Distribution: ---
This bug occurs for all versions of wine, including wine-6.6 (Staging). It
does not cause a crash, but causes graphics problems which makes the games
unplayable.
I can't find a winecfg Graphics setting that works for BOTH 2D and 3D view in
two classic open source flight sims.
The source code of these two flight sims, Rowan's Mig Alley and Rowan's Battle
of Britain, is at these links:
https://github.com/gondur/mig_srchttps://github.com/gondur/BOB_Src
In both games play alternates between a 3D flight sim view and a 2D strategy
board game view. For both games, winecfg Graphics decorate windows should be
turned off. Per the title of this bug, 3D view is usable only if virtual
desktop is turned on, while 2D view works only if virtual desktop is turned
off.
A workaround that usually works is to use a dual monitor setup, set 2D and 3D
resolution to 1024x768 in the game, and turn virtual desktop off. With these
settings the 3D occluding black box conveniently moves to the second monitor,
thus both 2D and 3D view are correct.
To reproduce this bug, on a Ubuntu 20.04 partition download and unpack this tar
file
https://www.mediafire.com/file/p6jkteimq89xjsm/esports-for-engineers-v40.ta…
If you want to verify that this file is not corrupted,run
"sha256sum esports-for-engineers-v40.tar.gz".
Then check that the output is is
4b1172ade547dfd0a352d11bc9cae1501693e048c8c4996c2c6a9ee287d67826
esports-for-engineers-v40.tar.gz
cd to esports-for-engineers-v40 and install apt packages as instructed in the
file
ubuntu_20_04_LTS_PackageInstall.sh
To install Rowan's Battle of Britain, run the script
esports-for-engineers-v40/THU/BattleOfBritain/battleOfBritain.sh
To install Rowan's Mig Alley, a similar game with the same bug, run the script
esports-for-engineers-v40/THU/MigAlley/mig.sh
How can I get both the 2D and the 3D view working correctly without using the
dual monitor setup workaround described above? I tried running winecfg on a
second monitor and changing the setting when I switched between 2D and 3D view,
but this had no effect.
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http://bugs.winehq.org/show_bug.cgi?id=35526
Bug ID: 35526
Summary: Cannot remove decimals from version name
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: http://www.youtube.com/watch?v=AOKeTbMJOXY
OS: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
If a version name has decimals (15.00 for example) then removing the decimals
has no effect. They have to be replaced with something (such as 15.x).
http://www.youtube.com/watch?v=AOKeTbMJOXY
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https://bugs.winehq.org/show_bug.cgi?id=45270
Bug ID: 45270
Summary: wine 3.9 stable and staging will not launch winword
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grider.4(a)osu.edu
Distribution: ---
Created attachment 61515
--> https://bugs.winehq.org/attachment.cgi?id=61515
Copy of the windows crash dialog informaiton
I can no longer launch any Office 97 apps. If I boot into Ubuntu 18.04, winwird
runs. I checked and Ubuntu is running wine 3.0. When I poot into Arch, though,
winword will not run. I get a Windows error that my normal.dots is incorrect
and when I click on it, I get a windows error and it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22461
Summary: ms office 2000 fatal error
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)comixrevolution.com
when the installation of ms office 2000 is end, on the video appear a windows
message error
:
CFGWIZ.exe has causede an cricial error
and access don't run
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https://bugs.winehq.org/show_bug.cgi?id=36750
Bug ID: 36750
Summary: Visual C++ 2005 Trial build fails very early
Product: Wine
Version: 1.1.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 21259
Created attachment 48801
--> https://bugs.winehq.org/attachment.cgi?id=48801
script to reproduce
Noticed while looking at bug 21259. If you run Dan's script (slightly edited,
I'll attach), it mostly runs fine, but when run the build, it quickly fails
rather than hanging. Terminal output made me suspect msxml3:
err:msxml:doparse Opening and ending tag mismatch: xs:sequence line 8 and
xs:choice
and indeed, winetricks msxml3 gets it further (it then hangs on the first try,
or if I CTRL+C and rerun, it starts to build).
May be a regression, but I haven't tried older versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=50896
Bug ID: 50896
Summary: cloned member of PrivateFontCollection is supposed to
survive deletion of the collection
Product: Wine
Version: 6.5
Hardware: x86-64
URL: http://ytomy.sakura.ne.jp/cgi-bin/dl/dl.php?dl=trgssx
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
First summary is a guesstimate based upon What I'm seeing through
WINEDEBUG="font,gdiplus".
An RPGMakerVX game using TRGSSX.dll has a problem with proper font display.
AFAICT, the library function in use is DrawTextFastA.
Anyway, what I can see in the log is roughly:
- call to GdipNewPrivateFontCollection
- call to GdipPrivateAddFontFile loading 'UmePlus Gothic', followed by a call
to GdipPrivateAddMemoryFont for that font
- a somewhat long dive into gdi32 follows, ending with calls to
GdipGetFontCollectionFamilyCount and GdipGetFontCollectionFamilyList on this
collection
- next is GdipCloneFontFamily call for 'UmePlus Gothic' and a GdipGetFamilyName
call on the *cloned* family
- next is a call to GdipDeletePrivateFontCollection...
and now, we're fucked - this has just deleted the font family, yet the app is
still using the cloned version that from this point is just garbage in wine.
To be exact, what happens later is a GdipCreateFont call on the cloned family.
Game doesn't crash, but the picked font is obviously wrong.
Chances are this is a regression caused by commit
b9307cfa61e9884b01d34c2310ec1ffbb1868728, but it's over a year ago, so I didn't
test that.
What I did test was that changing GdipCloneFontFamily from '*clone = family' to
an obviously wrong 'GdipCreateFontFamilyFromName(family->FamilyName, NULL,
clone)' seems to fix the problem.
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