http://bugs.winehq.org/show_bug.cgi?id=17277
Summary: Remote virtual memory allocation error
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
ZFlash is a win32 application used to simulate and edit part programs
for a cnc. The simulator part is achieved running a reduced version
of numerical control into a fixed memory map from 1 to 8 MB (the current
version is from 1-16 MB but it's the same principle). The numerical control
need to be mapped in this way because it uses fixed addresses.
The application runs in NT 4 SP6, 2000, XP and Vista MS OS but in wine
it doesn't work.
I have seen there is a problem in the memory mapping when I try to run the
application into wine so I've created a reduced example with the only
"incriminated" part. In the attached zip file there are 3 projects:
ZLoader, Z32Sim and Test.
The steps involved are the same of the complete win32 application.
ZLoader.exe create the process 'Test', suspended, and try to reserve memory
of 'Test' from 1 to 8 MB, then it resumes the process.
Test.exe is compiled with the linker flags
/base:"0x800000" /stack:0x800000,0x1000
so the big stack can not be inserted into the first 8MB and the
base of exe is changed from the default 4MB assigned by Visual Studio.
Z32Sim.dll is loaded into 'Test' and it have to map the memory (1-8MB).
To test it in the Debug directory we can execute ZLoader Test.exe
In wine Test fail when ZLoader try to resume it (I've seen that with winedbg)
with the following error:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9e617
Unfortunately it seems a not so easy task because with winedbg I can't
attach to Test process when it's suspended.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51169
Bug ID: 51169
Summary: Regression: NBA 2K21 fails to start
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Created attachment 70038
--> https://bugs.winehq.org/attachment.cgi?id=70038
wine 6.9 log
The free NBA2k21 game from the Epic Store does not start with winehq-devel 6.9
and dxvk 1.8.1. It fails to a X Error, see the log. The game works with wine
5.0.3-3 from Debian Sid and dxvk 1.8.1. The game must be started in the Heroic
launcher, starting from the command line fails. OpenGL renderer: Radeon RX 580
Series (POLARIS10 DRM 3.41.0 5.13.0-rc2 LLVM 12.0.0) v: 4.6 Mesa 21.2.0-devel
(git-0df249f 2021-05-19 focal-oibaf-ppa)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51167
Bug ID: 51167
Summary: 2CAudio Breeze2 window is blank
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
Created attachment 70035
--> https://bugs.winehq.org/attachment.cgi?id=70035
2CAudio Breeze2 Wine Log
Opening the UI window of Breeze2 (or any other plugin released by 2CAudio after
2019) will just show a blank UI. The included log is from exactly the moment
the plugin is loaded and the window opened.
Steps to reproduce:
1. Install Win x64 version of a VST2 compatible host (like REAPER:
http://reaper.fm/download.php)
2. Install Breeze2 VST2 x64 version (demo:
https://www.2caudio.com/products/breeze#_Breeze2)
3. Open reaper with wine (wine ~/.wine/path/to/where/you/installed/reaper.exe)
4. Add the Breeze2 VST2 installation directory to the host (In REAPER:
Options->Preferences->Plugins->VST and hit "Re-scan")
5. Load the Breeze2 plugin (In REAPER: Insert->Virtual Instrument on new
track->All Plugins->VST: Breeze2 (2C-Audio) and hit "Add")
6. The UI opens and is blank (bug)
If you move the mouse cursor over the blank window or click into it, you'll see
the last line from the log repeatedly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51166
Bug ID: 51166
Summary: wine doesn't handle multiple monitors correctly
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Part of this might be new (because of odd circumstances), another likely not,
but I don't see a clear duplicate.
1. I have two monitors, but usually keep one of them turned off. Today I had to
disconnect the primary and use the other one for awhile.
xrandr kept the dimensions cached after disconnect, so I've only switched
primary.
For some reason, wine kept starting apps on the old primary and when I've tried
moving the windows by keyboard to the other screen, they became
mouse-insensitive. This happened even to as simple apps as winecfg and taskmgr
- note some basic keyboard input was still possible, that is Esc still closed
those two.
When the other monitor got reconnected, things began working again.
2. This one might be known, but I'm unsure which one would be an effective dupe
(same problem, not same app dupe).
I've noticed this during the above mentioned problem, but this is broken even
after reconnecting.
RPGVXAce games fail to redraw their windows if after starting such game on one
monitor the window is moved onto the second monitor. Once it's moved back,
redraws resume.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20439
Summary: TroopMaster hangs on startup
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
URL: http://www.troopmaster.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: al_turner(a)comcast.net
TroopMaster installs, but hangs on startup. Main window will not activate
(animation works, but no response to keyboard or mouse). Does not even get to
the DotNet download hangup as mentioned in bug 8997. More like 18801 but I
don't even get the popup window showing the attempt to connect to FTP.
As far as I can tell, the FTP attempt only happens if you activate the DOTNET
function (after installing the software). I have not been able to get to the
point of activating the DOTNET since I can't get it that far yet.
I followed the HOWTO from the AppDB that describes the install/kill/restart
process.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8997
Tim Williams <tjandacw(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|tjandacw(a)yahoo.com |
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51101
Bug ID: 51101
Summary: Regression in PGVDemo:
C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\m
scorwks.dll could not be loaded
Product: Wine
Version: 6.7
Hardware: x86-64
URL: https://master.dl.sourceforge.net/project/phpgedview/1
%20PhpGedView/PhpGedView%20v4.2.3/PGV-Demo-4.2.3.zip?v
iasf=1
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, found while trying to test https://bugs.winehq.org/show_bug.cgi?id=22327
Steps to reproduce: winetricks dotnet20
It starts fine when I run 'wine64 PGVDemo'
When I run 'wine PGVDemo' it errors out with messagbox: "
C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\mscorwks.dll could not be
loaded "
This is recent regression; In wine-staging-6.7 the last command works fine
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47150
Bug ID: 47150
Summary: [Overwatch] Game freezes when new menu music starts
playing
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Few days ago the new Lucio and Mercy League skins were introduced, and the menu
got a new music, and a showcase of aforementioned new skins.
Since then the game freezes as soon as the menu music starts playing. The music
(and later the regular menu ambient music) still plays, but the GUI is frozen
and unresponsive.
The only workaround I could find was to very quickly open one of the sub-pages
(eg. Play, Hero gallery, etc.) before the music starts. This way the music will
never play, and then I can go back to the menu and everything works fine,
including the showcase of the new skins playing in the background.
Arch Linux, fully updated
Wine Staging 4.7
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51151
Bug ID: 51151
Summary: The 64-bit psapi:psapi_main fails in Wine
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit psapi:psapi_main test fails in Wine:
https://test.winehq.org/data/patterns.html#psapi:psapi_main
psapi_main.c:154: Test failed: got 0, error 998
psapi_main.c:155: Test failed: expected non-NULL module
psapi_main.c:159: Test failed: got error 998
psapi_main.c:160: Test failed: got
psapi_main.c:163: Test failed: got error 998
psapi_main.c:168: Test failed: got error 998
psapi_main.c:170: Test failed: image size was 0
These failures happen on both the TestBot VM and various real hardware
machines.
These failures started with this commit:
commit 5864bc88de0e0a3b1094c2bb0c16ba9a5d39ce65
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 13 15:58:33 2021 +0200
ntdll: Always send the native PEB pointer to the server.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.